Jump to content

Venomenon

Members
  • Posts

    50
  • Joined

  • Last visited

Posts posted by Venomenon

  1. Hi, I'm looking for someone who can help me with my map crash. It happens randomly and this is what the memory leaks say

     

    0001 : pc.c line 9122 size 6 address 0x0xb7318bf4
    0002 : pc.c line 9061 size 16 address 0x0xaf4baf44
    0003 : pc.c line 9119 size 8 address 0x0xa96a90b4
    0004 : harmonycore.c line 222 size 4536 address 0x0xa834e3fc

    now this is my pc.c line 9061 and 9122

     

    9061

    sd->reg_num++;

    9122

    sd->regstr[i].index = reg;

    9119

    sd->regstr_num++;

    harmonycore line 222

    return aCalloc(size, 1);

    Hoping for someone here who can help me asap. I'm also willing to pay around 10$ to whoever who can help me first with my problem.

     

    Best Regards,

  2. Hi. I just wanna ask how can I removed the fixed 1 second delay of using Shadow Jump after using the hide skill. It seems it has a fixed delay before you can use Shadow Jump after you use the Hide skill. Thanks and more power

    P.S.

    It seems all skills that requires hiding has a delay before you can use them -.-

  3. Hi. Just want to ask how can i make it that Tarot card of Fate not remove pushcarts.

    Here's the effect of it on skill.c

    
    case 2: // all buffs removed
    status_change_clear_buffs(bl,1);
    break;
    

    Thanks and more power!

  4. Hi. Just wanna know if there is a way that we can modify "Slow Grace" skill not to affect the caster when linked. It was how it works before and the players much prefer that way. Also on the other note, when Slow Grace is used on a normal map (example, town), the players get affected even though the town is pvp off or gvg off. This annoys players just sitting there. Is that how it works normally?

    Another issue is, even if the setting of the Slow Grace on the skill_unit_db is to hit only the enemies, it still affects party members and guildmates (woe)

  5. Actually most of the players sir reported they experience the same, especially when the attackers are 10 or more. I'm using Geforce GT 220, RAM is 3mb, no applications open that time. It just really occur when the 198-aspd players attack all at once on a certain monster (Ex. Treasure Chest or Emperium)

  6. Thank you sir for the tool information. I'll use this one to determine the cause of the issue. I'm pretty sure it's not network lag since the only players that are lagging are only in a specific area ( the screen area in which couple of players with 198 aspd is melee attacking all at once at the same time on one monster ). The other players away from the screen area don't experience any lag or delay.

  7. Hi.

    Good Day. I just want to ask if there is a way to know what causes the lag when a couple of players are attacking all at the same time with 198 aspd.

    For example, 10 players are attacking a monster, all of the 10 players attacking have 198 aspd. They are attacking all at the same time. This causes the players, including the one close to them to experience freeze/lag/delay for a couple of seconds. Hoping somebody can help me with this. Thanks!

  8. Hello. I just want to ask if this issue is occurring only with me. I'm using 2012-04-10 client and I unchecked the "Read Data Folder First" option (I tried using sir Greenbox's dll) but when I try it ingame, it still reads the data folder files first before the grf files. Can anyone verify this? Thanks!

    Make sure there isn't a line like this in your clientinfo.xml

    <readfolder></readfolder>

    Thank you so much! It works now. I didn't know I had that on my clientinfo! Thanks much! :)

  9. Hello. I just want to ask if this issue is occurring only with me. I'm using 2012-04-10 client and I unchecked the "Read Data Folder First" option (I tried using sir Greenbox's dll) but when I try it ingame, it still reads the data folder files first before the grf files. Can anyone verify this? Thanks!

  10. Sir, like this?

    #ifdef NEW_CARTS
    if( (type == 9 && sd->status.base_level > 90) ||
     (type == 8 && sd->status.base_level > 90) ||
     (type == 7 && sd->status.base_level > 90) ||
     (type == 6 && sd->status.base_level > 90) ||
     (type == 5 && sd->status.base_level >  90) ||
     (type == 4 && sd->status.base_level >  80) ||
     (type == 3 && sd->status.base_level >  65) ||
     (type == 2 && sd->status.base_level >  40) ||
     (type == 1))
    #else
    

  11. Hi and good day.

    I just wanna ask if it's possible to add the Robe as a costume. Because I'm thinking of making the Archangel Wing be equipped on Costume Robe since there are many useful robes other than the Archangel Wing.

    Thanks!

  12. Honestly speaking, He'll really give you a map more than what you've paid for (add the fact that he charges very cheap). It's as if he makes the map out of great passion. He definitely love what he's doing and he does it with heart!

    If you'll be a word, Olrox is the definition of a true and talented mapper.

    Yet another amazing map from you sir!

    We need more people like you!

    And kudos to the map owner who doubled the payment :D

  13. Hi. I'm using 2011-12-28 Client and I get error when I sit then I hover my mouse to the Sitting Icon on the right side of the screen. I just wanna know is there anyone here who has an idea why is it happening and how to avoid it?

×
×
  • Create New...