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Posts posted by technick
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11 hours ago, sikiro said:
are these by any chance custom monsters @technick if so i would check walkspeed on them.
nop, it's from my same mvp room script (mob_db original from emulator)
ex:
bossnia_01,0,0,0,0 boss_monster Angeling 1096,2,1200000,0,1
bossnia_01,0,0,0,0 boss_monster Deviling 1582,2,1200000,0,13 hours ago, sader1992 said:what i did see in the video it can be the same for packet loss and high ping >> also fail to update the monster position << don't know if there is conf or setting for it
i did also notice that only the monsters type(boss) are doing that
maybe also the monsters speed but i don't think you did edit the monsters speed in the database
can you privide more information ? client date , rathena hash , and modification
1 - I did not modify anything and neither is ping (i'm sure)
2 - Yes, it's the monsters: Angeling, Ghostring, Deviling, Tendrillion, Hardrock Mammoth, Evil Snake Lord, Dark Illusion, Eddga, Maya Purple and Elvira. ***others are normal***
3 - answer 1
4 - Hexed 20150916, i use it ramod 2015 (what would it be rathena hash?).
Thank you for your help!
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when I get close to certain monsters, they walk very fast...
vid: https://www.youtube.com/watch?v=ZMFxMNFxcYo
***ignore background sound***
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would it be a modification in src? (mob.c)
I would like to leave it:
[ nickname ] got [ monster name ] the item [ drop ] with (chance: %)
note: I already edited the file map_msg.conf line 541 and it did not work =(
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7 minutes ago, Scanty said:
Why just do not validate to when player die, auto-respawn in their savepoint?
OnPCDieEvent: warp "SavePoint",0,0;
Or if you have different pvp maps.
- script pvpmap -1,{ end; OnPCDieEvent: if(strcharinfo(3) == "pvp_map") { warp "SavePoint",0,0; } end; }
I already did, but I would remove the button
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good afternoon, I wonder if this is removed on the data or in some diff (hexed 2015)
ss:
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8 hours ago, Haziel said:
Can't help you with rAmod.
It works on 2015 configured rAthena.
thanks for everything
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6 hours ago, Haziel said:
Based on:
Replace:
bonus3 bAutoSpell,"MG_SAFETYWALL",10,50;
To:
bonus4 bAutoSpellWhenHit,"MG_SAFETYWALL",10,50,0;
Tested.
nothing happened
nor does the safety wall use more...
***my emulator is ramod 2015***
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http://ratemyserver.net/index.php?page=re_item_db&item_id=19109
my db: 19109,Valhalla_Idol,Valhalla Idol,4,0,,300,,2,,0,0xFFFFFFFF,63,2,512,1,70,1,1423,{ bonus bMaxSP,50; bonus3 bAutoSpell,"MG_SAFETYWALL",10,50; },{},{}
Do you have any commits that have been fixed?
Was to invoke on the user's base not on the target.
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Is missing refining shield and armor.
script:
Spoilerprontera,155,267,6 script Refinador +5 10118,{
setarray .@slots[0],1,2,3,4,5,6,9,10;
for( set .@a,0; .@a < getarraysize(.@slots); set .@a,.@a + 1 ) {
if( getequipisequiped(.@slots[.@a]) ) {
if( .@slots[.@a] == 3 || .@slots[.@a] == 5) {
switch( getequipweaponlv(.@slots[.@a]) ) {
case 0:
set .@r, 5;
break;
default:
set .@r, 8 - getequipweaponlv(.@slots[.@a]);
break;
}
} else { set .@r, 5; }
set .@refinefix,.@r-getequiprefinerycnt(.@slots[.@a]);
if(getequiprefinerycnt(.@slots[.@a]) < .@r && getequipisenableref(.@slots[.@a]) ) {
for( set .@i,0; .@i < .@refinefix; set .@i,.@i + 1)
successrefitem .@slots[.@a];
}
}
sleep2 100;
}}
Detail:
/\ he is refining a low item (Rosa Escarlate)
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3 hours ago, Haziel said:
If I recall correctly, that's from eAmod, isn't it?
If that's true, we have no way to find it, but take a look on pc.c on ondropitem or something like that.Thank you !
3 hours ago, Cyro said:yeah it is in pc.c
sprintf(output, "[- You drop %s !!. Please be sure about this -]", item_data->jname);
tks you too
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print:
where this file is located ?
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15 hours ago, Haziel said:
Duplicate your current palettes, copy them to ,ö\costume_1 adding _1 at the end of each file name.
Thank you !
solved here!
