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Posts posted by Freya
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On 3/16/2017 at 11:27 PM, Neferpitou said:
Hello!
Thank you sa pag reply.
Well my problem is broad or should I say, I am totally no idea what's next kya di ko mai-specify my problem.
To start of unahin kong ipakita ang nai DL kong mga tools:
And then tapos na ako sa "Step 6" jan sa guide na naibigay ko na link.
My question is, what's next? I believe sa client side naman "ata" ang need kong asikasuhin...
So I learned na need ko mag DL nang latest kRO, kaya nag DL ako.
So how to set up the client side? May need pa ba akong iDL? Please let me know, I admit naman na totally new ako sa ganitong bagay. Pero I believe nman na capable akong matuto at may tyaga ako. Pasensya na sa istorbo.
I would suggest follow this guide.
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To 1,000,000 we go! 4301!
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On 3/25/2017 at 2:18 PM, Tymegg said:
I have another problem.
I'm already fix these files.
1.)
and this I'm rename'win_make' to 'win_make2'
2.)
and I'm restart server agian. I can passed 2 errors before(1,2) and another problem is picture 3
when I enter to create char and this error warning me.
Can you help me, please? ;( I don't know how to fix this error.
Hello, it would be much better to create your own topic on this one. On that problem, you are having a problem in your data folder. As you can see in one of your picture, it says "Cannot find file:" then locate it on your data folder. Be sure that your data folder is updated.
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On 3/25/2017 at 11:57 AM, hazimjauhari90 said:
But the data files on the above is in lua right? So how i'm gonna convert it from lua to lub? Is it just simply change the extension from lua to lub?
Hello, please quote my reply next time to get my attention. There is an application called LuatoLub Converter, I don't know where I found it but it works. You should try it.
Also, can you send the .rar downloadable? Seems like there is something wrong with my IDF. If you have time.Thank you. -
I like it!
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Just now, hazimjauhari90 said:
https://github.com/Cronus-Emulator/CronusClient/tree/master/Hexeds/RagexeRE/2010/2010-07-30
Try this.. u also need shin diff patcher in order to diff this client..
Thank you, also, before I forget, you must use .lub in the data files and not .lua.
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5 minutes ago, hazimjauhari90 said:
@Freya do u have the data grf for this client date? If u have, would u mind to share it with me?
Please refer to this, also, might you have the client date which is undiff? As for Emistry's post, I can't seem to change the chat flood once I downloaded it.
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9 minutes ago, Akkarin said:
No.
As i said, if you read the file, you'd see what you're doing is wrong.
Papa Akky is angry. Do not use percentage. You use mathematics on this one. If you want it to be at 2% then you two zeros at the right to make it 2% thus 200 means 2%. If you want it to be 50% then 50 and add two 0's to make it 50%. Instructions above it.
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3 minutes ago, lexaeus said:
Thank you for your reply, Akkarin. I tried playing different % however I'm still getting 2% drop rate on all monster. mvp normal etc.
Do i need to modify mob.txt also for this?
Hello, you don't use %, you use number... I guess so.
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On 3/23/2017 at 0:31 PM, Tymegg said:
Can u teach about how to install MySQL 5.7.16 and MySQL Workbench 6.3.9?
I don't know how to install them.
Part 5 and 6
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Hello, I would like to request an undiff 2010-07-30 client and it would be better if it can be downloaded. Thank you.
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Please take a look at their cases. And no I don't have one.
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Hello, on your mapserver it said that it did not detect .bonus_script or it does not exist.
Make a blank SQL file and paste thisCREATE TABLE IF NOT EXISTS `bonus_script` ( `char_id` INT(11) UNSIGNED NOT NULL, `script` TEXT NOT NULL, `tick` INT(11) UNSIGNED NOT NULL DEFAULT '0', `flag` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0', `type` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0', `icon` SMALLINT(3) NOT NULL DEFAULT '-1' ) ENGINE=InnoDB;
execute and try again. If you don't know how to make a blank SQL file please refer to this "Part 7: Installing files/tables"
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1 minute ago, Yatohime said:
Well....
It is our choice afterall... We can either live happily by moving forward or... still keep hanging to the past in the deep down sadness
Time can't be rewind, and make sure we do our best each day
I believe so. Also I believe that time can't be rewind, but there will always be a next time.
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29 minutes ago, Yatohime said:
Sometimes Online and Real Life almost similar.
People come and go , it cant be avoided ,
what we can do is moving forward , meeting with new people , and never lose hope that someone we know will come back
That takes a lot of effort to move forward. But we can't deny the fact that we really have to.
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Provide more information such as detailed descriptions as to what, like what skill, is it all skill? Provide screenshot, is there a pop-up window everytime this certain x appears, provide sceenshot on the error too. We cannot help you if your complaint is vaguer than my future.
