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Posts posted by Kinx
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Pls post the Script.
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Totoro Ballon
Terms of Use
* Do not claim this work as yours.
* Do not edit, or alter any files, and matters associated with them, without approval from Kinx.
* Do not distribute the files without permission from Kinx.Totoro Ballon , ea 1 Colors
Totoro Ballon is a Old Custom I did it for TotoRo.
This File Includes:
- Totoro Ballon Aura Spr and Act File
- BMP Item Icon
- BMP Collection Icon
- Inventory Spr and Act File
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Submitter
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Submitted11/27/2017
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Category
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Video
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Content AuthorKinx
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1
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hello, I'm looking for a tool to cut images,that they all have the same size.
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[Recolor] Purple Stone
Terms of Use
* Do not claim this work as yours.
* Do not edit, or alter any files, and matters associated with them, without approval from Kinx.
* Do not distribute the files without permission from Kinx.[Recolor] Crystall , ea 10 Colors
This File Includes:
- Spr and Act File
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Submitter
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Submitted11/25/2017
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Category
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Video
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Content AuthorGravity, Recolor By Kinx
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thanks, I uploaded it again.
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thx for help
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hello, I would like to do that the npc 1-3 min in hide when he was used.
ice_dun01,239,81,4 script Flower 527,{ if (readJeff >= 1) { set .@fcast,20; if (countitem(6381)) { // Field Shovel set .@fcast,.@fcast - 18; } progressbar "ffffff",.@fcast; set .@flower,rand(1,15); if (.@flower == 1) set .@item2,18747; else if (.@flower == 2) set .@item2,518; // Honey else if (.@flower == 3) set .@item2,514; // Grape else if (.@flower == 4) set .@item2,510; // Blue Herb else if (.@flower == 5) set .@item2,7018; // Young Twig else if (.@flower == 6) set .@item2,7871; // Bean Bag else if (.@flower == 7) set .@item2,19541; // Costume Romantic White Flower [0] [Costume Lower Head] else if (.@flower == 8) set .@item2,6079; // Flower Of Alfheim else if (.@flower == 9) set .@item2,7871; // Bean Bag else if (.@flower == 10) set .@item2,905; // Stem else if (.@flower == 11) set .@item2,7018; // Young Twig else if (.@flower == 12) set .@item2,12293; // Dried Yggdrasilberry Heilt 20% SP else if (.@flower == 13) set .@item2,12292; // Unripe Yggdrasilberry Heilt 20% HP else if (.@flower == 14) set .@item2,7871; // Bean Bag else if (.@flower == 15) set .@item2,7033; // Poison Spore getitem .@item2,1; delitem 6381,1; end; } mes ".........."; close; } ice_dun01,242,80,4 duplicate(Flower) Flower#1 527 ice_dun01,53,73,4 duplicate(Flower) Flower#2 527 ice_dun01,289,74,4 duplicate(Flower) Flower#3 527
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hello, I'm looking for a job opportunity to give extra mob drops.
The respective jobs should have a 1-3% change to get a random item from the respective list
for this job, but separate lists
Knight,Lord Knight,Rune Knight Item's 7097,1034 and other items.
Sage,Professor,Sorcerer Item's 904,946 and other items.
Blacksmith,Whitesmith,Mechanic Item's 999,984 and other items.
Alchemist,Creator,Genetic Item's 7135,7136 and other items.
