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Ozaru

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Posts posted by Ozaru

  1. Hi. I'm looking for an NPC that gives you a random daily mission.
    There are already some NPCs with a simple quest per day, but I need  to randomize between various quests.
    It's possible? What command can I use?

    Thank you and sorry for my English ?

  2. Well, i changed the items at the first time, but now i have try to put them back to the original items.

    start_point 's coordinates are slightly changed and the problem is that a new char starts in another place, with other items, and zero zeny... It's like changes didn't apply.

     

    edit:

    I have tried to put another start_point, other items, change the amount of zeny... Then i restart (compile) the server and it doesn't change anything.

  3. Ok. 

    Spoiler

    // Athena Character configuration file.

    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.

    // Server Communication username and password.
    userid: 
    passwd: 

    // Server name, use alternative character such as ASCII 160 for spaces.
    // NOTE: Do not use spaces or any of these characters which are not allowed in
    //       Windows filenames \/:*?"<>|
    //       ... or else guild emblems won't work client-side!
    server_name: 

    // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
    wisp_server_name: 

    // Login Server IP
    // The character server connects to the login server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    login_ip: 

    // The character server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1

    // Login Server Port
    login_port: 6900

    // Character Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    char_ip: 

    // Character Server Port
    char_port: 6121

    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]

    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no

    //Makes server log selected message types to a file in the /log/ folder
    //1: Log Warning Messages
    //2: Log Error and SQL Error messages.
    //4: Log Debug Messages
    //Example: "console_msg_log: 7" logs all 3 kinds
    //Messages logged by this overrides console_silent setting
    console_msg_log: 0

    // File path to store the console messages above
    console_log_filepath: ./log/char-msg_log.log

    //Makes server output more silent by ommitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //32: Hide Debug Messages
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0

    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off

    // Type of server.
    // No functional side effects at the moment.
    // Displayed next to the server name in the client.
    // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
    char_maintenance: 0

    // Enable or disable creation of new characters.
    // Now it is actually supported [Kevin]
    char_new: 1

    // Display (New) in the server list.
    char_new_display: 0

    // Maximum users able to connect to the server.
    // Set to 0 to disable users to log-in. (-1 means unlimited)
    max_connect_user: -1

    // Group ID that is allowed to bypass the server limit of users.
    // Or to connect when the char is in maintenance mode (groupid >= allow)
    // Default: -1 = nobody (there are no groups with ID < 0)
    // See: conf/groups.conf
    gm_allow_group: 99

    // How often should the server save guild infos? (In seconds)
    // (character save interval is defined on the map config (autosave_time))
    autosave_time: 60

    // Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
    save_log: yes

    // Starting point for new characters
    // Format: <map_name>,<x>,<y>{:<map_name>,<x>,<y>...}
    // Max number of start points is MAX_STARTPOINT in char.h (default 5)
    // Location is randomly picked on character creation.
    // NOTE: For Doram, this requires client 20151001 or newer.
    start_point: prontera,222,66
    start_point_pre: prontera,222,66
    start_point_doram: prontera,222,66

    // Starting items for new characters
    // Max number of items is MAX_STARTITEM in char.c (default 32)
    // Format: <id>,<amount>,<position>{:<id>,<amount>,<position>...}
    // To auto-equip an item, include the position where it will be equipped; otherwise, use zero.
    // NOTE: For Doram, this requires client 20151001 or newer.
    start_items: 1201,1,2:2301,1,16
    start_items_doram: 1681,1,2:2301,1,16

    // Starting zeny for new characters
    start_zeny: 1000

    // Size for the fame-lists
    fame_list_alchemist: 10
    fame_list_blacksmith: 10
    fame_list_taekwon: 10

    // Guild earned exp modifier.
    // Adjusts taxed exp before adding it to the guild's exp. For example, if set
    // to 200, the guild receives double the player's taxed exp.
    guild_exp_rate: 100

    // Name used for unknown characters
    unknown_char_name: Unknown

    // To log the character server?
    log_char: 1

    // Allow or not identical name for characters but with a different case (upper/lower):
    // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
    name_ignoring_case: no

    // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
    // NOTE: Applies to character, party and guild names.
    // 0: no restriction (default)
    // 1: only letters/symbols in 'char_name_letters' option.
    // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
    char_name_option: 1

    // Set the letters/symbols that you want use with the 'char_name_option' option.
    // Note: Don't add spaces unless you mean to add 'space' to the list.
    char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890