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//===== eAthena Script ======================================= //= Warper Script //===== By: ================================================== //= Darkchild //===== Current Version: ===================================== //= 2.1 //===== Compatible With: ===================================== //= Any eAthena Version; //===== Description: ========================================= //= Generic warper... //===== Additional Comments: ================================= //= 1.0 by Darkchild //= 1.1 by jabs //= 1.2 by Lupus (placement fixed in Amatsu) //= 1.3 fixed Louyang label typo, added warp and WARPRA into //= Nifleheim. Also sorted all names in alphabet order [Lupus] //= 1.4 fixed morroc warp npc overlaying kafra [Aria] //= 1.4a Added Ayothaya and Einbroch to list, and town Warpra's [Fredzilla] //= 1.4b fixed Izlude warp npc overlaying BBS [Justin84] //= 1.5 Added this NPC to more places [Lupus] //= 1.6 Rewrote a lot. Changed the sprite, some locations. [Poki#3] //= TODO Add an option for selecting the level of the dungeon. [Poki#3] //= 1.7 Temporary? Added F_ClearGarbage to clear unused/outdated variables [Lupus] //= 1.8 Removed Duplicates [Silent] //= 1.9 Optimized for the greater good. [Kisuka] //= 2.0 Fixed warp for AntHell and Yuno. [Kisuka] //= 2.1 Moved AntHell warp agent to the new anthell entrance. [brianluau] //============================================================ //============================================================ //= To allow selecting the Level of the Dungeon you want to //= Warp to set the @lvlselect variable to 1 (Not implemented yet!) //============================================================ // Edited by Freya - script Warp Agent#01::warpra 859,{ // set @lvlselect,0; callfunc "F_ClearGarbage"; //Clear outdated, unused variables mes "[Warp Agent]"; mes "Hello " + strcharinfo(0) + ","; mes "I can teleport you to any Town or Dungeon!"; mes "Where do you want to go?"; next; switch(select("To a Town:To a Dungeon")) { case 1: mes "[Warp Agent]"; mes "Please select which town you would like to be teleported to."; next; switch(select("Alberta:Aldebaran:Amatsu:Ayothaya:Comodo:Einbroch:Einbech:Geffen:Gonryun:Hugel:Izlude:Lighthalzen:Louyang:Lutie:Morroc:Payon:Prontera:Umbala:Yuno")) { case 1: warp "alberta",27,236; break; case 2: warp "aldebaran",145,120; break; case 3: warp "amatsu",197,86; break; case 4: warp "ayothaya",149,118; break; case 5: warp "comodo",188,161; break; case 6: warp "einbroch",64,200; break; case 7: warp "einbech",70,95; break; case 8: warp "geffen",119,66; break; case 9: warp "gonryun",150,130; break; case 10: warp "hugel",96,145; break; case 11: warp "izlude",128,111; break; case 12: warp "lighthalzen",158,92; break; case 13: warp "louyang",210,108; break; case 14: warp "xmas",150,133; break; case 15: warp "morocc",159,93; break; case 16: warp "payon",152,75; break; case 17: warp "prontera",156,187; break; case 18: warp "umbala",130,130; break; case 19: warp "yuno",160,168; break; } break; case 2: mes "[Warp Agent]"; mes "Please select which dungeon you would like to be teleported to."; next; switch(select("Abyss Lake:Amatsu Dungeon:Anthell:Ayothaya Dungeon:Byalan Dungeon:Coal Mine (Dead Pit):Culvert:Einbech Dungeon:Glast Heim:Gonryun Dungeon:Ice Dungeon:Juperos:Magma Dungeon:Odin Temple:Orc Dungeon:Payon Dungeon:Pyramids:Sphinx:Turtle Dungeon")) { case 1: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Abyss1,"Level 2",Abyss2,"Level 3",Abyss3; Abyss1: warp "abyss_01",262,273; break; Abyss2: warp "abyss_02",271,270; break; Abyss3: warp "abyss_03",115,30; break; case 2: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Amatsu1,"Level 2",Amatsu2,"Level 3",Amatsu3; Amatsu1: warp "ama_dun01",229,12; break; Amatsu2: warp "ama_dun02",33,40; break; Amatsu3: warp "ama_dun03",120,12; break; case 3: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Anthell1,"Level 2",Anthell2; Anthell1: warp "anthell01",35,262; break; Anthell2: