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LimpBizkit

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Everything posted by LimpBizkit

  1. I tried to follow the steps of this https://github.com/rathena/rathena/pull/1889 now my server is broken
  2. Hi newbie here can you help me guys. i have error loading the script. OnEnable: hideoffnpc instance_npcname("#fwormboss50"); end; OnDisable: hideonnpc instance_npcname("#fwormboss50"); end; OnTimer15000: if (unitexist('5BOSS)) donpcevent instance_npcname("#fwormboss5")+"::OnCalm"; stopnpctimer; end; } Full script form Github: //===== rAthena Script ======================================= //= Faceworm's Nest //===== By: ================================================== //= exneval //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= [Official Conversion] //= Faceworm Nest Instance //===== Additional Comments: ================================= //= 1.0 First version. //============================================================ // Timeless Item Quests // The Owner Of Old Ring //============================================================ payon,157,54,5 script An Old Woman#pa0829 8_F_GRANDMOTHER,{ if (!checkweight(1201,1)) { mes "You have too many kind of belongings. Let's try again after reducing the kind of items."; close; } if (MaxWeight - Weight < 1000) { mes "Your belongings are too heavy to continue. Let's try again after reducing the weight."; close; } if (BaseLevel < 140) { mes "[Jeum-sun]"; mes "I am still living in the memory. Make more memories..."; next; mes "[Jeum-sun]"; mes "Oh are you level 140 yet? I won't talk to any weak adventurers."; close; } set .@face_time,isbegin_quest(12326,PLAYTIME); if (!.@face_time) { mes "[Jeum-sun]"; mes "When I was a young girl many years ago there was a man who I had crush on. I didn't know to tell him how I felt..."; next; mes "[Jeum-sun]"; mes "I used to tease his Peco Peco and wanted him to notice that I was interested. This went on and on for a while."; next; mes "[Jeum-sun]"; mes "Then we started dating somehow. It's still embarrasing to talk about it."; next; mes "[Jeum-sun]"; mes "Anyway, we got married when we became old enough to marry. He used to say sorry for not being able to afford to buy a ring for me."; next; mes "[Jeum-sun]"; mes "It has been 40 years since we were married and he still says ^0000ff'Darling~ Do you want to have a ring?'^000000."; next; mes "[Jeum-sun]"; mes "I told him.. What good is a ring for an old lady?"; next; mes "[Jeum-sun]"; mes "I should have stopped him. I still remember his face early."; next; select("What happened to him?"); mes "[Jeum-sun]"; mes "He had not came back since he left home to buy a ring."; next; mes "^0000ffThe old lady turned her face down with reddened eyes.^000000"; if (countitem(6650)) { next; if (select("Stop talking.:Show the ring from the Faceworm's Nest.") == 2) { mes "[Jeum-sun]"; mes "What about this ring?"; next; mes "[Jeum-sun]"; mes "Oh... Darling~"; next; mes "^0000ffThe lady read an inscription inside the ring and started weeping."; mes "[Jeum-sun, my darling flower]^000000"; next; mes "^0000ffYou sense a warm energy emanating. Maybe this is the wish of the man who made this ring.^000000"; specialeffect EF_SPHERE; next; mes "The warm energy has inspired you with strength."; delitem 6650,1; //Shabby_Ring setquest 12326; getexp 70000,55000; } } } else if (.@face_time == 1) mes "The lady keeps crying over and over holding a ring. It seems to be no use talking to her right now."; else if (.@face_time == 2) { mes "Sadly, this woman does not seem to remember the past because of abrupt emotional changes. Let's talk carefully and listen to her story."; erasequest 12326; } close; } // The Memory Of Old Photo Album //============================================================ payon,161,54,3 script Exotic Merchant#pa0829 4W_M_03,{ if (!checkweight(1201,1)) { mes "You have too many types of belongings. Let's try again after reducing the types of items."; close; } if (MaxWeight - Weight < 1000) { mes "Your belongings are too heavy to continue. Let's try again after reducing the weight."; close; } if (BaseLevel < 140) { mes "[Sergio]"; mes "Fortune or fame is not important. The most important thing is family."; next; mes "[Sergio]"; mes "Are you at least level 140 yet?"; close; } set .@face_time,isbegin_quest(12327,PLAYTIME); if (!.@face_time) { mes "[Sergio]"; mes "I have a blurry memory of when I used to travel with my father's armed-merchant group."; next; mes "[Sergio]"; mes "I vaguely remember everyone of the group were scattered after being attacked by a giant snake-like creature."; next; mes "[Sergio]"; mes "I had lost my family at that time. I do not clearly remember even their faces."; next; mes "[Sergio]"; mes "Now I've made my own armed-merchant group and got my life back. But the memory of my past keeps haunting me."; next; mes "[Sergio]"; mes "I just stopped by this town to possibly find a record of my family and the armed-merchant group but so far I've found nothing."; if (countitem(6652)) { next; if (select("Stop talking.:Show him the Old Photo Album") == 2) { mes "[Sergio]"; mes "Yes! I remembered. This is the one who used to work for my father's armed-merchant group."; next; mes "[Sergio]"; mes "Oh my... There are other pictures here too..."; next; mes "^0000ffA smile of lonely satisfaction spreads over the face of Sergio while looking at a photo album.^000000"; next; mes "^0000ffA gentle energy surrounds Sergio.^000000"; specialeffect EF_SPHERE; next; mes "You are touched by seeing the satisfaction on Sergio's face."; delitem 6652,1; setquest 12327; getexp 70000,55000; } } } else if (.@face_time == 1) mes "Sergio keeps looking at the photo album. Let's leave him alone."; else if (.@face_time == 2) { mes "You can talk to Sergio again when you pick up a new photo album from the Faceworm's Nest."; erasequest 12327; } close; } // Dol-Seoi's Sorrow //============================================================ payon,161,50,1 script Strong Looking Man#pa829 4_M_ORIENT01,{ if (!checkweight(1201,1)) { mes "You have too many types of belongings. Let's try again after reducing the types of items."; close; } if (MaxWeight - Weight < 1000) { mes "Your belongings are too heavy to continue. Let's try again after reducing the weight."; close; } if (BaseLevel < 140) { mes "[Dol-Seoi]"; mes "What can I do for you?"; next; mes "[Dol-Seoi]"; mes "Are you at least level 140 yet?"; close; } set .@face_time,isbegin_quest(12328,PLAYTIME); if (!.@face_time) { mes "[Dol-Seoi]"; mes "I used to be a servant to a very wealthy lady. She was always kind to me but she suffered from a severe cough that wouldn't go away unless she took a special pill."; next; mes "[Dol-Seoi]"; mes "I used to get the pill from a group of armed-merchants but I heard that they were attacked by a snake and that's when I couldn't get any more pills."; next; mes "[Dol-Seoi]"; mes "I searched everywhere but no one could get that pill for me so eventually my lady passed away. If it wasn't for that slithering..."; next; select("Do you want to revenge?"); mes "[Dol-Seoi]"; mes "Well..."; next; mes "[Dol-Seoi]"; mes "Yes... But, I have nothing to do with that snake. I am just a worthless servant who once served for my lady."; next; mes "^0000ffYou catch a glimpse of complicated rage and sorrow in his eyes.^000000"; if (countitem(6653)) { next; if (select("Stop talking.:Show him the Old Pill.") == 2) { mes "[Dol-Seoi]"; mes "Wait! Where did you get this?"; next; select("I killed a snake..."); mes "[Dol-Seoi]"; mes "This pill... My lady, if I had this pill..."; next; mes "^0000ffHe begins to weep like a wounded Muka. She must have meant a lot to him...^000000"; next; mes "^0000ffI feel gentle energy around Dol-Seoi.^000000"; specialeffect EF_SPHERE; delitem 6653,1; setquest 12328; getexp 70000,55000; } } } else if (.@face_time == 1) mes "Dol-Seoi is standing absent-mindedly clutching the Old Pill. Let's leave him alone now."; else if (.@face_time == 2) { mes "You can talk to Dol-Seoi again if you get another Old Pill from the Faceworm's Nest."; erasequest 12328; } close; } // Keaton's Bracelet //============================================================ payon,139,68,4 script A dreary man#pa0829 4_M_NFDEADMAN,{ if (!checkweight(1201,1)) { mes "You have too many types of belongings. Let's try again after reducing the types of items."; close; } if (MaxWeight - Weight < 1000) { mes "Your belongings are too heavy to continue. Let's try again after reducing the weight."; close; } if (BaseLevel < 140) { mes "[Keaton]"; mes "..."; next; mes "[Keaton]"; mes "Unless you're level 140, I won't have a real conversation with you."; close; } set .@face_time,isbegin_quest(12329,PLAYTIME); if (!.@face_time) { mes "^0000ffIt looks like a dead soul but you don't feel maliciousness from it. His thoughts have been delivered piece by piece so it isn't easy to understand.^000000"; next; mes "^999999[Keaton]"; mes "Keaton... Not good at speaking.^000000"; next; mes "^999999[Keaton]"; mes "Keaton has died long time ago. Keaton is not bad.^000000"; next; mes "^999999[Keaton]"; mes "Keaton... Need bracelet, that is important. Keaton's friend gave the bracelet.^000000"; next; mes "^999999[Keaton]"; mes "Keaton, will go after a snake to find a bracelet. The bad snake killed keaton.^000000"; if (countitem(6651)) { next; if (select("Stop talking.:Show him the Rusty Bracelet.") == 2) { mes "^999999[Keaton]"; mes "It is the bracelet of Keaton!!^000000"; specialeffect EF_MAPPILLAR2; next; mes "^999999[Keaton]"; mes "Keaton...glad. Defeat bad snake!!^000000"; next; mes "^0000ffKeaton seems to shine brighter.^000000"; delitem 6651,1; setquest 12329; getexp 70000,55000; } } } else if (.@face_time == 1) mes "Keaton's soul seems to be smiling. Best to give him whatever peace he can have for now."; else if (.@face_time == 2) { mes "Keaton is very sad maybe it is because the bracelet was broken. Bring him any other Rusty Bracelets found in the Faceworm's Nest."; erasequest 12329; } close; } dali,83,67,5 script Old Sign#1 4_BOARD3,{ set .@face_str$,$120719_str_face$; set .@face_num,$120719_num_face; set .@face_num2,$120903_num_face; set .@time_m,.@face_num/60; set .@time_s,.@face_num-(.@time_m*60); if (.@face_num < 60) set .@time_txt$,.@time_s+" "+(.@time_s>1?"Seconds":"Second"); else set .@time_txt$,.@time_m+" "+(.@time_m>1?"Minutes":"Minute")+" "+.@time_s+" "+(.@time_s>1?"Seconds":"Second"); if (.@face_str$ == "" || .@face_str$ == "0") { mes "There's no sign because no one updates the record."; //Custom text close; } else { if (!.@face_num2) { mes "-- Faceworm's Nest Records --"; mes "Best time belongs to adventurer ^ff0044"+.@face_str$+"^000000."; mes "Current record time is ^0000ff"+.@time_txt$+"^000000."; close; } else { mes "-- Faceworm's Nest Records --"; mes "Best time belongs to adventurer ^ff0044"+.@face_str$+"^000000 with ^ff0044"+.@face_num2+" party "+(.@face_num2>1?"members":"member")+"^000000."; mes "Current record time is ^0000ff"+.@time_txt$+"^000000."; close; } } end; OnInit: if (!$120719_num_face) set $120719_num_face,3600; if (rand(1,100) > 97) { set $120719_num_face,3600; set $120719_str_face$,""; } end; } dali,80,60,4 script Magic Scholar 4_M_SAGE_C,{ if (BaseLevel < 140) { mes "[Magic Scholar]"; mes "You are not qualified enough to enter here. How about visiting other places until you become level 140."; close; } set .@party_id,getcharid(1); set .@ins_mas,getpartyleader(.@party_id,2); set .@p_name$,getpartyname(.@party_id); set .@p_reader$,strcharinfo(0); set .@md_name$,"Faceworm's Nest"; set .@face_time,isbegin_quest(12325,PLAYTIME); if (!instance_check_party(.@party_id)) { mes "[Magic Scholar]"; mes "You don't have a party? Please come back again after creating a party even if you've come alone."; close; } if (!.@face_time) { if (getcharid(0) == .@ins_mas) { mes "[Magic Scholar]"; mes "What can I do for you?"; next; switch (select("Reserve Faceworm's Nest:What are you doing here?:Stop Talking.")) { case 1: switch (instance_create(.@md_name$)) { case -3: dispbottom "Memorial Dungeon, '"+.@md_name$+"' is already in progress.",0xFFFFFF; break; case -4: case -2: case -1: mes "[Magic Scholar]"; mes "Oops, my hands are slip off. It is required to activate the craks again."; close; } mes "[Magic Scholar]"; mes "The spaces are under control."; mes "Please wait for a minute."; close; case 2: break; case 3: mes "[Magic Scholar]"; mes "Okay, I got it. Please come back again if you change your mind."; close; } } mes "[Magic Scholar]"; mes "I am researching the dimensional cracks in space here."; next; mes "[Magic Scholar]"; mes "My research is to stabilize the space here with magic to utilize it for dimensional travel."; next; mes "[Magic Scholar]"; mes "This particular crack in space goes to a memory of the past. Many adventurers have been in there but no one will tell me what is in there..."; next; mes "[Magic Scholar]"; mes "And there's this strange sign here that records names and times on it which I can only assume belongs to those adventurers."; next; mes "[Magic Scholar]"; mes "Anyways, I can activate the passage for you if you're a party leader."; close; } else if (.@face_time == 1) { mes "[Magic Scholar]"; mes "The crack in time is not safe enough to pass back and forth. Please come back again if the after effect timer has passed."; close; } else if (.@face_time == 2) { mes "^0000ffThe trace of dimensional space travelling has disappeared. You can now move between dimensions.^000000"; erasequest 12325; close; } } dali,72,55,4 script Interdimensional Device CLEAR_NPC,{ if (BaseLevel < 140) { mes "[Interdimensional Device]"; mes "Your power level is not high enough to travel the space. Please come back again when you reach at least level 140."; close; } set .@party_id,getcharid(1); set .@ins_mas,getpartyleader(.@party_id,2); set .@p_name$,getpartyname(.@party_id); set .@p_reader$,strcharinfo(0); set .@md_name$,"Faceworm's Nest"; set .@face_time,isbegin_quest(12325,PLAYTIME); if (!instance_check_party(.@party_id)) { mes "[Interdimensional Device]"; mes "No party? Please come back again after creating a party even if you've come alone."; close; } if (!.@face_time) { switch (instance_enter(.@md_name$)) { case 3: mes "[Interdimensional Device]"; mes "An unknown error has occurred."; close; case 2: mes "[Interdimensional Device]"; mes "The passage for space travel is not activated yet."; close; case 1: //Custom text mes "[Interdimensional Device]"; mes "You are not allowed to access the device."; close; case 0: mapannounce "dali",.@p_name$+" party's party member "+.@p_reader$+" enters "+.@md_name$+".",bc_map,"0x00ff99"; setquest 12325; //warp "1@face",112,374; end; } } else if (.@face_time == 1) { mes "[Interdimensional Device]"; mes "Traces of recent space travel have been detected. Access is denied."; close; } else if (.