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chowking

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Posts posted by chowking

  1. SACRIFICE: How can I decrease the HP drop of paladin by using sacrifice. I want to divide it into 3.

     

    In trunk/src/battle.c

    Find:

    status_zap(src, sstatus->max_hp*9/100, 0);//Damage to self is always 9%
    

    Replace with:

    status_zap(src, sstatus->max_hp*3/100, 0);//Damage to self is always 3%

     

    Save and recompile

  2. Im no expert but this is how i'll do it , if were in the same situation,

    collect all your custom changes from db,conf/import, official NPC (if any) and all your custom scripts,

    in source, collect and save all your modification snippets,

     

    download rAthena head revision, and apply the needed change, 

     

    also try to translate the code from eAthena to rAthena ( e.g. skilllv (ea) -> skill_lv (ra) )

    yes this is tedious work but you'll finish it eventually, hope someone with better solution shares..

  3. compile your system/iteminfo.lua to lub and other lua with luac.5.1.4 not 5.0.2


    2012 and higher needs 5.1.4

     

    Also fix the data structure of lua files,

    data/luafiles514/lua files/datainfo.. again looking at the picture attached really think only problem is either the system/Iteminfo.lua or idnum2resnametable.txt, since item name shows properly,, only display is missing,

  4. Please refer to the Loc section in wiki

     

    (2^0) 1 = Lower headgear
    (2^1) 2 = Right hand
    (2^2) 4 = Mantle
    (2^3) 8 = Accessory 1
    (2^4) 16 = Armor
    (2^5) 32 = Left hand
    (2^6) 64 = Shoes
    (2^7) 128 = Accessory 2
    (2^8) 256 = Upper headgear
    (2^9) 512 = Middle headgear
    (2^10) 1024 = Styles Upper headgear
    (2^11) 2048 = Styles Middle headgear
    (2^12) 4096 = Styles Lower headgear
    (2^15) 32768 = Arrow (arrow-type items only)
    • Upvote 1
  5. What's the client date you're using?

     

    are you sure with that? coz i should put the right name ryt?

    at my texture item and collection folder name is _saiyan.

    so why should i put saiyan_hair? but there's no hair word on it?

     

    correct me if im wrong.

     

    sorry for my english grammar.

     

    if its in idnum2itemdisplaynametable.txt,, then you need to put what name it has to have or has to show in client, yours have
     

    25024#_saiyan#

     

    so " saiyan" will appear on item name client side, just like in your attached screenshot

  6. but i have some custom rates in my mob_itemratio.txt

     

    set the itemdropperchance to 1, in mob_db.txt for your custom drop rate at mob_item_ratio.txt

     

    please dont take this as an offense but i always see you mispelling the file name, maybe you got the filename wrong and thats why the server isn't reading your trunk/db/mob_item_ratio.txt

  7. in idnum2itemdisplaynametable.txt

     

    25024#_saiyan#
     
    should be something like:
    25024#Saiyan_Hair#   <----since its a display name
     
     
    other than that i think all files were correct,
     
    oh and if you merge that through a patcher, specifically thor, you might want to check whether its gibberish or not, if your computer detects korean text as gibberish use unbollox.exe to convert it to something like "[][][][][]" or korean, then proceed with patching
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