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Posts posted by Adam
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Just Impressive
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Thanks for the tip Cydh, unfortunately, I checked already I don t have such errors (I actually have no errors at all in console); so the problem lies somewhere else.
And you're right, I'm using Hercules.
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Hi Mytzer, Hello everyone,
I'm trying to figure out how to enable this:
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Features
- BK6 support external modules, giving flexibility and security to your server.
- BK6 was integrated with a new multi-language system that support multiple languages at the same time, the users can change the default language whispering to npc:lang
- BK6 give you enough time to find a safe place before initiate the interrogatory, during that time the player will glow to visually alert to other players about this process.
- During the interrogatory, the player will see the remaining time to respond in real time.
- BK6 rewards player when their effectiveness is OK responding the antibot (AGI,DEX,Zeny,Exp)
- BK6 will try to bypass recently interrogated players and definitely will ignore chatting or vending players.
- The Administrators are allowed to send a manual interrogatory to anyone in any moment.
- The players are allowed to send a manual interrogatory to any other common player, excepting players chatting, vending or in locked places (whisp to npc:bkconfig to configure BK6 safe zones)
- BK6 now uses "real time" in prison, the countdown only works when the guy remains logged in the jail. When the countdown is over, the player have to respond a new interrogatory to be sure is a human. if failed, the countdown is restarted and the Bot player is kicked from the server.
- BK6 store logs that helps administrators to detect Bots Players and apply other sanctions.
As at the moment, when I m trying to whisper the NPC with a regular account (non-GM), I get the dialog "I don't have the rights to use that service"
Also, could you please confirm that there is a "cooldown" to prevent people to abuse and spam investigate the same players (where do I set this please ?).
Thanks for the help/great script.
BUMP, Anyone ?
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Features
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Hi nanakiwutz,
Actually the "miscellaneous items" all go in the "etc" tab; none of the items i @item'ed ever been put in the misc tab, hence i see no use for it.
Is it removable ?
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Hi Myzter,
Not asking for help, support or whatever; this is just a "Thank you VERY MUCH" post for making and keeping this excellent botkiller updated and FREE for everyone of us.
I do believe that rAthena's community spirit stills exists thanks to people like you who share their knowledge and skills for without expecting any benefits and I do believe you are far from getting the credits you guys deserve (if at least some people could say thank you before they say "hey I got this problem").
So again, thanks .
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Thanks Nanakiwurtz for this useful thread
Question: Is it possible to disable the "misc" tab in the inventory ? It makes the window a bit too big and I see no use for that tab...
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Nicely said Antares, thank you !
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bump
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Mind you, hit and flee are sub-stats, and cannot be directly edited.
aw, crap :|
Well thanks anyways for the information and all
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Not really sure what to tell you for your second question; hit and flee are calculated based on several factors. Here are the official formulas for renewal:
Hit:
175 + BaseLv + DEX + Floor(LUK ÷ 3) + Bonus
Flee:
100 + SkillBonus + [BaseLv + AGI + LUK ÷ 5 + ItemBonus] × {1 - [(Mobs − 2) × 0.1]}
Oh sorry mate, I should have said earlier my server is a PRE-RE one...n__n
Anyways, allow me to make myself clearer: Where do I modify the monsters stats if I want them to suit RMS's database ?
Thank you !
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Oh I see....Well, thanks for the explanation Missingro, much appreciated.
Still, because I'm sort of stubborn I wanted to compare which mob datainfo is "more accurate" over the other, so I spawned 2 mobs to check their HIT values: Pupa (#1008 low hit/flee) and Sniper Cecil (#1644 high hit/flee)
In both cases, the 100% hit value I got when typing @mi, gave me some rare "misses"; while the HIT value from RMS did not; 100% hit all the time... I'm not saying one chart table is better over the other; was just testing out of curiousity.
So, here is another question then; if I keep doing my test and come to the conclusion that the RMS values are the ones which suit my needs better, of course I guess I have to modify every mob's HIT/FLEE manually ( ); but where do I do that ?
Thanks.
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Hi there,
I found out that @mi'ing monsters always give me different values from the ones I get from RMS (while the rest -drops, etc- is strictly identical), please check the attached pictures.
Is there anything server-side that needs to be modified or are these approximative values intended ?
Thanks for your time.
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Hello there,
I have a script using this sprite :
4_TOWER_07 (#693)
Since client was crashing everytime I was getting close to this NPC's spot; so I understood I was lacking the sprite.