@face_time == 2) { mes "^0000ffThe trace of dimensional space travelling has disappeared. You can now move between dimensions.^000000"; erasequest 12325; close; } } // Instance Scripts :: in_face // 1st Stage //============================================================ 1@face,110,348,6 script Chaos#0 4_M_CHAOS,{ cutin "h_chaos01",2; if (getcharid(0) != getpartyleader(getcharid(1),2)) { mes "[Chaos]"; mes "I do not know what this is about, but I'm talking to your leader so please wait for a while ok?"; close2; cutin "h_chaos01",255; end; } mes "[Chaos]"; mes "Really? I didn't know that a bounty hunter was coming here."; unittalk getnpcid(0),"Chaos: Really? I didn't know that a bounty hunter was coming here."; next; select("Wait! It's a misunderstanding."); cutin "h_chaos01",255; mes "["+strcharinfo(0)+"]"; mes "No! I think you're mistaken! We are not bounty hunters..."; unittalk getcharid(3),strcharinfo(0)+": No! I think you're mistaken! We are not bounty hunters..."; next; cutin "h_chaos01",2; mes "[Chaos]"; mes "No, No need to make an excuse... The faceworm belongs to nobody."; unittalk getnpcid(0),"Chaos: No, No need to make an excuse... The faceworm belongs to nobody."; next; select("Faceworm?"); cutin "h_chaos01",255; mes "["+strcharinfo(0)+"]"; mes "Faceworm? I've never heard about it."; unittalk getcharid(3),strcharinfo(0)+": Faceworm? I've never heard about it."; close2; donpcevent instance_npcname("Chaos#01")+"::OnStart"; end; OnInstanceInit: donpcevent instance_npcname("Chaos#0")+"::OnEnable"; end; OnEnable: hideoffnpc instance_npcname("Chaos#0"); end; OnDisable: hideonnpc instance_npcname("Chaos#0"); end; } 1@face,110,348,6 script Chaos#01 4_M_CHAOS,{ end; OnStart: set .@map$,instance_mapname("1@face"); donpcevent instance_npcname("#globaltimer22")+"::OnT_s"; donpcevent instance_npcname("Chaos#01")+"::OnEnable"; donpcevent instance_npcname("Chaos#0")+"::OnDisable"; sleep 5000; unittalk getnpcid(0),"Chaos: Hahaha, you really never heard about it? Faceworm is the name of a monster which has recently showed up in this area."; sleep 5000; unittalk getnpcid(0),"Chaos: I don't care. I would not care as long as you don't disturb me."; sleep 5000; unittalk getnpcid(0,instance_npcname("Iris#0")),"Iris: Ah~ A gentle breeze~"; sleep 3000; unittalk getnpcid(0,instance_npcname("Iris#0")),"Iris: Hehe, the weather has been great. I'm so happy~"; sleep 3000; unittalk getnpcid(0,instance_npcname("Iris#0")),"Iris: How about you Chaos?"; sleep 3000; unittalk getnpcid(0),"Chaos: It will only be for the time being."; sleep 3000; unittalk getnpcid(0),"Chaos: A black wind has started blowing."; sleep 4000; unittalk getnpcid(0),"Chaos: Iris! I feel like faceworms are around here. Maybe, the queen's nest is in the deepest side of this forest!"; sleep 5000; unittalk getnpcid(0,instance_npcname("Iris#0")),"Iris: Ahah~ Let's take care of it as always like usual ok?"; sleep 3000; unittalk getnpcid(0),"Chaos: Yes, let's take care of it and go back. Hey, adventurers. Watch out! I'm sure lots of faceworms will be here soon."; sleep 6000; donpcevent instance_npcname("Chaos#01")+"::OnDisable"; donpcevent instance_npcname("Iris#0")+"::OnDisable"; donpcevent instance_npcname("#fwormcontrol1")+"::OnStart"; mapannounce .@map$,"Faceworm time attack has started. Faster kill times gives a higher percentage of rewards.",bc_map,"0xffffff"; donpcevent instance_npcname("#fwormprize1")+"::OnStart"; end; OnInstanceInit: donpcevent instance_npcname("Chaos#01")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Chaos#01"); end; OnDisable: hideonnpc instance_npcname("Chaos#01"); end; } 1@face,116,346,3 script Iris#0 4_F_IRIS,{ cutin "h_iris02",2; mes "[Iris]"; mes "Sorry~ I enjoy a gentle breeze so talk to me next time."; close2; cutin "h_iris02",255; end; OnInstanceInit: donpcevent instance_npcname("Iris#0")+"::OnEnable"; end; OnEnable: hideoffnpc instance_npcname("Iris#0"); end; OnDisable: hideonnpc instance_npcname("Iris#0"); end; } 1@face,1,5,3 script #fwormcontrol1 CLEAR_NPC,{ end; OnStart: set .@map$,instance_mapname("1@face"); set .@mob_c,getmapusers(.@map$)+1; set .@mon_num,.@mob_c*2; areamonster .@map$,65,330,179,336,"Faceworm",2528,.@mon_num,instance_npcname("#fwormcontrol1")+"::OnMyMobDead"; set .@mon_num,.@mob_c*7; areamonster .@map$,62,62,68,332,"Faceworm",2528,.@mon_num,instance_npcname("#fwormcontrol1")+"::OnMyMobDead"; set .@mon_num,.@mob_c*2; areamonster .@map$,66,59,172,65,"Faceworm",2528,.@mon_num,instance_npcname("#fwormcontrol1")+"::OnMyMobDead"; end; OnInstanceInit: donpcevent instance_npcname("#fwormcontrol1")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("#fwormcontrol1"); end; OnDisable: hideonnpc instance_npcname("#fwormcontrol1"); end; OnMyMobDead: set .@map$,instance_mapname("1@face"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#fwormcontrol1")+"::OnMyMobDead"); mapannounce .@map$,"There are "+.@mob_dead_num+" "+(.@mob_dead_num>1?"faceworms":"faceworm")+" still alive.",bc_map,"0xffffff"; if (.@mob_dead_num < 3) initnpctimer; end; OnTimer1000: set .@map$,instance_mapname("1@face"); killmonster .@map$,instance_npcname("#fwormcontrol1")+"::OnMyMobDead"; donpcevent instance_npcname("#fwormboss1")+"::OnStart"; mapannounce .@map$,"A giant faceworm has suddenly appeared.",bc_map,"0xffffff"; stopnpctimer; end; } 1@face,1,4,3 script #fwormboss1 CLEAR_NPC,{ end; OnHeal04: set .@map$,instance_mapname("1@face"); set .@mapcount,getmapusers(.@map$); getunitdata '1BOSS,.@arr; set .@MOB_HP,.@arr[2]; set .@r_hpp,(.@mapcount+1)*150000; set .@dfacehp,.@MOB_HP+.@r_hpp; set .@r_hpp2,5200000-((13-.@mapcount)*200000); if (.@dfacehp > .@r_hpp2) set .@dfacehp,.@r_hpp2; setunitdata '1BOSS,2,.@dfacehp; mapannounce .@map$,"Dark faceworm absorbs the energy of 4 unbroken eggs recovering "+.@r_hpp+" energy.",bc_map,"0xff00ee"; end; OnHeal03: set .@map$,instance_mapname("1@face"); set .@mapcount,getmapusers(.@map$); getunitdata '1BOSS,.@arr; set .@MOB_HP,.@arr[2]; set .@r_hpp,(.@mapcount+1)*55000; set .@dfacehp,.@MOB_HP+.@r_hpp; set .@r_hpp2,5200000-((13-.@mapcount)*200000); if (.@dfacehp > .@r_hpp2) set .@dfacehp,.@r_hpp2; setunitdata '1BOSS,2,.@dfacehp; mapannounce .@map$,"Dark faceworm absorbs the energy of 3 unbroken eggs recovering "+.@r_hpp+" energy.",bc_map,"0xff00ee"; end; OnHeal02: set .@map$,instance_mapname("1@face"); set .@mapcount,getmapusers(.@map$); getunitdata '1BOSS,.@arr; set .@MOB_HP,.@arr[2]; set .@r_hpp,(.@mapcount+1)*20000; set .@dfacehp,.@MOB_HP+.@r_hpp; set .@r_hpp2,5200000-((13-.@mapcount)*200000); if (.@dfacehp > .@r_hpp2) set .@dfacehp,.@r_hpp2; setunitdata '1BOSS,2,.@dfacehp; mapannounce .@map$,"Dark faceworm absorbs the energy of 2 unbroken eggs recovering "+.@r_hpp+" energy.",bc_map,"0xff00ee"; end; OnHeal01: set .@map$,instance_mapname("1@face"); set .@mapcount,getmapusers(.@map$); getunitdata '1BOSS,.@arr; set .@MOB_HP,.@arr[2]; set .@r_hpp,(.@mapcount+1)*7200; set .@dfacehp,.@MOB_HP+.@r_hpp; set .@r_hpp2,5200000-((13-.@mapcount)*200000); if (.@dfacehp > .@r_hpp2) set .@dfacehp,.@r_hpp2; setunitdata '1BOSS,2,.@dfacehp; mapannounce .@map$,"Dark faceworm absorbs the energy of 1 unbroken egg recovering "+.@r_hpp+" energy.",bc_map,"0xff00ee"; end; OnStart: set .@map$,instance_mapname("1@face"); areamonster .@map$,140,69,150,79,"Dark Faceworm",2530,1,instance_npcname("#fwormboss1")+"::OnMyMobDead"; set '1BOSS,$@mobid[0]; set .@mapcount,getmapusers(.@map$); set .@dfacehp,(13-.@mapcount)*200000; set .@MOB_HP,5200000-.@dfacehp; if (.@MOB_HP < 1500000) set .@MOB_HP,1500000; setunitdata '1BOSS,2,.@MOB_HP; initnpctimer; end; OnInstanceInit: donpcevent instance_npcname("#fwormboss1")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("#fwormboss1"); end; OnDisable: hideonnpc instance_npcname("#fwormboss1"); end; OnMyMobDead: set .@map$,instance_mapname("1@face"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#fwormboss1")+"::OnMyMobDead"); if (!.@mob_dead_num) { donpcevent instance_npcname("#fwormprize1")+"::OnEnable"; donpcevent instance_npcname("#fwormenter1")+"::OnEnable"; donpcevent instance_npcname("#fwormexit1")+"::OnEnable"; donpcevent instance_npcname("Chaos#1")+"::OnEnable"; donpcevent instance_npcname("Iris#1")+"::OnEnable"; donpcevent instance_npcname("#fwormboss12")+"::OnEnd"; mapannounce .@map$,"A hole appears after killing the dark faceworm.",bc_map,"0xffffff"; stopnpctimer; } end; OnTimer1111: set .@map$,instance_mapname("1@face"); set .@mapcount,getmapusers(.@map$); if (.@mapcount) { if (rand(1,22-.@mapcount) < 17) { getunitdata '1BOSS,.@arr; set .@MOB_HP,.@arr[2]; if (.@MOB_HP > 3000000 && .@MOB_HP < 4900000) donpcevent instance_npcname("#fwormboss12")+"::OnStart1"; else if (.@MOB_HP > 10000 && .@MOB_HP < 2500001) donpcevent instance_npcname("#fwormboss12")+"::OnStart2"; } } else setunitdata '1BOSS,2,5000000; end; OnTimer14000: stopnpctimer; getunitdata '1BOSS,.@arr; set .@MOB_HP,.@arr[2]; if (.@MOB_HP > 10000) initnpctimer; end; } 1@face,1,4,3 script #fwormboss12 CLEAR_NPC,{ end; OnEnd: set .@map$,instance_mapname("1@face"); killmonster .@map$,instance_npcname("#fwormboss12")+"::OnMyMobDead"; stopnpctimer; end; OnStart1: stopnpctimer; initnpctimer; set .@map$,instance_mapname("1@face"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#fwormboss12")+"::OnMyMobDead"); if (.@mob_dead_num > 3) killmonster .@map$,instance_npcname("#fwormboss12")+"::OnMyMobDead"; getunitdata '1BOSS,.@arr; set .@mobx,.@arr[6]; set .@moby,.@arr[7]; monster .@map$,.@mobx-4,.@moby,"Faceworm Egg",2540,1,instance_npcname("#fwormboss12")+"::OnMyMobDead"; monster .@map$,.@mobx+4,.@moby,"Faceworm Egg",2540,1,instance_npcname("#fwormboss12")+"::OnMyMobDead"; end; OnStart2: stopnpctimer; initnpctimer; set .@map$,instance_mapname("1@face"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#fwormboss12")+"::OnMyMobDead"); if (.@mob_dead_num > 6) killmonster .@map$,instance_npcname("#fwormboss12")+"::OnMyMobDead"; getunitdata '1BOSS,.@arr; set .@mobx,.@arr[6]; set .@moby,.@arr[7]; monster .@map$,.@mobx-4,.@moby,"Faceworm Egg",2540,1,instance_npcname("#fwormboss12")+"::OnMyMobDead"; monster .@map$,.@mobx+4,.@moby,"Faceworm Egg",2540,1,instance_npcname("#fwormboss12")+"::OnMyMobDead"; monster .@map$,.@mobx,.@moby+4,"Faceworm Egg",2540,1,instance_npcname("#fwormboss12")+"::OnMyMobDead"; monster .@map$,.@mobx,.@moby-4,"Faceworm Egg",2540,1,instance_npcname("#fwormboss12")+"::OnMyMobDead"; end; OnInstanceInit: donpcevent instance_npcname("#fwormboss12")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("#fwormboss12"); end; OnDisable: hideonnpc instance_npcname("#fwormboss12"); end; OnMyMobDead: end; OnTimer12000: set .@map$,instance_mapname("1@face"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#fwormboss12")+"::OnMyMobDead"); if (.@mob_dead_num > 3) donpcevent instance_npcname("#fwormboss1")+"::OnHeal04"; else if (.@mob_dead_num > 2) donpcevent instance_npcname("#fwormboss1")+"::OnHeal03"; else if (.@mob_dead_num > 1) donpcevent instance_npcname("#fwormboss1")+"::OnHeal02"; else if (.@mob_dead_num > 0) donpcevent instance_npcname("#fwormboss1")+"::OnHeal01"; donpcevent instance_npcname("#fwormboss12")+"::OnEnd"; end; } 1@face,149,92,0 script #fwormenter1 WARPNPC,2,2,{ end; OnTouch: set .@map$,instance_mapname("1@face"); warp .@map$,127,95; end; OnInstanceInit: donpcevent instance_npcname("#fwormenter1")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#fwormenter1"); end; OnDisable: disablenpc instance_npcname("#fwormenter1"); end; } 1@face,129,86,0 script #fwormexit1 WARPNPC,2,2,{ end; OnTouch: set .@map$,instance_mapname("1@face"); warp .@map$,156,76; end; OnInstanceInit: donpcevent instance_npcname("#fwormexit1")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#fwormexit1"); end; OnDisable: disablenpc instance_npcname("#fwormexit1"); end; } // 2nd Stage //============================================================ 1@face,120,97,6 script Chaos#1 4_M_CHAOS,{ cutin "h_chaos01",2; if (getcharid(0) != getpartyleader(getcharid(1),2)) { mes "[Chaos]"; mes "I do not know what this is about, but I'm talking to your leader so please wait for a while ok?"; close2; cutin "h_chaos01",255; end; } mes "[Chaos]"; mes "Wow, you're fast enough to follow me."; unittalk getnpcid(0),"Chaos: Wow, you're fast enough to follow me."; next; select("The big one, just right before..."); cutin "h_chaos01",255; mes "["+strcharinfo(0)+"]"; mes "The big one just right before we saw is a boss here?"; unittalk getcharid(3),strcharinfo(0)+": The big one just right before we saw is a boss here?"; next; cutin "h_chaos01",2; mes "[Chaos]"; mes "No~~ It can't be the faceworm queen."; close2; donpcevent instance_npcname("Chaos#11")+"::OnStart"; cutin "h_chaos01",255; end; OnInstanceInit: donpcevent instance_npcname("Chaos#1")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Chaos#1"); end; OnDisable: hideonnpc instance_npcname("Chaos#1"); end; } 1@face,120,97,6 script Chaos#11 4_M_CHAOS,{ end; OnStart: donpcevent instance_npcname("Chaos#11")+"::OnEnable"; donpcevent instance_npcname("Chaos#1")+"::OnDisable"; unittalk getnpcid(0),"Chaos: No~~ It can't be the faceworm queen."; sleep 4000; unittalk getnpcid(0),"Chaos: The one we just saw before is a mutant faceworm."; sleep 5000; unittalk getnpcid(0),"Chaos: Wait! The dead faceworm's castoff skin might be useful."; sleep 3000; unittalk getnpcid(0,instance_npcname("Iris#1")),"Iris: But, if the fight takes too long. The scales might be damaged. They'll be worthless!"; sleep 5000; unittalk getnpcid(0,instance_npcname("Iris#1")),"Iris: I heard that skillful hunters are good at taking the scales off super fast."; sleep 6000; unittalk getnpcid(0,instance_npcname("Iris#1")),"Iris: Chaos, are you any good at it?"; sleep 3000; unittalk getnpcid(0),"Chaos: No... Not at all! I use Magnum Break only, so the scales will probably get burned..."; sleep 3000; unittalk getnpcid(0,instance_npcname("Iris#1")),"Iris: Useless Chaos."; sleep 3000; unittalk getnpcid(0),"Chaos: Besides, the one we are looking for is not here. I will go back first, so take care of the rest ok?"; sleep 5000; donpcevent instance_npcname("Chaos#11")+"::OnDisable"; unittalk getnpcid(0,instance_npcname("Iris#1")),"Iris: Chaos! Are you leaving me alone?"; sleep 3000; donpcevent instance_npcname("Iris#1")+"::OnDisable"; donpcevent instance_npcname("#fwormcontrol2")+"::OnStart"; donpcevent instance_npcname("#fwormprize2")+"::OnStart"; end; OnInstanceInit: donpcevent instance_npcname("Chaos#11")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Chaos#11"); end; OnDisable: hideonnpc instance_npcname("Chaos#11"); end; } 1@face,129,97,3 script Iris#1 4_F_IRIS,{ cutin "h_iris02",2; mes "[Iris]"; mes "Chaos is a good friend even though he's only able to use Magnum Break..."; close2; cutin "h_iris02",255; end; OnInstanceInit: donpcevent instance_npcname("Iris#1")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Iris#1"); end; OnDisable: hideonnpc instance_npcname("Iris#1"); end; } 1@face,2,5,3 script #fwormcontrol2 CLEAR_NPC,{ end; OnStart: set .