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zlfxl

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Posts posted by zlfxl

  1.  I would like to reduce the damage of sonic blow while in soul link buffs.

    Soul  Additional damage

    BG = +25%

    WoE = +25%

    NORMAl = + 100%

     

                    ATK_ADDRATE(wd.damage, wd.damage2, map_flag_gvg(src->m) ? 25 : 100); //+25% dmg on woe/+100% dmg on nonwoe

     

     

    ->                 ATK_ADDRATE(wd.damage, wd.damage2, map_flag_gvg(src->m) ? 25 : 25); //+25% dmg on woe/+100% dmg on nonwoe

     

    If you make this change..

    BG = +25%

    WoE = +25%

    NORMAl = +25% <- ( I want to change to 100%)

     

    This is the result...

     

     

    How do I fix this?

            if (sc->data[SC_SPIRIT]) {
                if (skill_id == AS_SONICBLOW && sc->data[SC_SPIRIT]->val2 == SL_ASSASIN) {
                    ATK_ADDRATE(wd.damage, wd.damage2, map_flag_gvg(src->m) ? 25 : 25); //+25% dmg on woe/+100% dmg on nonwoe
                    RE_ALLATK_ADDRATE(wd, map_flag_gvg(src->m) ? 25 : 100); //+25% dmg on woe/+100% dmg on nonwoe
                } else if (skill_id == CR_SHIELDBOOMERANG && sc->data[SC_SPIRIT]->val2 == SL_CRUSADER) {
                    ATK_ADDRATE(wd.damage, wd.damage2, 100);
                    RE_ALLATK_ADDRATE(wd, 100);

     

    Please help beginners ..

     

     

     

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