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Posts posted by chowking
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regarding sa data dipende po sa gusto nyo, kung renewal or not,
kung mag avail po kayo ng hosting, meron po silang setup service dun
preferred client po is 2012 04 10 RagexeRE
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anyway great script thanks
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getitem 7227,1;
suggest to use account bound items to prevent new account birthday exploit
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Im no expert but this is how i'll do it , if were in the same situation,
collect all your custom changes from db,conf/import, official NPC (if any) and all your custom scripts,
in source, collect and save all your modification snippets,download rAthena head revision, and apply the needed change,
also try to translate the code from eAthena to rAthena ( e.g. skilllv (ea) -> skill_lv (ra) )
yes this is tedious work but you'll finish it eventually, hope someone with better solution shares..
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unfortunately, those skills aren't included in rAthena head revision yet, maybe sometime in the future
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those are just the files for rebellion class, rAthena doesn't support rebellion class yet, so even if you make a custom job that uses those sprites, official skills wont be available, unless you have the skills to produce the official skills
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ASPD computation are mostly in trunk/src/map/pc.c, you need to add a check for certain classes
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if you're talking about the AS_SONICBLOW auto stop attack , it can only be disabled in source
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mostly use Thor Patcher
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follow the diff in rev 17026 SVN, red lines means erase ,, green lines means add,,
since you'll be reverting, interchange red to green
i dont get it ?
i cant see any full strip be cancelled by fcp
im sorry i gave the wrong rev, here http://trac.rathena.org/changeset/16567/rathena
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i'll test this in a offline server later on , if ever i get it to work i'll link you the client files with saiyan
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follow the diff in rev 17026 SVN, red lines means erase ,, green lines means add,,
since you'll be reverting, interchange red to green
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compile your system/iteminfo.lua to lub and other lua with luac.5.1.4 not 5.0.2
2012 and higher needs 5.1.4Also fix the data structure of lua files,
data/luafiles514/lua files/datainfo.. again looking at the picture attached really think only problem is either the system/Iteminfo.lua or idnum2resnametable.txt, since item name shows properly,, only display is missing, -
you need to enable skill dmage adjustment in src/config/core.h
Find:
//#define ADJUST_SKILL_DAMAGE
Replace:
#define ADJUST_SKILL_DAMAGE
After editing save and recompile
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please see this post
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Please refer to the Loc section in wiki
(2^0) 1 = Lower headgear
(2^1) 2 = Right hand
(2^2) 4 = Mantle
(2^3) 8 = Accessory 1
(2^4) 16 = Armor
(2^5) 32 = Left hand
(2^6) 64 = Shoes
(2^7) 128 = Accessory 2
(2^8) 256 = Upper headgear
(2^9) 512 = Middle headgear
(2^10) 1024 = Styles Upper headgear
(2^11) 2048 = Styles Middle headgear
(2^12) 4096 = Styles Lower headgear
(2^15) 32768 = Arrow (arrow-type items only)- 1
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What's the client date you're using?
are you sure with that? coz i should put the right name ryt?
at my texture item and collection folder name is _saiyan.
so why should i put saiyan_hair? but there's no hair word on it?
correct me if im wrong.
sorry for my english grammar.
if its in idnum2itemdisplaynametable.txt,, then you need to put what name it has to have or has to show in client, yours have
25024#_saiyan#so " saiyan" will appear on item name client side, just like in your attached screenshot
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but i have some custom rates in my mob_itemratio.txt
set the itemdropperchance to 1, in mob_db.txt for your custom drop rate at mob_item_ratio.txt
please dont take this as an offense but i always see you mispelling the file name, maybe you got the filename wrong and thats why the server isn't reading your trunk/db/mob_item_ratio.txt
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in idnum2itemdisplaynametable.txt
25024#_saiyan#should be something like:25024#Saiyan_Hair# <----since its a display nameother than that i think all files were correct,oh and if you merge that through a patcher, specifically thor, you might want to check whether its gibberish or not, if your computer detects korean text as gibberish use unbollox.exe to convert it to something like "[][][][][]" or korean, then proceed with patching -
check your mob_db, and set those itemdropchance to 1, dont forget to reloadmobdb afterwards
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There isn't at the moment
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for the navigation translation here is nanakiwurtz' tutorial, you'll need a hex editor, preferably Hex Workshop since you can search hex codes there , these are the codes to be diffed
regarding iteminfo.lub, you'll need to get the lua version, and edit what you need to change, then compile to lub, just follow the guide here on how to compile- 1
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its work !!!
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Just install tortoise SVN and use SVN checkout, always works for me
Sacrifice and Reproduce
in Source Requests
Posted · Edited by chowking
In trunk/src/battle.c
Find:
Replace with:
Save and recompile