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Posts posted by emo182
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how to activate md5 support in client side.
i'm using old client 2010-07-28aragexere
maybe someone have guide about how to use md5 support , please ?
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Sorry Emistry,
i think i was posted this thread in scripting support section.
but i wrote it in wrong my browser's tab.
sorry.
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.can someone give me a sample about recursive function in npc script, please ?
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u right nanakiwurtz
there are too many request here that can make bored.
if i am the one who make something like this maybe i'm will not release this for free.xD
anyway Lilith is awesome.
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do u know where i can download some bgm collection ? (not from ragnarok's bgm)
i want to collect them ^.^
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Thx Emistry
it's work perfectly.
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yes sir. like that.
can it read an integer value ?
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like callfunc u know
@number=3;
callfunc("YourFunction",@number);
var @number can be read with getarg(0)
ex i have bindatcmd("dance","xxx::OnDance");
OnDance:
specialeffect2 getarg(0);
something like that
can u help me,please ?
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how to make bindatcommand have parameter like callfunc?
is it posible ?
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small question.
how about:
// Enable [1-2] or disable[0] player's Extra Bonuses?
// 1 = enable for all players any bonuses from db/extra_bonuses.txt
// 2 = enable only for players which have a specific variable "EXTRA_BONUS", type 1
// 3 = enable only for players which have a specific variable "EXTRA_BONUS", type 2
enable_extra_bonus: X( X can be 1,2,3)
1,{ bonus bStr,20; }
2,{ bonus bAgi,20; }
switch(enable_extra_bonus)
{
case 1:
work on all players;
break;
case 2:
all bonuses work on all players which specific variable "EXTRA_BONUS" != 0;
break;
case 3:
bonuses just work on players which specific variable "EXTRA_BONUS" = bonus's number;
break;
}
end;
Laugh ~~~ I want to use this mode , too. But I have not found the solution. My idea is the way that resemble "manner_system", 1 + 2 + 4 + 8 + 16.............,but i don't know to edit it
i think that too,
1+2+4+8 will be good,
or maybe it can modified using array like EXTRA_BONUS[0,1,2,3....], so a character can have many effect.
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thx u very much, Emisry
u r awesome
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i think u are right,
i want to use position guild as player tlitle but it seem will be hard.
maybe do u have another solution to make player tlitle that can show to all player ingame ?
i tried use @fakename but when i using that, guild name/icon are not show.
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thanx GmOcean!
that's very usefull.
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how to give extra effect in basic skill and that effect is depend to a variable ?
ex: i have variable xtrabonus
if xtrabonus=1 then give bonus str+5
else if xtrabonus=2 then give bonus agi+4
or somethink like that.
can someone help me,please?
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thx Emistry
i have another question
how to lock player position and position name in guild ? (making player position and position name uneditable ingame)
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request for guild command
adding player into guild , delete player from guild and change position via npc/command
can someone give me solution about this, please ?
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---about @reloadscript command.
currently, when use @reloadscript command, it will reload all script npc and monster spawn.
my suggestion is to separate reload monster spawn and add it into new command like @reloadmonsterspawn command
and @reloadscript is no longer affected to monster spawn
---command for check character condition effect (maybe @charstatus)
when use @charstatus command, it will dislpay character status like resistant and bonus effect.
example my equipment is:
knife[4] with 2x abysmal knight card, 2x skeleton card
stone buckler [1] with alice card
abysmal card effect : increase damage to boss monster 25%
skeleton card effect : chance stun to enemies 2%
stone buckler effect : take less damage from large monster 5%
aliice card effect : recieve more damage from normal monster 40% and 40% less damage from boss monster.
then @charstatus command will display
damage to boss monster : +50%
stun chance to enemies : +4%
large monster resistance : +5%
normal monster resistance : -40%
boss monster resistance : +40%
that's my suggestion.
i hope it usefull
heheh..
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yeah, it's work with bonus bspeedrate effect now.
but it's not show total value of current speed.
i was try with speed potion, windwalk skill, cart boost and increase agility skill.
speed value not affected by them.
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Very easy, edit your atcommand.c, search for:
sprintf(atcmd_output, "Please, enter a speed value (usage: @speed <%d-%d>).", MIN_WALK_SPEED, MAX_WALK_SPEED);
Change into:
sprintf(atcmd_output, "Current speed: %d.", sd->base_status.speed);
Recompile your server, use '@speed', problem solved...
(Don't forget to press the button if it works )
thanks...
i will try it later...
edit:
it's not working.
if i change speed with command @speed (@speed 100) , value of sd->base_status.speed is changed to 100
but if it's change from { bonus bspeedrate effect }, value of sd->base_status.speed is not changed.
do u have another solution ?
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i have 2 items with same effect
- a weapon, ex:knife,sword,etc { bonus bSpeedRate,50;}
- a headgear, ex:ifrit mask,poring hat,etc { bonus bSpeedRate,50;}
i tried both, but the effect is different.
can someone explain that please ?
and how to check movement speed variable ? (or variable name)
sorry for my bad english >.<
about md5 support client side
in Client-side Support
Posted
i can't find that when i diff the client,
do u have another solution ?
iya indonesia,, hahaha
di diff nya nama buat md5 apa sih ?
ato barangkali di inject ke client atau semacamnya ?