@map$,instance_mapname("1@face"); set .@mob_c,getmapusers(.@map$)+1; set .@mon_num,.@mob_c*2; areamonster .@map$,107,102,113,154,"Faceworm",2528,.@mon_num,instance_npcname("#fwormcontrol2")+"::OnMyMobDead"; set .@mon_num,.@mob_c*2; areamonster .@map$,115,175,121,209,"Faceworm",2528,.@mon_num,instance_npcname("#fwormcontrol2")+"::OnMyMobDead"; set .@mon_num,.@mob_c*7; areamonster .@map$,118,240,204,292,"Faceworm",2528,.@mon_num,instance_npcname("#fwormcontrol2")+"::OnMyMobDead"; end; OnInstanceInit: donpcevent instance_npcname("#fwormcontrol2")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("#fwormcontrol2"); end; OnDisable: hideonnpc instance_npcname("#fwormcontrol2"); end; OnMyMobDead: set .@map$,instance_mapname("1@face"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#fwormcontrol2")+"::OnMyMobDead"); mapannounce .@map$,"There are "+.@mob_dead_num+" "+(.@mob_dead_num>1?"faceworms":"faceworm")+" still alive.",bc_map,"0xffffff"; if (.@mob_dead_num < 3) initnpctimer; end; OnTimer1000: set .@map$,instance_mapname("1@face"); killmonster .@map$,instance_npcname("#fwormcontrol2")+"::OnMyMobDead"; donpcevent instance_npcname("#fwormboss2")+"::OnStart"; mapannounce .@map$,"A giant faceworm has suddenly appeared.",bc_map,"0xffffff"; stopnpctimer; end; } 1@face,2,5,3 script #fwormboss2 CLEAR_NPC,{ end; OnStart: set .@map$,instance_mapname("1@face"); areamonster .@map$,156,267,166,277,"Dark Faceworm",2530,1,instance_npcname("#fwormboss2")+"::OnMyMobDead"; set '2BOSS,$@mobid[0]; set .@mapcount,getmapusers(.@map$); set .@dfacehp,(13-.@mapcount)*200000; set .@MOB_HP,5200000-.@dfacehp; if (.@MOB_HP < 1500000) set .@MOB_HP,1500000; setunitdata '2BOSS,2,.@MOB_HP; initnpctimer; end; OnInstanceInit: donpcevent instance_npcname("#fwormboss2")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("#fwormboss2"); end; OnDisable: hideonnpc instance_npcname("#fwormboss2"); end; OnMyMobDead: set .@map$,instance_mapname("1@face"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#fwormboss2")+"::OnMyMobDead"); if (!.@mob_dead_num) { donpcevent instance_npcname("#fwormprize2")+"::OnEnable"; donpcevent instance_npcname("#fwormenter2")+"::OnEnable"; donpcevent instance_npcname("#fwormexit2")+"::OnEnable"; donpcevent instance_npcname("Chaos#2")+"::OnEnable"; donpcevent instance_npcname("Iris#2")+"::OnEnable"; donpcevent instance_npcname("#fwormboss22")+"::OnEnd"; mapannounce .@map$,"You hear something loud in the south. It must be the nest of the one we just got rid of.",bc_map,"0xffffff"; stopnpctimer; } end; OnTimer1111: set .@map$,instance_mapname("1@face"); set .@mapcount,getmapusers(.@map$); if (.@mapcount) { if (rand(1,22-.@mapcount) < 17) { getunitdata '2BOSS,.@arr; set .@MOB_HP,.@arr[2]; if (.@MOB_HP > 2000000 && .@MOB_HP < 5000000) donpcevent instance_npcname("#fwormboss22")+"::OnStart1"; else if (.@MOB_HP > 10000 && .@MOB_HP < 2000000) donpcevent instance_npcname("#fwormboss22")+"::OnStart2"; } } else setunitdata '2BOSS,2,5000000; end; OnTimer12000: stopnpctimer; getunitdata '2BOSS,.@arr; set .@MOB_HP,.@arr[2]; if (.@MOB_HP > 10000) initnpctimer; end; } 1@face,1,4,3 script #fwormboss22 CLEAR_NPC,{ end; OnEnd: set .@map$,instance_mapname("1@face"); killmonster .@map$,instance_npcname("#fwormboss22")+"::OnMyMobDead"; stopnpctimer; end; OnStart1: stopnpctimer; initnpctimer; set .@map$,instance_mapname("1@face"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#fwormboss22")+"::OnMyMobDead"); if (.@mob_dead_num > 6) killmonster .@map$,instance_npcname("#fwormboss22")+"::OnMyMobDead"; getunitdata '2BOSS,.@arr; set .@mobx,.@arr[6]; set .@moby,.@arr[7]; monster .@map$,.@mobx-4,.@moby,"#waterball",2539,1,instance_npcname("#fwormboss22")+"::OnMyMobDead"; monster .@map$,.@mobx+4,.@moby,"#waterball",2539,1,instance_npcname("#fwormboss22")+"::OnMyMobDead"; end; OnStart2: stopnpctimer; initnpctimer; set .@map$,instance_mapname("1@face"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#fwormboss22")+"::OnMyMobDead"); if (.@mob_dead_num > 12) killmonster .@map$,instance_npcname("#fwormboss22")+"::OnMyMobDead"; getunitdata '2BOSS,.@arr; set .@mobx,.@arr[6]; set .@moby,.@arr[7]; monster .@map$,.@mobx-4,.@moby,"#waterball",2539,1,instance_npcname("#fwormboss22")+"::OnMyMobDead"; monster .@map$,.@mobx,.@moby+4,"#waterball",2539,1,instance_npcname("#fwormboss22")+"::OnMyMobDead"; monster .@map$,.@mobx+4,.@moby,"#waterball",2539,1,instance_npcname("#fwormboss22")+"::OnMyMobDead"; monster .@map$,.@mobx,.@moby-4,"#waterball",2539,1,instance_npcname("#fwormboss22")+"::OnMyMobDead"; end; OnInstanceInit: donpcevent instance_npcname("#fwormboss22")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("#fwormboss22"); end; OnDisable: hideonnpc instance_npcname("#fwormboss22"); end; OnMyMobDead: end; OnTimer20000: donpcevent instance_npcname("#fwormboss22")+"::OnEnd"; end; } 1@face,139,100,0 script #fwormenter2 WARPNPC,2,2,{ end; OnTouch: set .@map$,instance_mapname("1@face"); warp .@map$,156,117; end; OnInstanceInit: donpcevent instance_npcname("#fwormenter2")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#fwormenter2"); end; OnDisable: disablenpc instance_npcname("#fwormenter2"); end; } 1@face,151,106,0 script #fwormexit2 WARPNPC,2,2,{ end; OnTouch: set .@map$,instance_mapname("1@face"); warp .@map$,127,95; end; OnInstanceInit: donpcevent instance_npcname("#fwormexit2")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#fwormexit2"); end; OnDisable: disablenpc instance_npcname("#fwormexit2"); end; } // 3rd Stage //============================================================ 1@face,153,113,7 script Chaos#2 4_M_CHAOS,{ cutin "h_chaos01",2; if (getcharid(0) != getpartyleader(getcharid(1),2)) { mes "[Chaos]"; mes "I do not know what this is about, but I'm talking to your leader so please wait for a while ok?"; close2; cutin "h_chaos01",255; end; } mes "[Chaos]"; mes "You're pretty good! But you have to be careful from now on. This narrow canyon seems to be full of dangers."; unittalk getnpcid(0),"Chaos: You're pretty good! But you have to be careful from now on. This narrow canyon seems to be full of dangers."; close2; donpcevent instance_npcname("Chaos#22")+"::OnStart"; cutin "h_chaos01",255; end; OnInstanceInit: donpcevent instance_npcname("Chaos#2")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Chaos#2"); end; OnDisable: hideonnpc instance_npcname("Chaos#2"); end; } 1@face,153,113,7 script Chaos#22 4_M_CHAOS,{ end; OnStart: donpcevent instance_npcname("Chaos#22")+"::OnEnable"; donpcevent instance_npcname("Chaos#2")+"::OnDisable"; sleep 4000; unittalk getnpcid(0,instance_npcname("Iris#2")),"Iris: I do not feel good here. Let's get outta here right now Chaos!"; sleep 4000; unittalk getnpcid(0),"Chaos: Ok, let's get out of here. Carefully follow me!"; sleep 4000; donpcevent instance_npcname("Chaos#22")+"::OnDisable"; donpcevent instance_npcname("Iris#2")+"::OnDisable"; donpcevent instance_npcname("#fwormcontrol3")+"::OnStart"; donpcevent instance_npcname("#fwormprize3")+"::OnStart"; end; OnInstanceInit: donpcevent instance_npcname("Chaos#22")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Chaos#22"); end; OnDisable: hideonnpc instance_npcname("Chaos#22"); end; } 1@face,160,113,1 script Iris#2 4_F_IRIS,{ cutin "h_iris01",2; mes "[Iris]"; mes "This canyon. I am not feeling good here. I don't want to stay anymore."; close2; cutin "h_iris01",255; end; OnInstanceInit: donpcevent instance_npcname("Iris#2")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Iris#2"); end; OnDisable: hideonnpc instance_npcname("Iris#2"); end; } 1@face,2,5,3 script #fwormcontrol3 CLEAR_NPC,{ end; OnStart: set .@map$,instance_mapname("1@face"); set .@mob_c,getmapusers(.@map$)+1; set .@mon_num,.@mob_c*11; areamonster .@map$,238,274,308,344,"Faceworm",2528,.@mon_num,instance_npcname("#fwormcontrol3")+"::OnMyMobDead"; end; OnInstanceInit: donpcevent instance_npcname("#fwormcontrol3")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("#fwormcontrol3"); end; OnDisable: hideonnpc instance_npcname("#fwormcontrol3"); end; OnMyMobDead: set .@map$,instance_mapname("1@face"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#fwormcontrol3")+"::OnMyMobDead"); mapannounce .@map$,"There are "+.@mob_dead_num+" "+(.@mob_dead_num>1?"faceworms":"faceworm")+" still alive.",bc_map,"0xffffff"; if (.@mob_dead_num < 3) initnpctimer; end; OnTimer1000: set .@map$,instance_mapname("1@face"); killmonster .@map$,instance_npcname("#fwormcontrol3")+"::OnMyMobDead"; donpcevent instance_npcname("#fwormboss3")+"::OnStart"; mapannounce .@map$,"A giant faceworm has suddenly appeared.",bc_map,"0xffffff"; stopnpctimer; end; } 1@face,2,5,3 script #fwormboss3 CLEAR_NPC,{ end; OnHeal01: set .@map$,instance_mapname("1@face"); set .@mapcount,getmapusers(.@map$); getunitdata '3BOSS,.@arr; set .@MOB_HP,.@arr[2]; set .@r_hpp,((.@mapcount+1)*5000)*rand(1,10); set .@dfacehp,.@MOB_HP+.@r_hpp; set .@r_hpp2,5200000-((13-.@mapcount)*200000); if (.@dfacehp > .@r_hpp2) set .@dfacehp,.@r_hpp2; setunitdata '3BOSS,2,.@dfacehp; mapannounce .@map$,"Dark faceworm has dropped a sack of fatal poison and recovers "+.@r_hpp+" amount of energy.",bc_map,"0x66ff00"; end; OnStart: set .@map$,instance_mapname("1@face"); areamonster .@map$,273,303,283,313,"Dark Faceworm",2530,1,instance_npcname("#fwormboss3")+"::OnMyMobDead"; set '3BOSS,$@mobid[0]; set .@mapcount,getmapusers(.@map$); set .@dfacehp,(13-.@mapcount)*200000; set .@MOB_HP,5200000-.@dfacehp; if (.@MOB_HP < 1500000) set .@MOB_HP,1500000; setunitdata '3BOSS,2,.@MOB_HP; initnpctimer; end; OnInstanceInit: donpcevent instance_npcname("#fwormboss3")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("#fwormboss3"); end; OnDisable: hideonnpc instance_npcname("#fwormboss3"); end; OnMyMobDead: set .@map$,instance_mapname("1@face"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#fwormboss3")+"::OnMyMobDead"); if (!.@mob_dead_num) { donpcevent instance_npcname("#fwormprize3")+"::OnEnable"; donpcevent instance_npcname("#fwormenter3")+"::OnEnable"; donpcevent instance_npcname("#fwormexit3")+"::OnEnable"; donpcevent instance_npcname("#chaoson")+"::OnEnable"; donpcevent instance_npcname("#fwormboss32")+"::OnEnd"; mapannounce .@map$,"You hear the pile of stones collapsing. This might be a gateway to go to other spaces.",bc_map,"0xffffff"; stopnpctimer; } end; OnTimer1111: set .@map$,instance_mapname("1@face"); set .@mapcount,getmapusers(.@map$); if (.@mapcount) { if (rand(1,22-.@mapcount) < 17) { getunitdata '3BOSS,.@arr; set .@MOB_HP,.@arr[2]; if (.@MOB_HP > 4200000 && .@MOB_HP < 5000000) donpcevent instance_npcname("#fwormboss32")+"::OnStart1"; else if (.@MOB_HP > 3200000 && .@MOB_HP < 4000000) donpcevent instance_npcname("#fwormboss32")+"::OnStart1"; else if (.@MOB_HP > 2200000 && .@MOB_HP < 3000000) donpcevent instance_npcname("#fwormboss32")+"::OnStart1"; else if (.@MOB_HP > 1200000 && .@MOB_HP < 2000000) donpcevent instance_npcname("#fwormboss32")+"::OnStart2"; else if (.@MOB_HP > 10000 && .@MOB_HP < 1000000) donpcevent instance_npcname("#fwormboss32")+"::OnStart2"; } } else setunitdata '3BOSS,2,5000000; end; OnTimer7000: stopnpctimer; getunitdata '3BOSS,.@arr; set .@MOB_HP,.@arr[2]; if (.@MOB_HP > 10000) initnpctimer; end; } 1@face,1,4,3 script #fwormboss32 CLEAR_NPC,{ end; OnEnd: set .@map$,instance_mapname("1@face"); killmonster .@map$,instance_npcname("#fwormboss32")+"::OnMyMobDead"; end; OnStart1: set .@map$,instance_mapname("1@face"); getunitdata '3BOSS,.@arr; set .@mobx,.@arr[6]; set .@moby,.@arr[7]; set .@vmobx,.@mobx-3; while (1) { set .@vmoby,.@moby+3; while (2) { monster .@map$,.@vmobx,.@vmoby,"Venom Bug",2531,1,instance_npcname("#fwormboss32")+"::OnMyMobDead"; set .@vmoby,.@vmoby-2; if (.@vmoby < (.@moby-3)) break; } set .@vmobx,.@vmobx+2; if (.@vmobx > (.@mobx+3)) break; } donpcevent instance_npcname("#fwormboss3")+"::OnHeal01"; end; OnStart2: set .@map$,instance_mapname("1@face"); getunitdata '3BOSS,.@arr; set .@mobx,.@arr[6]; set .@moby,.@arr[7]; set .@vmobx,.@mobx-5; while (1) { set .@vmoby,.@moby+5; while (2) { monster .@map$,.@vmobx,.@vmoby,"Venom Bug",2531,1,instance_npcname("#fwormboss32")+"::OnMyMobDead"; set .@vmoby,.@vmoby-2; if (.@vmoby < (.@moby-5)) break; } set .@vmobx,.@vmobx+2; if (.@vmobx > (.@mobx+5)) break; } donpcevent instance_npcname("#fwormboss3")+"::OnHeal01"; end; OnInstanceInit: donpcevent instance_npcname("#fwormboss32")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("#fwormboss32"); end; OnDisable: hideonnpc instance_npcname("#fwormboss32"); end; OnMyMobDead: end; } 1@face,248,185,0 script #fwormenter3 WARPNPC,2,2,{ end; OnTouch: set .@map$,instance_mapname("1@face"); warp .@map$,261,170; end; OnInstanceInit: donpcevent instance_npcname("#fwormenter3")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#fwormenter3"); end; OnDisable: disablenpc instance_npcname("#fwormenter3"); end; } 1@face,254,175,0 script #fwormexit3 WARPNPC,2,2,{ end; OnTouch: set .@map$,instance_mapname("1@face"); warp .@map$,244,192; end; OnInstanceInit: donpcevent instance_npcname("#fwormexit3")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#fwormexit3"); end; OnDisable: disablenpc instance_npcname("#fwormexit3"); end; } // 4th Stage //============================================================ 1@face,261,169,0 script #chaoson HIDDEN_WARP_NPC,7,7,{ end; OnTouch_: donpcevent instance_npcname("#chaoson")+"::OnDisable"; donpcevent instance_npcname("#announcer1")+"::OnStart"; end; OnInstanceInit: donpcevent instance_npcname("#chaoson")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#chaoson"); hideoffnpc instance_npcname("#chaoson"); end; OnDisable: hideonnpc instance_npcname("#chaoson"); disablenpc instance_npcname("#chaoson"); end; } 1@face,1,10,7 script #announcer1 CLEAR_NPC,{ end; OnStart: set .@map$,instance_mapname("1@face"); mapannounce .@map$,"The voice of Chaos: Hey adventurers, you should be careful! Avoid the poison!",bc_map,"0xffff00"; sleep 6000; mapannounce .@map$,"The voice of Chaos: We are looking for another nest so let me know if you find anything.",bc_map,"0xffff00"; donpcevent instance_npcname("#fwormcontrol4")+"::OnStart"; donpcevent instance_npcname("#fwormcontrol42")+"::OnStart"; donpcevent instance_npcname("#fwormprize4")+"::OnStart"; end; OnInstanceInit: donpcevent instance_npcname("#announcer1")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("#announcer1"); end; OnDisable: hideonnpc instance_npcname("#announcer1"); end; } 1@face,2,5,3 script #fwormcontrol4 CLEAR_NPC,{ end; OnStart: set .@map$,instance_mapname("1@face"); set .@mob_c,getmapusers(.@map$)+1; set .@mon_num,.@mob_c*6; areamonster .@map$,250,94,330,174,"Faceworm",2528,.@mon_num,instance_npcname("#fwormcontrol4")+"::OnMyMobDead"; set .@mon_num,.@mob_c*5; areamonster .@map$,223,51,303,111,"Faceworm",2528,.