    // Restrict character deletion by BaseLevel
    // 0: no restriction (players can delete characters of any level)
    // -X: you can't delete chars with BaseLevel <= X
    // Y: you can't delete chars with BaseLevel >= Y
    // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
    char_del_level: 0

    // Amount of time in seconds by which the character deletion is delayed.
    // Default: 86400 (24 hours)
    // NOTE: Requires client 2010-08-03aragexeRE or newer.
    char_del_delay: 86400

    // Restrict character deletion by email address or birthdate.
    // This restricts players from changing the langtype and deleting characters.
    // Defaults based on client date.
    // 1: Email address
    // 2: Birthdate
    // 3: Email address or Birthdate
    // IMPORTANT!
    // - This config only works for clients that send 0x0068 or 0x01fb for delete request.
    // - Use langtype 1 for newer clients (2013+), to use 0x01fb.
    // - Clients that are not using 0x0068 or 0x01fb, only use birthdate (YYMMDD) as default.
    char_del_option: 2

    // Restrict character deletion as long as he is still in a party or guild
    // 0: No restriction is applied
    // 1: Character cannot be deleted as long as he remains in a party
    // 2: Character cannot be deleted as long as he remains in a guild
    // 3: Character cannot be deleted as long as he remains in a party or guild(default)
    char_del_restriction: 3

    // What folder the DB files are in (item_db.txt, etc.)
    db_path: db

    //===================================
    // Pincode system
    //===================================
    // NOTE: Requires client 2011-03-09aragexeRE or newer.
    // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse.
    // Default: yes
    pincode_enabled: no

    // How often does a user have to change his pincode?
    // 0: never (default)
    // X: every X days
    pincode_changetime: 0

    // How often can a user enter the wrong pincode?
    // Default: 3 (client maximum)
    pincode_maxtry: 3

    // Are users forced to use a pincode when the system is enabled?
    // Default: yes
    pincode_force: yes

    // Are repeated numbers allowed?
    // Default: no
    pincode_allow_repeated: no

    // Are sequential numbers allowed?
    // Default: no
    pincode_allow_sequential: no

    //===================================
    // Addon system
    //===================================
    // Character moving
    // NOTE: Requires client 2011-09-28aragexeRE or newer.
    // Allows users to move their characters between slots.
    // Default: yes
    char_move_enabled: yes

    // Allow users to move a character to a used slot?
    // If enabled the characters are exchanged.
    // Default: yes
    char_movetoused: yes

    // Allow users to move characters as often as they like?
    char_moves_unlimited: no

    // Character renaming
    // Allow users to rename a character while being in a party?
    // Default: no
    char_rename_party: no

    // Allow users to rename a character while being in a guild?
    // Default: no
    char_rename_guild: no

    // Should we check if sql-tables are correct on server startup ?
    char_checkdb: yes

    // Default map if character is in not-existing map when loaded.
    default_map: prontera
    default_map_x: 156
    default_map_y: 191

    // After how many days should inactive clan members be removed from their clan?
    // 0: never remove them
    // X: remove clan members if they did not log in for X days
    // Default: 14
    clan_remove_inactive_days: 14

    //===================================
    // RODEX
    //===================================
    // After how many days should mails be returned to their sender?
    // 0: never return them
    // X: return them after X days
    // Default: 15
    mail_return_days: 15

    // How many days after a mail was returned to it's sender should it be deleted completely?
    // 0: never delete them
    // X: delete them X days after they were returned
    // Default: 15
    mail_delete_days: 15

    import: conf/import/char_conf.txt
     

     

  4. Muy buenas.

    Estoy testeando un nuevo server (después de 10 años sin tocar estas cositas xd). He cambiado lo típico en char_athena.conf de start_point, start_items y start_zeny.
    Todo funcionó perfectamente, pero ahora he vuelto a probar a cambiarlo y no funciona...
    Hice exactamente lo mismo que anteriormente pero ahora no se aplican los cambios... No entiendo por qué...

    PD:La consola no me muestra ningún error.

    PD2: Gracias de antemano.

  5. First of all, sorry for my English, I'm Spanish.

    I'm testing on a new server and I changed some options in char_athena.conf like start_point, start_items and start_zeny.
    Everything worked ok, but now I've tried to change it and it DOES NOT WORK. I did exactly the same as before but now the changes are not applied.
    The console does not show me any errors...

    Any help? :(

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