prada

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  1. prada

    Timer

    Sorry! Let me explain better. I am creating a Guild Package and am using this script. My WoE run two days of the week and I would like two hours before WoE the npc deliver the items as soon as the leader requests once each WoE. https://pastebin.com/tLHkb0rf prontera,100,200,3 script WoE Supply 78,{ function sf { function s; [email protected] = getarg(2); [email protected] = getarg(3); return ( sprintf( getarg(0), s([email protected], [email protected], getarg(1)), s([email protected]++, [email protected], getarg(1)), s([email protected]++, [email protected], getarg(1)), s([email protected]++, [email protected], getarg(1)), s([email protected]++, [email protected], getarg(1)), s([email protected]++, [email protected], getarg(1)), s([email protected]++, [email protected], getarg(1)), s([email protected]++, [email protected], getarg(1)), s([email protected]++, [email protected], getarg(1)), s([email protected]++, [email protected], getarg(1)) ) +(( [email protected]+1 < [email protected] )?":Next":":") +(( [email protected] > 0 )?":Back":":") +":Cancel" ); function s { if( getarg(0) >= getarg(1) ) return ""; else { [email protected]$ = getguildname(getelementofarray(getarg(2),getarg(0))); return [email protected]$=="null"?"":[email protected]$; } }; }; function nex { return((getarg(0)+10)<getarg(1)?getarg(0)+10:getarg(1)-(getarg(1)%10)); }; function bac { return((getarg(0)-10)>=0?getarg(0)-10:0); }; if( getgmlevel()>=80 ) { mes .Npc_Name$; mes "Hello Mr. GM what would you like to do?"; next; switch( select("Add/Remove Guilds:Clear Guild Data:Player Menu:Cancel") ) { case 1: mes .Npc_Name$; mes "Would you like to add or remove a guild?"; [email protected]_len = getarraysize($App_Guilds); [email protected]$ = "%s:%s:%s:%s:%s:%s:%s:%s:%s:%s"; next; if( select("Remove:Add") == 1 ) { while( [email protected] != 9999 ) { select( sf( [email protected]$, $App_Guilds, [email protected], [email protected]_len ) ); switch( @menu ) { case 11: [email protected] = nex( [email protected], [email protected]_len ); break; case 12: [email protected] = bac( [email protected] ); break; case 13: end; default: [email protected] = [email protected][email protected]; mes .Npc_Name$; mes "You've selected ^0000FF["+getguildname($App_Guilds[[email protected]])+"]^000000 guild. Would you like to remove them from the accepted guilds?"; next; if( select("Yes:No") == 1 ) { deletearray($App_Guilds[[email protected]],1); mes .Npc_Name$; mes "The guild has been removed!"; } close; } } } else { mes .Npc_Name$; mes "Please input guild name or masters name."; next; input([email protected]$); [email protected] = query_sql( "Select `guild_id` from `guild` where `name` like '%"+escape_sql([email protected]$)+"%' or `master` like '%"+escape_sql([email protected]$)+"%';",[email protected]_id ); while( [email protected] != 9999 ) { select( sf( [email protected]$, [email protected]_id, [email protected], [email protected] ) ); switch( @menu ) { case 11: [email protected] = nex( [email protected], [email protected] ); break; case 12: [email protected] = bac( [email protected] ); break; case 13: end; default: [email protected] = [email protected][email protected]; [email protected]_len = getarraysize($App_Guilds); for([email protected]=0;[email protected]<[email protected]_len;[email protected]++) if( $App_Guilds[[email protected]][email protected]_id[[email protected]] ) { mes .Npc_Name$; mes "You've selected ^0000FF["+getguildname([email protected]_id[[email protected]])+"]^000000 guild. I'm sorry but that guild has already been added to the accepted list."; close; } mes .Npc_Name$; mes "You've selected ^0000FF["+getguildname([email protected]_id[[email protected]])+"]^000000 guild. Would you like to add them to the accepted guilds?"; next; if( select("Yes:No") == 1 ) { [email protected]_len = getarraysize($App_Guilds); if( [email protected]_len>=128 ) { mes .Npc_Name$; mes "I'm sorry but the accepted list is full please make some room and try again..."; } else { mes .Npc_Name$; mes "The guild was successfully added!"; $App_Guilds[[email protected]_len] = [email protected]_id[[email protected]]; } } close; } } } case 2: mes .Npc_Name$; mes "Are you sure you want to clear the guild data?!"; next; if( select("Yes!:No!")