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Posts posted by ParIsMakulit
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I'm requesting for WoE Prize Giver
Playing 30 Minutes above in War of Emperium will be given Prize or Reward
Then Playing 29 minutes below in War of Emperium will not be given Prize or Reward
is this possible ? anyone can help me with this problem ?
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Anyone can help me.
I want WoE Prize Giver
All Members of the Guild will receive a prize if they stay 30minutes above
All Members of the Guild will not receive a prize if they stay 29minutes below
PLEASE !
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Soul Link Effect
Source Modification
Star Gladiator : Allowing to use Lvl 10 Lord of Vermillion, Lvl 10 Parrying. Increase damage on Boss monster and Holy monster by 100%. perfect dodge + 10
Gypsy Bug
Please don't forget me skill
- SLOW EFFECT -
*--- NOT WORKING-----*
and Also Apple of Idun have a bug too
paste here your modification
What Modification
of what you did
I got the MOdification from Rathena ALso but have error and outdated already
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paste here your modification
What Modification
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Can i still Encrypt my Client.exe and GRF's using Secure GRF even it is already encrypted with HARMONY?
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Can you help me about this problem ?
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Soul Link Effect
Source Modification
Star Gladiator : Allowing to use Lvl 10 Lord of Vermillion, Lvl 10 Parrying. Increase damage on Boss monster and Holy monster by 100%. perfect dodge + 10
Gypsy Bug
Please don't forget me skill
- SLOW EFFECT -
*--- NOT WORKING-----*
and Also Apple of Idun have a bug too
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-> BUMP <- Error
Same with Glemor
not working with Revision 17704
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SG LOV and PARRYING:
Go to your trunk/src/map/pc.c and look for:
for( i = 0; i < MAX_SKILL; i++ ) { if( sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED ) //Don't touch these sd->status.skill[i].id = 0; //First clear skills. /* permanent skills that must be re-checked */ if( sd->status.skill[i].flag == SKILL_FLAG_PERM_GRANTED ) { switch( i ) { case NV_TRICKDEAD: if( (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE ) { sd->status.skill[i].id = 0; sd->status.skill[i].lv = 0; sd->status.skill[i].flag = SKILL_FLAG_PERMANENT; } break; } } }
Add this Lines below:
if( sd->sc.count && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_STAR) { sd->status.skill[85].id = 85; sd->status.skill[85].lv = 10; sd->status.skill[85].flag = SKILL_FLAG_PERMANENT; sd->status.skill[356].id = 356; sd->status.skill[356].lv = 10; sd->status.skill[356].flag = SKILL_FLAG_PERMANENT; }
LK PARRYING USING 1 Hand:
Look for this at the trunk/src/map/skill.c
bool skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv) { struct skill_condition require; struct status_data *status; int i; int index[MAX_SKILL_ITEM_REQUIRE];
Then Add this line below:
struct status_change *sc = &sd->sc;
2nd step:
Look for this at trunk/src/map/skill.c:
if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) {
there are 2 same lines of it and change it to this:
if( require.weapon && !(pc_check_weapontype(sd,require.weapon) || (skill_id = LK_PARRYING && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_KNIGHT && sd->status.weapon == W_1HSWORD) || (skill_id = LK_PARRYING && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_STAR && sd->status.weapon == W_BOOK) ) ){
Working po ba to sa Latest Revision : 17704 po
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i like the Landing Page
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PLEASE GIVE ME A GUIDE HOW TO RUN RAGNAROK ON MAC OS PLEASE
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no source mod, only edit the value on that line.
Not Working sir
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edit the value to 200
I will try it sir
edit the value to 200
Sir Emistry what they are saying that i need to change the maximum in the battle.c ? any code or script for that ? i don't get it
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Any Help Please how to make it ?
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8 SAYANG SPACE SA BABA
Anyways Thank you sir
it looks good http://prntscr.com/3qpy8h
i would put the news of the server in that empty space
8.5/10
Thank you too
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RATE 1 - 10
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10/10
So Good
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Already Coded To Those who are interested just pm me
Only for Cheap Price
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It seems that your background was from one of ShiJuGFX design and as well as your renders was from YHMWHY.
Taking other people's works to earn money is against rA rules if this is work from someone who has paid services active in rAthena. We kinda afford when the authors are outside of rA (like renders, drawings, art in general) leaving that responsible up to the seller.
However, as we confirm this, I believe then the issue is more of our concern, since its taking work from other members who offers active paid services inside rAthena (YHMWHY and Shiju Graphics)
Nonetheless, perhaps, we have to wait if they claim something against this.
Many was using that background because it is very so good
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It seems that your background was from one of ShiJuGFX design and as well as your renders was from YHMWHY.
Ok sir
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Hello Guys
What you can say about my Design
this is coded
For more Info just pm me in Facebook
Email : [email protected]
Demo :
http://www.youtube.com/watch?v=0DhWgwvgddY
[Package] getitem_map() & @itemmap
in Source Releases
Posted
Error