warp "anthell02",34,263; break; case 4: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Ayothaya1,"Level 2",Ayothaya2; Ayothaya1: warp "ayo_dun01",275,18; break; Ayothaya2: warp "ayo_dun02",24,15; break; case 5: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",IzDun1,"Level 2",IzDun2,"Level 3",IzDun3,"Level 4",IzDun4; IzDun1: warp "iz_dun00",168,168; break; IzDun2: warp "iz_dun01",41,37; break; IzDun3: warp "iz_dun02",236,204; break; IzDun4: warp "iz_dun03",32,63; break; IzDun5: warp "iz_dun04",26,67; break; case 6: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",DeadPit1,"Level 2",DeadPit2,"Level 3",DeadPit3; DeadPit1: warp "mjo_dun01",52,17; break; DeadPit2: warp "mjo_dun02",381,343; break; DeadPit3: warp "mjo_dun03",302,262; break; case 7: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Sewb1,"Level 2",Sewb2,"Level 3",Sewb3,"Level 4",Sewb4; Sewb1: warp "prt_sewb1",126,248; break; Sewb2: warp "prt_sewb2",19,19; break; Sewb3: warp "prt_sewb3",180,169; break; Sewb4: warp "prt_sewb4",100,92; break; case 8: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",EinDun1,"Level 2",EinDun2; EinDun1: warp "ein_dun01",22,14; break; EinDun2: warp "ein_dun02",291,292; break; case 9: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Entrance",Glast_01,"Castle 1",GL_Cas1,"Castle 2",GL_Cas2,"Chivalry 1",GL_Knt1,"Chivalry 2",GL_Knt2,"Churchyard",GL_Chyard,"Culvert 1",GL_Sew1,"Culvert 2",GL_Sew2,"Culvert 3",GL_Sew3,"Culvert 4",GL_Sew4,"St. Abbey",GL_Church,"Staircase Dungeon",GL_Step,"Underground Cave 1",GL_Dun01,"Underground Cave 2",GL_Dun02,"Underground Prison 1",GL_Prison,"Underground Prison 2",GL_Prison1; Glast_01: warp "glast_01",368,303; break; GL_Cas1: warp "gl_cas01",199,29; break; GL_Cas2: warp "gl_cas02",104,25; break; GL_Knt1: warp "gl_knt01",150,15; break: GL_Knt2: warp "gl_knt02",15,140; break; GL_CHyard: warp "gl_chyard",147,15; break; GL_Sew1: warp "gl_sew01",258,255; break; GL_Sew2: warp "gl_sew02",29,270; break; GL_Sew3: warp "gl_sew03",171,283; break; GL_Sew4: warp "gl_sew04",68,277; break; GL_Church: warp "gl_church",156,7; break; GL_Step: warp "gl_step",12,7; break; GL_Dun01: warp "gl_dun01",133,271; break; GL_Dun02: warp "gl_dun02",224,274; break; GL_Prison: warp "gl_prison",14,70; break; GL_Prison1: warp "gl_prison1",150,14; break; case 10: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Gon_dun01,"Level 2",Gon_dun02,"Level 3",Gon_dun03; Gon_dun01: warp "gon_dun01",153,48; break; Gon_dun02: warp "gon_dun02",17,113; break; Gon_dun03: warp "gon_dun03",68,9; break; case 11: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Ice_dun01,"Level 2",Ice_dun02,"Level 3",Ice_dun03; Ice_dun01: warp "ice_dun01",157,15; break; Ice_dun02: warp "ice_dun02",151,139; break; Ice_dun03: warp "ice_dun03",149,24; break; case 12: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Entrance Juperos 1",Juperos_01,"Juperos 2",Juperos_02; //,"Core",Jupe_core; Juperos_01: warp "jupe_cave",143,52; break; Juperos_02: warp "juperos_02",37,62; break; // Jupe_core: // warp "jupe_core",150,18; // break; // case 13: // mes "[Warp Agent]"; // mes "What level of the dungeon would you like to go?"; // menu "Lighthalzen Biolab 1",Lhz_dun01,"Lighthalzen Biolab 2",Lhz_dun02,"Lighthalzen Biolab 3",Lhz_dun03; // Lhz_dun01: // warp "lhz_dun01",149,288; // break; // Lhz_dun02: // warp "lhz_dun02",17,150; // break; // Lhz_dun03: // warp "lhz_dun03",140,133; // break; case 13: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Mag_dun01,"Level 2",Mag_dun02; Mag_dun01: warp "mag_dun01",126,28; break; Mag_dun02: warp "mag_dun02",47,30; break; case 15: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Odin_tem01,"Level 2",Odin_tem02,"Level 3",Odin_tem03; Odin_tem01: warp "odin_tem01",97,146; break; Odin_tem02: warp "odin_tem02",28,180; break; Odin_tem03: warp "odin_tem03",247,40; break; case 16: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Orcsdun01,"Level 2",Orcsdun02; Orcsdun01: warp "orcsdun01",32,170; break; Orcsdun02: warp "orcsdun02",21,185; break; case 17: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Pay_dun00,"Level 2",Pay_dun01,"Level 3",Pay_dun02,"Level 4",Pay_dun03,"Level 5",Pay_dun04; Pay_dun00: warp "pay_dun00",21,183; Pay_dun01: warp "pay_dun01",19,33; break; Pay_dun02: warp "pay_dun02",19,63; break; Pay_dun03: warp "pay_dun03",155,159; break; Pay_dun04: warp "pay_dun04",201,204; break; case 18: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Pyramids 1",Moc_pryd01,"Pyramids 2",Moc_pryd02,"Pyramids 3",Moc_pryd03,"Pyramids 4",Moc_pryd04,"Basement 1",Moc_pryd05,"Basement 2",Moc_pryd06; Moc_pryd01: warp "moc_pryd01",192,9; break; Moc_pryd02: warp "moc_pryd02",10,192; break; Moc_pryd03: warp "moc_pryd03",100,92; break; Moc_pryd04: warp "moc_pryd04",181,11; break; Moc_pryd05: warp "moc_pryd05",94,96; break; Moc_pryd06: warp "moc_pryd06",192,10; break; case 19: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Sphinx 1",In_sphinx1,"Sphinx 2",In_sphinx2,"Sphinx 3",In_sphinx3,"Sphinx 4",In_sphinx4,"Sphinx 5",In-sphinx5; In_sphinx1: warp "in_sphinx1",288,9; break; In_sphinx2: warp "in_sphinx2",149,81; break; In_sphinx3: warp "in_sphinx3",210,54; break; In_sphinx4: warp "in_sphinx4",10,222; break; In_sphinx5: warp "in_sphinx5",100,99; break; // case 20: // mes "[Warp Agent]"; // mes "What level of the dungeon would you like to go?"; // menu "Level 1",Treasure01,"Level 2",Treasure02; // Treasure01: // warp "treasure01",69,24; // break; // Treasure02: // warp "treasure02",102,27; // break; // case 21: // mes "[Warp Agent]"; // mes "What level of the dungeon would you like to go?"; // menu "Level 1",Tha_t01,"Level 2",Tha_t02,"Level 3",Tha_t03,"Level 4",Tha_t04,"Level 5",Tha_t05,"Level 6",Tha_t06,"Level //7",Tha_t07,"Level 8",Tha_t08,"Level 9",Tha_t09,"Level 10",Tha_t10,"Level 11",Tha_t11,"Level 12",Tha_t12; // Tha_t01: // warp "tha_01",150,39; // break; // Tha_t02: // warp "tha_02",150,136; // break; // Tha_t03: // warp "tha_03",220,158; // break; // Tha_t04: // warp "tha_04",59,143; // break; // Tha_t05: // warp "tha_05",62,11; // break; // Tha_t06: // warp "tha_06",89,221; // break; // Tha_t07: // warp "tha_07",35,166; // break; // Tha_t08: // warp "tha_08",93,148; // break; // Tha_t09: // warp "tha_09",29,107; // break; // Tha_t10: // warp "tha_10",159,138; // break; // Tha_t11: // warp "tha_11",19,20; // break; // Tha_t12: // warp "tha_12",130,52; // break; case 20: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Tur_dun01,"Level 2",Tur_dun02,"Level 3",Tur_dun03; Tur_dun01: warp "tur_dun01",148,261; break; Tur_dun02: warp "tur_dun02",132,189; break; Tur_dun03: warp "tur_dun03",100,192; break; } break; } end; } // --------- NPC Clones ------------ // --------------------------------- // ----------- Towns ------------- alberta,31,240,4 duplicate(warpra) Warp Agent#02 859 aldebaran,145,118,4 duplicate(warpra) Warp Agent#03 859 amatsu,192,81,1 duplicate(warpra) Warp Agent#04 859 ayothaya,144,117,6 duplicate(warpra) Warp Agent#05 859 comodo,194,158,4 duplicate(warpra) Warp Agent#06 859 einbroch,59,205,4 duplicate(warpra) Warp Agent#07 859 einbroch,243,189,2 duplicate(warpra) Warp Agent#08 859 einbech,135,249,4 duplicate(warpra) Warp Agent#09 859 geffen,115,66,4 duplicate(warpra) Warp Agent#10 859 gonryun,151,130,4 duplicate(warpra) Warp Agent#11 859 izlude,133,117,4 duplicate(warpra) Warp Agent#12 859 hugel,88,151,5 duplicate(warpra) Warp Agent#13 859 lighthalzen,155,79,6 duplicate(warpra) Warp Agent#14 859 louyang,210,106,4 duplicate(warpra) Warp Agent#15 859 morocc,156,95,4 duplicate(warpra) Warp Agent#16 859 prontera,178,205,4 duplicate(warpra) Warp Agent#17 859 payon,182,110,4 duplicate(warpra) Warp Agent#18 859 umbala,132,130,4 duplicate(warpra) Warp Agent#19 859 xmas,150,136,4 duplicate(warpra) Warp Agent#20 859 yuno,137,162,4 duplicate(warpra) Warp Agent#21 859 // ------------ Dungeons ------------ ama_dun01,233,9,1 duplicate(warpra) Warp Agent#22 859 moc_fild20,162,139,6 duplicate(warpra) Warp Agent#23 859 ayo_fild02,279,154,4 