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Posts posted by GM Djinsu
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While this is a Showcase here, this is released over on Hercules I hope you all enjoy my free map releases, I would directly link you but it is prohibited.
File Name: Hallow Ground Map 2.0
File Submitter: Uzieal
File Submitted: Oct 31, 2013Preview: http://imageshack.us/a/img59/5090/7u4u.png
Hallow Ground is a Large Hercules Inspired Haloween Themed Event Style Map that may also be used as a Town Map.
Once the final version of this is released this will also include a Spawn Event with a custom mob, Indoor Maps for all the
buildings, & other optimizations such as Custom Mp3 Audio, Effects & Mini-Map. This has over 4,000 hand placed models!
Just Released:Hallow Ground Map 2.0 should contain the missing models and textures that were not included in version 1.0
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Will waiting for this map 11/10....love it
It is released,
theres a link to the DLI am not allowed to link you so ill just say its available over at Herc.~ -
Hello rAthena,
(no drama please)
So here it is The Updated & Released Castle City of Invek, or just Invek for short. Sorry for any delay in the release of the map but I hope it has been worth the wait. I have struggled with all of the bugs and issues when using BrowEdit, and I believe it has finally paid off! Here is my first public map release and I hope you all enjoy it ! I plan to Release many more maps, and even take requests from time to time. I would GREATLY appreciate any opinions, or general enthusiasm's, after all I could just keep my maps to myself but they are intended to benefit the Community ! If you download my free map release please offer me your input !
-Updated Screen Caps- July 14, 2013
I have included the invek.extra file incase you wish to make a change to the map. You may use this map as you wish, however please do not redistribute as your own work or offer my work at any other location. I do not require being credited for this map. This is intended to be used with sky background, if you have trouble changing the background, installing the map, or making a fix then drop me a PM and I will gladly help support you.
DOWNLOAD: (since I apparently can not link you) it is available over on Herc.~- 11
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Fixed this issue haha apparently the map files need to be re-opened and "save" instead of Save As, this corrected all my test maps immediately
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Thank you very much, This fix worked like a charm~ Great Map! Worth every cent.
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Sorry to Double Post but I guess to sum up what I am asking is what procedures do you take when approaching fixing an issue within your map also, Is there something obviously wrong with the procedures I have currently taken in creating my custom map?
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-I have pay for the UFC Strikeforce PvP Arena, but my client always crash after loading 94% on loading screen, can you fix it?
And my client version is 2012-04-10.
-I downloaded this today and can confirm, @ Loading 94% client version 2012-04-10 Crashes. I am going to test with a 2011 client now~
-I have pay for the UFC Strikeforce PvP Arena, but my client always crash after loading 94% on loading screen, can you fix it?
And my client version is 2012-04-10.
Olrox is working to fix this, be patient and we will have a fix soon.
Alternatively 2011 & Older Clients should work
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Issue / Problem:
I have a custom map that I created for testing, it works fine in-game however
when I copy the one model I have on the map or add another to the same working map
and re-calculate the light maps and save as I crash when I try to load the map in-game.
What I did to create the working map;
----> I am using ( 2012-04-10aRagexeRE_J )
----> Working + Setup Copy of Brow Edit Revision 586
----> Textures Models Etc. & GRF match up (Setup)
----> Opened a Map from GRF (Gravity Maps, tested multiple)
----> Cleared the Map of all Textures, Walls, Effects etc.
----> Changed the Water height to [ -20 ](Water Edit)
----> Changed (Global Height Value) to be above Water Level.
----> Added some Textures to the map (non-customized)
----> Added one Model (Object) to the map (In-Bounds & Non-customized)
----> Made sure the Object was at the correct Height
----> Added some Lights to the map
----> Calculated the Lightmaps
----> Smoothed the Lightmaps
----> File -> Save As -> Close Brow Edit
----> Added the New Map Files to my (Client-Side)
----> Recompiled Mapcache (Successfully using WeeMapCache)
----> Loaded the map (100%) and my one Model, Lights & Gat Tiles behave correctly
So ... No issues yet, however when I proceed to;
----> Re-Open the same (working map files
----> Add or Copy & Paste another Model (Object)
----> Re-Calculate the Lightmaps
----> File -> Save As [New Map Name] -> Close Brow Edit
----> Added the New Map Files to my (Client-Side)
----> Recompiled Mapcache (Successfully using WeeMapCache)
----> Loaded the map (0%) and immediately crash
I have attempted multiple things to get this to work such as;
----> Copying and Pasting everything to a new cleaned map (Did not work)
----> Cleaned current map of everything but textures and Height / remade (Did not work)
----> Delete the new model, recalculate lightmaps, save as (Did not work) WTF?
