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Posts posted by Lordamax
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Yeah because my hair style and cloth color seems to be fine..just the hair color(s)...
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i used gryff and add the files that i have downloaded...
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i will try...i will post if it worked or not madam! thanks for the help dear madam hehehe!
*Ma'am it doesn't work. can you help me where could i find the hair dyes folder in the grf?
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oh.. how could i put or use this to the grf that i'm using?
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Thanks it helped a lot xD TY TY!
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oh? thanks for the response sir... i want to ask if what should i do so that the palette would support trans 2nd job?
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Well, this video is really awesome.
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When I wear my Tuxedo I got this error ! Any i can do to fix this?
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does this support jobs like champion, high wizard, etc? i don't have a problem in hair style and cloth color.. just in the hair dye!
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the file doesn't exist
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When my Hair Dye Reaches at 10 upwards.. The Color Changes but there is a weird color there at the nose.. What should I do to fix this? Please !Thanks!
!
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I'm just paranoid about this law thing. I'm just worried if Gravity will support this Protect IP thingy and hunt us all down.
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God... internet sucks when it happen...
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atcommand.txt? i dont have a txt file like that here?
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When I'm using a GM Account... All @commands are able to be used but when normal player is used, specific @commands are unable to be used... I already set "go" to 0 in atcommand_athena and atcommand_gm_only: no in gm.conf!
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But when I'm using GM Account the @go command is accessible but when I use it to normal players. @go doesn't work... I also set atcommand_gm_only to no and go 0 in atcommand_athena..
Fix pls? Using rAthena SVN r15397
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Panu po gawin?
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9/10 for making it for free and it's good
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dude...i have nothing to say but...........
HELL YEAH! NEW GRF TOOL FOR 2012!
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panu po gawin ung lalabas lahat na flags?
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guys pwd pa help d2 sa script..kunwari pwd lang mag job swap kapag ang base lvl ay 255 and ang job level ay 120.. anu po idadagdag ko dito sa script? tnx po
prontera,166,207,5 script Job Swapper 852,{ set @name$, "[Job Swapper]"; if(Class == 4008 || Class == 4009 || Class == 4010 || Class == 4011 || Class == 4012 || Class == 4013 || Class == 4014 || Class == 4015 || Class == 4016 || Class == 4017 || Class == 4018 || Class == 4019 || Class == 4020 || Class == 4021){ if(Sex == 0)goto L_female; if(Sex == 1); mes @name$; mes "Would you like to swap your job sir?"; mes "I can swap your job if you have 35 TCG card to trade with me"; if(select("No","Yes")==1){ next; mes @name$; mes "Okay, goodbye."; close; } else { next; mes @name$; mes "Please choose a job."; switch(select("Lord Knight","High Priest","High Wizard","Whitesmith","Sniper","Assassin Cross","Paladin","Champion","Professor","Stalker","Creator","Clown")){ Case 1: if(Class == 4008){ next; mes @name$; mes "That's already your current job."; close; } else { next; mes @name$; mes "Let me check if you have"; if(countitem(7227)<1){mes @name$; mes "Sorry, you don't have enough TCG."; close;} if(countitem(7227)>=1); mes @name$; mes "Job Swapping Successful"; delitem 7227,35; jobchange 4008; set JobLevel, 1; close; } break; Case 2: if(Class == 4009){ next; mes @name$; mes "That's already your current job."; close; } else { next; mes @name$; mes "Let me check if you have"; if(countitem(7227)<1){mes @name$; mes "Sorry, you don't have enough TCG."; close;} if(countitem(7227)>=1); mes @name$; mes "Job Swapping Successful"; delitem 