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Lidatum

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  1. I hope it's okay to ask about official server here. I play in idRO. This is my viewpointtable for all maps. range scope range_IN rotationFrom rotationTo rotation_IN altitudeFrom altitudeTo altitude_IN 800# 0# 800# -360# 360# 0# -1# -80# -80# As you can see, I set both default range (range_IN) and minimum range to 800, and scope to 0 (no zoom in/out). But everytime I play Star Gladiator, once I move my character, the camera will automatically zoom in to 300-400ish range. This only happen with Star Gladiator, All the other sprites doesn't have this problem. Questions: 1. Does this problem occur in any other servers, or is it exlusive to my server? 2. Also If anyone know how to fix this, would you mind helping me? Thanks for visiting my post.
  2. i've been browsing my grf using grf editor for hours looking for these files, but i can't seem to find it. list of files: .str / any file for max level aura (blue and yellow) .act / .spr files for arrow (hunter's autoattack, double strafe, arrow shower, etc) .act / .spr file for ranger's warg my goal is to: edit/remove aura edit arrow sprite to something else (e.g. cute heart shape) edit warg sprite thanks~
  3. So I added new bmp files to data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/map. Now I have minimap inside guild castles and other maps that originally don't have minimap. But some maps still don't show their minimap, mostly the townname_in maps (prt_in, pay_in, morocc_in, etc). How do I make minimap to show on those maps? As I mentioned before, I already added new bmp files for those map, they're all 512x512 in size. I also tried changing it to 200x200, 240x240, 256x256, but the result is the same. Please help me out. Thanks.
  4. pvp_room.rsw# 300# 500# 800# -360# 360# 0# -1# -89# -89# pvp_y_room.rsw# 300# 500# 800# -360# 360# 0# -1# -89# -89# pvp_n_room.rsw# 300# 500# 800# -360# 360# 0# -1# -89# -89# I use the same thing for all maps. It works on all the other maps, but somehow it doesn't work on pvp_y_room and pvp_n_room. What am I missing?
  5. What is SimpleRoHook? How to make it make work with the server I'm playing at? It only has options for iRO, jRO, and bRO. What do I need to learn (any computing languages or whatever, I genuinely want to learn) to know how to work with it?
  6. I know about str files and str editor. There are str files for safetywall and sanctuary, but they only cover the animation when the skills are casted (safeline.bmp for safetywall, and some angel sprites for sanctuary). They don't change the safetywall and sanctuary on the ground. Does anyone know a link to a custom grf with edited Land Protector, Loki's Veil, etc?
  7. I've seen grf with custom sprites for those skills. Can anyone tell me how to edit them? Where can I find the skill sprites in data.grf? I can't seem to find them in data/sprite and in data/texture/effect Thanks.
  8. I want to change my default viewpoint to maximum zoom out, so I don't have to readjust my camera whenever I change map. Will anyone teach me how? All my maps use this. 350# 200# 400# -360# 360# 0# -15# -65# -65# Thanks.
  9. Thanks. 1. I can only change the .bmp files now. I don't know yet how to open/edit .str and .rsm files. Will anyone kindly share their knowledge please? 2. Also, does anyone know how to disable monster animation? I've seen it in a custom.grf. The monster doesn't move at all, they just stay in one pose and quickly disappear when they die. 3. What do .bmp, .str, .rsm stand for? In case someone's curious... Trap model location: data\model\¿ÜºÎ¼ÒÇ°\ file name starts with Æ®·¦0 (.rsw) Trap explosion effect location: data\texture\effect\ trapname (.srt) Sorry for the noob questions. It's my first grf edit. And thanks again.
  10. I want to change the sprites of Blast Mine, Land Mine, Claymore Trap, Ankle Snare. But I can only find the explosion sprites. I can't seem to find the trap sprites anywhere. Anyone know the exact name/location for those sprites? I'm using GRF Editor. Also, does anyone have a guide for editing skill effect such as Storm Gust, Meteor Storm, Lord of Vermillion? Any help will be appreciated. Thank you.
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