-
Posts
105 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Posts posted by Moooooon-Aisha
-
-
Is there a new guide for creating a new skill by using YAML? I have a custom skill diff however unsure on how to apply it with the skill database changes. My diff is from the skill_db.txt era.
-
Quote
Now im asking GRF for another account and character but can not get it from same person without payment.
How can i edit my GRF and what should i do ?
Pay? You pretty much have the solution right there. Nobody would do that kind of edit for free, good luck on finding one that's free.
-
As the title suggests, I wanted to create a time-gated title reward for an achievement.
For instance, 1 week of "MvP Hunter" title or top MVP Hunter for that week. Is it possible to do so? -
All I want from Desperado is that GS doesn't get grilled from reflected damage. How do I edit this, didn't meant to post this, I thought I was editing previous post :x
Fixed with adding a skill check under battle_calc_return_damage
Credit to Mabuhay to pointing out the Land Protector side of the issue -
On 3/9/2020 at 4:53 AM, Mabuhay said:
I checked the https://github.com/rathena/rathena/blob/master/doc/skill_db.txt
You can see the thing you are looking for. It is now under `Flag`.
Oh, I just saw it just now. However, the Range for Desperado is still not applicable. I tried to add Range to it somehow and it just breaks the skill.
- Id: 516 Name: GS_DESPERADO Description: Desperado MaxLevel: 10 Type: Weapon TargetType: Self Range: 5 DamageFlags: Splash: true Flags: IgnoreLandProtector: true Hit: Multi_Hit HitCount: 1 Element: Weapon SplashArea: 3 AfterCastActDelay: 1000 AfterCastWalkDelay: 1000 Duration1: 1000 Requires: SpCost: - Level: 1 Amount: 32 - Level: 2 Amount: 34 - Level: 3 Amount: 36 - Level: 4 Amount: 38 - Level: 5 Amount: 40 - Level: 6 Amount: 42 - Level: 7 Amount: 44 - Level: 8 Amount: 46 - Level: 9 Amount: 48 - Level: 10 Amount: 50 Weapon: Revolver: true Ammo: Bullet: true AmmoAmount: 10 Unit: Id: Dummyskill Layout: 3 Interval: 100 Target: EnemyAdding Range: 5 broke the skill. It will not hit anything anymore.
ChangingUnit: Id: Dummyskill Layout: 3I added Range: Just right under Layout, and it did change the range of the skill, but it also changed the area affected by the skill. Whereas in the older skill_db it would still remain in an area around the GS itself. Any solutions to this?
-
4 minutes ago, Mabuhay said:
Maybe creating a new issue here will let the devs know about this and/or if this is an issue to be reviewed. https://github.com/rathena/rathena/issues
No, I believe that is how Desperado has always behaved. My issues is where can I actually change that in the new skill_db? Because before it was just a setting you could set if the skill is affected by Land Pro or not.
-
Just now, Mabuhay said:
I am not mistaken, Land Protector only ignores ground skills. If deperado is not a ground skill, it shouldn't be ignored.
It currently is ignored. Desperado won't hit at all if used under Land Protector.
-
With the new changed Skill_db, how can I set desperado's range from Melee to range? It used to be just change the 4 to a 5 or something along the lines, as well as how to make it ignored by Land Protector Skill? I can't seem to find it anymore.
-
Digital Ocean works as well. Avoid RO Hostings.
1. They'll have access to your server files
2. They'll have access to your database (passwords,etc)
3. They pretty much charge way more than a regular VPS CloudThe only time you'd want to take RO Hostings is
1. You have no clue what you're doing
2. You don't care about server security
3. You want quick and easy set up for a quick cash grab RO server
-
5 hours ago, tribal0306 said:
please post your solution.
It's already marked.
-
This is massive, considering my project revolves around custom maps! Much appreciated!
-
On 2/17/2020 at 1:22 AM, Akkarin said:
I think there's an old @command somewhere that does the same thing - so in your equip & unequip scripts you would have something similar to:
{},{ headvar=getlook(LOOK_HEAD_BOTTOM); changelook LOOK_HEAD_BOTTOM, 2231; },{ changelook LOOK_HEAD_BOTTOM, headvar; }I've tried it this way as well, doesn't want to work as well, it does not want to revert back to the previous headgear's look at all.
