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amemachi

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Posts posted by amemachi

  1. Hello Everyone

    I wanna ask something..

    every players (including me) on my server having hard times to log in to my server

    they always got 'Rejected From Server' Message, but after a few tries, they finaly logged in and play like usual..

    this is the first time that my server has this kind of trouble, can anyone help me? my server is already running for 3 months...

    thanks

  2. On 12/22/2017 at 11:36 PM, Nyles said:

    I'm not sure but look at src/map/skill.c 

    
    case WM_SOUND_OF_DESTRUCTION:
    		if( tsc && ( tsc->data[SC_SWINGDANCE] || tsc->data[SC_SYMPHONYOFLOVER] || tsc->data[SC_MOONLITSERENADE] || 
    		tsc->data[SC_RUSHWINDMILL] || tsc->data[SC_ECHOSONG] || tsc->data[SC_HARMONIZE] || 
    		tsc->data[SC_VOICEOFSIREN] || tsc->data[SC_DEEPSLEEP] || tsc->data[SC_SIRCLEOFNATURE] || 
    		tsc->data[SC_GLOOMYDAY] || tsc->data[SC_GLOOMYDAY_SK] || tsc->data[SC_SONGOFMANA] || 
    		tsc->data[SC_DANCEWITHWUG] || tsc->data[SC_SATURDAYNIGHTFEVER] || tsc->data[SC_LERADSDEW] || 
    		tsc->data[SC_MELODYOFSINK] || tsc->data[SC_BEYONDOFWARCRY] || tsc->data[SC_UNLIMITEDHUMMINGVOICE] ) && 
    		rnd()%100 < 4 * skill_lv + 2 * ((sd) ? pc_checkskill(sd, WM_LESSON) : skill_get_max(WM_LESSON)) + 10 * chorusbonus) {
    			status_change_start(src, bl, SC_STUN, 10000, skill_lv, 0, 0, 0, skill_get_time(skill_id,skill_lv), SCSTART_NOTICKDEF);
    			status_change_end(bl, SC_DANCING, INVALID_TIMER);
    			status_change_end(bl, SC_RICHMANKIM, INVALID_TIMER);
    			status_change_end(bl, SC_ETERNALCHAOS, INVALID_TIMER);
    			status_change_end(bl, SC_DRUMBATTLE, INVALID_TIMER);
    			status_change_end(bl, SC_NIBELUNGEN, INVALID_TIMER);
    			status_change_end(bl, SC_INTOABYSS, INVALID_TIMER);
    			status_change_end(bl, SC_SIEGFRIED, INVALID_TIMER);
    			status_change_end(bl, SC_WHISTLE, INVALID_TIMER);
    			status_change_end(bl, SC_ASSNCROS, INVALID_TIMER);
    			status_change_end(bl, SC_POEMBRAGI, INVALID_TIMER);
    			status_change_end(bl, SC_APPLEIDUN, INVALID_TIMER);
    			status_change_end(bl, SC_HUMMING, INVALID_TIMER);
    			status_change_end(bl, SC_FORTUNE, INVALID_TIMER);
    			status_change_end(bl, SC_SERVICE4U, INVALID_TIMER);
    			status_change_end(bl, SC_LONGING, INVALID_TIMER);
    			status_change_end(bl, SC_SWINGDANCE, INVALID_TIMER);
    			status_change_end(bl, SC_SYMPHONYOFLOVER, INVALID_TIMER);
    			status_change_end(bl, SC_MOONLITSERENADE, INVALID_TIMER);
    			status_change_end(bl, SC_RUSHWINDMILL, INVALID_TIMER);

    or db/re/skill.db 

    
    // WA Wanderer
    2350,0,6,4,0,0x3,7:8:9:10:11,5,1,yes,0,0,0,none,0,0x0,	WA_SWING_DANCE,Swing Dance
    2351,0,6,4,0,0x3,7:8:9:10:11,5,1,yes,0,0,0,none,0,0x0,	WA_SYMPHONY_OF_LOVER,Symphony of Lovers
    2352,0,6,4,0,0x3,7:8:9:10:11,5,1,yes,0,0,0,none,0,0x0,	WA_MOONLIT_SERENADE,Moonlit Serenade
    
    
    these are guidelines, as it looks on me.
    
    
    
     

    what should i do with that ?

  3. 15 hours ago, Nyles said:

    Plays a solemn melody that will boost magic attack of all party members around the user temporarily. Requires the user to wield a whip

    
    MATK Boost = Base_MATK_Boost + Voice_Lessons_Lv + (JobLv ÷ 5)
    

    It's work but not displayed on status window. Just try it with Matk Skill without solemn melody and then with.  

     

    already did it, with or without melody still the same

    could you help me ?

    where should i change ? :(

     

  4. On 7/15/2017 at 4:56 PM, Functor said:

    Hello! I have few people from Asia who find customers on monthly license for me. But I guess that some customers can resell it without my agreement. I'm wondering if you can inform me about selling offers in PM. Thank you! ;)

    sir.. i want to use your gepard on my server.. how to contact you?

    i want to send a PM for you from this forum but it say you cannot receive any msg .___.

    some peope in Asia selling gepard with high price ($200 for the basic), and i dont know if i can trust them or not ..

    that's why i want to buy the Gepard Shield from you only :) 

     

    Plis notice me, senpai~ @Functor ahahaha ..

     

    thank you very much for your attention ^___^

  5. On 10/31/2017 at 6:02 PM, sader1992 said:

    the shop is point shop that use the variable

    so even if it look like zeny in your server you would need hourly points to buy from it (unless you src edit your server)

    for me in the screen shot i am using client 2017 however i did test it on the client 2015 and it show the variable but i didn't test it on older clients

    for showing the amount for the players you can make a simple command script to tell the players how many pointss they have ( i will add it in the next update if i make an update for it)

    like that

    
    add this under OnInit:
    	
    	bindatcmd("MyHourlyPoints",strnpcinfo(3)+"::OnMyHourlyPoints",0,99);
    	bindatcmd("MHP",strnpcinfo(3)+"::OnMyHourlyPoints",0,99);
    	
    
    and after some end; (THAT THE LINE START WITH IT WITHOUT <TAB> BEFORE IT) add
    
    OnMyHourlyPoints:
    	message strcharinfo(0),"[Hourly Rewards]: You have " + #HourlyRewards + " Hourly Points .";
    end;

    by that by using the command @myhourlypoints or @mhp you will be message say to you how much you have Hourly Points

    thank you very much sir ^_^ ..

    • Love 1
  6. hello sir sader ..

    i'm using your script and i want to ask some question >_<

    in your screenshot, the shop for hourly rewards shows the hourly points player have, right? so people know how many points they have ..

    but, when i'm using your script. on the shop it show nothing (only showing an items and price in zeny*even if we still need hourly points,not zeny to buy it*)  >_< ..

    why is that? ..

    The shop are still there and run perfectly, but we dont know how many points we already have >_<

    please help..

    thanks anyway ^-^ ..

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