duplicate(warpra) Warp Agent#24 859 izlu2dun,104,82,4 duplicate(warpra) Warp Agent#25 859 prt_sewb1,125,253,4 duplicate(warpra) Warp Agent#26 859 mjolnir_02,85,363,4 duplicate(warpra) Warp Agent#27 859 einbech,81,101,1 duplicate(warpra) Warp Agent#28 859 glast_01,370,308,4 duplicate(warpra) Warp Agent#29 859 yuno_fild03,37,135,4 duplicate(warpra) Warp Agent#30 859 niflheim,32,161,4 duplicate(warpra) Warp Agent#31 859 gef_fild10,71,339,4 duplicate(warpra) Warp Agent#32 859 pay_arche,39,135,4 duplicate(warpra) Warp Agent#33 859 moc_ruins,64,166,4 duplicate(warpra) Warp Agent#34 859 moc_fild19,106,97,4 duplicate(warpra) Warp Agent#35 859 alb2trea,73,101,4 duplicate(warpra) Warp Agent#36 859 tur_dun01,148,239,4 duplicate(warpra) Warp Agent#37 859 lhz_dun01,157,285,4 duplicate(warpra) Warp Agent#38 859 hu_fild05,186,210,4 duplicate(warpra) Warp Agent#39 859 yuno_fild07,221,179,4 duplicate(warpra) Warp Agent#40 859 tha_scene01,139,194,1 duplicate(warpra) Warp Agent#41 859 odin_tem01,96,149,4 duplicate(warpra) Warp Agent#42 859
Please change their cases to their corresponding numbers. That's the only thing lacking, changing the cases. Thank you.
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1 hour ago, Playtester said:
I only have that with people I've been playing together with. Many of them just disappeared eventually, they never said bye or anything, just didn't come online anymore (of some I even had the skype account but they don't come on there anymore either). Thinking of them really makes me sad and I often wonder if they died, are held prisoner in a cellar of some psychopath or just got a family and don't have time for the internets anymore.
It's kinda weird because doing something together in real life and playing together in an MMORPG is about the same level for me. You have a good time together in both cases. But in real life it's harder for people to just disappear. Even if they don't come on anymore, you can still go to their house and ask them what's up. You can't do that with people from the internet so easily, so it's hard to find a closure if they just disappear, so they'll just leave scars on you forever.
I also have those people too, and they really do disappear. It just pains me that they really have no time for it or maybe what you just stated. It really is true that even just a few minutes spent on the internet with you could make you feel attach to a person that you would want them talking with you every single day. It's so hard that they just went off without saying a word and you're there assuming they'll come back but they did not. Such a heartbreaking feeling. It's hard to reach a person in the internet unless that person feels the same way about you. Guess bonding formed in-game is much more stronger than the bonding formed in real life, because hell, I swear, in-game friends make me cry. I agree on what you just said.
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1 hour ago, tepek said:
you just full of hormone right now.. things will felt back to the same in the couple of weeks.
May I do. But I always feel sad everytime I see their timeline like they're... you can't contact them anymore. I also feel sorrow like this constantly. I wonder.
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Welcome. Glad I helped.
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Just now, TARTs said:
I know Ragnarok is real-life simulator XD. I feel that too.
Even though you don't know that person that much, just by looking at their last login which is 2008 to 2015, it's like, so saddening.
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Am I the only one who gets sad when people are no longer active playing ragnarok online?
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Thank you for the fast reply Anacondaqq, unfortunately it did not work. Perhaps I could use that in the near future.
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Hello, please check this script if you're referring to this.
