newsubzero
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Posts posted by newsubzero
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Just put optioninfo.lub to System folder (in Ragnarok folder)
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thaks its done well
oh yeah everytime i back to prontera i'm stuck in midle statue like this
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for released. but if i use mob_db in sql i need mob_skill and item_db in sql too
and i have warning like this
[Warning]: itemdb_search: Item ID 1 does not exists in the item_db. Using dummy data.
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oh but i already do that u.u! i have every thing fine D:! and in the emu insent appear an error....T^T im so sad i realy love aeries tears T^T!
// Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000
#define MIN_MOB_DB 1000
#define MAX_MOB_DB 6000 << I modify this but still de problem....
Do you use the sql db for mobs ? Or you may have an error during the db loading before scripts errors.
conf/inter_athena.conf
//Use SQL item_db and mob_db for the map serveruse_sql_db: no
i still error like this what should i do?
[status]: Done reading '0' entries in 'db/mob_item_ratio.txt'. [status]: Done reading '1293' entries in 'db/re/mob_db.txt'. [Error]: sv_readdb: Too many columns in line 34 of "db/mob_db2.txt" (found 58, m aximum is 57). [Error]: sv_readdb: Too many columns in line 35 of "db/mob_db2.txt" (found 58, m aximum is 57). [Error]: sv_readdb: Too many columns in line 36 of "db/mob_db2.txt" (found 58, m aximum is 57). [Error]: sv_readdb: Too many columns in line 37 of "db/mob_db2.txt" (found 58, m aximum is 57). [Error]: sv_readdb: Too many columns in line 38 of "db/mob_db2.txt" (found 58, m aximum is 57).
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thaks for sharing, lunar map is beautiful i realy love it, i will make it into main town
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i want to make NPC auto give but error like this
[Error]: script_rid2sd: fatal error ! player not attached! [Debug]: Source (NPC): dmdmswd at prontera (0,0) [Warning]: script:get_val: cannot access player variable 'domswd', defaulting to 0
this is idea :
- NPC random time every 7 day to player who online except in vending,
- if player not online or online that item will delete automatically before random player get that.
- if player die item will lost.
- player who have that item can kill by other player
- if other player kill that player who have that item, other player will have that item.
- item can't be taken off, after equipped.
help me what should i do with my script ?
this is my start script
prontera,0,0,0 script dmdmswd -1,{ OnInit: OnClock0000: set .DmdTime,rand(24); OnMinute00: if( gettime(3) == .DmdTime ){ set .DelayMin,rand(60); sleep ( .DelayMin * 60000 * 7 ); while(1){ query_sql "select account_id from 'char' where online = 1 order by rand() limit 1", .@onl; attachrid .@onl; if( CheckVending() ){ DetachRID(); continue; } announce strcharinfo(0) +" won in 666 Sword.", 0; query_sql "DELETE FROM Inventory WHERE nameid='27666'"; getitem 27666,1; set domswd, 1; break; } } if (domswd >= 1){ OnPCDieEvent: dispbottom "Holy Shit you died!"; dispbottom "Your Weapon will gone!"; query_sql "DELETE FROM Inventory WHERE nameid='27666'"; set domswd, 0; end; } end; }
i'm sory my english not good
[solved] invalid syntax
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thanks it work for me
tested on 16155
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what should i do to make item like knife can't be taken off, after equipped?
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you can put npc like this, but unable attack or use skill while riding..
dicastes01,196,183,5 script tes 718,{ setmounting (); close; }
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thaks, i bookmark it
Monster Invasion Script
in Script Requests
Posted
thanx 4 share but i found error like this, what should i do ?