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Kinx

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Posts posted by Kinx

  1. Totoro Ballon


    Terms of Use
    * Do not claim this work as yours.
    * Do not edit, or alter any files, and matters associated with them, without approval from Kinx.
    * Do not distribute the files without permission from Kinx.

    Totoro Ballon , ea 1 Colors 

    Totoro Ballon is a Old Custom  I did it for TotoRo.

    This File Includes:

    • Totoro Ballon Aura Spr and Act File
    • BMP Item Icon
    • BMP Collection Icon
    • Inventory Spr and Act File

     

    • Like 1
  2. [Recolor] Purple Stone


    Terms of Use
    * Do not claim this work as yours.
    * Do not edit, or alter any files, and matters associated with them, without approval from Kinx.
    * Do not distribute the files without permission from Kinx.

     

    [Recolor] Crystall , ea 10 Colors 

    This File Includes:

    •  Spr and Act File

     

     

     


    • Submitter
    • Submitted
      11/25/2017
    • Category
    • Video
    • Content Author
      Gravity, Recolor By Kinx

     

  3. hello, I would like to do that the npc 1-3 min in hide when he was used.

    ice_dun01,239,81,4	script	Flower	527,{
    
    if (readJeff >= 1) {
    
    set .@fcast,20;
    		if (countitem(6381)) { // Field Shovel   
    			set .@fcast,.@fcast - 18;
    		}
    		progressbar "ffffff",.@fcast;
            set .@flower,rand(1,15);
            if (.@flower == 1) set .@item2,18747;
            else if (.@flower == 2) set .@item2,518; // Honey
            else if (.@flower == 3) set .@item2,514; // Grape	
            else if (.@flower == 4) set .@item2,510; // Blue Herb
            else if (.@flower == 5) set .@item2,7018; // Young Twig
            else if (.@flower == 6) set .@item2,7871; // Bean Bag
            else if (.@flower == 7) set .@item2,19541; // Costume Romantic White Flower [0]   [Costume Lower Head]
    		else if (.@flower == 8) set .@item2,6079; // Flower Of Alfheim
    		else if (.@flower == 9) set .@item2,7871; // Bean Bag
    		else if (.@flower == 10) set .@item2,905; // Stem
    		else if (.@flower == 11) set .@item2,7018; // Young Twig
    		else if (.@flower == 12) set .@item2,12293; // Dried Yggdrasilberry Heilt 20% SP
    		else if (.@flower == 13) set .@item2,12292; // Unripe Yggdrasilberry Heilt 20% HP
    		else if (.@flower == 14) set .@item2,7871; // Bean Bag
    		else if (.@flower == 15) set .@item2,7033; // Poison Spore
            getitem .@item2,1;
    		delitem 6381,1;
    		end;
    }
    	mes "..........";
    	close;	
    }
    ice_dun01,242,80,4	duplicate(Flower)	Flower#1	527
    ice_dun01,53,73,4	duplicate(Flower)	Flower#2	527
    ice_dun01,289,74,4	duplicate(Flower)	Flower#3	527

     

  4. hello, I'm looking for a job opportunity to give extra mob drops.

    The respective jobs should have a 1-3% change to get a random item from the respective list

    for this job, but separate lists

    Knight,Lord Knight,Rune Knight Item's 7097,1034 and other items.
    Sage,Professor,Sorcerer Item's 904,946 and other items.
    Blacksmith,Whitesmith,Mechanic Item's 999,984 and other items.
    Alchemist,Creator,Genetic Item's 7135,7136 and other items.
    Assassin,Assassin Cross,Guillotine Cross Item's 7155,7003 and other items.

     

     

     

  5. I have add, The Party users must have accepted the Quest. and the user is Alive.

     

    only the same map is missing, I hope someone can help.

