lexaeus
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Posts posted by lexaeus
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Hi Guys,
Just a noob question, How Am I going to set a certain map pk. I already set pk_mode to 2 and 1. Only happens it deactivates the PVP counter on the bottom right part of my screen.
// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack.
// Normal pvp counter and rank display are disabled as well.
// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a
// manner penalty of 5 each time they kill another player (see manner_system
// config to adjust how this will affect players)
pk_mode: 1// Manner/karma system configuration. Specifies how does negative manner
// (red no chat bubble) affects players (add as needed):
// 0: No penalties.
// 1: Disables chatting (includes whispers, party/guild msgs, etc)
// 2: Disables skill usage
// 4: Disables commands usage
// 8: Disables item usage/picking/dropping
// 16: Disables room creation (chatrooms and vending shops)
manner_system: 0// For PK Server Mode. Change this to define the minimum level players can start PK-ing
pk_min_level: 55// For PK Server Mode. It specifies the maximum level difference between
// players to let them attack each other. 0 disables said limit.
pk_level_range: 0Regards,
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Thank you Cyro , Questune09 and Technoken, I'll try to add this and I'll let you know the output.
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Thanks Azura, just wondering there will be a pop up window for the daily reward right?
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14 minutes ago, Azura Skyy said:
Regards,
~Azura SkyyThank you Azura, one more question before I try this one out. Were should I put this?
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Hi Guys,
Good Afternoon,
May I request for a working daily login rewards.
Thank you in advance
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Thank you Playtester, Is there any way I can add statpoints to get 7316 points for expanded jobs.
Regards,
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Hi Playtester,
I have fixed the statspoint issue on the main characters, however I'm only getting 7185 statspoints on all expanded jobs.
Thanks in advance.
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Hi Peeps!,
May I request for a script for @garbage. @garbage when activated a player can drop items without waiting time.
Thanks in advance
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Hi Guys,
I am having problems setting up my expanded jobs. Scenario is the stats that I m getting is 7237 only. I wish to make it 7316. I already tried modifying statuspoint.txt but failed. re and pre-re.
Regards,
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thank you for clarifying.
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Thank you for your response Bringer and Playtester, May only question is this part. skillratio = min(500000,skillratio); 500000 is the %?
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Hi Rathenian,
Good Day!
Seeking for the level of your assistance. I'am still having issue with the damage of ExtremityFist on my server. I tried modifying the following but to no avail.
Here's my sample config :
battle.c
case MO_EXTREMITYFIST:
skillratio += 100 * (7 + min(sstatus->sp,6000)/ 10);
skillratio = min(500000,skillratio); //We stop at roughly 50k SP for overflow protection
break;core.h
/// Uncomment to enable skills damage adjustments
/// By enabling this, db/skill_damage.txt and the skill_damage mapflag will adjust the
/// damage rate of specified skills.
//#define ADJUST_SKILL_DAMAGE <<<<<< i supposed it is switched offlastly no changes made on skill_damage_db.txt
Regards,
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Hi Playtester,
Thank you and sorry for the late reply. I still don't get it. My statpoint.txt says 7185 only. I checked re / pre-re and they are the same.
48
<<<<< snipped >>>>>
7132
7185Regards,
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Hi Rathenian,
I just noticed that my status points is different than other 255/120 servers. In my case my status points is only 7237 while other servers has 7316. What do i need to modify so I can have 7316 stats points.
Thanks in advance
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Hi Guys,
What is the default config for status point cost per stats? For the standard 255/120 servers.
Regards,
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Hi guys just a noob question. I tried to modify my drop rate to this 10% normal card 5% mvp and 2% rate.
Here's my config.
//--------------------------------------------------------------
// rAthena Battle Configuration File
// Originally Translated by Peter Kieser <[email protected]>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
//--------------------------------------------------------------// If an item is dropped, does it go straight into the user's inventory? (Note 1)
item_auto_get: no// How long does it take for an item to disappear from the floor after it is dropped? (in milliseconds)
flooritem_lifetime: 60000// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds)
item_first_get_time: 3000// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds)
// (Takes effect after item_first_get_time elapses)
item_second_get_time: 1000// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds)
// (Takes effect after the item_second_get_time elapses)
item_third_get_time: 1000// Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds)
mvp_item_first_get_time: 10000// Grace time for the first and second MvP so they can get the item? (in milliseconds)
// (Takes effect after mvp_item_first_get_time elapses)
mvp_item_second_get_time: 10000// Grace time for the first, second and third MvP so they can get the item? (in milliseconds)
// (Takes effect after mvp_item_second_get_time elapses)
mvp_item_third_get_time: 2000// Item drop rates (Note 2)
// The rate the common items are dropped (Items that are in the ETC tab, besides card)
item_rate_common: 100000
item_rate_common_boss: 100000
item_rate_common_mvp: 100000
item_drop_common_min: 1
item_drop_common_max: 10000// The rate healing items are dropped (items that restore HP or SP)
item_rate_heal: 100000
item_rate_heal_boss: 100000
item_rate_heal_mvp: 100000
item_drop_heal_min: 1
item_drop_heal_max: 10000// The rate at which usable items (in the item tab) other then healing items are dropped.
