So, I set transcendent_status_points in player.conf to a higher number... but I noticed that it seems to have no affect. While perusing pc.cpp, I noticed this block of code.
// Give or reduce transcendent status points
if( (b_class&JOBL_UPPER) && !(sd->class_&JOBL_UPPER) ){ // Change from a non t class to a t class -> give points
sd->status.status_point += battle_config.transcendent_status_points;
clif_updatestatus(sd,SP_STATUSPOINT);
}else if( !(b_class&JOBL_UPPER) && (sd->class_&JOBL_UPPER) ){ // Change from a t class to a non t class -> remove points
if( sd->status.status_point < battle_config.transcendent_status_points ){
// The player already used his bonus points, so we have to reset his status points
pc_resetstate(sd);
}
sd->status.status_point -= battle_config.transcendent_status_points;
clif_updatestatus(sd,SP_STATUSPOINT);
}
If I understand this correctly... transcendent_status_points is supposed to be in battle.conf, not player..
I'm *SUPER* new at playing with the scripting so I'm not sure if I'm right on this. [Note: Added it to battle, but doesn't seem to have done anything either, so it's likely I'm wrong, but figure I'd point it out anyways?]
Also, curiously, if this is the correct spot, is it possible to add classes to this list that get the extra points?