     

    	addrid( 2, 0, getcharid(1) );
    	if(AbyssLakekill) end;	
        if ( hp == 0 ) end;	

     

     

    abyss_01,22,36,1	script	Quest Helper#25	112,{
    if(FuriousFerus >= 1  &&  Acidus >= 22  &&  Novus >= 35) goto l_allkills;
    mes "[Helper]";
    mes "You have to kill:";
    mes "You have "+FuriousFerus+"/1 Furious Ferus...";
    mes "You have "+Acidus+"/22 Acidus...";
    mes "You have "+Novus+"/35 Novus";
    next;
    menu "^00FF00Quest Accept^0000FF",L_AbyssLakequest;
    
    L_AbyssLakequest:
    mes "[Helper]";
    mes "Do you want to accept the Quest?";
    next;
    menu "Yes",L_AbyssLakekill,"No.....",L_No;
    
    L_AbyssLakekill:
    mes "[Helper]";
    mes "You can now begin to Kill the Monsters !!";
    set AbyssLakekill,0;
    close;
    
    
    
    l_allkills:
    getitem,5531,1;
    close;
    
    
    OnNPCKillEvent:
    if(AbyssLakekill) end;
    	if(killedrid == 2832) // = Furious Ferus
    	{
    	addrid( 2, 0, getcharid(1) );
    	if(AbyssLakekill) end;	
        if ( hp == 0 ) end;			
    		set FuriousFerus,FuriousFerus + 1;
    		if (FuriousFerus < 1) {
    			dispbottom "You killed "+FuriousFerus+"/1 Furious Ferus.";
    		}
    		else if(FuriousFerus == 1) {
    			dispbottom "You have killed all Furious Feruss.";
    		}
    	}
    	else if (killedrid == 1716) // = Acidus
    	{
    	addrid( 2, 0, getcharid(1) );
    	if(AbyssLakekill) end;	
        if ( hp == 0 ) end;			
    		set Acidus,Acidus + 1;
    		if (Acidus < 22) {
    			dispbottom "You killed "+Acidus+"/22 Aciduss.";
    		}
    		else if(Acidus == 22) {
    			dispbottom "You have killed all Aciduss.";
    		}
    	}
    	else if (killedrid == 1715) // = Novus
    	{
    	addrid( 2, 0, getcharid(1) );
    	if(AbyssLakekill) end;	
        if ( hp == 0 ) end;			
    		set Novus,Novus + 1;
    		if (Novus < 35) {
    			dispbottom "You killed "+Novus+"/35 Novus.";
    		}
    		else if(Novus == 35) {
    			dispbottom "You have killed all Novuss.";
    		}
    	}
    	end;
    	}

     

  6. Hello, I would like that you can complete this Quest Solo as well as in a Party.

    The Party users must have accepted the Quest.

    The Party users must be on the same map, and Alive.

     

     

    Hope someone can help me. :lol:

     

     

    abyss_01,22,36,1	script	Quest Helper#25	112,{
    if(FuriousFerus >= 1  &&  Acidus >= 22  &&  Novus >= 35) goto l_allkills;
    mes "[Warpra Helper]";
    mes "You have to kill:";
    mes "You have "+FuriousFerus+"/1 Furious Ferus...";
    mes "You have "+Acidus+"/22 Acidus...";
    mes "You have "+Novus+"/35 Novus";
    next;
    menu "^00FF00Quest Accept^0000FF",L_AbyssLakequest;
    
    L_AbyssLakequest:
    mes "[Warpra Helper]";
    mes "Do you want to accept the Quest?";
    next;
    menu "Yes",L_AbyssLakekill,"No.....",L_No;
    
    L_AbyssLakekill:
    mes "[Warpra Helper]";
    mes "You can now begin to Kill the Monsters !!";
    set AbyssLakekill,0;
    close;
    
    
    
    l_allkills:
    getitem,5531,1;
    close;
    
    
    OnNPCKillEvent:
    if(AbyssLakekill) end;
    	if(killedrid == 2832) // = Furious Ferus
    	{
    	
    		set FuriousFerus,FuriousFerus + 1;
    		if (FuriousFerus < 1) {
    			dispbottom "You killed "+FuriousFerus+"/1 Furious Ferus.";
    		}
    		else if(FuriousFerus == 1) {
    			dispbottom "You have killed all Furious Feruss.";
    		}
    	}
    	else if (killedrid == 1716) // = Acidus
    	{
    	
    		set Acidus,Acidus + 1;
    		if (Acidus < 22) {
    			dispbottom "You killed "+Acidus+"/22 Aciduss.";
    		}
    		else if(Acidus == 22) {
    			dispbottom "You have killed all Aciduss.";
    		}
    	}
    	else if (killedrid == 1715) // = Novus
    	{
    	
    		set Novus,Novus + 1;
    		if (Novus < 35) {
    			dispbottom "You killed "+Novus+"/35 Novus.";
    		}
    		else if(Novus == 35) {
    			dispbottom "You have killed all Novuss.";
    		}
    	}
    	end;
    	}

     

  7. the announce is not working properly, i kill 10 Vitata or 5 Familiar and she is coming, but she shall not come until I have killed all.