Please know that I edited this script lazily.//===== eAthena Script ======================================= //= Warper Script //===== By: ================================================== //= Darkchild //===== Current Version: ===================================== //= 2.1 //===== Compatible With: ===================================== //= Any eAthena Version; //===== Description: ========================================= //= Generic warper... //===== Additional Comments: ================================= //= 1.0 by Darkchild //= 1.1 by jabs //= 1.2 by Lupus (placement fixed in Amatsu) //= 1.3 fixed Louyang label typo, added warp and WARPRA into //= Nifleheim. Also sorted all names in alphabet order [Lupus] //= 1.4 fixed morroc warp npc overlaying kafra [Aria] //= 1.4a Added Ayothaya and Einbroch to list, and town Warpra's [Fredzilla] //= 1.4b fixed Izlude warp npc overlaying BBS [Justin84] //= 1.5 Added this NPC to more places [Lupus] //= 1.6 Rewrote a lot. Changed the sprite, some locations. [Poki#3] //= TODO Add an option for selecting the level of the dungeon. [Poki#3] //= 1.7 Temporary? Added F_ClearGarbage to clear unused/outdated variables [Lupus] //= 1.8 Removed Duplicates [Silent] //= 1.9 Optimized for the greater good. [Kisuka] //= 2.0 Fixed warp for AntHell and Yuno. [Kisuka] //= 2.1 Moved AntHell warp agent to the new anthell entrance. [brianluau] //============================================================ //============================================================ //= To allow selecting the Level of the Dungeon you want to //= Warp to set the @lvlselect variable to 1 (Not implemented yet!) //============================================================ // Edited by Freya - script Warp Agent#01::warpra 859,{ // set @lvlselect,0; callfunc "F_ClearGarbage"; //Clear outdated, unused variables mes "[Warp Agent]"; mes "Hello " + strcharinfo(0) + ","; mes "I can teleport you to any Town or Dungeon!"; mes "Where do you want to go?"; next; switch(select("To a Town:To a Dungeon")) { case 1: mes "[Warp Agent]"; mes "Please select which town you would like to be teleported to."; next; switch(select("Alberta:Aldebaran:Amatsu:Ayothaya:Comodo:Einbroch:Einbech:Geffen:Gonryun:Hugel:Izlude:Lighthalzen:Louyang:Lutie:Morroc:Payon:Prontera:Umbala:Yuno")) { case 1: warp "alberta",27,236; break; case 2: warp "aldebaran",145,120; break; case 3: warp "amatsu",197,86; break; case 4: warp "ayothaya",149,118; break; case 5: warp "comodo",188,161; break; case 6: warp "einbroch",64,200; break; case 7: warp "einbech",70,95; break; case 8: warp "geffen",119,66; break; case 9: warp "gonryun",150,130; break; case 10: warp "hugel",96,145; break; case 11: warp "izlude",128,111; break; case 12: warp "lighthalzen",158,92; break; case 13: warp "louyang",210,108; break; case 14: warp "xmas",150,133; break; case 15: warp "morocc",159,93; break; case 16: warp "payon",152,75; break; case 17: warp "prontera",156,187; break; case 18: warp "umbala",130,130; break; case 19: warp "yuno",160,168; break; } break; case 2: mes "[Warp Agent]"; mes "Please select which dungeon you would like to be teleported to."; next; switch(select("Abyss Lake:Amatsu Dungeon:Anthell:Ayothaya Dungeon:Byalan Dungeon:Coal Mine (Dead Pit):Culvert:Einbech Dungeon:Glast Heim:Gonryun Dungeon:Ice Dungeon:Juperos:Lighthalzen Bio Lab:Magma Dungeon:Odin Temple:Orc Dungeon:Payon Dungeon:Pyramids:Sphinx:Sunken Ship:Thanatos Tower:Turtle Dungeon")) { case 1: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Abyss1,"Level 2",Abyss2,"Level 3",Abyss3; Abyss1: warp "abyss_01",262,273; break; Abyss2: warp "abyss_02",271,270; break; Abyss3: warp "abyss_03",115,30; break; case 2: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Amatsu1,"Level 2",Amatsu2,"Level 3",Amatsu3; Amatsu1: warp "ama_dun01",229,12; break; Amatsu2: warp "ama_dun02",33,40; break; Amatsu3: warp "ama_dun03",120,12; break; case 3: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Anthell1,"Level 2",Anthell2; Anthell1: warp "anthell01",35,262; break; Anthell2: warp "anthell02",34,263; break; case 4: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Ayothaya1,"Level 2",Ayothaya2; Ayothaya1: warp "ayo_dun01",275,18; break; Ayothaya2: warp "ayo_dun02",24,15; break; case 