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ParIsMakulit

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Posts posted by ParIsMakulit

  1. I'm requesting for WoE Prize Giver

     

    Playing 30 Minutes above in War of Emperium will be given Prize or Reward

    Then Playing 29 minutes below in War of Emperium will not be given Prize or Reward

     

    is this possible ? anyone can help me with this problem ?

  2.  

    Soul Link Effect 

    Source Modification

     

    Star Gladiator : Allowing to use Lvl 10 Lord of Vermillion, Lvl 10 Parrying. Increase damage on Boss monster and Holy monster by 100%. perfect dodge + 10

     

    Gypsy Bug

     

    Please don't forget me skill

    - SLOW EFFECT -

    *--- NOT WORKING-----*

     

    and Also Apple of Idun have a bug too

     

     

     

     

    paste here your modification

     

     

    What Modification

     

    of what you did

     

     

    I got the MOdification from Rathena ALso but have error and outdated already

  3.  

    SG LOV and PARRYING:

     

    Go to your trunk/src/map/pc.c and look for:

    	for( i = 0; i < MAX_SKILL; i++ ) {
    		if( sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED ) //Don't touch these
    			sd->status.skill[i].id = 0; //First clear skills.
    		/* permanent skills that must be re-checked */
    		if( sd->status.skill[i].flag == SKILL_FLAG_PERM_GRANTED ) {
    			switch( i ) {
    				case NV_TRICKDEAD:
    					if( (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE ) {
    							sd->status.skill[i].id = 0;
    							sd->status.skill[i].lv = 0;
    							sd->status.skill[i].flag = SKILL_FLAG_PERMANENT;
    					}
    					break;
    			}
    		}
    	}
    

    Add this Lines below:

    	if( sd->sc.count && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_STAR)
    		{
    			sd->status.skill[85].id = 85;
    			sd->status.skill[85].lv = 10;
    			sd->status.skill[85].flag = SKILL_FLAG_PERMANENT; 
    			sd->status.skill[356].id = 356;
    			sd->status.skill[356].lv = 10;
    			sd->status.skill[356].flag = SKILL_FLAG_PERMANENT; 
    		} 
    

    LK PARRYING USING 1 Hand:

     

    Look for this at the trunk/src/map/skill.c

    bool skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv) {
    	struct skill_condition require;
    	struct status_data *status;
    	int i;
    	int index[MAX_SKILL_ITEM_REQUIRE];
    

    Then Add this line below:

    	struct status_change *sc = &sd->sc;
    

    2nd step:

     

    Look for this at trunk/src/map/skill.c:

    if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) {
    

    there are 2 same lines of it and change it to this:

    if( require.weapon && !(pc_check_weapontype(sd,require.weapon) || (skill_id = LK_PARRYING && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_KNIGHT && sd->status.weapon == W_1HSWORD) || (skill_id = LK_PARRYING && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_STAR && sd->status.weapon == W_BOOK) ) ){ 
    

     

     

    Working po ba to sa Latest Revision : 17704 po

  4.  

    It seems that your background was from one of ShiJuGFX design and as well as your renders was from YHMWHY.

    Taking other people's works to earn money is against rA rules if this is work from someone who has paid services active in rAthena. We kinda afford when the authors are outside of rA (like renders, drawings, art in general) leaving that responsible up to the seller.

    However, as we confirm this, I believe then the issue is more of our concern, since its taking work from other members who offers active paid services inside rAthena (YHMWHY and Shiju Graphics)

    Nonetheless, perhaps, we have to wait if they claim something against this.

     

     

    Many was using that background because it is very so good

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