So tried to manually add the missing code lines:
Server-side I checked db/const.txt, "4_TOWER_07 693" was already reported there (which was cool)
But In my data folder, when I add these lines in their respective .txt (they were not there):
jobname.lua : [jobtbl.JT_4_TOWER_07] = "4_TOWER_07"
npcidentity.lua : ["JT_4_TOWER_07"] = 693
I'm getting errors ("call a nil value", etc) and my server doesn t launch.
Any idea what I do wrong guys ?
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Hey,
Thanks for this excellent guide, helped me to set up my own first client with ease
One question though, I still have some dialogs in Korean sometimes (like when using the navigator or upon login, the pincode thingy is in korean too); did I miss anything ?
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Hi there,
Just to make sure I understood well
On 10/18/2013 at 1:42 AM, ivanyan said:As all of you know, when dynamic_mobs option is swithed to "yes" all MVP & BOSS monsters respawning on restart, but this option is so usefull on small servers, because it's save lots of resources.
My modification allows to leave them static! Only MVP & BOSS monsters
All you have to do - is to change one line of code in npc.c.
if( battle_config.dynamic_mobs && map_addmobtolist(data->m, data) >= 0 )
to
if( battle_config.dynamic_mobs && !mob.state.boss && map_addmobtolist(data->m, data) >= 0 )
Hope it will be usefull
Once I modified the source line in npc.c; should i leave the dynamic_mobs 1 or 0 for the modification to apply (so ONLY MvP monsters won't respawn on server's reboot) ?
Figured out (I think); so the idea is to leave Dynamic_mobs = 1 and to modify the line in npc.c
Someone please correct me if I am wrong, if not then all good
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FIXED (Y)
Thanks for the support StainSky93, Yoona you guys are great =]
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There is no silly questions, just questions
I do use pre-renewal and yes, i did recompile everything.
I'll upload the whole thing for you to see shortly
Thanks for your help, it's very appreciated
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Well, isn't the problem located in "conf/import/map_config" instead ? Something with the login/password ....
Weird thing being, i double checked them, they do match.
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Hello,
As title says, I can't launch my server for some reason when using VNC.
Double clicking on the icon "startserver"
(I tried "run" and "run in terminal")
Then...nothing happens.
Thank you for your help/time.
Fixed.
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Issue solved, many thanks to Asura (Edward) for helping out
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Hello,
Aight, I have just sent a ticket to them, thank you guys for your help.
Hope this will fix the issue =)
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Hello,
First of all I want to state that I have none PHP/SQL knowledge so please try to make explanations as simple as possible, thank you !
I'm having this issue with my website :
An error was encountered during the lifetime of the application.
This could be due to a variety of problems, such as a bug in the application.
However, normally it is caused by misconfiguration.
Error: PDOException
Message: SQLSTATE[HY000] [1130] Host 'gator4037.hostgator.com' is not allowed to connect to this MySQL server
File: /home2/xxxxx/public_html/lib/Flux/Connection.php:81
#0 /home2/xxxxx/public_html/lib/Flux/Connection.php(81): PDO->__construct(*hidden*)#1 /home2/xxxxx/public_html/lib/Flux/Connection.php(94): Flux_Connection->connect(Object(Flux_Config))#2 /home2/xxxxx/public_html/lib/Flux/Connection.php(159): Flux_Connection->getConnection()#3 /home2/xxxxx/public_html/themes/default/main/ranking.php(20): Flux_Connection->getStatement('SELECT pvpladde...')#4 /home2/xxxxx/public_html/themes/default/footer.php(8): include('/home2/ironic/p...')#5 /home2/xxxxx/public_html/lib/Flux/Template.php(365): include('/home2/ironic/p...')#6 /home2/xxxxx/public_html/lib/Flux/Dispatcher.php(168): Flux_Template->render()#7 /home2/xxxxx/public_html/index.php(177): Flux_Dispatcher->dispatch(Array)#8 {main}
How do i fix this mess please ?
Thanks in advance for your help.
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Hello
Sorry for the topic revival, I'm trying my luck in case someone out there has an idea
【 Emistry © 2015 】E-Scripts Collection
in Script Collections
Posted
Hi Emistry,
About that "Emistry shop" there might be something wrong as it seems the script is exploit-able.
I witnessed it myself when someone new on the server started to happily buy everything in the vending machine without having a single credit coin in his inventory.
Looking for information, I ve been told the "onbuyitem" function is easily exploitable.
Don't get me wrong, no hate there just a friendly report based on what recently happened to me.