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Thexare

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Everything posted by Thexare

  1. I'm interested in adding a few weapon types to existing classes. In particular, I noticed 2H Maces as an option that's just not used currently. No new-not-in-the-files-at-all types, just expanding access to existing options and implementing 2H Maces. I know about editing the attack speed in db/import/job_db1.txt since they default to 200, it's the clientside part I'm not clear on. Since I'm not doing something with unique animations like bows or guns, I'm hoping I could get by with essentially cloning an existing animation and sprite set. I apologize if there's a guide I missed, but my search kept turning up questions about new types of weapons entirely. EDIT: Okay so, hilariously enough it turns out the files for 2H maces already exist, or it just automatically points to 1h, based on some quick testing. That's really convenient, actually!
  2. Thanks a ton for this, especially for including the text guide since I have issues following videos. I finally have a working 2020 client!
  3. Well, that sucks. I don't know nearly enough to fix that. Is that the case for all of the NPC_ skills, or are some of them usable? Also, do any of them have issues when used as autocasts from items, or are all of them clear for that?
  4. More questions, sorry. Is it possible to enable player use (through skill tree additions or items that let you use a skill on demand when equipped, not just autocasts from items; I know that can be done) of monster skills such as NPC_DARKSTRIKE? If so, how would I do this?
  5. Damn, that's what I was afraid of. Ah well, seemed worth a shot. Thanks anyway.
  6. I've had a bastard of a time getting... basically any client but one working for a personal project, and that one's not compatible with the custom class lua patch. It's probably errors on my end but, whatever, that's not the point, I can work with what I have. For this project I have no real need for the marriage and adoption system. I was wondering, then, if it's possible to just redo the skill tree and HP/SP table, and replace the sprites for the Baby jobs in order to use them as an extra set of class slots? I'd most likely just be using the jRO alternate costumes since me and sprite art are not a good mix. To break down exactly what I'm asking: 1. Can I replace the skill tree, HP/SP table, and sprites for the Baby classes independent of the non-baby version? If not, what is "locked" and what is changeable? And for the things I can change, where would I go about doing this? 1b. If the sprites are changeable, do I have to do anything special to make sure the heads and headwear line up right? 2. Can I change the class name seperately from the name for the original version? I already know how to do this on both server and client and have done it for some other jobs already, I just want to make sure the baby jobs don't have some weird hook connecting them to the non-baby versions. 3. Is it possible to set their equipment flags seperately from the non-baby jobs? If not, not a dealbreaker, I can just pair the slots (so a class using the jRO Geneticist sprite would just take the Baby Geneticist slot). Just a little suboptimal if so.
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