Lanz
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Posts posted by Lanz
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How does bonus system works?
Cause i think it doesnt work...when i set my character to faction 1 there would be an additional int +3.but it doest show..
Bonus doesnt work..
My bad its working...
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This mod is great...is it possible to support item id also..
How to make this mod support item id also?
Thanks in advance...
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~Bump
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Patch Applied: 3447.patch
rAthena Revision: 16166
Problem: When a player hides in a pvp map auraset disappears and when unhide it auraset goes back but when i use cloacking auraset doesnt hide, now i want it to be hidden also when using cloacking skill..and i think some parts of the code is not updated...Can anyone with a good heart help me to update and fix it..
Thanks in advance...
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does lion mount shows in 2011-11-16 client? i tried it but no mounts appeared..
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Need help to update this source edit..
BUILDIN_FUNC(bg_getitem) { struct map_session_data *sd; struct battleground_data *bg = bg_team_search( script_getnum(st,2) ); struct item it; int i,j,flag , nameid = 0, amount = script_getnum(st,4), get_count = 1; if ( amount <= 0 ) return 0; if ( bg == NULL ) { ShowError("bggetitem: Non-existant bg team %d requested.\n", script_getnum(st,2) ); return 0; } if ( script_isstring(st,3) ) { const char *name = script_getstr(st,3); struct item_data *item_data = itemdb_searchname(name); if ( item_data == NULL ) { ShowError("bggetitem: Non-existant item %s requested.\n", name); return 0; } nameid = item_data->nameid; } else { nameid = script_getnum(st,3); if ( nameid < 0 ) { nameid = itemdb_searchrandomid(-nameid); } if ( nameid <= 0 || itemdb_exists(nameid) == 0 ) { ShowError("bggetitem: Non-existant item %d requested.\n", nameid); return 0; } } memset( &it, 0, sizeof(it) ); it.nameid = nameid; it.identify = 1; if ( itemdb_isstackable(nameid) ) get_count = amount; for( i = 0; i < MAX_BG_MEMBERS; i++ ) { if ( ( sd = bg->members[i].sd ) == NULL ) continue; for ( j = 0; j < amount; j += get_count ) { if ( !pet_create_egg(sd, nameid) ) { if ( ( flag = pc_additem( sd, &it, get_count) ) ) { clif_additem(sd, 0, 0, flag); if ( pc_candrop( sd,&it ) ) map_addflooritem( &it, get_count, sd->bl.m, sd->bl.x, sd->bl.y, 0,0,0,0 ); } } } if ( log_config.enable_logs & LOG_TYPE_SCRIPT ) log_pick_pc(sd, "N", nameid, amount, NULL); } return 0; }
Error:
2>rathena\src\map\script.c(15313): error C2198: 'pc_additem' : too few arguments for call 2>rathena\src\map\script.c(15321): error C2440: 'function' : cannot convert from 'char [2]' to 'e_log_pick_type' 2>rathena\src\map\script.c(15321): warning C4024: 'log_pick_pc' : different types for formal and actual parameter 2 2>rathena\src\map\script.c(15321): warning C4047: 'function' : 'item *' differs in levels of indirection from 'int' 2>rathena\src\map\script.c(15321): warning C4024: 'log_pick_pc' : different types for formal and actual parameter 4 2>rathena\src\map\script.c(15321): warning C4020: 'log_pick_pc' : too many actual parameters 2>rathena\src\map\script.c(16421): error C2065: 'buildin_bggetitem' : undeclared identifier 2>rathena\src\map\script.c(16421): error C2099: initializer is not a constant 2>rathena\src\map\script.c(16421): warning C4047: 'initializing' : 'int (__cdecl *)(script_state *)' differs in levels of indirection from 'char [10]'
Thanks in advance!
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Good Day!
Need Help Please..
How to change this to:
- Atcommandlog - Records only GM Accounts.
Thanks in advance!
- Atcommandlog - Records only GM Accounts.
[Src]+20 Weapon Refine
in Source Releases
Posted
Suggestion...
Weapons over +10 will use Bradium instead...
Thanks in advance...