7227,35; jobchange 4009; set JobLevel, 1; close; } break; Case 3: if(Class == 4010){ next; mes @name$; mes "That's already your current job."; close; } else { next; mes @name$; mes "Let me check if you have"; if(countitem(7227)<1){mes @name$; mes "Sorry, you don't have enough TCG."; close;} if(countitem(7227)>=1); mes @name$; mes "Job Swapping Successful"; delitem 7227,35; jobchange 4010; set JobLevel, 1; close; } break; Case 4: if(Class == 4011){ next; mes @name$; mes "That's already your current job."; close; } else { next; mes @name$; mes "Let me check if you have"; if(countitem(7227)<1){mes @name$; mes "Sorry, you don't have enough TCG."; close;} if(countitem(7227)>=1); mes @name$; mes "Job Swapping Successful"; delitem 7227,35; jobchange 4011; set JobLevel, 1; close; } break; Case 5: if(Class == 4012){ next; mes @name$; mes "That's already your current job."; close; } else { next; mes @name$; mes "Let me check if you have"; if(countitem(7227)<1){mes @name$; mes "Sorry, you don't have enough TCG."; close;} if(countitem(7227)>=1); mes @name$; mes "Job Swapping Successful"; delitem 7227,35; jobchange 4012; set JobLevel, 1; close; } break; Case 6: if(Class == 4013){ next; mes @name$; mes "That's already your current job."; close; } else { next; mes @name$; mes "Let me check if you have"; if(countitem(7227)<1){mes @name$; mes "Sorry, you don't have enough TCG."; close;} if(countitem(7227)>=1); mes @name$; mes "Job Swapping Successful"; delitem 7227,35; jobchange 4013; set JobLevel, 1; close; } break; Case 7: if(Class == 4015){ next; mes @name$; mes "That's already your current job."; close; } else { next; mes @name$; mes "Let me check if you have"; if(countitem(7227)<1){mes @name$; mes "Sorry, you don't have enough TCG."; close;} if(countitem(7227)>=1); mes @name$; mes "Job Swapping Successful"; delitem 7227,35; jobchange 4015; set JobLevel, 1; close; } break; Case 8: if(Class == 4016){ next; mes @name$; mes "That's already your current job."; close; } else { next; mes @name$; mes "Let me check if you have"; if(countitem(7227)<1){mes @name$; mes "Sorry, you don't have enough TCG."; close;} if(countitem(7227)>=1); mes @name$; mes "Job Swapping Successful"; delitem 7227,35; jobchange 4016; set JobLevel, 1; close; } break; Case 9: if(Class == 4017){ next; mes @name$; mes "That's already your current job."; close; } else { next; mes @name$; mes "Let me check if you have"; if(countitem(7227)<1){mes @name$; mes "Sorry, you don't have enough TCG."; close;} if(countitem(7227)>=1); mes @name$; mes "Job Swapping Successful"; delitem 7227,35; jobchange 4017; set JobLevel, 1; close; } break; Case 10: if(Class == 4018){ next; mes @name$; mes "That's already your current job."; close; } else { next; mes @name$; mes "Let me check if you have"; if(countitem(7227)<1){mes @name$; mes "Sorry, you don't have enough TCG."; close;} if(countitem(7227)>=1); mes @name$; mes "Job Swapping Successful"; delitem 7227,35; jobchange 4018; set JobLevel, 1; close; } break; Case 11: if(Class == 4019){ next; mes @name$; mes "That's already your current job."; close; } else { next; mes @name$; mes "Let me check if you have"; if(countitem(7227)<1){mes @name$; mes "Sorry, you don't have enough TCG."; close;} if(countitem(7227)>=1); mes @name$; mes "Job Swapping Successful"; delitem 7227,35; jobchange 4019; set JobLevel, 1; close; } break; Case 12: if(Class == 4020){ next; mes @name$; mes "That's already your current job."; close; } else { next; mes @name$; mes "Let me check if you have"; if(countitem(7227)<1){mes @name$; mes "Sorry, you don't have enough TCG."; close;} if(countitem(7227)>=1); mes @name$; mes "Job Swapping Successful"; delitem 7227,35; jobchange 4020; set JobLevel, 1; close; } break; } } L_female: mes @name$; mes "Would you like to swap jobs, ma'am?"; mes "I can swap your job if you have TeamRO card to trade with me"; if(select("No","Yes")==1){ next; mes @name$; mes "Okay, goodbye."; close; } else { next; mes @name$; mes "Please choose a job."; switch(select("Lord Knight","High Priest","High Wizard","Whitesmith","Sniper","Assassin Cross","Paladin","Champion","Professor","Stalker","Creator","Gypsy")){ Case 1: if(Class == 4008){ next; mes @name$; mes "That's already your current job."; close; } else { next; mes @name$; mes "Let me check if you have"; if(countitem(7227)<1){mes @name$; mes "Sorry, you don't have enough TCG."; close;} if(countitem(7227)>=1); mes @name$; mes "Job Swapping Successful"; delitem 7227,35; jobchange 4008; set JobLevel, 1; close; } break; Case 2: if(Class == 4009){ next; mes @name$; mes "That's already your