5: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",IzDun1,"Level 2",IzDun2,"Level 3",IzDun3,"Level 4",IzDun4; IzDun1: warp "iz_dun00",168,168; break; IzDun2: warp "iz_dun01",41,37; break; IzDun3: warp "iz_dun02",236,204; break; IzDun4: warp "iz_dun03",32,63; break; IzDun5: warp "iz_dun04",26,67; break; case 6: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",DeadPit1,"Level 2",DeadPit2,"Level 3",DeadPit3; DeadPit1: warp "mjo_dun01",52,17; break; DeadPit2: warp "mjo_dun02",381,343; break; DeadPit3: warp "mjo_dun03",302,262; break; case 7: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Sewb1,"Level 2",Sewb2,"Level 3",Sewb3,"Level 4",Sewb4; Sewb1: warp "prt_sewb1",126,248; break; Sewb2: warp "prt_sewb2",19,19; break; Sewb3: warp "prt_sewb3",180,169; break; Sewb4: warp "prt_sewb4",100,92; break; case 8: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",EinDun1,"Level 2",EinDun2; EinDun1: warp "ein_dun01",22,14; break; EinDun2: warp "ein_dun02",291,292; break; case 9: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Entrance",Glast_01,"Castle 1",GL_Cas1,"Castle 2",GL_Cas2,"Chivalry 1",GL_Knt1,"Chivalry 2",GL_Knt2,"Churchyard",GL_Chyard,"Culvert 1",GL_Sew1,"Culvert 2",GL_Sew2,"Culvert 3",GL_Sew3,"Culvert 4",GL_Sew4,"St. Abbey",GL_Church,"Staircase Dungeon",GL_Step,"Underground Cave 1",GL_Dun01,"Underground Cave 2",GL_Dun02,"Underground Prison 1",GL_Prison,"Underground Prison 2",GL_Prison1; Glast_01: warp "glast_01",368,303; break; GL_Cas1: warp "gl_cas01",199,29; break; GL_Cas2: warp "gl_cas02",104,25; break; GL_Knt1: warp "gl_knt01",150,15; break: GL_Knt2: warp "gl_knt02",15,140; break; GL_CHyard: warp "gl_chyard",147,15; break; GL_Sew1: warp "gl_sew01",258,255; break; GL_Sew2: warp "gl_sew02",29,270; break; GL_Sew3: warp "gl_sew03",171,283; break; GL_Sew4: warp "gl_sew04",68,277; break; GL_Church: warp "gl_church",156,7; break; GL_Step: warp "gl_step",12,7; break; GL_Dun01: warp "gl_dun01",133,271; break; GL_Dun02: warp "gl_dun02",224,274; break; GL_Prison: warp "gl_prison",14,70; break; GL_Prison1: warp "gl_prison1",150,14; break; case 10: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Gon_dun01,"Level 2",Gon_dun02,"Level 3",Gon_dun03; Gon_dun01: warp "gon_dun01",153,48; break; Gon_dun02: warp "gon_dun02",17,113; break; Gon_dun03: warp "gon_dun03",68,9; break; case 11: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Ice_dun01,"Level 2",Ice_dun02,"Level 3",Ice_dun03; Ice_dun01: warp "ice_dun01",157,15; break; Ice_dun02: warp "ice_dun02",151,139; break; Ice_dun03: warp "ice_dun03",149,24; break; case 12: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Entrance Juperos 1",Juperos_01,"Juperos 2",Juperos_02; //,"Core",Jupe_core; Juperos_01: warp "jupe_cave",143,52; break; Juperos_02: warp "juperos_02",37,62; break; // Jupe_core: // warp "jupe_core",150,18; // break; case 13: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Lighthalzen Biolab 1",Lhz_dun01,"Lighthalzen Biolab 2",Lhz_dun02,"Lighthalzen Biolab 3",Lhz_dun03; Lhz_dun01: warp "lhz_dun01",149,288; break; Lhz_dun02: warp "lhz_dun02",17,150; break; Lhz_dun03: warp "lhz_dun03",140,133; break; case 14: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Mag_dun01,"Level 2",Mag_dun02; Mag_dun01: warp "mag_dun01",126,28; break; Mag_dun02: warp "mag_dun02",47,30; break; case 15: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Odin_tem01,"Level 2",Odin_tem02,"Level 3",Odin_tem03; Odin_tem01: warp "odin_tem01",97,146; break; Odin_tem02: warp "odin_tem02",28,180; break; Odin_tem03: warp "odin_tem03",247,40; break; case 16: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Orcsdun01,"Level 2",Orcsdun02; Orcsdun01: warp "orcsdun01",32,170; break; Orcsdun02: warp "orcsdun02",21,185; break; case 17: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Pay_dun00,"Level 2",Pay_dun01,"Level 3",Pay_dun02,"Level 4",Pay_dun03,"Level 5",Pay_dun04; Pay_dun00: warp "pay_dun00",21,183; Pay_dun01: warp "pay_dun01",19,33; break; Pay_dun02: warp "pay_dun02",19,63; break; Pay_dun03: warp "pay_dun03",155,159; break; Pay_dun04: warp "pay_dun04",201,204; break; case 18: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Pyramids 1",Moc_pryd01,"Pyramids 2",Moc_pryd02,"Pyramids 3",Moc_pryd03,"Pyramids 4",Moc_pryd04,"Basement 1",Moc_pryd05,"Basement 