Assassin,Assassin Cross,Guillotine Cross Item's 7155,7003 and other items. -
pls move to Graphics Support
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I have add, The Party users must have accepted the Quest. and the user is Alive.
only the same map is missing, I hope someone can help.
addrid( 2, 0, getcharid(1) ); if(AbyssLakekill) end; if ( hp == 0 ) end;
abyss_01,22,36,1 script Quest Helper#25 112,{ if(FuriousFerus >= 1 && Acidus >= 22 && Novus >= 35) goto l_allkills; mes "[Helper]"; mes "You have to kill:"; mes "You have "+FuriousFerus+"/1 Furious Ferus..."; mes "You have "+Acidus+"/22 Acidus..."; mes "You have "+Novus+"/35 Novus"; next; menu "^00FF00Quest Accept^0000FF",L_AbyssLakequest; L_AbyssLakequest: mes "[Helper]"; mes "Do you want to accept the Quest?"; next; menu "Yes",L_AbyssLakekill,"No.....",L_No; L_AbyssLakekill: mes "[Helper]"; mes "You can now begin to Kill the Monsters !!"; set AbyssLakekill,0; close; l_allkills: getitem,5531,1; close; OnNPCKillEvent: if(AbyssLakekill) end; if(killedrid == 2832) // = Furious Ferus { addrid( 2, 0, getcharid(1) ); if(AbyssLakekill) end; if ( hp == 0 ) end; set FuriousFerus,FuriousFerus + 1; if (FuriousFerus < 1) { dispbottom "You killed "+FuriousFerus+"/1 Furious Ferus."; } else if(FuriousFerus == 1) { dispbottom "You have killed all Furious Feruss."; } } else if (killedrid == 1716) // = Acidus { addrid( 2, 0, getcharid(1) ); if(AbyssLakekill) end; if ( hp == 0 ) end; set Acidus,Acidus + 1; if (Acidus < 22) { dispbottom "You killed "+Acidus+"/22 Aciduss."; } else if(Acidus == 22) { dispbottom "You have killed all Aciduss."; } } else if (killedrid == 1715) // = Novus { addrid( 2, 0, getcharid(1) ); if(AbyssLakekill) end; if ( hp == 0 ) end; set Novus,Novus + 1; if (Novus < 35) { dispbottom "You killed "+Novus+"/35 Novus."; } else if(Novus == 35) { dispbottom "You have killed all Novuss."; } } end; }
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Can nobody help me?
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please use my script. your script does not have the mentioned party functions.
this Quest Solo as well as in a Party.
The Party users must have accepted the Quest.
The Party users must be on the same map, and Alive.
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Hello, I would like that you can complete this Quest Solo as well as in a Party.
The Party users must have accepted the Quest.
The Party users must be on the same map, and Alive.
Hope someone can help me.
abyss_01,22,36,1 script Quest Helper#25 112,{ if(FuriousFerus >= 1 && Acidus >= 22 && Novus >= 35) goto l_allkills; mes "[Warpra Helper]"; mes "You have to kill:"; mes "You have "+FuriousFerus+"/1 Furious Ferus..."; mes "You have "+Acidus+"/22 Acidus..."; mes "You have "+Novus+"/35 Novus"; next; menu "^00FF00Quest Accept^0000FF",L_AbyssLakequest; L_AbyssLakequest: mes "[Warpra Helper]"; mes "Do you want to accept the Quest?"; next; menu "Yes",L_AbyssLakekill,"No.....",L_No; L_AbyssLakekill: mes "[Warpra Helper]"; mes "You can now begin to Kill the Monsters !!"; set AbyssLakekill,0; close; l_allkills: getitem,5531,1; close; OnNPCKillEvent: if(AbyssLakekill) end; if(killedrid == 2832) // = Furious Ferus { set FuriousFerus,FuriousFerus + 1; if (FuriousFerus < 1) { dispbottom "You killed "+FuriousFerus+"/1 Furious Ferus."; } else if(FuriousFerus == 1) { dispbottom "You have killed all Furious Feruss."; } } else if (killedrid == 1716) // = Acidus { set Acidus,Acidus + 1; if (Acidus < 22) { dispbottom "You killed "+Acidus+"/22 Aciduss."; } else if(Acidus == 22) { dispbottom "You have killed all Aciduss."; } } else if (killedrid == 1715) // = Novus { set Novus,Novus + 1; if (Novus < 35) { dispbottom "You killed "+Novus+"/35 Novus."; } else if(Novus == 35) { dispbottom "You have killed all Novuss."; } } end; }
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how do you use the quest_db?