@mon_num,instance_npcname("#fwormcontrol4")+"::OnMyMobDead"; end; OnInstanceInit: donpcevent instance_npcname("#fwormcontrol4")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("#fwormcontrol4"); end; OnDisable: hideonnpc instance_npcname("#fwormcontrol4"); end; OnMyMobDead: set .@map$,instance_mapname("1@face"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#fwormcontrol4")+"::OnMyMobDead"); mapannounce .@map$,"There are "+.@mob_dead_num+" "+(.@mob_dead_num>1?"faceworms":"faceworm")+" still alive.",bc_map,"0xffffff"; if (.@mob_dead_num < 3) initnpctimer; end; OnTimer1000: set .@map$,instance_mapname("1@face"); killmonster .@map$,instance_npcname("#fwormcontrol4")+"::OnMyMobDead"; donpcevent instance_npcname("#fwormboss4")+"::OnStart"; mapannounce .@map$,"You hear something screaming to the west.",bc_map,"0xffffff"; stopnpctimer; end; } 1@face,2,6,3 script #fwormcontrol42 CLEAR_NPC,{ end; OnEnd: set .@map$,instance_mapname("1@face"); killmonster .@map$,instance_npcname("#fwormcontrol42")+"::OnMyMobDead"; end; OnStart: set .@map$,instance_mapname("1@face"); set .@mob_c,getmapusers(.@map$)+8; set .@mon_num,.@mob_c*5; areamonster .@map$,237,71,337,171,"#toxicarea",2536,.@mon_num,instance_npcname("#fwormcontrol42")+"::OnMyMobDead"; end; OnInstanceInit: donpcevent instance_npcname("#fwormcontrol42")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("#fwormcontrol42"); end; OnDisable: hideonnpc instance_npcname("#fwormcontrol42"); end; OnMyMobDead: end; } 1@face,2,5,3 script #fwormboss4 CLEAR_NPC,{ end; OnStart: set .@map$,instance_mapname("1@face"); areamonster .@map$,209,103,219,113,"Dark Faceworm",2530,1,instance_npcname("#fwormboss4")+"::OnMyMobDead"; set '4BOSS,$@mobid[0]; set .@mapcount,getmapusers(.@map$); set .@dfacehp,(13-.@mapcount)*200000; set .@MOB_HP,5200000-.@dfacehp; if (.@MOB_HP < 1500000) set .@MOB_HP,1500000; setunitdata '4BOSS,2,.@MOB_HP; initnpctimer; end; OnInstanceInit: donpcevent instance_npcname("#fwormboss4")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("#fwormboss4"); end; OnDisable: hideonnpc instance_npcname("#fwormboss4"); end; OnMyMobDead: set .@map$,instance_mapname("1@face"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#fwormboss4")+"::OnMyMobDead"); if (!.@mob_dead_num) { donpcevent instance_npcname("#fwormcontrol42")+"::OnEnd"; donpcevent instance_npcname("#fwormprize4")+"::OnEnable"; donpcevent instance_npcname("#fwormenter4")+"::OnEnable"; donpcevent instance_npcname("#fwormexit4")+"::OnEnable"; donpcevent instance_npcname("Chaos#4")+"::OnEnable"; donpcevent instance_npcname("Iris#4")+"::OnEnable"; donpcevent instance_npcname("#chaoson2")+"::OnEnable"; donpcevent instance_npcname("#fwormboss42")+"::OnEnd"; mapannounce .@map$,"You hear the pile of stones collapsing. I think another gateway is found.",bc_map,"0xffffff"; stopnpctimer; } end; OnTimer1111: set .@map$,instance_mapname("1@face"); set .@mapcount,getmapusers(.@map$); if (.@mapcount) { if (rand(1,22-.@mapcount) < 17) { getunitdata '4BOSS,.@arr; set .@MOB_HP,.@arr[2]; if (.@MOB_HP > 4300000 && .@MOB_HP < 5000000) donpcevent instance_npcname("#fwormboss42")+"::OnStart1"; else if (.@MOB_HP > 3300000 && .@MOB_HP < 4000000) donpcevent instance_npcname("#fwormboss42")+"::OnStart1"; else if (.@MOB_HP > 2300000 && .@MOB_HP < 3000000) donpcevent instance_npcname("#fwormboss42")+"::OnStart2"; else if (.@MOB_HP > 1300000 && .@MOB_HP < 2000000) donpcevent instance_npcname("#fwormboss42")+"::OnStart2"; else if (.@MOB_HP > 10000 && .@MOB_HP < 1000000) donpcevent instance_npcname("#fwormboss42")+"::OnStart2"; } } else setunitdata '4BOSS,2,5000000; end; OnTimer10000: stopnpctimer; getunitdata '4BOSS,.@arr; set .@MOB_HP,.@arr[2]; if (.@MOB_HP > 10000) initnpctimer; else donpcevent instance_npcname("#fwormboss42")+"::OnEnd"; end; } 1@face,1,4,3 script #fwormboss42 CLEAR_NPC,{ end; OnEnd: set .@map$,instance_mapname("1@face"); killmonster .@map$,instance_npcname("#fwormboss42")+"::OnMyMobDead"; stopnpctimer; end; OnStart1: stopnpctimer; initnpctimer; set .@map$,instance_mapname("1@face"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#fwormboss42")+"::OnMyMobDead"); if (.@mob_dead_num > 12) killmonster .@map$,instance_npcname("#fwormboss42")+"::OnMyMobDead"; getunitdata '4BOSS,.@arr; set .@mobx,.@arr[6]; set .@moby,.@arr[7]; monster .@map$,.@mobx-3,.@moby+3,"#venomfog",2536,1,instance_npcname("#fwormboss42")+"::OnMyMobDead"; monster .@map$,.@mobx+3,.@moby+3,"#venomfog",2536,1,instance_npcname("#fwormboss42")+"::OnMyMobDead"; monster .@map$,.@mobx-3,.@moby-3,"#venomfog",2536,1,instance_npcname("#fwormboss42")+"::OnMyMobDead"; monster .@map$,.@mobx+3,.@moby-3,"#venomfog",2536,1,instance_npcname("#fwormboss42")+"::OnMyMobDead"; end; OnStart2: stopnpctimer; initnpctimer; set .@map$,instance_mapname("1@face"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#fwormboss42")+"::OnMyMobDead"); if (.@mob_dead_num > 27) killmonster .@map$,instance_npcname("#fwormboss42")+"::OnMyMobDead"; getunitdata '4BOSS,.@arr; set .@mobx,.@arr[6]; set .@moby,.@arr[7]; monster .@map$,.@mobx-5,.@moby+5,"#venomfog",2536,1,instance_npcname("#fwormboss42")+"::OnMyMobDead"; monster .@map$,.@mobx,.@moby+5,"#venomfog",2536,1,instance_npcname("#fwormboss42")+"::OnMyMobDead"; monster .@map$,.@mobx+5,.@moby+5,"#venomfog",2536,1,instance_npcname("#fwormboss42")+"::OnMyMobDead"; monster .@map$,.@mobx-5,.@moby,"#venomfog",2536,1,instance_npcname("#fwormboss42")+"::OnMyMobDead"; monster .@map$,.@mobx,.@moby,"#venomfog",2536,1,instance_npcname("#fwormboss42")+"::OnMyMobDead"; monster .@map$,.@mobx+5,.@moby,"#venomfog",2536,1,instance_npcname("#fwormboss42")+"::OnMyMobDead"; monster .@map$,.@mobx-5,.@moby-5,"#venomfog",2536,1,instance_npcname("#fwormboss42")+"::OnMyMobDead"; monster .@map$,.@mobx,.@moby-5,"#venomfog",2536,1,instance_npcname("#fwormboss42")+"::OnMyMobDead"; monster .@map$,.@mobx+5,.@moby-5,"#venomfog",2536,1,instance_npcname("#fwormboss42")+"::OnMyMobDead"; end; OnInstanceInit: donpcevent instance_npcname("#fwormboss42")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("#fwormboss42"); end; OnDisable: hideonnpc instance_npcname("#fwormboss42"); end; OnMyMobDead: end; OnTimer30000: donpcevent instance_npcname("#fwormboss42")+"::OnEnd"; end; } 1@face,204,122,0 script #fwormenter4 WARPNPC,2,2,{ end; OnTouch: set .@map$,instance_mapname("1@face"); warp .@map$,210,145; end; OnInstanceInit: donpcevent instance_npcname("#fwormenter4")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#fwormenter4"); end; OnDisable: disablenpc instance_npcname("#fwormenter4"); end; } 1@face,198,142,0 script #fwormexit4 WARPNPC,2,2,{ end; OnTouch: set .@map$,instance_mapname("1@face"); warp .@map$,211,114; end; OnInstanceInit: donpcevent instance_npcname("#fwormexit4")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#fwormexit4"); end; OnDisable: disablenpc instance_npcname("#fwormexit4"); end; } // 5th Stage (Final Boss Room) //============================================================ 1@face,213,147,0 script #chaoson2 HIDDEN_WARP_NPC,7,7,{ end; OnTouch_: donpcevent instance_npcname("#chaoson2")+"::OnDisable"; donpcevent instance_npcname("Chaos#4")+"::OnStart"; end; OnInstanceInit: donpcevent instance_npcname("#chaoson2")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#chaoson2"); hideoffnpc instance_npcname("#chaoson2"); end; OnDisable: hideonnpc instance_npcname("#chaoson2"); disablenpc instance_npcname("#chaoson2"); end; } 1@face,213,153,6 script Chaos#5 4_M_CHAOS,{ end; OnInstanceInit: donpcevent instance_npcname("Chaos#5")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Chaos#5"); end; OnDisable: hideonnpc instance_npcname("Chaos#5"); end; } 1@face,208,149,7 script Chaos#4 4_M_CHAOS,{ cutin "h_chaos01",2; mes "[Chaos]"; mes "Hew. This puddle is weird."; close2; cutin "h_chaos01",255; end; OnStart: sleep 2000; unittalk getnpcid(0),"Chaos: Iris, what is this puddle for?"; sleep 3000; unittalk getnpcid(0,instance_npcname("Iris#4")),"Iris: Well, I think it is too big to be the nest of a faceworm."; sleep 4000; unittalk getnpcid(0),"Chaos: Hmm, okay, should I go down there and check it out?"; sleep 3000; unittalk getnpcid(0,instance_npcname("Iris#4")),"Iris: Chaos! Cut the crap."; sleep 3000; unittalk getnpcid(0),"Chaos: Why not? It doesn't even look that dangerous!"; sleep 5000; donpcevent instance_npcname("Chaos#4")+"::OnDisable"; sleep 3000; unittalk getnpcid(0,instance_npcname("Iris#4")),"Iris: Arrghh, Chaos you're such a troublemaker."; sleep 6000; unittalk getnpcid(0,instance_npcname("Chaos#5")),"Chaos: Ugh! Arrgh!! What is this?"; sleep 2000; unittalk getnpcid(0,instance_npcname("Iris#4")),"Iris: Chaos! What is it?"; sleep 2000; unittalk getnpcid(0,instance_npcname("Chaos#5")),"Chaos: Ah"; sleep 100; unittalk getnpcid(0,instance_npcname("Chaos#5")),"Chaos: Argh"; sleep 100; unittalk getnpcid(0,instance_npcname("Chaos#5")),"Chaos: Argghh"; sleep 100; unittalk getnpcid(0,instance_npcname("Chaos#5")),"Chaos: Argghhhhh"; sleep 100; unittalk getnpcid(0,instance_npcname("Chaos#5")),"Chaos: Argghhhhhhh"; sleep 100; unittalk getnpcid(0,instance_npcname("Chaos#5")),"Chaos: Argghhhhhhhhh"; sleep 100; unittalk getnpcid(0,instance_npcname("Chaos#5")),"Chaos: Argghhhhhhhhhhh!!"; sleep 5000; donpcevent instance_npcname("Chaos#4")+"::OnEnable"; sleep 3000; unittalk getnpcid(0),"Chaos: Damn, I was close to being eaten alive."; sleep 3000; unittalk getnpcid(0,instance_npcname("Iris#4")),"Iris: I asked you what happened dummy!"; sleep 3000; unittalk getnpcid(0),"Chaos: Uhh, the faceworm queen is crawling up now and it looks like really pissed off. So let's, uh, get outta here."; sleep 6000; donpcevent instance_npcname("Chaos#4")+"::OnDisable"; sleep 1000; unittalk getnpcid(0,instance_npcname("Iris#4")),"Iris: Chaos you idiot!!"; specialeffect EF_DUSTSTORM,AREA,instance_npcname("Chaos#5"); specialeffect EF_MAPPILLAR2,AREA,instance_npcname("Chaos#5"); sleep 5000; donpcevent instance_npcname("Iris#4")+"::OnDisable"; sleep 9000; donpcevent instance_npcname("#fwormboss5")+"::OnStart"; donpcevent instance_npcname("#fwormprize5")+"::OnStart"; end; OnInstanceInit: donpcevent instance_npcname("Chaos#4")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Chaos#4"); end; OnDisable: hideonnpc instance_npcname("Chaos#4"); end; } 1@face,220,149,1 script Iris#4 4_F_IRIS,{ cutin "h_iris01",2; mes "[Iris]"; mes "Something seems fishy around here. It's dangerous."; close2; cutin "h_iris01",255; end; OnInstanceInit: donpcevent instance_npcname("Iris#4")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Iris#4"); end; OnDisable: hideonnpc instance_npcname("Iris#4"); end; } 1@face,1,4,3 script #fwormboss5 CLEAR_NPC,{ callfunc "F_GM_NPC"; if (callfunc("F_GM_NPC",1854,0) == 1) { set .@map$,instance_mapname("1@face"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#fwormboss5")+"::OnMyMobDead"); mes ""+.@mob_dead_num; close; } OnHeal05: set .@map$,instance_mapname("1@face"); set .@mapcount,getmapusers(.@map$); getunitdata '5BOSS,.@arr; set .@MOB_HP,.@arr[2]; set .@r_hpp,((.@mapcount+1)*20000)*rand(1,10); set .@dfacehp,.@MOB_HP+.@r_hpp; set .@r_hpp2,52000000-((13-.@mapcount)*2000000); if (.@dfacehp > .@r_hpp2) set .@dfacehp,.@r_hpp2; setunitdata '5BOSS,2,.@dfacehp; mapannounce .@map$,"The Faceworm Queen has dropped a sack of fatal poison and recovers "+.@r_hpp+" amount of energy.",bc_map,"0x66ff00",FW_NORMAL,14; end; OnHeal04: set .@map$,instance_mapname("1@face"); set .@mapcount,getmapusers(.@map$); getunitdata '5BOSS,.@arr; set .@MOB_HP,.@arr[2]; set .@r_hpp,.@mapcount*1000000; set .@dfacehp,.@MOB_HP+.@r_hpp; set .@r_hpp2,52000000-((13-.@mapcount)*2000000); if (.@dfacehp > .@r_hpp2) set .@dfacehp,.@r_hpp2; setunitdata '5BOSS,2,.@dfacehp; mapannounce .@map$,"The Faceworm Queen absorbs the energy of 4 unbroken eggs and recovers "+.@r_hpp+" amount of energy.",bc_map,"0x66ff00",FW_NORMAL,14; end; OnHeal03: set .@map$,instance_mapname("1@face"); set .@mapcount,getmapusers(.@map$); getunitdata '5BOSS,.@arr; set .@MOB_HP,.@arr[2]; set .@r_hpp,.@mapcount*250000; set .@dfacehp,.@MOB_HP+.@r_hpp; set .@r_hpp2,52000000-((13-.@mapcount)*2000000); if (.@dfacehp > .@r_hpp2) set .@dfacehp,.@r_hpp2; setunitdata '5BOSS,2,.@dfacehp; mapannounce .@map$,"The Faceworm Queen absorbs the energy of 3 unbroken eggs and recovers "+.@r_hpp+" amount of energy.",bc_map,"0x00ff00",FW_NORMAL,14; end; OnHeal02: set .@map$,instance_mapname("1@face"); set .@mapcount,getmapusers(.@map$); getunitdata '5BOSS,.@arr; set .@MOB_HP,.@arr[2]; set .@r_hpp,.@mapcount*100000; set .@dfacehp,.@MOB_HP+.@r_hpp; set .@r_hpp2,52000000-((13-.@mapcount)*2000000); if (.@dfacehp > .@r_hpp2) set .@dfacehp,.@r_hpp2; setunitdata '5BOSS,2,.@dfacehp; mapannounce .@map$,"The Faceworm Queen absorbs the energy of 2 unbroken eggs and recovers "+.@r_hpp+" amount of energy.",bc_map,"0x00ff00",FW_NORMAL,14; end; OnHeal01: set .@map$,instance_mapname("1@face"); set .@mapcount,getmapusers(.@map$); getunitdata '5BOSS,.@arr; set .@MOB_HP,.@arr[2]; set .@r_hpp,.@mapcount*50000; set .@dfacehp,.@MOB_HP+.@r_hpp; set .@r_hpp2,52000000-((13-.@mapcount)*2000000); if (.@dfacehp > .@r_hpp2) set .@dfacehp,.@r_hpp2; setunitdata '5BOSS,2,.@dfacehp; mapannounce .@map$,"The Faceworm Queen absorbs the energy of 1 unbroken egg and recovers "+.@r_hpp+" amount of energy.",bc_map,"0x00ff00",FW_NORMAL,14; end; OnDamage: set .@map$,instance_mapname("1@face"); set .@mapcount,getmapusers(.@map$); getunitdata '5BOSS,.@arr; set .@MOB_HP,.@arr[2]; set .@r_hpp_1,(.@mapcount+7)*25; set .@dr_hpp,rand(20,.@r_hpp_1)*10000; set .@dfacehp,.@MOB_HP-.@dr_hpp; if (.@dfacehp < 5000000) set .@dfacehp,5000000; setunitdata '5BOSS,2,.@dfacehp; mapannounce .@map$,"Chaos deals "+.@dr_hpp+" deadly damage hit points!!",bc_map,"0xffff33",FW_NORMAL,17; end; OnBerserk2: set .@map$,instance_mapname("1@face"); getunitdata '5BOSS,.@arr; set .@ber_x,.@arr[6]; set .@ber_y,.@arr[7]; set .@MOB_HP1,.@arr[2]; getunitdata '5BOSS_HP,.@arr; set .@MOB_HP2,.@arr[2]; set .@MOB_HP3,(((.@MOB_HP2-.@MOB_HP1)*8)/1000)*100; set .@MOB_HP4,.@MOB_HP1+.@MOB_HP3; killmonster .@map$,instance_npcname("#fwormboss5")+"::OnMyMobDead"; monster .@map$,.@ber_x,.@ber_y,"Faceworm Queen",2532,1,instance_npcname("#fwormboss5")+"::OnMyMobDead"; set '5BOSS,$@mobid[0]; setunitdata '5BOSS,2,.@MOB_HP4; monster .@map$,1,6,"Faceworm Queen's Life",2915,1,instance_npcname("#fwormboss5")+"::OnMyMobDead"; set '5BOSS_HP,$@mobid[0]; setunitdata '5BOSS_HP,2,.@MOB_HP4; mapannounce .@map$,"The faceworm rages recovering "+.@MOB_HP3+" and its attack power is increased.",bc_map,"0xff8888",FW_NORMAL,13; end; OnBerserk: set .@map$,instance_mapname("1@face"); getunitdata '5BOSS,.@arr; set .@ber_x,.@arr[6]; set .@ber_y,.@arr[7]; if (.@ber_x < 190 || .@ber_x > 230 || .@ber_y < 135 || .@ber_y > 175) { set .@MOB_HP,.@arr[2]; killmonster .@map$,instance_npcname("#fwormboss5")+"::OnMyMobDead"; monster .@map$,.@ber_x,.