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2 hours ago, Haziel said:
Palettes are located client-side, have you included the palettes on your GRF aswell?
If you're using my corrected pack, you need custom palettes for them, not the original ones.Yes, I'm using your pack.
What procedure do I have to do to use the custom ones?
Edit data.ini or merge to my grf custom ? or neither ?
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Good afternoon, I have a problem here with the colors of the new clothes 3rd. The standard is normal, but the other 3 are leaving the black clothes '-' (the 4 emulator patterns)
Spoiler// Valid range of dyes and styles on the client.
min_hair_style: 0
max_hair_style: 27
min_hair_color: 0
max_hair_color: 8
min_cloth_color: 0
max_cloth_color: 4
min_body_style: 0
max_body_style: 1pattern:
collor 2:
Error without diff of ignore error palettes:
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solved.
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On 10/27/2017 at 9:49 PM, llchrisll said:
Not sure what the script does, but maybe you're missing an announce to actually make an global message.
In this part: add announce
Best after the getitem part
It sends a rare drop message.
Ex: 7608 (Premium Ticket)
I'll test here, tks.
up
problem not solved ;-;
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I do not know what's happening but npc does not send the globalmessage to the players online.
**no error appears on the console**
script:
Spoilerprontera,164,173,3 script Ticket de Promoção 562,{
mes "^0000FF*Você vê uma fenda no canto da Máquina de Promoções e logo";
mes "acima um botão próximo a uma";
mes "alavanca*^000000";
next;
mes "^FF1493[BlinkN PowerBank]^000000";
mes "Acho que é aqui que eu coloco";
mes "aquele ^008800Ticket de Promoção^000000...";
next;
mes "^FF1493[BlinkN PowerBank]^000000";
mes "Antes de inserir um ticket veja o que você";
mes "poderá obter nessa Máquina:";
next;
mes "^FF1493[BlinkN PowerBank]^000000";
for (.@i = 0; .@i < getarraysize(.item); .@i++) {
mes .qnt[.@i]+"x "+getitemname(.item[.@i])+"";
}
next;
mes "^FF1493[BlinkN PowerBank]^000000";
mes "Você gostaria de trocar agora?";
next;
if(select("[Inserir um Ticket]:[Cancelar]") == 2) {
mes "^FF1493[BlinkN PowerBank]^000000";
mes "Quando quiser trocar um";
mes "^008800Ticket de Promoção^000000, basta vir e falar comigo.";
mes "Estarei aqui por pouco tempo.";
mes "Até mais!";
close;
}
mes "^FF1493[BlinkN PowerBank]^000000";
if(countitem(7608) >= 1) {
mes "^0000FF*Você insere o Ticket de Promoção na fenda da Máquina e";
mes "observa enquanto ela puxa o Ticket automáticamente*^000000";
next;
mes "^FF1493[BlinkN PowerBank]^000000";
mes "Legal!!! Isso vai ser bastante útil.";
delitem 7608,1;
for(.@i = 0; .@i < getarraysize(.item); .@i++) {
if(rand(1, 10000) <= .chance[.@i]) {
if(.item[.@i] == .GlobalMessage) {
}
getitem .item[.@i],.qnt[.@i];
set .@recompensa,1;
close;
}}
if(!.@recompensa) {
.@i = rand(getarraysize(.item));
if(.item[.@i] == .GlobalMessage || .item[.@i] == .GlobalMessage2) {
}
getitem .item[.@i], .qnt[.@i];
}
close;
} else {
mes "Hmmm, voce precisa ter um ^008800Ticket de Promoção^000000";
mes "para receber um dos itens...";
close;
}OnInit:
// Array dos itens, quantidade e chance.