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the announce is not working properly, i kill 10 Vitata or 5 Familiar and she is coming, but she shall not come until I have killed all.
OnNPCKillEvent: if(anthell) end; if(killedrid == 1176 && VitataKills < 10) // = Vitata { set VitataKills,VitataKills + 1; dispbottom "You killed "+VitataKills+"/10 Vitata."; if(VitataKills >= 10) dispbottom "You have killed all Vitatas."; } else if (killedrid == 1097 && AntEggKills < 55) // = Ant Egg { set AntEggKills,AntEggKills + 1; dispbottom "You killed "+AntEggKills+"/55 AntEgg."; if(AntEggKills >= 55) dispbottom "You have killed all AntEggs."; }else if (killedrid == 1005 && FamiliarKills < 5) // = Familiar { set FamiliarKills,FamiliarKills + 1; dispbottom "You killed "+FamiliarKills+"/5 Familiar."; if(FamiliarKills >= 5) dispbottom "You have killed all Familiars."; } else if(anthell == 0) { announce " You have killed every Monster. Come back to me to !",bc_self; set anthell,1; } end; }
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Wie ist den der Gilden Name, falls er mit lehr taste ist kann es daran liegen.
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Light Star Aura
Terms of Use
* Do not claim this work as yours.
* Do not edit, or alter any files, and matters associated with them, without approval from Kinx.
* Do not distribute the files without permission from Kinx.
* Do not claim any of Kinxl's files as your own.Light Star Aura , ea 9 Colors
Light Star Aura is a Custom that Shines bright as a Star !!!!
This File Includes:
- Light Star Aura Spr and Act File
- BMP Item Icon
- BMP Collection Icon
- Inventory Spr and Act File
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Submitter
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Submitted11/01/2017
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Category
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Content AuthorKeitenai , Recolor By Kinx
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1
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Hello, I'm looking for good backgrounds for Sprite Showcase.
does anyone know a page?
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this is my current script.
anthell02,170,165,3 script Warpra Helper#0 112,{ if(VitataKills < 10 && AntEggKills < 55 && FamiliarKills < 5) goto l_nokills; getitem 678,5; close; l_nokills: mes "[Warpra]"; mes "You have to kill:"; mes "You have "+VitataKills+"/10 Vitata..."; mes "You have "+AntEggKills+"/55 Ant Egg..."; mes "You have "+FamiliarKills+"/5 Familiar"; close; OnNPCKillEvent: if(killedrid == 1176 && VitataKills < 10) // = Vitata { set VitataKills,VitataKills + 1; dispbottom "You killed "+VitataKills+"/10 Vitata."; if(VitataKills == 10) dispbottom "You have killed all Vitatas."; } else if (killedrid == 1097 && AntEggKills < 55) // = Ant Egg { set AntEggKills,AntEggKills + 1; dispbottom "You killed "+AntEggKills+"/55 AntEgg."; if(AntEggKills == 55) dispbottom "You have killed all AntEggs."; }else if (killedrid == 1005 && FamiliarKills < 5) // = Familiar { set FamiliarKills,FamiliarKills + 1; dispbottom "You killed "+FamiliarKills+"/5 Familiar."; if(FamiliarKills == 5) dispbottom "You have killed all Familiars."; } else if(QuestDone != 0) { announce "You have killed every Monster.",bc_self; set QuestDone,1; } end; }
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the if(VitataKills < 10 && AntEggKills < 55 && FamiliarKills < 5) goto l_nokills; is not working, i have kill all Ant Eggs and and get the item.
Animated Headgear: Totoro Ballon
in Sprites & Pallette Downloads
Posted
np![:) :)](https://rathena.org/board/uploads/emoticons/default_smile.png)