@ber_y,"Faceworm Queen",2532,1,instance_npcname("#fwormboss5")+"::OnMyMobDead"; set '5BOSS,$@mobid[0]; setunitdata '5BOSS,2,.@MOB_HP; monster .@map$,1,6,"Faceworm Queen's Life",2915,1,instance_npcname("#fwormboss5")+"::OnMyMobDead"; set '5BOSS_HP,$@mobid[0]; setunitdata '5BOSS_HP,2,.@MOB_HP; donpcevent instance_npcname("#fwormboss50")+"::OnCalm"; mapannounce .@map$,"It is too far away from the nest. The Faceworm Queen begins raging.",bc_map,"0xff3333",FW_NORMAL,15; } end; OnCalm: getunitdata '5BOSS,.@arr; set .@cal_x,.@arr[6]; set .@cal_y,.@arr[7]; set .@MOB_HP,.@arr[2]; set .@map$,instance_mapname("1@face"); killmonster .@map$,instance_npcname("#fwormboss5")+"::OnMyMobDead"; monster .@map$,.@cal_x,.@cal_y,"Faceworm Queen",2529,1,instance_npcname("#fwormboss5")+"::OnMyMobDead"; set '5BOSS,$@mobid[0]; setunitdata '5BOSS,2,.@MOB_HP; monster .@map$,1,6,"Faceworm Queen's Life",2915,1,instance_npcname("#fwormboss5")+"::OnMyMobDead"; set '5BOSS_HP,$@mobid[0]; setunitdata '5BOSS_HP,2,.@MOB_HP; end; OnChange: set .@map$,instance_mapname("1@face"); getunitdata '5BOSS,.@arr; set .@mobx2,.@arr[6]; set .@moby2,.@arr[7]; set .@MOB_HP,.@arr[2]; set .@chan_f,rand(1,14); if (.@chan_f > 0 && .@chan_f < 3) { mapannounce .@map$,"Faceworm Queen is trying to shed its skin to wind attribute.",bc_map,"0xffff00"; sleep 1000; killmonster .@map$,instance_npcname("#fwormboss5")+"::OnMyMobDead"; monster .@map$,.@mobx2,.@moby2,"Faceworm Queen",2535,1,instance_npcname("#fwormboss5")+"::OnMyMobDead"; set '5BOSS,$@mobid[0]; } else if (.@chan_f > 2 && .@chan_f < 5) { mapannounce .@map$,"Faceworm Queen is trying to shed its skin to earth attribute.",bc_map,"0x55ff00"; sleep 1000; killmonster .@map$,instance_npcname("#fwormboss5")+"::OnMyMobDead"; monster .@map$,.@mobx2,.@moby2,"Faceworm Queen",2533,1,instance_npcname("#fwormboss5")+"::OnMyMobDead"; set '5BOSS,$@mobid[0]; } else if (.@chan_f > 4 && .@chan_f < 7) { mapannounce .@map$,"Faceworm Queen is trying to shed its skin to water attribute.",bc_map,"0x9999ff"; sleep 1000; killmonster .@map$,instance_npcname("#fwormboss5")+"::OnMyMobDead"; monster .@map$,.@mobx2,.@moby2,"Faceworm Queen",2534,1,instance_npcname("#fwormboss5")+"::OnMyMobDead"; set '5BOSS,$@mobid[0]; } else if (.@chan_f > 6 && .@chan_f < 10) { mapannounce .@map$,"Faceworm Queen is trying to shed its skin to its original attribute.",bc_map,"0xffffff"; sleep 1000; killmonster .@map$,instance_npcname("#fwormboss5")+"::OnMyMobDead"; monster .@map$,.@mobx2,.@moby2,"Faceworm Queen",2529,1,instance_npcname("#fwormboss5")+"::OnMyMobDead"; set '5BOSS,$@mobid[0]; } else end; setunitdata '5BOSS,2,.@MOB_HP; monster .@map$,1,6,"Faceworm Queen's Life",2915,1,instance_npcname("#fwormboss5")+"::OnMyMobDead"; set '5BOSS_HP,$@mobid[0]; setunitdata '5BOSS_HP,2,.@MOB_HP; end; OnWarning: set .@map$,instance_mapname("1@face"); getunitdata '5BOSS,.@arr; set .@mobx,.@arr[6]; set .@moby,.@arr[7]; if (.@mobx < 190 || .@mobx > 230 || .@moby < 135 || .@moby > 175) mapannounce .@map$,"Please do not go farther from the nest. The Faceworm Queen can be violent.",bc_map,"0xff5555",FW_NORMAL,15; end; OnReset_m: donpcevent instance_npcname("#fwormboss51")+"::OnEnd"; donpcevent instance_npcname("#fwormboss52")+"::OnEnd"; donpcevent instance_npcname("#fwormboss53")+"::OnEnd"; donpcevent instance_npcname("#fwormboss54")+"::OnEnd"; end; OnEnd: set .@map$,instance_mapname("1@face"); killmonster .@map$,instance_npcname("#fwormboss5")+"::OnMyMobDead"; stopnpctimer; end; OnStart: set .@map$,instance_mapname("1@face"); monster .@map$,213,153,"Faceworm Queen",2529,1,instance_npcname("#fwormboss5")+"::OnMyMobDead"; set '5BOSS,$@mobid[0]; monster .@map$,1,6,"Faceworm Queen's Life",2915,1,instance_npcname("#fwormboss5")+"::OnMyMobDead"; set '5BOSS_HP,$@mobid[0]; set .@mapcount,getmapusers(.@map$); getunitdata '5BOSS,.@arr; set .@MOB_HP1,.@arr[2]; set .@dfacehp,(13-.@mapcount)*2000000; set .@MOB_HP2,52000000-.@dfacehp; if (.@MOB_HP2 < 15000000) set .@MOB_HP2,15000000; setunitdata '5BOSS,2,.@MOB_HP2; setunitdata '5BOSS_HP,2,.@MOB_HP1; initnpctimer; end; OnInstanceInit: donpcevent instance_npcname("#fwormboss5")+"::OnEnable"; end; OnEnable: hideoffnpc instance_npcname("#fwormboss5"); end; OnDisable: hideonnpc instance_npcname("#fwormboss5"); end; OnMyMobDead: set .@map$,instance_mapname("1@face"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#fwormboss5")+"::OnMyMobDead"); if (.@mob_dead_num < 2) { donpcevent instance_npcname("#fwormprize5")+"::OnEnable"; donpcevent instance_npcname("Chaos#6")+"::OnEnable"; donpcevent instance_npcname("Iris#6")+"::OnEnable"; donpcevent instance_npcname("#chaoson3")+"::OnEnable"; for (set .@i,1; .@i<=4; set .@i,.@i+1) donpcevent instance_npcname("#fwormboss5"+.@i)+"::OnEnd"; donpcevent instance_npcname("#fwormboss5")+"::OnEnd"; } end; OnTimer1000: set .@map$,instance_mapname("1@face"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#fwormboss5")+"::OnMyMobDead"); if (.@mob_dead_num < 2) { stopnpctimer; end; } getunitdata '5BOSS,.@arr; set .@MOB_HP,.@arr[2]; setunitdata '5BOSS_HP,2,.@MOB_HP; end; OnTimer5555: set .@map$,instance_mapname("1@face"); set .@mapcount,getmapusers(.@map$); if (.@mapcount) { if (rand(1,22-.@mapcount) < 17) { getunitdata '5BOSS,.@arr; set .@MOB_HP,.@arr[2]; if (.@MOB_HP > 45000000 && .@MOB_HP < 48000000) donpcevent instance_npcname("#fwormboss51")+"::OnStart1"; else if (.@MOB_HP > 40000000 && .@MOB_HP < 45000000) donpcevent instance_npcname("#fwormboss52")+"::OnStart1"; else if (.@MOB_HP > 35000000 && .@MOB_HP < 40000000) donpcevent instance_npcname("#fwormboss53")+"::OnStart1"; else if (.@MOB_HP > 30000000 && .@MOB_HP < 35000000) donpcevent instance_npcname("#fwormboss54")+"::OnStart1"; else if (.@MOB_HP > 25000000 && .@MOB_HP < 30000000) donpcevent instance_npcname("#fwormboss51")+"::OnStart2"; else if (.@MOB_HP > 20000000 && .@MOB_HP < 25000000) donpcevent instance_npcname("#fwormboss52")+"::OnStart2"; else if (.@MOB_HP > 15000000 && .@MOB_HP < 20000000) donpcevent instance_npcname("#fwormboss53")+"::OnStart2"; else if (.@MOB_HP > 10000000 && .@MOB_HP < 15000000) donpcevent instance_npcname("#fwormboss54")+"::OnStart2"; else if (.@MOB_HP > 5000000 && .@MOB_HP < 10000000) { if (rand(1,3) == 1) donpcevent instance_npcname("#fwormboss53")+"::OnStart1"; else donpcevent instance_npcname("#fwormboss51")+"::OnStart1"; donpcevent instance_npcname("#fwormboss54")+"::OnStart1"; } else if (.@MOB_HP > 500000 && .@MOB_HP < 5000000) { if (rand(1,3) == 1) donpcevent instance_npcname("#fwormboss53")+"::OnStart2"; else donpcevent instance_npcname("#fwormboss51")+"::OnStart2"; donpcevent instance_npcname("#fwormboss54")+"::OnStart2"; } } } else { setunitdata '5BOSS,2,50000000; for (set .@i,1; .@i<=4; set .@i,.@i+1) donpcevent instance_npcname("#fwormboss5"+.@i)+"::OnEnd"; stopnpctimer; } end; OnTimer10000: donpcevent instance_npcname("#fwormboss5")+"::OnWarning"; end; OnTimer12000: donpcevent instance_npcname("#fwormboss5")+"::OnChange"; end; OnTimer13000: getunitdata '5BOSS,.@arr; set .@MOB_HP,.@arr[2]; if (.@MOB_HP > 7000000) donpcevent instance_npcname("#support")+"::OnSupport_2"; end; OnTimer14000: donpcevent instance_npcname("#fwormboss5")+"::OnBerserk"; end; OnTimer19000: getunitdata '5BOSS,.@arr; set .@MOB_HP1,.@arr[2]; getunitdata '5BOSS_HP,.@arr; set .@MOB_HP2,.@arr[2]; if (.@MOB_HP2 > .@MOB_HP1) { set .@MOB_HP3,.@MOB_HP2-.@MOB_HP1; set .@map$,instance_mapname("1@face"); set .@mapcount,getmapusers(.@map$); if (.@mapcount) { set .@bsk_dg,(.@mapcount+7)*400000; if (.@MOB_HP3 > .@bsk_dg) donpcevent instance_npcname("#fwormboss5")+"::OnBerserk2"; } } end; OnTimer25000: stopnpctimer; getunitdata '5BOSS,.@arr; set .@MOB_HP,.@arr[2]; if (.@MOB_HP > 200000) initnpctimer; else { for (set .@i,1; .@i<=4; set .@i,.@i+1) donpcevent instance_npcname("#fwormboss5"+.@i)+"::OnEnd"; } end; } 1@face,2,3,5 script #support CLEAR_NPC,{ end; OnSupport_2: set .@map$,instance_mapname("1@face"); set .@mapcount,getmapusers(.@map$); set .@sup_m,.@mapcount+10; if (.@sup_m < 8) set .@sup_m,8; set .@chan_f,rand(1,.@sup_m); if (.@chan_f > 0 && .@chan_f < 3) { donpcevent instance_npcname("#chaos_north")+"::OnStart"; mapannounce .@map$,"The voice of Chaos: Hey! Lure it to the north! I will beat it!",bc_map,"0xff44aa",FW_NORMAL,14; } else if (.@chan_f > 2 && .@chan_f < 5) { donpcevent instance_npcname("#chaos_south")+"::OnStart"; mapannounce .@map$,"The voice of Chaos: Hey! Lure it to the south! I will beat it!",bc_map,"0xff44aa",FW_NORMAL,14; } else if (.@chan_f > 4 && .@chan_f < 7) { donpcevent instance_npcname("#chaos_east")+"::OnStart"; mapannounce .@map$,"The voice of Chaos: Hey! Lure it to the east! I will beat it!",bc_map,"0xff44aa",FW_NORMAL,14; } else if (.@chan_f > 6 && .@chan_f < 9) { donpcevent instance_npcname("#chaos_west")+"::OnStart"; mapannounce .@map$,"The voice of Chaos: Hey! Lure it to the west! I will beat it!",bc_map,"0xff44aa",FW_NORMAL,14; } end; OnInstanceInit: donpcevent instance_npcname("#support")+"::OnEnable"; end; OnEnable: hideoffnpc instance_npcname("#support"); end; OnDisable: hideonnpc instance_npcname("#support"); end; } 1@face,214,172,0 script #chaos_north HIDDEN_WARP_NPC,2,2,{ end; OnTouch_: getunitdata '5BOSS,.@arr; set .@mobx,.@arr[6]; set .@moby,.@arr[7]; if (.@mobx > 205 && .@mobx < 223 && .@moby > 163 && .@moby < 181) { specialeffect EF_MAGNUMBREAK,AREA,instance_npcname("Chaos#north"); specialeffect EF_LORD,AREA,instance_npcname("Chaos#north"); donpcevent instance_npcname("#fwormboss5")+"::OnDamage"; } else unittalk getnpcid(0,instance_npcname("Chaos#north")),"Chaos: You can't even manage to lure the queen to me?"; donpcevent instance_npcname("#chaos_north")+"::OnDisable"; donpcevent instance_npcname("Chaos#north")+"::OnEnd"; end; OnStart: initnpctimer; donpcevent instance_npcname("#chaos_north")+"::OnEnable"; donpcevent instance_npcname("Chaos#north")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("#chaos_north")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#chaos_north"); end; OnDisable: disablenpc instance_npcname("#chaos_north"); end; OnTimer15000: donpcevent instance_npcname("#chaos_north")+"::OnDisable"; donpcevent instance_npcname("Chaos#north")+"::OnDisable"; stopnpctimer; end; } 1@face,214,143,0 script #chaos_south HIDDEN_WARP_NPC,2,2,{ end; OnTouch_: getunitdata '5BOSS,.@arr; set .@mobx,.@arr[6]; set .@moby,.@arr[7]; if (.@mobx > 205 && .@mobx < 223 && .@moby > 134 && .@moby < 152) { specialeffect EF_MAGNUMBREAK,AREA,instance_npcname("Chaos#south"); specialeffect EF_LORD,AREA,instance_npcname("Chaos#south"); donpcevent instance_npcname("#fwormboss5")+"::OnDamage"; } else unittalk getnpcid(0,instance_npcname("Chaos#south")),"Chaos: Hey~ We are partners. You can't just keep running alone!"; donpcevent instance_npcname("#chaos_south")+"::OnDisable"; donpcevent instance_npcname("Chaos#south")+"::OnEnd"; end; OnStart: initnpctimer; donpcevent instance_npcname("#chaos_south")+"::OnEnable"; donpcevent instance_npcname("Chaos#south")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("#chaos_south")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#chaos_south"); end; OnDisable: disablenpc instance_npcname("#chaos_south"); end; OnTimer15000: donpcevent instance_npcname("#chaos_south")+"::OnDisable"; donpcevent instance_npcname("Chaos#south")+"::OnDisable"; stopnpctimer; end; } 1@face,226,158,0 script #chaos_east HIDDEN_WARP_NPC,2,2,{ end; OnTouch_: getunitdata '5BOSS,.@arr; set .@mobx,.@arr[6]; set .@moby,.@arr[7]; if (.@mobx > 217 && .@mobx < 235 && .@moby > 149 && .@moby < 167) { specialeffect EF_MAGNUMBREAK,AREA,instance_npcname("Chaos#east"); specialeffect EF_LORD,AREA,instance_npcname("Chaos#east"); donpcevent instance_npcname("#fwormboss5")+"::OnDamage"; } else unittalk getnpcid(0,instance_npcname("Chaos#east")),"Chaos: Lure and bring it with you, I can't beat it alone!"; donpcevent instance_npcname("#chaos_east")+"::OnDisable"; donpcevent instance_npcname("Chaos#east")+"::OnEnd"; end; OnStart: initnpctimer; donpcevent instance_npcname("#chaos_east")+"::OnEnable"; donpcevent instance_npcname("Chaos#east")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("#chaos_east")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#chaos_east"); end; OnDisable: disablenpc instance_npcname("#chaos_east"); end; OnTimer15000: donpcevent instance_npcname("#chaos_east")+"::OnDisable"; donpcevent instance_npcname("Chaos#east")+"::OnDisable"; stopnpctimer; end; } 1@face,200,158,0 script #chaos_west HIDDEN_WARP_NPC,2,2,{ end; OnTouch_: getunitdata '5BOSS,.@arr; set .@mobx,.@arr[6]; set .@moby,.@arr[7]; if (.@mobx > 191 && .@mobx < 209 && .@moby > 149 && .@moby < 167) { specialeffect EF_MAGNUMBREAK,AREA,instance_npcname("Chaos#west"); specialeffect EF_LORD,AREA,instance_npcname("Chaos#west"); donpcevent instance_npcname("#fwormboss5")+"::OnDamage"; } else unittalk getnpcid(0,instance_npcname("Chaos#west")),"Chaos: Why'd you leave the queen behind? Our lives are at stake here. Pull it together!"; donpcevent instance_npcname("#chaos_west")+"::OnDisable"; donpcevent instance_npcname("Chaos#west")+"::OnEnd"; end; OnStart: initnpctimer; donpcevent instance_npcname("#chaos_west")+"::OnEnable"; donpcevent instance_npcname("Chaos#west")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("#chaos_west")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#chaos_west"); end; OnDisable: disablenpc instance_npcname("#chaos_west"); end; OnTimer15000: donpcevent instance_npcname("#chaos_west")+"::OnDisable"; donpcevent instance_npcname("Chaos#west")+"::OnDisable"; stopnpctimer; end; } 1@face,214,172,5 script Chaos#north 4_M_CHAOS,{ end; OnEnd: initnpctimer; end; OnInstanceInit: donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname(strnpcinfo(0)); end; OnDisable: hideonnpc instance_npcname(strnpcinfo(0)); end; OnTimer1000: donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable"; stopnpctimer; end; } 1@face,214,143,0 duplicate(Chaos#north) Chaos#south 4_M_CHAOS 1@face,226,158,3 duplicate(Chaos#north) Chaos#east 4_M_CHAOS 1@face,200,158,6 duplicate(Chaos#north) Chaos#west 4_M_CHAOS 1@face,1,4,3 script #fwormboss50 CLEAR_NPC,{ end; OnCalm: initnpctimer; end; OnInstanceInit: donpcevent instance_npcname("#fwormboss50")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("#fwormboss50"); end; OnDisable: hideonnpc instance_npcname("#fwormboss50"); end; OnTimer15000: if (unitexist('5BOSS)) donpcevent instance_npcname("#fwormboss5")+"::OnCalm"; stopnpctimer; end; } 1@face,1,4,3 script #fwormboss51 CLEAR_NPC,{ end; OnEnd: set .@map$,instance_mapname("1@face"); killmonster .@map$,instance_npcname("#fwormboss51")+"::OnMyMobDead"; stopnpctimer; end; OnStart1: stopnpctimer; initnpctimer; set .@map$,instance_mapname("1@face"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#fwormboss51")+"::OnMyMobDead"); if (.@mob_dead_num > 3) killmonster .@map$,instance_npcname("#fwormboss51")+"::OnMyMobDead"; getunitdata '5BOSS,.@arr; set .@mobx,.@arr[6]; set .