current job."; close; } else { next; mes @name$; mes "Let me check if you have"; if(countitem(7227)<1){mes @name$; mes "Sorry, you don't have enough TCG."; close;} if(countitem(7227)>=1); mes @name$; mes "Job Swapping Successful"; delitem 7227,35; jobchange 4009; set JobLevel, 1; close; } break; Case 3: if(Class == 4010){ next; mes @name$; mes "That's already your current job."; close; } else { next; mes @name$; mes "Let me check if you have"; if(countitem(7227)<1){mes @name$; mes "Sorry, you don't have enough TCG."; close;} if(countitem(7227)>=1); mes @name$; mes "Job Swapping Successful"; delitem 7227,35; jobchange 4010; set JobLevel, 1; close; } break; Case 4: if(Class == 4011){ next; mes @name$; mes "That's already your current job."; close; } else { next; mes @name$; mes "Let me check if you have"; if(countitem(7227)<1){mes @name$; mes "Sorry, you don't have enough TCG."; close;} if(countitem(7227)>=1); mes @name$; mes "Job Swapping Successful"; delitem 7227,35; jobchange 4011; set JobLevel, 1; close; } break; Case 5: if(Class == 4012){ next; mes @name$; mes "That's already your current job."; close; } else { next; mes @name$; mes "Let me check if you have"; if(countitem(7227)<1){mes @name$; mes "Sorry, you don't have enough TCG."; close;} if(countitem(7227)>=1); mes @name$; mes "Job Swapping Successful"; delitem 7227,35; jobchange 4012; set JobLevel, 1; close; } break; Case 6: if(Class == 4013){ next; mes @name$; mes "That's already your current job."; close; } else { next; mes @name$; mes "Let me check if you have"; if(countitem(7227)<1){mes @name$; mes "Sorry, you don't have enough TCG."; close;} if(countitem(7227)>=1); mes @name$; mes "Job Swapping Successful"; delitem 7227,35; jobchange 4013; set JobLevel, 1; close; } break; Case 7: if(Class == 4015){ next; mes @name$; mes "That's already your current job."; close; } else { next; mes @name$; mes "Let me check if you have"; if(countitem(7227)<1){mes @name$; mes "Sorry, you don't have enough TCG."; close;} if(countitem(7227)>=1); mes @name$; mes "Job Swapping Successful"; delitem 7227,35; jobchange 4015; set JobLevel, 1; close; } break; Case 8: if(Class == 4016){ next; mes @name$; mes "That's already your current job."; close; } else { next; mes @name$; mes "Let me check if you have"; if(countitem(7227)<1){mes @name$; mes "Sorry, you don't have enough TCG."; close;} if(countitem(7227)>=1); mes @name$; mes "Job Swapping Successful"; delitem 7227,35; jobchange 4016; set JobLevel, 1; close; } break; Case 9: if(Class == 4017){ next; mes @name$; mes "That's already your current job."; close; } else { next; mes @name$; mes "Let me check if you have"; if(countitem(7227)<1){mes @name$; mes "Sorry, you don't have enough TCG."; close;} if(countitem(7227)>=1); mes @name$; mes "Job Swapping Successful"; delitem 7227,35; jobchange 4017; set JobLevel, 1; close; } break; Case 10: if(Class == 4018){ next; mes @name$; mes "That's already your current job."; close; } else { next; mes @name$; mes "Let me check if you have"; if(countitem(7227)<1){mes @name$; mes "Sorry, you don't have enough TCG."; close;} if(countitem(7227)>=1); mes @name$; mes "Job Swapping Successful"; delitem 7227,35; jobchange 4018; set JobLevel, 1; close; } break; Case 11: if(Class == 4019){ next; mes @name$; mes "That's already your current job."; close; } else { next; mes @name$; mes "Let me check if you have"; if(countitem(7227)<1){mes @name$; mes "Sorry, you don't have enough TCG."; close;} if(countitem(7227)>=1); mes @name$; mes "Job Swapping Successful"; delitem 7227,35; jobchange 4019; set JobLevel, 1; close; } break; Case 12: if(Class == 4021){ next; mes @name$; mes "That's already your current job."; close; } else { next; mes @name$; mes "Let me check if you have"; if(countitem(7227)<1){mes @name$; mes "Sorry, you don't have enough TCG."; close;} if(countitem(7227)>=1); mes @name$; mes "Job Swapping Successful"; delitem 7227,35; jobchange 4021; set JobLevel, 1; close; } break; } } } else { mes @name$; mes "Sorry I only work for Transcendant classes."; mes "Just come back when you are at your right level and class"; close; } }
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i think hnd po... wala pong custom items na gnagamit.. kinuntian ko ung spawn ng mobs sa lugar na yun and hnd na nag-ooccur pero tinatry ko pa ring obserbahan ehhehe
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how can i do that?
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lahat na ba na flags lalabas na ba pag nilagay ko yan hehe?
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Illuminati.