==1 ) { mes .Npc_Name$; mes "This is you last chance. Are you surly sure as sure can be?"; next; if( select("Surly!:No, wait... Where am I?!!")==1 ) deletearray($App_Guilds); } if( @menu==1 ) { mes .Npc_Name$; mes "The deed is done..."; } else { mes .Npc_Name$; mes "Wow that was a close one... Have a nice day!"; } close; case 3: break; case 4: mes .Npc_Name$; mes "Alright, have a nice day!"; close; } } mes .Npc_Name$; mes "I'm here to give you supplies for WoE!"; next; mes .Npc_Name$; [email protected] = getarraysize($App_Guilds); for( [email protected]=0; [email protected] <= [email protected]; [email protected]++ ) { if( getcharid(2) == $App_Guilds[[email protected]] ) set [email protected]_Check, [email protected]_Check+1; } if( [email protected]_Check < 1 ) { mes "Your guild has not yet been approved, please contact the GMs"; close; } if( !getcharid(2) ) { mes "Sorry only members of a guild may use this npc."; close; } if( BaseLevel < 99 || Class > 4022 ) { mes "Sorry this is for Lvl 99 Trans Class only"; close; } if( gettimetick(2) < #delay ) { mes "Sorry, you can only claim this once every WoE"; close; } switch( Class ) { case 4009: //High Priest getitem 19052,1; //HP Pack break; case 4010: //High Wizard mes "Please choose your role"; mes "Support : Ganbantien"; mes "Offensive : SG/MS/LOV (Includes Crystal Fragments)"; next; if( select("Support High Wizard:Offensive High Wizard")==1 ) getitem 19047,1; //Support HWIZ Pack else getitem 19046,1; //Offensive HWIZ Pack break; case 4011: //Whitesmith getitem 19051,1; //Whitesmith Pack break; case 4012: //Sniper getitem 19054,1; //Sniper Pack break; case 4013: //Sinx getitem 19055,1; //Sinx Pack break; case 4016: //Champion getitem 19053,1; //Champion Pack break; case 4017: //Professor getitem 19048,1; //Prof Pack break; case 4018: //Stalker mes "Please choose your type."; mes "Flame : Flame Stone"; mes "Ice : Ice Stone"; mes "Wind : Wind Stone"; mes "Shadow : Shadow Orb"; next; switch( select("Flame:Ice:Wind:Shadow") ) { case 1: getitem 19056,1; break; case 2: getitem 19057,1; break; case 3: getitem 19058,1; break; case 4: getitem 19059,1; } break; case 4019: //Creator mes "Please choose your role."; mes "Support : Slim Potion Pitcher"; mes "Offensive : Acid Demonstration"; next; if( select("Support Creator:Offensive Creator")==1 ) getitem 19050,1; else getitem 19049,1; break; case 25: //Ninja mes "Please choose your type."; mes "Flame : Flame Stone"; mes "Ice : Ice Stone"; mes "Wind : Wind Stone"; mes "Shadow : Shadow Orb"; next; switch( select("Flame:Ice:Wind:Shadow") ) { case 1: getitem 19056,1; break; case 2: getitem 19057,1; break; case 3: getitem 19058,1; break; case 4: getitem 19059,1; } break; //Add more cases for all classes default: if( !callsub( L_GLSub, .Npc_Name$ ) ) mes "Sorry this is only for the classes which require items for using skills."; close; } set #delay, gettimetick(2)+10800; callsub( L_GLSub, .Npc_Name$ ); mes "There you are, goodluck!"; close; L_GLSub: if( getguildmasterid(getcharid(2)) == getcharid(0) ) { mes getarg(0); mes "Would you like to claim your guild leader package too?"; next; if( select("Yes:No")==1 ) switch( gettime(4) ) { case 0: getitem 19056,1; break; //Sunday case 1: getitem 19056,1; break; //Monday case 2: getitem 19056,1; break; //Tuesday case 3: getitem 19056,1; break; //Wednesday case 4: getitem 19056,1; break; //Thursday case 5: getitem 19056,1; break; //Friday case 6: getitem 19056,1; //Saturday } return 1; } return 0; OnInit: set .Npc_Name$, "[^0000FF WoE Supply ^000000]"; end; }
  2. prada

    Timer

    good day I want to configure the script to give a package two hours before the start of the woe, being able to receive only once the package. my woe are set to start woe Wednesday and Sunday at 8:00 p.m. Can someone help me? thank you sorry for my english