@moby,.@arr[7]; monster .@map$,.@mobx-4,.@moby,"Faceworm Egg",2540,1,instance_npcname("#fwormboss51")+"::OnMyMobDead"; monster .@map$,.@mobx+4,.@moby,"Faceworm Egg",2540,1,instance_npcname("#fwormboss51")+"::OnMyMobDead"; end; OnStart2: stopnpctimer; initnpctimer; set .@map$,instance_mapname("1@face"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#fwormboss51")+"::OnMyMobDead"); if (.@mob_dead_num > 6) killmonster .@map$,instance_npcname("#fwormboss51")+"::OnMyMobDead"; getunitdata '5BOSS,.@arr; set .@mobx,.@arr[6]; set .@moby,.@arr[7]; monster .@map$,.@mobx-4,.@moby,"Faceworm Egg",2540,1,instance_npcname("#fwormboss51")+"::OnMyMobDead"; monster .@map$,.@mobx,.@moby+4,"Faceworm Egg",2540,1,instance_npcname("#fwormboss51")+"::OnMyMobDead"; monster .@map$,.@mobx+4,.@moby,"Faceworm Egg",2540,1,instance_npcname("#fwormboss51")+"::OnMyMobDead"; monster .@map$,.@mobx,.@moby-4,"Faceworm Egg",2540,1,instance_npcname("#fwormboss51")+"::OnMyMobDead"; end; OnInstanceInit: donpcevent instance_npcname("#fwormboss51")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("#fwormboss51"); end; OnDisable: hideonnpc instance_npcname("#fwormboss51"); end; OnMyMobDead: end; OnTimer12000: set .@map$,instance_mapname("1@face"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#fwormboss51")+"::OnMyMobDead"); if (.@mob_dead_num > 3) donpcevent instance_npcname("#fwormboss5")+"::OnHeal04"; else if (.@mob_dead_num > 2) donpcevent instance_npcname("#fwormboss5")+"::OnHeal03"; else if (.@mob_dead_num > 1) donpcevent instance_npcname("#fwormboss5")+"::OnHeal02"; else if (.@mob_dead_num > 0) donpcevent instance_npcname("#fwormboss5")+"::OnHeal01"; donpcevent instance_npcname("#fwormboss51")+"::OnEnd"; end; } 1@face,1,4,3 script #fwormboss52 CLEAR_NPC,{ end; OnEnd: set .@map$,instance_mapname("1@face"); killmonster .@map$,instance_npcname("#fwormboss52")+"::OnMyMobDead"; stopnpctimer; end; OnStart1: stopnpctimer; initnpctimer; set .@map$,instance_mapname("1@face"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#fwormboss52")+"::OnMyMobDead"); if (.@mob_dead_num > 6) killmonster .@map$,instance_npcname("#fwormboss52")+"::OnMyMobDead"; getunitdata '5BOSS,.@arr; set .@mobx,.@arr[6]; set .@moby,.@arr[7]; monster .@map$,.@mobx-4,.@moby,"#waterball",2539,1,instance_npcname("#fwormboss52")+"::OnMyMobDead"; monster .@map$,.@mobx,.@moby+4,"#waterball",2539,1,instance_npcname("#fwormboss52")+"::OnMyMobDead"; monster .@map$,.@mobx+4,.@moby,"#waterball",2539,1,instance_npcname("#fwormboss52")+"::OnMyMobDead"; monster .@map$,.@mobx,.@moby-4,"#waterball",2539,1,instance_npcname("#fwormboss52")+"::OnMyMobDead"; end; OnStart2: stopnpctimer; initnpctimer; set .@map$,instance_mapname("1@face"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#fwormboss52")+"::OnMyMobDead"); if (.@mob_dead_num > 12) killmonster .@map$,instance_npcname("#fwormboss52")+"::OnMyMobDead"; getunitdata '5BOSS,.@arr; set .@mobx,.@arr[6]; set .@moby,.@arr[7]; monster .@map$,.@mobx-4,.@moby,"#waterball",2539,1,instance_npcname("#fwormboss52")+"::OnMyMobDead"; monster .@map$,.@mobx,.@moby+4,"#waterball",2539,1,instance_npcname("#fwormboss52")+"::OnMyMobDead"; monster .@map$,.@mobx+4,.@moby,"#waterball",2539,1,instance_npcname("#fwormboss52")+"::OnMyMobDead"; monster .@map$,.@mobx,.@moby-4,"#waterball",2539,1,instance_npcname("#fwormboss52")+"::OnMyMobDead"; monster .@map$,.@mobx-4,.@moby+4,"#waterball",2539,1,instance_npcname("#fwormboss52")+"::OnMyMobDead"; monster .@map$,.@mobx-4,.@moby-4,"#waterball",2539,1,instance_npcname("#fwormboss52")+"::OnMyMobDead"; monster .@map$,.@mobx+4,.@moby+4,"#waterball",2539,1,instance_npcname("#fwormboss52")+"::OnMyMobDead"; monster .@map$,.@mobx+4,.@moby-4,"#waterball",2539,1,instance_npcname("#fwormboss52")+"::OnMyMobDead"; end; OnInstanceInit: donpcevent instance_npcname("#fwormboss52")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("#fwormboss52"); end; OnDisable: hideonnpc instance_npcname("#fwormboss52"); end; OnMyMobDead: end; OnTimer20000: donpcevent instance_npcname("#fwormboss52")+"::OnEnd"; end; } 1@face,1,4,3 script #fwormboss53 CLEAR_NPC,{ end; OnEnd: set .@map$,instance_mapname("1@face"); killmonster .@map$,instance_npcname("#fwormboss53")+"::OnMyMobDead"; end; OnStart1: set .@map$,instance_mapname("1@face"); getunitdata '5BOSS,.@arr; set .@mobx,.@arr[6]; set .@moby,.@arr[7]; set .@vmobx,.@mobx-5; while (1) { set .@vmoby,.@moby+5; while (2) { monster .@map$,.@vmobx,.@vmoby,"Venom Bug",2531,1,instance_npcname("#fwormboss53")+"::OnMyMobDead"; set .@vmoby,.@vmoby-2; if (.@vmoby < (.@moby-5)) break; } set .@vmobx,.@vmobx+2; if (.@vmobx > (.@mobx+5)) break; } donpcevent instance_npcname("#fwormboss5")+"::OnHeal05"; end; OnStart2: set .@map$,instance_mapname("1@face"); getunitdata '5BOSS,.@arr; set .@mobx,.@arr[6]; set .@moby,.@arr[7]; set .@vmobx,.@mobx-7; while (1) { set .@vmoby,.@moby+7; while (2) { monster .@map$,.@vmobx,.@vmoby,"Venom Bug",2531,1,instance_npcname("#fwormboss53")+"::OnMyMobDead"; set .@vmoby,.@vmoby-2; if (.@vmoby < (.@moby-7)) break; } set .@vmobx,.@vmobx+2; if (.@vmobx > (.@mobx+7)) break; } donpcevent instance_npcname("#fwormboss5")+"::OnHeal05"; end; OnInstanceInit: donpcevent instance_npcname("#fwormboss53")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("#fwormboss53"); end; OnDisable: hideonnpc instance_npcname("#fwormboss53"); end; OnMyMobDead: end; } 1@face,1,4,3 script #fwormboss54 CLEAR_NPC,{ end; OnEnd: set .@map$,instance_mapname("1@face"); killmonster .@map$,instance_npcname("#fwormboss54")+"::OnMyMobDead"; stopnpctimer; end; OnStart1: stopnpctimer; initnpctimer; set .@map$,instance_mapname("1@face"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#fwormboss54")+"::OnMyMobDead"); if (.@mob_dead_num > 20) killmonster .@map$,instance_npcname("#fwormboss54")+"::OnMyMobDead"; getunitdata '5BOSS,.@arr; set .@mobx,.@arr[6]; set .@moby,.@arr[7]; monster .@map$,.@mobx-3,.@moby+3,"#venomfog",2536,1,instance_npcname("#fwormboss54")+"::OnMyMobDead"; monster .@map$,.@mobx+3,.@moby+3,"#venomfog",2536,1,instance_npcname("#fwormboss54")+"::OnMyMobDead"; monster .@map$,.@mobx-3,.@moby-3,"#venomfog",2536,1,instance_npcname("#fwormboss54")+"::OnMyMobDead"; monster .@map$,.@mobx+3,.@moby-3,"#venomfog",2536,1,instance_npcname("#fwormboss54")+"::OnMyMobDead"; end; OnStart2: stopnpctimer; initnpctimer; set .@map$,instance_mapname("1@face"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#fwormboss54")+"::OnMyMobDead"); if (.@mob_dead_num > 45) killmonster .@map$,instance_npcname("#fwormboss54")+"::OnMyMobDead"; getunitdata '5BOSS,.@arr; set .@mobx,.@arr[6]; set .@moby,.@arr[7]; monster .@map$,.@mobx-5,.@moby+5,"#venomfog",2537,1,instance_npcname("#fwormboss54")+"::OnMyMobDead"; monster .@map$,.@mobx,.@moby+5,"#venomfog",2537,1,instance_npcname("#fwormboss54")+"::OnMyMobDead"; monster .@map$,.@mobx+5,.@moby+5,"#venomfog",2537,1,instance_npcname("#fwormboss54")+"::OnMyMobDead"; monster .@map$,.@mobx-5,.@moby,"#venomfog",2537,1,instance_npcname("#fwormboss54")+"::OnMyMobDead"; monster .@map$,.@mobx,.@moby,"#venomfog",2537,1,instance_npcname("#fwormboss54")+"::OnMyMobDead"; monster .@map$,.@mobx+5,.@moby,"#venomfog",2537,1,instance_npcname("#fwormboss54")+"::OnMyMobDead"; monster .@map$,.@mobx-5,.@moby-5,"#venomfog",2537,1,instance_npcname("#fwormboss54")+"::OnMyMobDead"; monster .@map$,.@mobx,.@moby-5,"#venomfog",2537,1,instance_npcname("#fwormboss54")+"::OnMyMobDead"; monster .@map$,.@mobx+5,.@moby-5,"#venomfog",2537,1,instance_npcname("#fwormboss54")+"::OnMyMobDead"; end; OnInstanceInit: donpcevent instance_npcname("#fwormboss54")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("#fwormboss54"); end; OnDisable: hideonnpc instance_npcname("#fwormboss54"); end; OnMyMobDead: end; OnTimer30000: donpcevent instance_npcname(strnpcinfo(0))+"::OnEnd"; end; } 1@face,212,156,0 script #chaoson3 HIDDEN_WARP_NPC,7,7,{ end; OnTouch_: donpcevent instance_npcname("#chaoson3")+"::OnDisable"; donpcevent instance_npcname("Chaos#6")+"::OnStart"; end; OnInstanceInit: donpcevent instance_npcname("#chaoson3")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#chaoson3"); hideoffnpc instance_npcname("#chaoson3"); end; OnDisable: hideonnpc instance_npcname("#chaoson3"); disablenpc instance_npcname("#chaoson3"); end; } 1@face,209,159,6 script Chaos#6 4_M_CHAOS,{ cutin "h_chaos01",2; mes "[Chaos]"; mes "Hmm.. You are pretty good, I am impressed."; close2; cutin "h_chaos01",255; end; OnStart: donpcevent instance_npcname("Chaos#east")+"::OnEnd"; donpcevent instance_npcname("Chaos#west")+"::OnEnd"; donpcevent instance_npcname("Chaos#south")+"::OnEnd"; donpcevent instance_npcname("Chaos#north")+"::OnEnd"; donpcevent instance_npcname("Chaos#6")+"::OnEnable"; donpcevent instance_npcname("Iris#6")+"::OnEnable"; sleep 2000; unittalk getnpcid(0),"Chaos: Phew... That was quite a long fight."; sleep 3000; unittalk getnpcid(0,instance_npcname("Iris#6")),"Iris: But that is not the one we were looking for."; sleep 4000; unittalk getnpcid(0),"Chaos: We can't help it. Our equipment is damaged so we should retreat for now."; sleep 3000; unittalk getnpcid(0,instance_npcname("Iris#6")),"Iris: Yes, I feel bad that we could not see the Faceworm King. But luckily we weren't hurt."; sleep 3000; unittalk getnpcid(0),"Chaos: So... Hey, you over there! You're not too shabby."; sleep 3000; unittalk getnpcid(0),"Chaos: Today's hunting is all yours, I won't touch it."; sleep 3000; unittalk getnpcid(0),"Chaos: Ahah~ I hoped that there would be some treasure that the merchant prince dropped..."; sleep 3000; unittalk getnpcid(0,instance_npcname("Iris#6")),"Iris: Chaos, I am getting tired. Let's go back to the village."; sleep 3000; unittalk getnpcid(0),"Chaos: Sorry, shall we go?"; sleep 3000; donpcevent instance_npcname("Chaos#6")+"::OnDisable"; donpcevent instance_npcname("Iris#6")+"::OnDisable"; donpcevent instance_npcname("Dimensional Device#6")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("Chaos#6")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Chaos#6"); end; OnDisable: hideonnpc instance_npcname("Chaos#6"); end; } 1@face,220,159,4 script Iris#6 4_F_IRIS,{ cutin "h_iris02",2; mes "[Iris]"; mes "That was dangerous. Hehehe..."; close2; cutin "h_iris02",255; end; OnInstanceInit: donpcevent instance_npcname("Iris#6")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Iris#6"); end; OnDisable: hideonnpc instance_npcname("Iris#6"); end; } 1@face,215,159,4 script Dimensional Device#6 PORTAL,{ mes "[Dimensional Device]"; mes "Your time is finished here. You may look arround or go leave. What do you want to do?"; next; if (select("Stop:Return to Dimensional Gap") == 2) warp "dali",85,62; end; OnInstanceInit: donpcevent instance_npcname("Dimensional Device#6")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Dimensional Device#6"); end; OnDisable: hideonnpc instance_npcname("Dimensional Device#6"); end; } // Instance Traps :: in_face_l //============================================================ 1@face,61,132,5 script Suspicious Mound#1 4_SOIL,5,5,{ end; OnTouch_: set .@map$,instance_mapname("1@face"); setarray .@num[0],3,2,1,3,2,1,3,2,1,3,2,1,3,2,1, 3,2,1,3,2,1,3,2,1,3,2,1,3,2,1, 3,2,1,3,2,1,3,2,1,3,2,1,3,2,1, 3,2,1,3,2,1,3,2,1; specialeffect EF_VENOMDUST; donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable"; killmonster .@map$,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; getmapxy(.@map$,.@x,.@y,1); set .@mon_num,.@num[atoi(strnpcinfo(2))-1]; areamonster .@map$,.@x-1,.@y-1,.@x+1,.@y+1,"Faceworm Larva",2541,.@mon_num,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; initnpctimer; end; OnInstanceInit: donpcevent instance_npcname(strnpcinfo(0))+"::OnEnable"; end; OnEnable: enablenpc instance_npcname(strnpcinfo(0)); end; OnDisable: disablenpc instance_npcname(strnpcinfo(0)); end; OnMyMobDead: end; OnTimer45000: stopnpctimer; donpcevent instance_npcname(strnpcinfo(0))+"::OnEnable"; end; } 1@face,62,195,5 duplicate(Suspicious Mound#1) Suspicious Mound#2 4_SOIL,5,5 1@face,66,94,5 duplicate(Suspicious Mound#1) Suspicious Mound#3 4_SOIL,5,5 1@face,68,265,5 duplicate(Suspicious Mound#1) Suspicious Mound#4 4_SOIL,5,5 1@face,68,108,5 duplicate(Suspicious Mound#1) Suspicious Mound#5 4_SOIL,5,5 1@face,72,202,5 duplicate(Suspicious Mound#1) Suspicious Mound#6 4_SOIL,5,5 1@face,75,73,5 duplicate(Suspicious Mound#1) Suspicious Mound#7 4_SOIL,5,5 1@face,76,241,5 duplicate(Suspicious Mound#1) Suspicious Mound#8 4_SOIL,5,5 1@face,79,274,5 duplicate(Suspicious Mound#1) Suspicious Mound#9 4_SOIL,5,5 1@face,79,119,5 duplicate(Suspicious Mound#1) Suspicious Mound#10 4_SOIL,5,5 1@face,97,59,5 duplicate(Suspicious Mound#1) Suspicious Mound#11 4_SOIL,5,5 1@face,99,211,5 duplicate(Suspicious Mound#1) Suspicious Mound#12 4_SOIL,5,5 1@face,100,122,5 duplicate(Suspicious Mound#1) Suspicious Mound#13 4_SOIL,5,5 1@face,105,190,5 duplicate(Suspicious Mound#1) Suspicious Mound#14 4_SOIL,5,5 1@face,108,264,5 duplicate(Suspicious Mound#1) Suspicious Mound#15 4_SOIL,5,5 1@face,108,74,5 duplicate(Suspicious Mound#1) Suspicious Mound#16 4_SOIL,5,5 1@face,111,178,5 duplicate(Suspicious Mound#1) Suspicious Mound#17 4_SOIL,5,5 1@face,112,137,5 duplicate(Suspicious Mound#1) Suspicious Mound#18 4_SOIL,5,5 1@face,112,159,5 duplicate(Suspicious Mound#1) Suspicious Mound#19 4_SOIL,5,5 1@face,112,236,5 duplicate(Suspicious Mound#1) Suspicious Mound#20 4_SOIL,5,5 1@face,118,109,5 duplicate(Suspicious Mound#1) Suspicious Mound#21 4_SOIL,5,5 1@face,119,201,5 duplicate(Suspicious Mound#1) Suspicious Mound#22 4_SOIL,5,5 1@face,123,257,5 duplicate(Suspicious Mound#1) Suspicious Mound#23 4_SOIL,5,5 1@face,124,216,5 duplicate(Suspicious Mound#1) Suspicious Mound#24 4_SOIL,5,5 1@face,125,228,5 duplicate(Suspicious Mound#1) Suspicious Mound#25 4_SOIL,5,5 1@face,126,290,5 duplicate(Suspicious Mound#1) Suspicious Mound#26 4_SOIL,5,5 1@face,128,174,5 duplicate(Suspicious Mound#1) Suspicious Mound#27 4_SOIL,5,5 1@face,133,244,5 duplicate(Suspicious Mound#1) Suspicious Mound#28 4_SOIL,5,5 1@face,139,218,5 duplicate(Suspicious Mound#1) Suspicious Mound#29 4_SOIL,5,5 1@face,140,255,5 duplicate(Suspicious Mound#1) Suspicious Mound#30 4_SOIL,5,5 1@face,148,238,5 duplicate(Suspicious Mound#1) Suspicious Mound#31 4_SOIL,5,5 1@face,157,293,5 duplicate(Suspicious Mound#1) Suspicious Mound#32 4_SOIL,5,5 1@face,158,138,5 duplicate(Suspicious Mound#1) Suspicious Mound#33 4_SOIL,5,5 1@face,158,163,5 duplicate(Suspicious Mound#1) Suspicious Mound#34 4_SOIL,5,5 1@face,167,277,5 duplicate(Suspicious Mound#1) Suspicious Mound#35 4_SOIL,5,5 1@face,168,194,5 duplicate(Suspicious Mound#1) Suspicious Mound#36 4_SOIL,5,5 1@face,170,251,5 duplicate(Suspicious Mound#1) Suspicious Mound#37 4_SOIL,5,5 1@face,171,62,5 duplicate(Suspicious Mound#1) Suspicious Mound#38 4_SOIL,5,5 1@face,171,149,5 duplicate(Suspicious Mound#1) Suspicious Mound#39 4_SOIL,5,5 1@face,172,173,5 duplicate(Suspicious Mound#1) Suspicious Mound#40 4_SOIL,5,5 1@face,175,296,5 duplicate(Suspicious Mound#1) Suspicious Mound#41 4_SOIL,5,5 1@face,178,234,5 duplicate(Suspicious Mound#1) Suspicious Mound#42 4_SOIL,5,5 1@face,183,185,5 duplicate(Suspicious Mound#1) Suspicious Mound#43 4_SOIL,5,5 1@face,191,289,5 duplicate(Suspicious Mound#1) Suspicious Mound#44 4_SOIL,5,5 1@face,194,192,5 duplicate(Suspicious Mound#1) Suspicious Mound#45 4_SOIL,5,5 1@face,196,207,5 duplicate(Suspicious Mound#1) Suspicious Mound#46 4_SOIL,5,5 1@face,198,257,5 duplicate(Suspicious Mound#1) Suspicious Mound#47 4_SOIL,5,5 1@face,199,273,5 duplicate(Suspicious Mound#1) Suspicious Mound#48 4_SOIL,5,5 1@face,211,244,5 duplicate(Suspicious Mound#1) Suspicious Mound#49 4_SOIL,5,5 1@face,229,200,5 duplicate(Suspicious Mound#1) Suspicious Mound#50 4_SOIL,5,5 1@face,232,271,5 duplicate(Suspicious Mound#1) Suspicious Mound#51 4_SOIL,5,5 1@face,250,223,5 duplicate(Suspicious Mound#1) Suspicious Mound#52 4_SOIL,5,5 1@face,254,324,5 duplicate(Suspicious Mound#1) Suspicious Mound#53 4_SOIL,5,5 1@face,255,263,5 duplicate(Suspicious Mound#1) Suspicious Mound#54 4_SOIL,5,5 // Instance Venom Bugs :: in_face_v //============================================================ 1@face,163,130,0 script #toxicarea1 HIDDEN_WARP_NPC,10,10,{ end; OnTouch_: set .