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Posts posted by saiexe
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On 3/26/2013 at 3:14 PM, Capuche said:
Like guardian system ?
- script spawn_woe -1,{ OnAgitStart:// when woe start sleep 2; for( .@i = 0; .@i < .size_mob; .@i++ ) { for( .@j = 0; .@j < .size_map; .@j++ ) { if( GetCastleData( .map_woe$[.@j],1 ) ) { for( .@k = 0; .@k < .mob_count[.@i]; .@k++ ) guardian .map_woe$[.@j],0,0,"--ja--", .mob_ID[.@i]; } else monster .map_woe$[.@j],0,0,"--ja--", .mob_ID[.@i], .mob_count[.@i],""; } } end; OnAgitEnd:// when woe end sleep 2; for( .@i = 0; .@i < .size_map; .@i++ ) { sleep2 1; killmonsterall .map_woe$[.@i]; } end; OnNPCKillEvent: sleep2 1; if( agitcheck() && compare( .mob_id_c$, killedrid +"" ) && compare( .map_woe_c$, strcharinfo(3) ) ) {// check is woe on + if mob in .mob_ID list + map in .map_woe$ list if( GetCastleData( strcharinfo(3),1 ) ) guardian strcharinfo(3),0,0,"--ja--", killedrid; else monster strcharinfo(3),0,0,"--ja--", killedrid,1,""; } end; OnInit: // ------- setting setarray .mob_ID, 1638, 1639; // add more mob id setarray .mob_count, 40, 40;// number of mobs summoned / .mob_ID array column setarray .map_woe$, "aldeg_cas01", "aldeg_cas02"; // yours woe map //-------- end of setting .size_mob = getarraysize( .mob_ID ); .size_map = getarraysize( .map_woe$ ); for( .@i = 0; .@i < .size_mob; .@i++ ) .@tmp$[.@i] = .mob_ID[.@i]; .mob_id_c$ = implode( .@tmp$, "|" ); .map_woe_c$ = implode( .map_woe$, "|" ); end; }
Add in guild/agit_main.txt
killmonsterall strcharinfo(3);
after
// The Emperium has been broken. OnAgitBreak: set .@GID,getcharid(2);
and
donpcevent "spawn_woe::OnAgitStart";
after
announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by the [" + getguildName(.@GID) + "] guild.",bc_all|bc_woe;
Hi i would like to ask, Cant seem to make this work. Followed everything. Really like to use this script using mobs as guardians. Been playing with my friends
On 3/24/2013 at 1:25 PM, Capuche said:No when you kill a monster, you spawn 4 or 6 monsters in each map this way.
Try this
- script spawn_woe -1,{ OnAgitStart:// when woe start sleep 2; for( .@i = 0; .@i < .size_mob; .@i++ ) { for( .@j = 0; .@j < .size_map; .@j++ ) monster .map_woe$[.@j],0,0,"--ja--", .mob_ID[.@i], .mob_count[.@i],""; } end; OnAgitEnd:// when woe end sleep 2; for( .@i = 0; .@i < .size_map; .@i++ ) killmonsterall .map_woe$[.@i]; end; OnNPCKillEvent: if( agitcheck() && compare( .mob_id_c$, killedrid +"" ) && compare( .map_woe_c$, strcharinfo(3) ) )// check is woe on + if mob in .mob_ID list + map in .map_woe$ list monster strcharinfo(3),0,0,"--ja--", killedrid,1,""; end; OnInit: // ------- setting setarray .mob_ID, 1638, 1639; // add more mob id setarray .mob_count, 40, 40;// number of mobs summoned / .mob_ID array column setarray .map_woe$, "aldeg_cas01", "aldeg_cas02"; // yours woe map //-------- end of setting .size_mob = getarraysize( .mob_ID ); .size_map = getarraysize( .map_woe$ ); for( .@i = 0; .@i < .size_mob; .@i++ ) .@tmp$[.@i] = .mob_ID[.@i]; .mob_id_c$ = implode( .@tmp$, "|" ); .map_woe_c$ = implode( .map_woe$, "|" ); end; }
But this one works fine. Any suggestions?
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Uhm, Can i have a fully working script. Cant seem to make it work on mo_avail.txt
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Spawn mobs on Castle as Guardians
in Script Requests
Posted
Hi, I would like to ask if theres a script that i can use mobs to spawn in castle and use them as guardian of castle owner? Been looking around on scripts and find a thread bout 7years ago
I've tried using it on my emulator and cant seem to make this one work
Any advice regarding this?