// Chance 1 = 0.01
setarray .item[0], 6665, 12412, 12915, 12903, 12904, 12908, 12905, 12906, 12907, 12912, 12375, 13858, 13588, 12210, 12709, 12710, 13718, 13750, 13756, 13714, 13711, 7608;
setarray .qnt[0], 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 20, 5, 1, 1, 1, 1;
setarray .chance[0], 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 5, 5, 10, 10, 1000;// Envia uma mensagem global para todos online quando ganhar item com a id
.GlobalMessage = 7608;
} -
Script:
Spoiler- script Costume-IT2 -1,{
mes "[Chapeleira]";
mes "Eu posso transformar qualquer chapéu em visual.";
mes "Porém necessito de ^FF0000 3x Lagrimas Arcana^000000 e 10kk de zenys";
next;
mes "[Chapeleira]";
mes "Selecione o item que deseja transformar em visual.";
mes "Lembre-se, esse item irá perder as cartas e seu efeito!";
next;
mes "Você não PODERÁ TELO DE VOLTA!!";
mes "Obs: Esse visual não pode ser trocado com outros jogadores.";setarray .@Position$[1],"Top","Mid","Low";
setarray .@Position[1], 1, 9, 10;set .@Menu$,"";
for( set .@i, 1; .@i < 4; set .@i, .@i + 1 )
{
if( getequipisequiped(.@Position[.@i]) )
set .@Menu$, .@Menu$ + .@Position$[.@i] + "-" + "[" + getequipname(.@Position[.@i]) + "]";set .@Menu$, .@Menu$ + ":";
}set .@Part, .@Position[ select(.@Menu$) ];
if( !getequipisequiped(.@Part) )
{
mes "[Chapeleira]";
mes "Por favor equipe o chapeu que deseja transformar.";
close;
}mes "[Chapeleira]";
mes "Você quer transformar " + getitemname(getequipid(.@Part)) + " em visual?";
next;
if( select("Sim:Não.") == 2 )
{
close;
}mes "[Chapeleira]";
if( countitem(27041) < 3 && Zeny >= 10000000) { mes "Eu preciso de ^FF0000 3x Lagrimas Arcana^000000 para transformar... Venha falar comigo quando tiver tudo o que preciso!"; close; }
costume .@Part; // Convert the Headgear
delitem 27041,3;
set Zeny,Zeny-10000000;mes "Feito.";
close;
}// --------------------------------------------------------------------------
// Use duplicates to put your npc on different cities
// --------------------------------------------------------------------------
prontera,147,170,5 duplicate(Costume-IT2) Chapeleira Visual#1 72 -
2 minutes ago, GodKnows Jhomz said:
Diff a new client and don't add the Change Walk to Delay patch.
ok, tks.
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english (google traduction)
Hello, I'm using euphy's NPC in [rAthena] Ragnarok Online offline newbie package 2017 and I can not solve one thing: Every time I click on the NPC, the character walks to the side of the NPC and this bothers a lot ... It's working just right, just this annoying bug from char walking up to npc when you click it.
pt-br
Olá, estou utilizando o NPC do euphy no [rAthena] Ragnarok Online offline newbie package 2017 e não estou conseguindo resolver uma coisa:
Toda vez que eu clico no NPC, o personagem anda até ao lado do NPC e isso incomoda muito...
Ele está funcionando certinho, só esse bug chato do char andar até o npc quando clica nele.
script:
Spoiler//= Universal Rental NPC
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= One-click automatic mount rentals.
//= Replaced 'close' with 'end' [Streusel]
//= Fixed 'close' issues. [Joseph]
//============================================================prontera,158,176,4 script Montaria 509,{
if (ismounting()) {
message strcharinfo(0),"You must first remove your mount.";
end;
} else if (((eaclass()&EAJ_THIRDMASK)==EAJ_RANGER) && !countitem(6124)) {
if (!checkfalcon() && getskilllv("HT_FALCON") && !checkwug()) {
if(select(" ~ Falcon: ~ Warg")==1) setfalcon;
else getitem 6124,1; //Wolf's_Flute
} else getitem 6124,1; //Wolf's_Flute
} else if (((eaclass()&EAJ_THIRDMASK)==EAJ_MECHANIC) && !checkcart() && getskilllv("MC_PUSHCART")) {
if (!checkmadogear() && getskilllv("NC_MADOLICENCE")) {
if(select(" ~ Cart: ~ Mado")==1) setcart;
else setmadogear;
} else setcart;
} else if (!checkcart() && getskilllv("MC_PUSHCART")) setcart;
else if (!checkfalcon() && getskilllv("HT_FALCON") && !checkwug()) setfalcon;
else if (!checkriding() && !checkdragon() && getskilllv("KN_RIDING")) {
if ((eaclass()&EAJ_THIRDMASK)==EAJ_RUNE_KNIGHT) setdragon;
else setriding;
} else if (!checkmadogear() && getskilllv("NC_MADOLICENCE")) setmadogear;
else {
message strcharinfo(0),"You do not meet requirements to rent.";
end;
}
specialeffect2 EF_TEIHIT3;
end;
} -
Resolvido
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Procurei aqui a espada do thanatos e uma asa de borboleta que tem no kRO na data.grf e não achei...
Obs: atualizado o patch está e olhei arquivo por arquivo nas collections.
Alguem saiba onde possa estar ?
monsters walking very fast when they get close
in Source Support
Posted
Anyone? Hello!