I would like to reduce the damage of sonic blow while in soul link buffs.
Soul Additional damage
BG = +25%
WoE = +25%
NORMAl = + 100%
ATK_ADDRATE(wd.damage, wd.damage2, map_flag_gvg(src->m) ? 25 : 100); //+25% dmg on woe/+100% dmg on nonwoe
-> ATK_ADDRATE(wd.damage, wd.damage2, map_flag_gvg(src->m) ? 25 : 25); //+25% dmg on woe/+100% dmg on nonwoe
If you make this change..
BG = +25%
WoE = +25%
NORMAl = +25% <- ( I want to change to 100%)
This is the result...
How do I fix this?
if (sc->data[SC_SPIRIT]) {
if (skill_id == AS_SONICBLOW && sc->data[SC_SPIRIT]->val2 == SL_ASSASIN) {
ATK_ADDRATE(wd.damage, wd.damage2, map_flag_gvg(src->m) ? 25 : 25); //+25% dmg on woe/+100% dmg on nonwoe
RE_ALLATK_ADDRATE(wd, map_flag_gvg(src->m) ? 25 : 100); //+25% dmg on woe/+100% dmg on nonwoe
} else if (skill_id == CR_SHIELDBOOMERANG && sc->data[SC_SPIRIT]->val2 == SL_CRUSADER) {
ATK_ADDRATE(wd.damage, wd.damage2, 100);
RE_ALLATK_ADDRATE(wd, 100);
Please help beginners ..