@map$,instance_mapname("1@face"); setarray .@num[0],25,30,50,30,50,30,40,50,50; specialeffect EF_VENOMDUST; donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable"; killmonster .@map$,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; set .@val,atoi(charat(strnpcinfo(2),9)); switch (.@val) { case 1: setarray .@xy[0],167,142,15; break; case 2: setarray .@xy[0],163,161,15; break; case 3: setarray .@xy[0],167,185,20; break; case 4: setarray .@xy[0],197,203,15; break; case 5: setarray .@xy[0],227,203,20; break; case 6: setarray .@xy[0],244,232,15; break; case 7: setarray .@xy[0],243,259,15; break; case 8: setarray .@xy[0],292,277,50; break; case 9: setarray .@xy[0],248,322,50; break; } set .@mon_num,.@num[.@val-1]; areamonster .@map$,.@xy[0]-.@xy[2],.@xy[1]-.@xy[2],.@xy[0]+.@xy[2],.@xy[1]+.@xy[2],"Venom Bug",2531,.@mon_num,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; initnpctimer; end; OnInstanceInit: donpcevent instance_npcname(strnpcinfo(0))+"::OnEnable"; end; OnEnable: enablenpc instance_npcname(strnpcinfo(0)); end; OnDisable: disablenpc instance_npcname(strnpcinfo(0)); end; OnMyMobDead: end; OnTimer15000: stopnpctimer; donpcevent instance_npcname(strnpcinfo(0))+"::OnEnable"; end; } 1@face,165,147,0 duplicate(#toxicarea1) #toxicarea2 HIDDEN_WARP_NPC,10,10 1@face,163,166,0 duplicate(#toxicarea1) #toxicarea3 HIDDEN_WARP_NPC,10,10 1@face,183,197,0 duplicate(#toxicarea1) #toxicarea4 HIDDEN_WARP_NPC,10,10 1@face,202,204,0 duplicate(#toxicarea1) #toxicarea5 HIDDEN_WARP_NPC,10,10 1@face,237,220,0 duplicate(#toxicarea1) #toxicarea6 HIDDEN_WARP_NPC,10,10 1@face,245,241,0 duplicate(#toxicarea1) #toxicarea7 HIDDEN_WARP_NPC,10,10 1@face,292,277,0 duplicate(#toxicarea1) #toxicarea8 HIDDEN_WARP_NPC,10,10 1@face,248,322,0 duplicate(#toxicarea1) #toxicarea9 HIDDEN_WARP_NPC,10,10 // Instance Timer :: in_facetimer //============================================================ 1@face,3,1,5 script #globaltimer22 CLEAR_NPC,{ end; OnT_s: initnpctimer; end; OnT_s2: set .@face_num,$120719_num_face; if (!.@face_num) set .@face_num,3600; set .@map$,instance_mapname("1@face"); set .@mapcount,getmapusers(.@map$)-1; set .@gd_name$,'120903_str_face$; set .@face_num2,getnpctimer(0)/1000; if (.@face_num2 < 1) end; set .@time_m,.@face_num2/60; set .@time_s,.@face_num2-(.@time_m*60); if (.@face_num2 < 60) set .@time_txt$,.@time_s+" "+(.@time_s>1?"Seconds":"Second"); else set .@time_txt$,.@time_m+" "+(.@time_m>1?"Minutes":"Minute")+" "+.@time_s+" "+(.@time_s>1?"Seconds":"Second"); if (.@face_num > .@face_num2) { if (!.@mapcount) announce .@gd_name$+" beat the best record for completing the Faceworm's Nest ("+.@time_txt$+").",bc_all,"0xffff33",FW_NORMAL,15; else announce .@gd_name$+" with "+.@mapcount+" party "+(.@mapcount>1?"members":"members")+" beat the best record for completing the Faceworm's Nest ("+.@time_txt$+").",bc_all,"0xffff33",FW_NORMAL,15; set $120719_str_face$,.@gd_name$; set $120719_num_face,.@face_num2; set $120903_num_face,.@mapcount; } else mapannounce .@map$,"A time of "+.@time_txt$+" has been recorded on the board. But it did not beat the best record.",bc_map,"0xffff33"; end; OnT_s3: for (set .@i,1; .@i<=27; set .@i,.@i+1) { if (rand(1,100) > 50) donpcevent instance_npcname("Merchant Prince's Box#"+.@i)+"::OnEnable"; } end; OnInstanceInit: donpcevent instance_npcname("#globaltimer22")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("#globaltimer22"); end; OnDisable: hideonnpc instance_npcname("#globaltimer22"); end; OnTimer3600000: stopnpctimer; end; } // Instance Prizes :: in_face_c //============================================================ 1@face,155,82,3 script #fwormprize1 4_TREASURE_BOX,{ set .@map$,instance_mapname("1@face"); set .@face_num2,getnpctimer(0)/1000; if (.@face_num2 < 1) end; set .@time_m,.@face_num2/60; set .@time_s,.@face_num2-(.@time_m*60); if (.@face_num2 < 60) set .@time_txt$,.@time_s+" "+(.@time_s>1?"Seconds":"Second"); else set .@time_txt$,.@time_m+" "+(.@time_m>1?"Minutes":"Minute")+" "+.@time_s+" "+(.@time_s>1?"Seconds":"Second"); mapannounce .@map$,"The actual time for the battle at this stage remaining is "+.@time_txt$+".",bc_map,"0xffff33"; set .@dr_st2,getnpctimer(0)/1000; if (.@dr_st2 < 1) set .@dr_st2,120; stopnpctimer; specialeffect EF_COIN; donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable"; switch (atoi(charat(strnpcinfo(2),10))) { case 1: setarray .@val[0],200,200,95; break; case 2: setarray .@val[0],800,400,90; break; case 3: setarray .@val[0],1100,600,85; break; case 4: setarray .@val[0],1250,800,80; break; } set .@en_name_4,0; set .@en_name_3,0; set .@en_name_2,0; set .@dr_st1,120; if (.@dr_st2 < .@dr_st1) set .@dr_st2,.@dr_st1; set .@dr_t,.@dr_st2-.@dr_st1; set .@dr_t1,(.@dr_t/15)+1; if (.@dr_t1 < 1) set .@dr_t1,1; if (.@dr_t1 > 3) set .@dr_t1,3; set .@r_st1,7-.@dr_t1; set .@r_st2,.@r_st1-4; set .@ppt,rand(.@r_st2,.@r_st1); set .@dr_t1,.@dr_t*10; if (.@dr_t1 > .@val[0]) set .@dr_t1,.@val[0]+1; set .@r_st,(.@val[0]+2)-.@dr_t1; set .@ren_e_m,rand(.@r_st,1316); if (.@ren_e_m < 201) set .@en_name_4,0; else if (.@ren_e_m < 301) set .@en_name_4,4740; //Vitality1 else if (.@ren_e_m < 401) set .@en_name_4,4700; //Strength1 else if (.@ren_e_m < 501) set .@en_name_4,4730; //Agility1 else if (.@ren_e_m < 601) set .@en_name_4,4720; //Dexterity1 else if (.@ren_e_m < 701) set .@en_name_4,4710; //Inteligence1 else if (.@ren_e_m < 801) set .@en_name_4,4750; //Luck1 else if (.@ren_e_m < 851) set .@en_name_4,4741; //Vitality2 else if (.@ren_e_m < 901) set .@en_name_4,4701; //Strength2 else if (.@ren_e_m < 951) set .@en_name_4,4731; //Agility2 else if (.@ren_e_m < 1001) set .@en_name_4,4721; //Dexterity2 else if (.@ren_e_m < 1051) set .@en_name_4,4711; //Inteligence2 else if (.@ren_e_m < 1101) set .@en_name_4,4751; //Luck2 else if (.@ren_e_m < 1126) set .@en_name_4,4742; //Vitality3 else if (.@ren_e_m < 1151) set .@en_name_4,4702; //Strength3 else if (.@ren_e_m < 1176) set .@en_name_4,4732; //Agility3 else if (.@ren_e_m < 1201) set .@en_name_4,4722; //Dexterity3 else if (.@ren_e_m < 1226) set .@en_name_4,4712; //Inteligence3 else if (.@ren_e_m < 1251) set .@en_name_4,4752; //Luck3 else if (.@ren_e_m < 1261) set .@en_name_4,4743; //Vitality4 else if (.@ren_e_m < 1271) set .@en_name_4,4703; //Strength4 else if (.@ren_e_m < 1281) set .@en_name_4,4733; //Agility4 else if (.@ren_e_m < 1291) set .@en_name_4,4723; //Dexterity4 else if (.@ren_e_m < 1301) set .@en_name_4,4713; //Inteligence4 else if (.@ren_e_m < 1311) set .@en_name_4,4753; //Luck4 else if (.@ren_e_m < 1312) set .@en_name_4,4744; //Vitality5 else if (.@ren_e_m < 1313) set .@en_name_4,4704; //Strength5 else if (.@ren_e_m < 1314) set .@en_name_4,4734; //Agility5 else if (.@ren_e_m < 1315) set .@en_name_4,4724; //Dexterity5 else if (.@ren_e_m < 1316) set .@en_name_4,4714; //Inteligence5 else if (.@ren_e_m < 1317) set .@en_name_4,4754; //Luck5 set .@dr_t1,.@dr_t*5; if (.@dr_t1 > 600) set .@dr_t1,601; set .@r_st,602-.@dr_t1; set .@ren_e_m,rand(.@r_st,1716); if (.@ren_e_m < 601) set .@en_name_3,0; else if (.@ren_e_m < 701) set .@en_name_3,4740; //Vitality1 else if (.@ren_e_m < 801) set .@en_name_3,4700; //Strength1 else if (.@ren_e_m < 901) set .@en_name_3,4730; //Agility1 else if (.@ren_e_m < 1001) set .@en_name_3,4720; //Dexterity1 else if (.@ren_e_m < 1101) set .@en_name_3,4710; //Inteligence1 else if (.@ren_e_m < 1201) set .@en_name_3,4750; //Luck1 else if (.@ren_e_m < 1251) set .@en_name_3,4741; //Vitality2 else if (.@ren_e_m < 1301) set .@en_name_3,4701; //Strength2 else if (.@ren_e_m < 1351) set .@en_name_3,4731; //Agility2 else if (.@ren_e_m < 1401) set .@en_name_3,4721; //Dexterity2 else if (.@ren_e_m < 1451) set .@en_name_3,4711; //Inteligence2 else if (.@ren_e_m < 1501) set .@en_name_3,4751; //Luck2 else if (.@ren_e_m < 1526) set .@en_name_3,4742; //Vitality3 else if (.@ren_e_m < 1551) set .@en_name_3,4702; //Strength3 else if (.@ren_e_m < 1576) set .@en_name_3,4732; //Agility3 else if (.@ren_e_m < 1601) set .@en_name_3,4722; //Dexterity3 else if (.@ren_e_m < 1626) set .@en_name_3,4712; //Inteligence3 else if (.@ren_e_m < 1651) set .@en_name_3,4752; //Luck3 else if (.@ren_e_m < 1661) set .@en_name_3,4743; //Vitality4 else if (.@ren_e_m < 1671) set .@en_name_3,4703; //Strength4 else if (.@ren_e_m < 1681) set .@en_name_3,4733; //Agility4 else if (.@ren_e_m < 1691) set .@en_name_3,4723; //Dexterity4 else if (.@ren_e_m < 1701) set .@en_name_3,4713; //Inteligence4 else if (.@ren_e_m < 1711) set .@en_name_3,4753; //Luck4 else if (.@ren_e_m < 1712) set .@en_name_3,4744; //Vitality5 else if (.@ren_e_m < 1713) set .@en_name_3,4704; //Strength5 else if (.@ren_e_m < 1714) set .@en_name_3,4734; //Agility5 else if (.@ren_e_m < 1715) set .@en_name_3,4724; //Dexterity5 else if (.@ren_e_m < 1716) set .@en_name_3,4714; //Inteligence5 else if (.@ren_e_m < 1717) set .@en_name_3,4754; //Luck5 set .@dr_t1,.@dr_t*5; if (.@dr_t1 > .@val[1]) set .@dr_t1,.@val[1]; set .@r_st,(.@val[1]+1)-.@dr_t1; set .@ren_e_m,rand(.@r_st,1100); if (.@ren_e_m < 1001) set .@en_name_2,0; else if (.@ren_e_m < 1100) { switch (.@en_name_3) { case 4700: case 4701: case 4702: case 4703: case 4704: set .@en_name_2,4853; //S_Str break; case 4740: case 4741: case 4742: case 4743: case 4744: set .@en_name_2,4855; //S_Vital break; case 4730: case 4731: case 4732: case 4733: case 4734: set .@en_name_2,4854; //S_Agi break; case 4720: case 4721: case 4722: case 4723: case 4724: set .@en_name_2,4857; //S_Dex break; case 4750: case 4751: case 4752: case 4753: case 4754: set .@en_name_2,4858; //S_Luck break; case 4710: case 4711: case 4712: case 4713: case 4714: set .@en_name_2,4856; //S_Int break; } } if (!.@en_name_4) { set .@en_name_2,0; set .@en_name_3,0; } else if (!.@en_name_3) set .@en_name_2,0; if (rand(1,100) > .@val[2]) set .@d_item,20718; //FaceWorm_Skin_ else set .@d_item,20717; //FaceWorm_Skin getmapxy(.@map$,.@x,.@y,1); makeitem2 .@d_item,1,.@map$,.@x,.@y,0,.@ppt,0,0,.@en_name_2,.@en_name_3,.@en_name_4; end; OnStart: initnpctimer; end; OnInstanceInit: donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname(strnpcinfo(0)); end; OnDisable: hideonnpc instance_npcname(strnpcinfo(0)); end; OnTimer3600000: stopnpctimer; end; } 1@face,162,271,3 duplicate(#fwormprize1) #fwormprize2 4_TREASURE_BOX 1@face,278,308,3 duplicate(#fwormprize1) #fwormprize3 4_TREASURE_BOX 1@face,214,108,3 duplicate(#fwormprize1) #fwormprize4 4_TREASURE_BOX 1@face,213,157,3 script #fwormprize5 4_TREASURE_BOX,{ set .@map$,instance_mapname("1@face"); set '120903_str_face$,strcharinfo(0); donpcevent instance_npcname("#globaltimer22")+"::OnT_s2"; donpcevent instance_npcname("#globaltimer22")+"::OnT_s3"; set .@dr_st2,getnpctimer(0)/1000; if (.@dr_st2 < 1) set .@dr_st2,270; specialeffect EF_COIN; donpcevent instance_npcname("#fwormprize5")+"::OnDisable"; set .@en_name_4,0; set .@en_name_3,0; set .@en_name_2,0; set .@dr_st1,270; for (set .@i,1; .@i<=2; set .@i,.@i+1) { if (.@dr_st2 < .@dr_st1) set .@dr_st2,.@dr_st1; set .@dr_t,.@dr_st2-.@dr_st1; set .@dr_t1,(.@dr_t/15)+1; if (.@dr_t1 < 1) set .@dr_t1,1; if (.@dr_t1 > 4) set .@dr_t1,4; set .@r_st1,12-.@dr_t1; set .@r_st2,.@r_st1-7; set .@ppt,rand(.@r_st2,.@r_st1); set .@dr_t1,.@dr_t*10; if (.@dr_t1 > 1850) set .@dr_t1,1851; set .@r_st,1852-.@dr_t1; set .@ren_e_m,rand(.@r_st,1934); if (.@ren_e_m < 201) set .@en_name_4,0; else if (.@ren_e_m < 301) set .@en_name_4,4740; //Vitality1 else if (.@ren_e_m < 401) set .@en_name_4,4700; //Strength1 else if (.@ren_e_m < 501) set .@en_name_4,4730; //Agility1 else if (.@ren_e_m < 601) set .@en_name_4,4720; //Dexterity1 else if (.@ren_e_m < 701) set .@en_name_4,4710; //Inteligence1 else if (.@ren_e_m < 801) set .@en_name_4,4750; //Luck1 else if (.@ren_e_m < 901) set .@en_name_4,4741; //Vitality2 else if (.@ren_e_m < 1001) set .@en_name_4,4701; //Strength2 else if (.@ren_e_m < 1101) set .@en_name_4,4731; //Agility2 else if (.@ren_e_m < 1201) set .@en_name_4,4721; //Dexterity2 else if (.@ren_e_m < 1301) set .@en_name_4,4711; //Inteligence2 else if (.@ren_e_m < 1401) set .@en_name_4,4751; //Luck2 else if (.@ren_e_m < 1451) set .@en_name_4,4742; //Vitality3 else if (.@ren_e_m < 1501) set .@en_name_4,4702; //Strength3 else if (.@ren_e_m < 1551) set .@en_name_4,4732; //Agility3 else if (.@ren_e_m < 1601) set .@en_name_4,4722; //Dexterity3 else if (.@ren_e_m < 1651) set .@en_name_4,4712; //Inteligence3 else if (.@ren_e_m < 1701) set .@en_name_4,4752; //Luck3 else if (.@ren_e_m < 1726) set .@en_name_4,4743; //Vitality4 else if (.@ren_e_m < 1751) set .@en_name_4,4703; //Strength4 else if (.@ren_e_m < 1776) set .@en_name_4,4733; //Agility4 else if (.@ren_e_m < 1801) set .@en_name_4,4723; //Dexterity4 else if (.@ren_e_m < 1826) set .@en_name_4,4713; //Inteligence4 else if (.@ren_e_m < 1851) set .@en_name_4,4753; //Luck4 else if (.@ren_e_m < 1861) set .@en_name_4,4744; //Vitality5 else if (.@ren_e_m < 1871) set .@en_name_4,4704; //Strength5 else if (.@ren_e_m < 1881) set .@en_name_4,4734; //Agility5 else if (.@ren_e_m < 1891) set .@en_name_4,4724; //Dexterity5 else if (.@ren_e_m < 1901) set .@en_name_4,4714; //Inteligence5 else if (.@ren_e_m < 1911) set .@en_name_4,4754; //Luck5 else if (.@ren_e_m < 1914) set .@en_name_4,4745; //Vitality6 else if (.@ren_e_m < 1917) set .@en_name_4,4705; //Strength6 else if (.@ren_e_m < 1920) set .@en_name_4,4735; //Agility6 else if (.@ren_e_m < 1923) set .@en_name_4,4725; //Dexterity6 else if (.@ren_e_m < 1926) set .@en_name_4,4715; //Inteligence6 else if (.@ren_e_m < 1929) set .@en_name_4,4755; //Luck6 else if (.@ren_e_m < 1930) set .@en_name_4,4746; //Vitality7 else if (.@ren_e_m < 1931) set .