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Posts posted by paw
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5 hours ago, Cyro said:
something like this?
What I meant was a Server Status and Registration Page in a 1 PHP file. This could be my last resort though.
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14 hours ago, Playtester said:
Don't know how it is on official servers, but right now, Magnum breaks affects all weapon skills that don't have:
// 0x10 - Skill ignores elemental adjustments
And Dragon Breath doesn't have it:
2008,9,6,2,3,0x42,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0x40000,0,weapon,0,0x0, RK_DRAGONBREATH,Dragon Breath
If you want to change that you can easily change the 0x42 to 0x52.
I think I'd do this. Thanks!
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On 6/15/2017 at 1:09 AM, Cyro said:
try this
- script storage -1,{ OnInit: bindatcmd "storage",strnpcinfo(3)+"::OnSTORAGE",0,99; end; OnSTORAGE: if(getmapflag(strcharinfo(3),mf_gvg)); openstorage; end; }
This worked. Thank you sir!
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Isn't it pseudo-elemental? It seems to be affected by magnum break, when magnum break only should affect neutral property attacks
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To the kind-hearted,
May I request for a one-page PHP for server status and another one-page PHP
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I'll try it later
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2 minutes ago, Cyro said:
you might be using custom storage script try checking it from you scripts
also paste your groups.conf here
try adding "storage: [true, false]" to your players
No storage on my groups.conf
groups: ( { id: 0 /* group 0 is the default group for every new account */ name: "Player" level: 0 inherit: ( /*empty list*/ ) commands: { commands: true rates: true refresh: true go: true iteminfo: true mobinfo: true whodrops: true whereis: true time: true hominfo: true homstats: true noask: true noks: true autoloot: true alootid: true autoloottype: true autotrade: true breakguild: true changegm: true duel: true invite: true accept: true reject: true leave: true } permissions: { /* without this basic permissions regular players could not trade or party */ can_trade: true can_party: true command_enable: true } },
I'm using this.
- script storage -1,{ OnInit: bindatcmd "storage",strnpcinfo(0)+"::OnAtcommand"; end; OnAtcommand: if(getmapflag(strcharinfo(3),mf_gvg)); openstorage; end; }
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24 minutes ago, Kaze said:
I don't have any idea where did you get that "#" unless if your Game Master or Administrator. in Normal Player they can't use # commands.
because i tested ingame with normal player no #commands only @commands.
Please check your groups.confI do not have @storage in my players group.conf. I tried it on normal character, #storage works. Maybe a bug of my Git version?
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I'm running 2 servers in 1 client. I set the Login to the same port; Char and Map servers to different ports. Can I use one s1/p1 for both servers?
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16 minutes ago, Kaze said:
I don't understand what are you trying to say. you want this command @storage command not allowed in GvG?
if you want a command does not allow a certain map.
Simple use mapflag:
99 - Level of groupid() can bypass the nocommand mapflag
I working script:
- script restricted_storage -1,{ OnInit: bindatcmd "storage",strnpcinfo(0)+"::OnAtcommand"; end; OnAtcommand: if(getmapflag(strcharinfo(3),mf_gvg)) { dispbottom "This command is not available to used."; end; } else { openstorage; end; } }
The script is working. The problem is a player can "#storage anotherplayersname" so that another players storage opens, which can disturb that another player. In other words, a player should not be able to use charcommand; only atcommand.
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how to let custom command not allow #commands. players can #storage other players which can be annoying during pvp or woe.
example command i got from the forums.
- script storage -1,{ OnInit: bindatcmd "storage",strnpcinfo(0)+"::OnAtcommand"; end; OnAtcommand: if(getmapflag(strcharinfo(3),mf_gvg)); openstorage; end; }
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Is the Dragon Breath physical? It seems to be affected by Glorious Spear which should only affect physical damage.
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make clean make sql make server
is make sql necessary before make server?
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This was a dumb question. I found the answer moments after I posted this. I do not know how to delete.
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Maybe someone could make a Wordpress theme where you can just add server the status, registration, and account management as Widgets. It is too expensive or takes a lot of effort to change themes, making servers stick to the old theme. This could also make every server website creative and unique.
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How to not let an invisible player talk to an NPC?
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Question: How many cells do a character have to be to trigger the OnTouch?
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20 minutes ago, Playtester said:
All monsters.
Ooh thanks! There's a bug then. Mobs with race not DEMON, INSECT or BOSS still chase even when the hiding status is active.
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When the user hides at the end of casting this skill, monsters will not follow the user, but remain fixated on the afterimage. Demon, Insect and Boss monsters will also remain in place and do not chase after the user once he/she has hidden after drawing the copycat.
http://irowiki.org/wiki/Feint_Bomb
Does this mean ALL MONSTERS should not follow while in hiding status or just the DEMON, INSECT and BOSS MONSTERS?
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How to make Rangers use either Special Alloy Trap or the regular Trap when using Hunter Mines (example: Ankle Snare).
This only allows the regular Trap, not the Special Alloy Trap.
117,0,0,12,0,0,0,99,0,0,none,0,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
Flag Emblem won't show up [Fixed]
in Scripting Support
Posted · Edited by paw
map,140,116,4 script Flag#x 722,{ flagemblem 2; }
Emblem won't print on the flag but beside the npc name. How to add it as the Flag's printed logo?
Sorry. It showed up after I moved away from the flag and came back.