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zlfxl

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  1. I resolved this. ATK_ADDRATE(wd.damage, wd.damage2, (map_flag_gvg(src->m)) || (map_flag_vs(src->m)) ? 25 : 100)
  2. I would like to reduce the damage of sonic blow while in soul link buffs. Soul Additional damage BG = +25% WoE = +25% NORMAl = + 100% ATK_ADDRATE(wd.damage, wd.damage2, map_flag_gvg(src->m) ? 25 : 100); //+25% dmg on woe/+100% dmg on nonwoe -> ATK_ADDRATE(wd.damage, wd.damage2, map_flag_gvg(src->m) ? 25 : 25); //+25% dmg on woe/+100% dmg on nonwoe If you make this change.. BG = +25% WoE = +25% NORMAl = +25% <- ( I want to change to 100%) This is the result... How do I fix this? if (sc->data[SC_SPIRIT]) { if (skill_id == AS_SONICBLOW && sc->data[SC_SPIRIT]->val2 == SL_ASSASIN) { ATK_ADDRATE(wd.damage, wd.damage2, map_flag_gvg(src->m) ? 25 : 25); //+25% dmg on woe/+100% dmg on nonwoe RE_ALLATK_ADDRATE(wd, map_flag_gvg(src->m) ? 25 : 100); //+25% dmg on woe/+100% dmg on nonwoe } else if (skill_id == CR_SHIELDBOOMERANG && sc->data[SC_SPIRIT]->val2 == SL_CRUSADER) { ATK_ADDRATE(wd.damage, wd.damage2, 100); RE_ALLATK_ADDRATE(wd, 100); Please help beginners ..
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