item_rate_use: 100000
item_rate_use_boss: 100000
item_rate_use_mvp: 100000
item_drop_use_min: 1
item_drop_use_max: 10000// The rate at which equipment is dropped.
item_rate_equip: 500000
item_rate_equip_boss: 500000
item_rate_equip_mvp: 500000
item_drop_equip_min: 1
item_drop_equip_max: 10000// The rate at which cards are dropped
item_rate_card: 100000
item_rate_card_boss: 20000
item_rate_card_mvp: 50000
item_drop_card_min: 1
item_drop_card_max: 10000// The rate adjustment for the MVP items that the MVP gets directly in their inventory
// Mode: 0 - official order, 1 - random order, 2 - all items
item_rate_mvp: 20000
item_drop_mvp_min: 1
item_drop_mvp_max: 10000
item_drop_mvp_mode: 0// The rate adjustment for card-granted item drops.
item_rate_adddrop: 20000
item_drop_add_min: 1
item_drop_add_max: 10000// Rate adjustment for Treasure Box drops (these override all other modifiers)
item_rate_treasure: 20000
item_drop_treasure_min: 1
item_drop_treasure_max: 10000// Use logarithmic drops? (Note 1)
// Logarithmic drops scale drop rates in a non-linear fashion using the equation
// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables)
// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used:
// Y: Original Drop Rate
// X: Rate drop modifier (eg: item_rate_equip)
// X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00
// -----+---------------------------------------------------------------
// 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92
// 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00
// 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13
// 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98
// 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69
// 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64
// 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53
//10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13
//20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100%
//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100%
item_logarithmic_drops: no// Can the monster's drop rate become 0? (Note 1)
// Default: no (as in official servers).
drop_rate0item: no// Increase item drop rate +0.01%? (Note 1)
// On official servers it is possible to get 0.00% drop chance so all items are increased by 0.01%.
// NOTE: This is viewed as a bug to rAthena.
// Default: no
drop_rateincrease: no// Makes your LUK value affect drop rates on an absolute basis.
// Setting to 100 means each luk adds 0.01% chance to find items
// (regardless of item's base drop rate).
drops_by_luk: 0// Makes your LUK value affect drop rates on a relative basis.
// Setting to 100 means each luk adds 1% chance to find items
// (So at 100 luk, everything will have double chance of dropping).
drops_by_luk2: 0// The rate of monsters dropping ores by the skill Ore Discovery (Default is 100)
finding_ore_rate: 100// Whether or not Marine Spheres and Floras summoned by Alchemist drop items?
// This setting has three available values:
// 0: Nothing drops.
// 1: Only marine spheres drop items.
// 2: All alchemist summons drop items.
alchemist_summon_reward: 1// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***
// This can be set to any value between 0~10000.
// Note: It also announces STEAL skill usage with rare items
// 0 = don't show announces at all
// 1 = show announces for 0.01% drop chance items
// 333 = show announces for 3.33% or lower drop chance items
// 10000 = show announces for all items
rare_drop_announce: 1
Thanks in advance
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I changed it to 100000 and my drop rate for normal card is 5% I'm stuck
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Hi Radian,
It is still showing for the normal card 5%
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Hi Guys!
Sorry for another noob question. I though I already fixed the issue however it is still the same after I recompile
// The rate at which cards are dropped
item_rate_card: 100000 // originally it was set to 10000 only after I recompile drop rate became 0.50%
item_rate_card_boss: 20000
item_rate_card_mvp: 50000
item_drop_card_min: 1
item_drop_card_max: 10000can some explain/show to me how to make it? 10% normal card 5% MVP card 2% for the Rare Card.
Thanks in advance
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13 minutes ago, Radian said:
// The rate at which cards are dropped item_rate_card: 100000 // This one is for normal monsters item_rate_card_boss: 20000 // this one is for the mini-boss monsters item_rate_card_mvp: 50000 // this one is for the Boss monsters item_drop_card_min: 1 item_drop_card_max: 10000
thank you Radian cheers!
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Thank you very much Akkarin and Freya for accommodating all of my questions. It is now working cheers!
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1 hour ago, Akkarin said:
The header of that file answers your question.
If 100 = 1%, it's safe to assume that 200 would be 2%. Read the file and look at the original values.
Thank you for your reply, Akkarin. I tried playing different % however I'm still getting 2% drop rate on all monster. mvp normal etc.
Do i need to modify mob.txt also for this?
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Hi Guys,
Can you please enlighten me on this. I want to change the drop rate of the cards. to 10% normal card 5% MVP while 2% for rare cards.
Here's my script :
// The rate at which cards are dropped
item_rate_card: 10%
item_rate_card_boss: 2%
item_rate_card_mvp: 5%
item_drop_card_min: 1
item_drop_card_max: 10000Thank you in advance.
How to set certain map pk
in Scripting Support
Posted
Thank you Cyro, where exactly should I put that command. Sorry for being too noob for example I want to set my PK map at new_1-1