@en_name_4,4706; //Strength7 else if (.@ren_e_m < 1932) set .@en_name_4,4736; //Agility7 else if (.@ren_e_m < 1933) set .@en_name_4,4726; //Dexterity7 else if (.@ren_e_m < 1934) set .@en_name_4,4716; //Inteligence7 else if (.@ren_e_m < 1935) set .@en_name_4,4756; //Luck7 set .@dr_t1,.@dr_t*10; if (.@dr_t1 > 1400) set .@dr_t1,1401; set .@r_st,1402-.@dr_t1; set .@ren_e_m,rand(.@r_st,1934); if (.@ren_e_m < 201) set .@en_name_3,0; else if (.@ren_e_m < 301) set .@en_name_3,4740; //Vitality1 else if (.@ren_e_m < 401) set .@en_name_3,4700; //Strength1 else if (.@ren_e_m < 501) set .@en_name_3,4730; //Agility1 else if (.@ren_e_m < 601) set .@en_name_3,4720; //Dexterity1 else if (.@ren_e_m < 701) set .@en_name_3,4710; //Inteligence1 else if (.@ren_e_m < 801) set .@en_name_3,4750; //Luck1 else if (.@ren_e_m < 901) set .@en_name_3,4741; //Vitality2 else if (.@ren_e_m < 1001) set .@en_name_3,4701; //Strength2 else if (.@ren_e_m < 1101) set .@en_name_3,4731; //Agility2 else if (.@ren_e_m < 1201) set .@en_name_3,4721; //Dexterity2 else if (.@ren_e_m < 1301) set .@en_name_3,4711; //Inteligence2 else if (.@ren_e_m < 1401) set .@en_name_3,4751; //Luck2 else if (.@ren_e_m < 1451) set .@en_name_3,4742; //Vitality3 else if (.@ren_e_m < 1501) set .@en_name_3,4702; //Strength3 else if (.@ren_e_m < 1551) set .@en_name_3,4732; //Agility3 else if (.@ren_e_m < 1601) set .@en_name_3,4722; //Dexterity3 else if (.@ren_e_m < 1651) set .@en_name_3,4712; //Inteligence3 else if (.@ren_e_m < 1701) set .@en_name_3,4752; //Luck3 else if (.@ren_e_m < 1726) set .@en_name_3,4743; //Vitality4 else if (.@ren_e_m < 1751) set .@en_name_3,4703; //Strength4 else if (.@ren_e_m < 1776) set .@en_name_3,4733; //Agility4 else if (.@ren_e_m < 1801) set .@en_name_3,4723; //Dexterity4 else if (.@ren_e_m < 1826) set .@en_name_3,4713; //Inteligence4 else if (.@ren_e_m < 1851) set .@en_name_3,4753; //Luck4 else if (.@ren_e_m < 1861) set .@en_name_3,4744; //Vitality5 else if (.@ren_e_m < 1871) set .@en_name_3,4704; //Strength5 else if (.@ren_e_m < 1881) set .@en_name_3,4734; //Agility5 else if (.@ren_e_m < 1891) set .@en_name_3,4724; //Dexterity5 else if (.@ren_e_m < 1901) set .@en_name_3,4714; //Inteligence5 else if (.@ren_e_m < 1911) set .@en_name_3,4754; //Luck5 else if (.@ren_e_m < 1914) set .@en_name_3,4745; //Vitality6 else if (.@ren_e_m < 1917) set .@en_name_3,4705; //Strength6 else if (.@ren_e_m < 1920) set .@en_name_3,4735; //Agility6 else if (.@ren_e_m < 1923) set .@en_name_3,4725; //Dexterity6 else if (.@ren_e_m < 1926) set .@en_name_3,4715; //Inteligence6 else if (.@ren_e_m < 1929) set .@en_name_3,4755; //Luck6 else if (.@ren_e_m < 1930) set .@en_name_3,4746; //Vitality7 else if (.@ren_e_m < 1931) set .@en_name_3,4706; //Strength7 else if (.@ren_e_m < 1932) set .@en_name_3,4736; //Agility7 else if (.@ren_e_m < 1933) set .@en_name_3,4726; //Dexterity7 else if (.@ren_e_m < 1934) set .@en_name_3,4716; //Inteligence7 else if (.@ren_e_m < 1935) set .@en_name_3,4756; //Luck7 set .@dr_t1,.@dr_t*5; if (.@dr_t1 > 999) set .@dr_t1,999; set .@r_st,1000-.@dr_t1; set .@ren_e_m,rand(.@r_st,1100); if (.@ren_e_m < 1001) set .@en_name_2,0; else if (.@ren_e_m < 1100) { switch (.@en_name_3) { case 4700: case 4701: case 4702: case 4703: case 4704: case 4705: case 4706: set .@en_name_2,4853; //S_Str break; case 4740: case 4741: case 4742: case 4743: case 4744: case 4745: case 4746: set .@en_name_2,4855; //S_Vital break; case 4730: case 4731: case 4732: case 4733: case 4734: case 4735: case 4736: set .@en_name_2,4854; //S_Agi break; case 4720: case 4721: case 4722: case 4723: case 4724: case 4725: case 4726: set .@en_name_2,4857; //S_Dex break; case 4750: case 4751: case 4752: case 4753: case 4754: case 4755: case 4756: set .@en_name_2,4858; //S_Luck break; case 4710: case 4711: case 4712: case 4713: case 4714: case 4715: case 4716: set .@en_name_2,4856; //S_Int break; } } if (!.@en_name_4) { set .@en_name_2,0; set .@en_name_3,0; } else if (!.@en_name_3) set .@en_name_2,0; if (rand(1,100) > 40) set .@d_item,20718; //FaceWorm_Skin_ else set .@d_item,20717; //FaceWorm_Skin makeitem2 .@d_item,1,.@map$,rand(209,217),rand(152,161),0,.@ppt,0,0,.@en_name_2,.@en_name_3,.@en_name_4; } end; OnStart: initnpctimer; end; OnInstanceInit: donpcevent instance_npcname("#fwormprize5")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("#fwormprize5"); end; OnDisable: hideonnpc instance_npcname("#fwormprize5"); end; OnTimer3600000: stopnpctimer; end; } // Instance Treasures :: in_face_t //============================================================ 1@face,183,314,3 script Merchant Prince's Box#1 4_TREASURE_BOX,{ specialeffect EF_COIN; donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable"; initnpctimer; end; OnInstanceInit: donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname(strnpcinfo(0)); end; OnDisable: hideonnpc instance_npcname(strnpcinfo(0)); end; OnTimer1000: set .@map$,instance_mapname("1@face"); set .@val,atoi(strnpcinfo(2)); switch (.@val) { case 1: setarray .@xy[0],184,321; setarray .@item[0],718,22507; //Dark_Red_Jewel,ShabbyOldScroll break; case 2: setarray .@xy[0],162,337; setarray .@item[0],719,6650; //Violet_Jewel,Shabby_Ring break; case 3: setarray .@xy[0],29,362; setarray .@item[0],720,6651; //Skyblue_Jewel,Rusty_Bracelet break; case 4: setarray .@xy[0],24,288; setarray .@item[0],721,6652; //Azure_Jewel,Old_Photo_Album break; case 5: setarray .@xy[0],58,274; setarray .@item[0],722,6653; //Scarlet_Jewel,Shabby_Pill break; case 6: setarray .@xy[0],73,214; setarray .@item[0],725,22507; //Red_Jewel,ShabbyOldScroll break; case 7: setarray .@xy[0],49,176; setarray .@item[0],726,6650; //Blue_Jewel,Shabby_Ring break; case 8: setarray .@xy[0],259,66; setarray .@item[0],727,6651; //White_Jewel,Rusty_Bracelet break; case 9: setarray .@xy[0],68,38; setarray .@item[0],718,6652; //Dark_Red_Jewel,Old_Photo_Album break; case 10: setarray .@xy[0],178,54; setarray .@item[0],719,6653; //Violet_Jewel,Shabby_Pill break; case 11: setarray .@xy[0],120,137; setarray .@item[0],720,22507; //Skyblue_Jewel,ShabbyOldScroll break; case 12: setarray .@xy[0],110,224; setarray .@item[0],721,6650; //Azure_Jewel,Shabby_Ring break; case 13: setarray .@xy[0],118,294; setarray .@item[0],722,6651; //Scarlet_Jewel,Rusty_Bracelet break; case 14: setarray .@xy[0],126,292; setarray .@item[0],725,6652; //Red_Jewel,Old_Photo_Album break; case 15: setarray .@xy[0],150,162; setarray .@item[0],726,6653; //Blue_Jewel,Shabby_Pill break; case 16: setarray .@xy[0],169,206; setarray .@item[0],727,22507; //White_Jewel,ShabbyOldScroll break; case 17: setarray .@xy[0],262,220; setarray .@item[0],718,6650; //Dark_Red_Jewel,Shabby_Ring break; case 18: setarray .@xy[0],218,350; setarray .@item[0],719,6651; //Violet_Jewel,Rusty_Bracelet break; case 19: setarray .@xy[0],304,263; setarray .@item[0],720,6652; //Skyblue_Jewel,Old_Photo_Album break; case 20: setarray .@xy[0],302,151; setarray .@item[0],721,6653; //Azure_Jewel,Shabby_Pill break; case 21: setarray .@xy[0],305,63; setarray .@item[0],722,22507; //Scarlet_Jewel,ShabbyOldScroll break; case 22: setarray .@xy[0],234,66; setarray .@item[0],725,6650; //Red_Jewel,Shabby_Ring break; case 23: setarray .@xy[0],218,89; setarray .@item[0],726,6651; //Blue_Jewel,Rusty_Bracelet break; case 24: setarray .@xy[0],233,99; setarray .@item[0],727,6652; //White_Jewel,Old_Photo_Album case 25: setarray .@xy[0],280,158; setarray .@item[0],718,6653; //Dark_Red_Jewel,Shabby_Pill break; case 26: setarray .@xy[0],182,353; setarray .@item[0],719,22507; //Violet_Jewel,ShabbyOldScroll break; case 27: setarray .@xy[0],43,220; setarray .@item[0],720,6650; //Skyblue_Jewel,Shabby_Ring break; } setarray .@max[0],5,4,6,3,7,4,3,5,5,4,6,3,7,4,3, 5,5,4,6,3,7,4,3,5,5,4,6; set .@idnum,rand(1,.@max[.@val-1]); for (set .@i,0; .@i<.@idnum; set .@i,.@i+1) { set .@idx,rand(.@xy[0],.@xy[0]+4); set .@idy,rand(.@xy[1],.@xy[1]+4); makeitem .@item[0],1,.@map$,.@idx,.@idy; } makeitem .@item[1],1,.@map$,.@xy[0]+2,.@xy[1]+3; if (rand(1,1000) > 400) makeitem 6648,1,.@map$,.@xy[0]+1,.@xy[1]+2; //Shabby_Crown if (rand(1,1000) > 700) makeitem 7228,1,.@map$,.@xy[0]+2,.@xy[1]+2; //Gold_Bullion if (rand(1,1000) > 900) makeitem 7229,1,.@map$,.@xy[0]+3,.@xy[1]+2; //Silver_Bullion stopnpctimer; end; } 1@face,164,343,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#2 4_TREASURE_BOX 1@face,31,364,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#3 4_TREASURE_BOX 1@face,26,290,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#4 4_TREASURE_BOX 1@face,56,269,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#5 4_TREASURE_BOX 1@face,80,213,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#6 4_TREASURE_BOX 1@face,51,174,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#7 4_TREASURE_BOX 1@face,261,62,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#8 4_TREASURE_BOX 1@face,70,36,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#9 4_TREASURE_BOX 1@face,182,51,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#10 4_TREASURE_BOX 1@face,128,139,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#11 4_TREASURE_BOX 1@face,108,232,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#12 4_TREASURE_BOX 1@face,117,303,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#13 4_TREASURE_BOX 1@face,134,294,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#14 4_TREASURE_BOX 1@face,152,159,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#15 4_TREASURE_BOX 1@face,177,208,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#16 4_TREASURE_BOX 1@face,260,220,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#17 4_TREASURE_BOX 1@face,216,357,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#18 4_TREASURE_BOX 1@face,310,263,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#19 4_TREASURE_BOX 1@face,307,158,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#20 4_TREASURE_BOX 1@face,307,56,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#21 4_TREASURE_BOX 1@face,240,64,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#22 4_TREASURE_BOX 1@face,214,90,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#23 4_TREASURE_BOX 1@face,237,108,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#24 4_TREASURE_BOX 1@face,284,165,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#25 4_TREASURE_BOX 1@face,184,363,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#26 4_TREASURE_BOX 1@face,48,220,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#27 4_TREASURE_BOX // Instance GM Function :: in_face_ad //========================================== 1@face,1,1,3 script #forestspirit1 CLEAR_NPC,{ callfunc "F_GM_NPC"; if (callfunc("F_GM_NPC",1854,0) == 1) { set .@map$,instance_mapname("1@face"); mes "[Time Manager]"; mes "What time would you like to return?"; next; switch (select("Cancel:1st Stage Start:2nd Stage Start:3rd Stage Start:4th Stage Start:Boss Start:Treasures")) { case 1: break; case 2: donpcevent instance_npcname("Chaos#0")+"::OnDisable"; donpcevent instance_npcname("Iris#0")+"::OnDisable"; donpcevent instance_npcname("#fwormcontrol1")+"::OnStart"; mapannounce .@map$,"Faceworm time attack has started. Faster kill times gives a higher percentage of rewards.",bc_map,"0xffffff"; donpcevent instance_npcname("#globaltimer22")+"::OnT_s"; donpcevent instance_npcname("#fwormprize1")+"::OnStart"; warp .@map$,110,348; break; case 3: donpcevent instance_npcname("#fwormenter1")+"::OnEnable"; donpcevent instance_npcname("#fwormexit1")+"::OnEnable"; donpcevent instance_npcname("Chaos#1")+"::OnEnable"; donpcevent instance_npcname("Iris#1")+"::OnEnable"; mapannounce .@map$,"A hole appears after killing the dark faceworm.",bc_map,"0xffffff"; warp .@map$,127,95; break; case 4: donpcevent instance_npcname("#fwormenter2")+"::OnEnable"; donpcevent instance_npcname("#fwormexit2")+"::OnEnable"; donpcevent instance_npcname("Chaos#2")+"::OnEnable"; donpcevent instance_npcname("Iris#2")+"::OnEnable"; mapannounce .@map$,"You hear something loud in the south. It must be the nest of the one we just got rid of.",bc_map,"0xffffff"; warp .@map$,156,117; break; case 5: donpcevent instance_npcname("#fwormenter3")+"::OnEnable"; donpcevent instance_npcname("#fwormexit3")+"::OnEnable"; donpcevent instance_npcname("#chaoson")+"::OnEnable"; mapannounce .@map$,"You hear the pile of stones collapsing. This might be a gateway to go to other spaces.",bc_map,"0xffffff"; warp .@map$,261,170; break; case 6: donpcevent instance_npcname("#fwormenter4")+"::OnEnable"; donpcevent instance_npcname("#fwormexit4")+"::OnEnable"; donpcevent instance_npcname("Chaos#4")+"::OnEnable"; donpcevent instance_npcname("Iris#4")+"::OnEnable"; donpcevent instance_npcname("#chaoson2")+"::OnEnable"; mapannounce .@map$,"You hear the pile of stones collapsing. I think another gateway is found.",bc_map,"0xffffff"; warp .@map$,210,145; break; case 7: donpcevent instance_npcname("#fwormprize5")+"::OnStart"; donpcevent instance_npcname("#fwormprize5")+"::OnEnable"; warp .@map$,210,145; break; } } close; } 1@face,3,1,3 script #forestspiritboss1 CLEAR_NPC,{ set .@map$,instance_mapname("1@face"); set .@mapcount,getmapusers(.@map$); mes .@mapcount+" people."; callfunc "F_GM_NPC"; if (callfunc("F_GM_NPC",1854,0) == 1) { mes "[Boss Manager]"; mes "What time would you like to return?"; next; switch (select("Cancel:1st Boss:2nd Boss:3rd Boss:4th Boss:Final Boss")) { case 1: break; case 2: donpcevent instance_npcname("Chaos#0")+"::OnDisable"; donpcevent instance_npcname("Iris#0")+"::OnDisable"; donpcevent instance_npcname("#fwormboss1")+"::OnStart"; donpcevent instance_npcname("#globaltimer22")+"::OnT_s"; donpcevent instance_npcname("#fwormprize1")+"::OnStart"; warp .@map$,140,70; break; case 3: donpcevent instance_npcname("#fwormboss2")+"::OnStart"; donpcevent instance_npcname("#fwormprize2")+"::OnStart"; warp .@map$,160,270; break; case 4: donpcevent instance_npcname("#fwormboss3")+"::OnStart"; donpcevent instance_npcname("#fwormprize3")+"::OnStart"; warp .@map$,270,300; break; case 5: donpcevent instance_npcname("#fwormboss4")+"::OnStart"; donpcevent instance_npcname("#fwormprize4")+"::OnStart"; warp .@map$,210,105; break; case 6: donpcevent instance_npcname("#fwormboss5")+"::OnStart"; donpcevent instance_npcname("#fwormprize5")+"::OnStart"; warp .@map$,214,148; break; } } close; OnInstanceInit: set .@map$,instance_mapname("1@face"); donpcevent instance_npcname("#forestspiritboss1")+"::OnEnable"; monster .@map$,0,0,"Greatest General",1277,50; monster .@map$,0,0,"Beetle King",1494,25; monster .@map$,0,0,"Savage",1166,25; end; OnEnable: hideoffnpc instance_npcname("#forestspiritboss1"); end; OnDisable: hideonnpc instance_npcname("#forestspiritboss1"); end; }
  3. Looking for developer via team viewer who can setup Offline to my PC. - renewal client 2016 - latest files items etc..... Willing to pay US$ 20
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