- script Track down -1,{
OnInit:
setarray .Map$[0],"alberta","geffen","gonryun","louyang","morocc","payon";
setarray .MVP[0],1511,1785,1630,1039,1272,1719,1389,1115,1418,1252,1086,1885,1492,1734,1251,1688,2156,1373,1147,1087,1190,1038,1157,1159,1623,1583,1312,1685,1658,1046,1112,1871,1768,2165,1832,2202,1779,2131,1059,1150,2022,1708,1751;
end;
OnMinute30:
killmonster .Map$[ .RandMap ],"All";
set .Spawn,rand(43,43);
set .RandMap,rand( getarraysize( .Map$ ) );
for(set .@i,0; .@i<getarraysize(.MVP); set .@i,.@i+1){
monster .Map$[ .RandMap ],0,0,"--ja--",.MVP[ .@i ],1,strnpcinfo(0)+"::OnKilled"; }
announce ""+.Spawn+" troublemaker MVPs at "+.Map$[ .RandMap ]+" .",0;
end;
OnKilled:
set .Spawn, .Spawn - 1;
if (.Spawn) announce "[ "+strnpcinfo(0)+" ] There are now "+.Spawn+" MVPs Remaining.",bc_map;
else {
announce "All mvps has been defeated. The peace is recovered.",0;
set .Status,0;}
end;
}