Sorry ,got it figured out. Seems to be working now!
-
So I was testing some stuff out and found that if I use CHANGELOOK upon equipping and un-equipping, it does not want to revert back to what the player is wearing.
Code is as follows{ changelook LOOK_HEAD_BOTTOM,2231; },{},{ changelook LOOK_HEAD_BOTTOM,getequipid(EQI_HEAD_LOW); }tried the other one and still the same result
,{},{ changelook LOOK_HEAD_BOTTOM,2231; },{ changelook LOOK_HEAD_BOTTOM,getequipid(EQI_HEAD_LOW); }I want to know, how do I revert back to the regular headgear I am wearing after I wore the other item that changes what I am wearing.
-
12 hours ago, Amir Azman said:
btw Gepard Shield isnt a free protection project, its paid.
Yes, and I don't think you'll get anything decent if it's free.
-
5 minutes ago, IsabelaFernandez said:
this is true, this video is very old even though it is 2 versions above the video. But is it safe for me to test this protection on my test server? If you know of any other free protection project I would be happy to look for
Gepard.
-
Freebie
Hat
Tip: Use search function next time, or just google "rathena freebie" or "rathena exp hat" those stuff pop out when I tried.
-
Hi, is there anyway to make it work so that aggressive mobs also do not attack players?
-
3 hours ago, maken06 said:
Thank you @Bringer for recommending them, but I have already tried them both and they are not what I am looking for...
Why not just use Euphy quest shop npc? It's practically what you want. Just add in the checkweight and progressbar yourself.
-
I will soon post a new Disassembler NPC, which should be much cleaner and easier to control. Haven't been posting alot due to a project of mine.
-
1
-
-
Just apply the diff patch. Applied it to my server without any issues.
-
Check your console when you make kills. Post any errors here.
-
announce "MVP ("+ getmonsterinfo(killedrid,MOB_NAME)+") killed by '"+ strcharinfo(0) +"' from party '"+ strcharinfo(1) +"' in '"+strcharinfo(3)+"'.",bc_yellow|bc_all; announce "MVP ("+ getmonsterinfo(killedrid,MOB_NAME)+") killed by '"+ strcharinfo(0) +"' in '"+strcharinfo(3)+"'.",bc_yellow|bc_all; -
9 hours ago, Naruto said:
not too easily, gonnahave to figure out which client sections are responsible for the visual portion of the job name... even then there may be issue (never just did the name)
my client is somewhat english you can use it to compare
just look at Monk, theres a few lonely monk... look up the original encoded or whatever name... the scrambled version and just change it.. the double section monk/monk is for filing in grf... my client might help you see
So the only way is client hexing?
-
I would like to change the job class names to different ones, how is it possible? I can not find it in msgstring.txt it seems.
-
1
-
Monster attack damage [PRE-RE ISSUE]
in Database Support
Posted
I am trying to increase the damage of my MVP monsters by a substantial amount, but at the current settings for PRE-RE, it seems to be capped at 60k~64k damage. No matter how much STR stats I put in, it does not really go above the 60k~64k damage range. Is there anything I can do to break that ceiling? I want them to be able to hit above 60~64k.
Below is a stat of one of my boss monsters, again this boss monster hits at 60~64k per damage but I need it to go above that.
- Id: 1373 AegisName: LORD_OF_DEATH Name: Lord of the Dead JapaneseName: Lord of Death Level: 99 Hp: 19903383 BaseExp: 131343 JobExp: 43345 MvpExp: 65671 Attack: 120000 Attack2: 130000 Defense: 77 MagicDefense: 73 Str: 879 Agi: 299 Vit: 30 Int: 809 Dex: 1028 Luk: 306 AttackRange: 3 SkillRange: 10 ChaseRange: 12 Size: Large Race: Demon Element: Dark ElementLevel: 3 WalkSpeed: 180 AttackDelay: 80 AttackMotion: 120 DamageMotion: 360 Ai: 21 Class: Boss Modes: Mvp: true