Jaycee KyD
-
Posts
33 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Posts posted by Jaycee KyD
-
-
You can use this
If(getcharid(3) == ur account id ) { effect } },{},{}
-
Find idnum2itemresnametable.txt in data folder or in ur grf change the code
-
Make a monster. Setup ur monster at mob_avail.txt
Make a npc
Npc sprite is ur monster id
Add this below
OnInit:
OnTimerxxxx:
npcwalkto x,y;
End;
-
go to trunk/src/map/atcommand.c then find prontera.gat
maybe like this
(map_name, "prontera.gat", 3) == 0)remove .gat then recompile & restart
-
Like this
-
-
You need max aspd
-
-
use @inventorylist_bound[]
*getinventorylist; This command sets a bunch of arrays with a complete list of whatever the invoking character has in their inventory, including all the data needed to recreate these items perfectly if they are destroyed. Here's what you get: @inventorylist_id[] - array of item ids. @inventorylist_amount[] - their corresponding item amounts. @inventorylist_equip[] - whether the item is equipped or not. @inventorylist_refine[] - for how much it is refined. @inventorylist_identify[] - whether it is identified. @inventorylist_attribute[] - whether it is broken. @inventorylist_card1[] - These four arrays contain card data for the items. @inventorylist_card2[] These data slots are also used to store names @inventorylist_card3[] inscribed on the items, so you can explicitly check @inventorylist_card4[] if the character owns an item made by a specific craftsman. @inventorylist_expire[] - expire time (Unix time stamp). 0 means never expires. @inventorylist_bound[] - whether it is bound to the character @inventorylist_count - the number of items in these lists.
-
you can use this http://pastebin.com/GWjae9z3
edit #REWARDPOINTS whatever you want dont remove # -
try this script by emistry i already edit http://pastebin.com/PyJcPwk1
change the 501 in your ticket item idprontera,150,150,5 script Legendary Smith 826,{
callfunc( "RefineFunc2",501,10,63,10,20,1,0,100 );
}- 1
-
eamod have that but there is a bug.
easy way combine that armor and str card
example
getitem2 .@armor 1 1 .@refine 0 0 0 0 .@cardenchant;if you dont know how to make a script you can use this item Fusion by Euphy's
https://rathena.org/board/applications/core/interface/file/attachment.php?id=2438
-
you need to diff a new client then disable nagle algorithm..
edit conf/battle/skill.conf
delay_rate: 75
delay_dependon_agi: yes
min_skill_delay_limit: 80
no_skill_delay: 31
-
need level 1 account
//eathena- script test -1,{
OnPCLoadMapEvent:
if ( getgmlevel() == 1 )
getmapxy .@map$,.@x,.@y,0;
query_sql "SELECT `save_map`, `save_x`, `save_y` FROM `char` WHERE `name` = '"+strcharinfo(0)+"' and `char_id` = "+ getcharid(0)+"", .@mapz$, .@xx, .@yy;
if (.@map$ == .@mapz$ && .@x == .@xx && .@y == .@yy) {
percentheal 85,85;
end;
}
}
need group_id 1 account//rathena
- script test -1,{
OnPCLoadMapEvent:
if ( getgroupid() == 1 )
getmapxy .@map$,.@x,.@y,0;
query_sql "SELECT `save_map`, `save_x`, `save_y` FROM `char` WHERE `name` = '"+strcharinfo(0)+"' and `char_id` = "+ getcharid(0)+"", .@mapz$, .@xx, .@yy;
if (.@map$ == .@mapz$ && .@x == .@xx && .@y == .@yy) {
percentheal 85,85;
end;
}
}
//eamod
- script test -1,{
OnPCLoadMapEvent:
if ( isPremium() == 1 )
getmapxy .@map$,.@x,.@y,0;
query_sql "SELECT `save_map`, `save_x`, `save_y` FROM `char` WHERE `name` = '"+strcharinfo(0)+"' and `char_id` = "+ getcharid(0)+"", .@mapz$, .@xx, .@yy;
if (.@map$ == .@mapz$ && .@x == .@xx && .@y == .@yy) {
percentheal 85,85;
end;
}
}
if you save in prontera then die at the prontera the script will not working but if you die in other map then respawn to save points the script 100% working
-
what kind of vip system ? rathena vip system or vip in eamod or ramod?
-
what revisions are you using?
-
try this
25001,mega potion,mega potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ITEMSCRIPT,180000,25003; sc_start SC_ITEMSCRIPT,180000,25004; },{},{}
25002,mega potion,mega potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ bonus2 bResEff,Eff_Stun,10000; bonus2 bResEff,Eff_Freeze,10000; },{},{}25003,stun dummy,stun dummy,6,20,,10,,,,,,,,16,,,,,{ bonus2 bResEff,Eff_Stun,10000; },{},{}
25004,freeze dummy,freeze dummy,6,20,,10,,,,,,,,16,,,,,{ bonus2 bResEff,Eff_Freeze,10000; },{},{}enemy can dispel item # 25001
enemy can't dispel item # 25002
item # 25002
1. i dont know how long the effect will remove
2. if you die the effect still there
3. if you relog the effect will remove
-
File Name: New sinx sprite
File Submitter: Jaycee KyD
File Submitted: 16 Dec 2015
File Category: Job Sprites
Content Author: jRoNew sinx job sprite
- 1
-
Give me your script i try to fix
-
Try to use countitem2
-
-
your restricted is correct
1482,6
then how do i add prt_in as PVP map? i wan to restrct them usnig the item in "prt_in" as well
answer
prt_in mapflag pvp
-
check in global_reg_value in your database
- 1
-
Here's an outline of what you have to do:
1. decide which database is the "main" one, and which is being merged into the main one.
2. check the "main" ragnarok databse and find out the highest account_id, char_id, and any other indexs
3. then in the database that you will merge into the "main" one, you need to run queries to increase the account_id, char_id, and any other important indexes.
Example: account_id 2000001 + 3000000 = account_id 5000001
4. do all those queries on each table where `account_id` appears
5. repeat for `char_id`, etc etc (this solves the problem of duplicate indexes)
6. also repeat this for duplicate login names and char names
(ex: if there is a login "test" in your main database, and also a login "test" in the 2nd database
you could run a query to add a 2 to the end of all duplicates --> "test2"
7. and do something similar for duplicate char names
8. now you can just merge that database into your "main" onehttp://www.eathena.ws/board/index.php?showtopic=237661&st=0&p=1296053entry1296053
need help.. If item is equip in source code
in Source Support
Posted
hi there anyone can help me in this source code. sample i want to make extra damage if the player equip the item( id code ) in source code not in item_db.
EXAMPLE:
DARKNESSATTACK:
if (sd->equip_index[EQP_HEAD_TOP] == 19001 ) { skillratio += 500 + 40 * skill_lv;
break; }
skillratio += 300 + 40 * skill_lv;
break;
this code is not working if (sd->equip_index[EQP_HEAD_TOP] == 19001 ) is there anyone can help me? thank you in advance