2",Moc_pryd06; Moc_pryd01: warp "moc_pryd01",192,9; break; Moc_pryd02: warp "moc_pryd02",10,192; break; Moc_pryd03: warp "moc_pryd03",100,92; break; Moc_pryd04: warp "moc_pryd04",181,11; break; Moc_pryd05: warp "moc_pryd05",94,96; break; Moc_pryd06: warp "moc_pryd06",192,10; break; case 19: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Sphinx 1",In_sphinx1,"Sphinx 2",In_sphinx2,"Sphinx 3",In_sphinx3,"Sphinx 4",In_sphinx4,"Sphinx 5",In-sphinx5; In_sphinx1: warp "in_sphinx1",288,9; break; In_sphinx2: warp "in_sphinx2",149,81; break; In_sphinx3: warp "in_sphinx3",210,54; break; In_sphinx4: warp "in_sphinx4",10,222; break; In_sphinx5: warp "in_sphinx5",100,99; break; case 20: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Treasure01,"Level 2",Treasure02; Treasure01: warp "treasure01",69,24; break; Treasure02: warp "treasure02",102,27; break; case 21: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Tha_t01,"Level 2",Tha_t02,"Level 3",Tha_t03,"Level 4",Tha_t04,"Level 5",Tha_t05,"Level 6",Tha_t06,"Level 7",Tha_t07,"Level 8",Tha_t08,"Level 9",Tha_t09,"Level 10",Tha_t10,"Level 11",Tha_t11,"Level 12",Tha_t12; Tha_t01: warp "tha_01",150,39; break; Tha_t02: warp "tha_02",150,136; break; Tha_t03: warp "tha_03",220,158; break; Tha_t04: warp "tha_04",59,143; break; Tha_t05: warp "tha_05",62,11; break; Tha_t06: warp "tha_06",89,221; break; Tha_t07: warp "tha_07",35,166; break; Tha_t08: warp "tha_08",93,148; break; Tha_t09: warp "tha_09",29,107; break; Tha_t10: warp "tha_10",159,138; break; Tha_t11: warp "tha_11",19,20; break; Tha_t12: warp "tha_12",130,52; break; case 23: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Tur_dun01,"Level 2",Tur_dun02,"Level 3",Tur_dun03; Tur_dun01: warp "tur_dun01",148,261; break; Tur_dun02: warp "tur_dun02",132,189; break; Tur_dun03: warp "tur_dun03",100,192; break; } break; } end; } // --------- NPC Clones ------------ // --------------------------------- // ----------- Towns ------------- alberta,31,240,4 duplicate(warpra) Warp Agent#02 859 aldebaran,145,118,4 duplicate(warpra) Warp Agent#03 859 amatsu,192,81,1 duplicate(warpra) Warp Agent#04 859 ayothaya,144,117,6 duplicate(warpra) Warp Agent#05 859 comodo,194,158,4 duplicate(warpra) Warp Agent#06 859 einbroch,59,205,4 duplicate(warpra) Warp Agent#07 859 einbroch,243,189,2 duplicate(warpra) Warp Agent#08 859 einbech,135,249,4 duplicate(warpra) Warp Agent#09 859 geffen,115,66,4 duplicate(warpra) Warp Agent#10 859 gonryun,151,130,4 duplicate(warpra) Warp Agent#11 859 izlude,133,117,4 duplicate(warpra) Warp Agent#12 859 hugel,88,151,5 duplicate(warpra) Warp Agent#13 859 lighthalzen,155,79,6 duplicate(warpra) Warp Agent#14 859 louyang,210,106,4 duplicate(warpra) Warp Agent#15 859 morocc,156,95,4 duplicate(warpra) Warp Agent#16 859 prontera,178,205,4 duplicate(warpra) Warp Agent#17 859 payon,182,110,4 duplicate(warpra) Warp Agent#18 859 umbala,132,130,4 duplicate(warpra) Warp Agent#19 859 xmas,150,136,4 duplicate(warpra) Warp Agent#20 859 yuno,137,162,4 duplicate(warpra) Warp Agent#21 859 // ------------ Dungeons ------------ ama_dun01,233,9,1 duplicate(warpra) Warp Agent#22 859 moc_fild20,162,139,6 duplicate(warpra) Warp Agent#23 859 ayo_fild02,279,154,4 duplicate(warpra) Warp Agent#24 859 izlu2dun,104,82,4 duplicate(warpra) Warp Agent#25 859 prt_sewb1,125,253,4 duplicate(warpra) Warp Agent#26 859 mjolnir_02,85,363,4 duplicate(warpra) Warp Agent#27 859 einbech,81,101,1 duplicate(warpra) Warp Agent#28 859 glast_01,370,308,4 duplicate(warpra) Warp Agent#29 859 yuno_fild03,37,135,4 duplicate(warpra) Warp Agent#30 859 niflheim,32,161,4 duplicate(warpra) Warp Agent#31 859 gef_fild10,71,339,4 duplicate(warpra) Warp Agent#32 859 pay_arche,39,135,4 duplicate(warpra) Warp Agent#33 859 moc_ruins,64,166,4 duplicate(warpra) Warp Agent#34 859 moc_fild19,106,97,4 duplicate(warpra) Warp Agent#35 859 alb2trea,73,101,4 duplicate(warpra) Warp Agent#36 859 tur_dun01,148,239,4 duplicate(warpra) Warp Agent#37 859 lhz_dun01,157,285,4 duplicate(warpra) Warp Agent#38 859 hu_fild05,186,210,4 duplicate(warpra) Warp Agent#39 859 yuno_fild07,221,179,4 duplicate(warpra) Warp Agent#40 859 tha_scene01,139,194,1 duplicate(warpra) Warp Agent#41 859 odin_tem01,96,149,4 duplicate(warpra) Warp Agent#42 859
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