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robby22

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Everything posted by robby22

  1. Thanks, have you seen PokeMMO and PokemonRevolutions who have thousands of players but haven't been shut down? I've also seen many fan made games based on anime's that seem to be doing okay. Yeah I think you are right, it'll be fine as long as we don't start retailing the product.
  2. Hello I've been developing a MOBA style game for a few weeks with Unity. I'm missing decent sprites and Ragnarok has plenty of amazing ones, it will be a multiplayer desktop/browser game and free to play so would I still get targeted by Gravity even though I make no money off it? Would be horrible to spend all that time porting sprites into unity and animating them only to get sued.
  3. Thanks but warping my players while they are playing is not a solution, if they were not using cheats it would be quite intrusive on their experience. There must be some tools that can detect repetitive inputs out there.
  4. Hello I'm wondering if there is any ways for me to catch people using scripts. I'm finding players using macros to summon plant>magnum break>pick up on repeat and also some with auto clickers on monsters. I've searched the forum for anti-cheat tools already but no luck.
  5. Hi some of windows in the game save their position when I re-open the game. One that doesn't is the Homonculus Info window. It always resets to the top left. Is there a possible fix for this? thank you.
  6. Thanks for replying. I have changed it to V_TARGET but now it just shows up like this with 0's If I log the "v" then I get these numbers below, even without the 1100 those ID's do not show the correct one of the actors in-game. I actually got this all working with the homunculus version of this AI if anyone wants to use it. But I really need this working with the mercenary too. ?
  7. https://bpaste.net/show/b021df0de56b Hi in the link above is my modified mercenary AI. I'm logging the actors positions (monsters, npc's, players..etc) and it looks like this 1,162,173 1,173,171 1,168,173 1,163,167 So the second and third index are x, y coordinates which work fine, but the first index always shows a "1" it should tell me the ID's instead, wondering what I did wrong in my code? line 2253
  8. Hi at the moment I'd like to know how to calculate the highest possible amount of stats a Homunculus can get at level 50 and 99 (in every attribute). I think this is the script but I don't understand code that well. https://github.com/flaviojs/rathena-commits/blob/b3b4c0943efd233107dbfd8527128c4f78745298/src/map/homunculus.c#L357
  9. I don't have my own server to do that but I was able to find it in the repo. Thanks for answering. https://github.com/rathena/rathena/blob/fc951469e79cf80ed0b157a51d3b05430f28f8fa/db/job_db2.txt
  10. Do player sprites have their own ID's as monsters do? I'm creating an script and I need to know the ID's of all the classes in the game. Every database I checked shows only monsters.
  11. Do monsters just randomly respawn on some tile after they are killed? and if not I'd like to know how to figure out the most active areas in the map. Which files tell us how monster spawns work? Edit: I'm reading this https://github.com/rathena/rathena/blob/c6470ff4ff82fe30c98e00344beda667ae80ed44/npc/pre-re/mobs/dungeons/ra_san.txt doesn't say what those coordinates mean.
  12. So after some testing it looks like this happens when there are too many sounds being played simultaneously (such as skills, effects, monster attacks..etc) it creates problems in the call stack for queued up .wav files since it's trying play audio asynchronously. This can be solved by extracting all the .wav files in the GRF and using bash to replace them with millisecond .wav files so they are removed from the queue quicker. for i in ~/data/wav/* ; do cp ~/file.wav ; done
  13. You ever clicked a skill and the sound didn't play and you clicked it again and it did that time? happens to me sometimes randomly The sound card I'm using is a Creative SB0410 SB Live! 24-bit. I've had this issue in both Windows 7 and Arch Linux so I feel like it's something internal to the game itself. Here are my sound settings in Ragnarok, which should I try?
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