     

    OnNPCKillEvent:
    if(anthell) end;
    if(killedrid == 1176 && VitataKills < 10) // = Vitata
    {
    	set VitataKills,VitataKills + 1;
    	dispbottom "You killed "+VitataKills+"/10 Vitata.";
    	if(VitataKills >= 10) 
    		dispbottom "You have killed all Vitatas.";
    		
    } else if (killedrid == 1097 && AntEggKills < 55) // = Ant Egg
    {
    	set AntEggKills,AntEggKills + 1;
    	dispbottom "You killed "+AntEggKills+"/55 AntEgg.";
    	if(AntEggKills >= 55)
    		dispbottom "You have killed all AntEggs.";
    		
    }else if (killedrid == 1005 && FamiliarKills < 5) // = Familiar
    {
    	set FamiliarKills,FamiliarKills + 1;
    	dispbottom "You killed "+FamiliarKills+"/5 Familiar.";
    	if(FamiliarKills >= 5)
    		dispbottom "You have killed all Familiars.";
    		
    } else if(anthell == 0) {
    announce " You have killed every Monster. Come back to me to !",bc_self;
    set anthell,1;
    }
    end;
    }

     

  8. Light Star Aura


    Terms of Use
    * Do not claim this work as yours.
    * Do not edit, or alter any files, and matters associated with them, without approval from Kinx.
    * Do not distribute the files without permission from Kinx.
    * Do not claim any of Kinxl's files as your own.

     

    Light Star Aura , ea 9 Colors 

    Light Star Aura is a Custom that Shines bright as a Star !!!!

    This File Includes:

    • Light Star Aura Spr and Act File
    • BMP Item Icon
    • BMP Collection Icon
    • Inventory Spr and Act File

     

     

    Black_Light_Star_Aura.gif

    Cyan_Light_Star_Aura.gif

    Green_Light_Star_Aura.gif

    Orange_Light_Star_Aura.gif

    Pink_Light_Star_Aura.gif

    Purple_Light_Star_Aura.gif

    Red_Light_Star_Aura.gif

    White_Light_Star_Aura.gif

    Yellow_Light_Star_Aura.gif


    • Submitter
    • Submitted
      11/01/2017
    • Category
    • Content Author
      Keitenai , Recolor By Kinx

     

    • Upvote 1
  9. this is my current script.

     

    anthell02,170,165,3	script	Warpra Helper#0	112,{ 
    if(VitataKills < 10 && AntEggKills < 55 && FamiliarKills < 5) goto l_nokills;
    getitem 678,5;
    close;
    
    l_nokills:
    mes "[Warpra]";
    mes "You have to kill:";
    mes "You have "+VitataKills+"/10 Vitata...";
    mes "You have "+AntEggKills+"/55 Ant Egg...";
    mes "You have "+FamiliarKills+"/5 Familiar";
    close;
    
    OnNPCKillEvent:
    if(killedrid == 1176 && VitataKills < 10) // = Vitata
    {
    	set VitataKills,VitataKills + 1;
    	dispbottom "You killed "+VitataKills+"/10 Vitata.";
    	if(VitataKills == 10) 
    		dispbottom "You have killed all Vitatas.";
    		
    } else if (killedrid == 1097 && AntEggKills < 55) // = Ant Egg
    {
    	set AntEggKills,AntEggKills + 1;
    	dispbottom "You killed "+AntEggKills+"/55 AntEgg.";
    	if(AntEggKills == 55)
    	    dispbottom "You have killed all AntEggs.";
    		
    }else if (killedrid == 1005 && FamiliarKills < 5) // = Familiar
    {
    	set FamiliarKills,FamiliarKills + 1;
    	dispbottom "You killed "+FamiliarKills+"/5 Familiar.";
    	if(FamiliarKills == 5)
    		dispbottom "You have killed all Familiars.";
    }  
        else if(QuestDone != 0) {
    	announce "You have killed every Monster.",bc_self;
    	set QuestDone,1;
    	}
    end;
    }

     

    screenTest Server009.jpg

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