What am I doing wrong? I do not understand why it has to be this difficult to
design maps, the experienced mappers out there must have a VERY specific set of
steps they follow when maping, help me out here so I can stop pulling my hair out
I would appreciate it more than words or little green + buttons can begin to explain.
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Might I suggest you learn how to setup and compile your own server?
You will find no pre-compiled support here unless it is in learning how to do it yourself.
(seeing as an entire server can be built and configured in under 30 Min this should not be a problem.)
As for your client opening and then IMMEDIATELY closing, may I ask if you have a working audio device
attached to your computer? Ragnarok clients are temperamental when it comes to not having audio output
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Its a good idea, I would use this, and I know many others who would also.
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Yes, mapcache was recompiled , I forgot to list that in my procedure. Thank you suyothegreat for pointing that out.
Post Updated-
Was using old mapcache recompile method and it was not correctly reading my .gats
[RESOLVED]
So I am not sure why it was doing this but I believe my mapcache was somehow corrupted, it showed sucessful addition of my custom maps, and "already in cache after it was ran again however the .gat files were not being correctly read. I believe I need to rebuild my solution (recompile) to fix the map cache but I digress. To fix this I used the Alternative Method of using "WeeMapCache" and it loaded my .gat files correctly!!
I highly suggest Shin's WeeMapCache to anyone, it works very well. I had yet to try it until now.
(Topic Updated)
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[RESOLVED]: Solution - Alternative Mapcache Recompile using WeeMapCache
[PROBLEM I HAD]:
(I've searched for solutions extensively & here's a similar issue to my own.)
http://rathena.org/board/topic/61531-resolved-browedit-help-about-walking/
Okay so it seems that this is a semi-known issue and it is driving me into madness not being able to determine what to do, I am having the issue of once I complete a map and add it in the proper locations and attempt to explore the map in-game I am experiencing what I would call "Walkable / Clicking Gat Delays / Errors" this seems to be localized to only a specific quadrant of the map where one small portion of the map is walkable with "few" "lagging" clicks and the other quadrants are completely unreachable / walkable.
Steps I have taken;
- Working + Setup Copy of Brow Edit Revision 586
- Opened a Map from GRF (Gravity Maps, tested multiple)
- Cleared the Map of all Textures, Walls, Effects etc.
- Changed the Water height to [ -20 ](Water Edit)
- Changed (Global Height Value) to be above Water Level.
- Added some Textures to the map (non-customized)
- Added some Objects to the map (non-customized)
- Made sure the Objects were at the correct Height
- Added some Lights to the map
- Calculated Lightmaps
- File -> Save -> Close Brow Edit
- Recompiled Mapcache (successfully)
If this is not the proper procedure for opening / saving / editing maps any help or further information would be greatly appreciated.
As a side note, I am not sure if this is directly related to resolving my issue but I have not yet attempted to resolve the clipping issue.
http://rathena.org/board/topic/66957-i-edit-map-and-save-its-problem-texture-black-help-me/
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Try a different encoding when you repack, long shot but that might work for you.
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So just a quick question, where can I check which ID's for NPC's are Free?
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I downloaded this today and can confirm, @ Loading 94% client version 2012-04-10 Crashes. I am going to test with a 2011 client now~Seems that somehow 2012-04-10 gives a crash with the TV. I've tested the Arena with a heavy amount of 2011 clients and it works fine.
Yesterday someone reported me to this, so I'm doing a fix to this pack (if possible) and I'm updating the file trough this week. Gonna send you a PM once this version is up.
Kinda a weird case. From the beginning of the RO times, all we know that rsm+gnd+gat+rsw works with any kind of client date. Now suddenly, that rule doesn't apply somehow in this case. Very interesting.
Anyway I have a lot of ways to look for a fix to this. Just allow me time.
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When one requests something with barely even a single coherent sentence the probability of receiving such request is next to Zero.
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They could but im aiming at something else, thank you though nanakiwurtz
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True haha, well thank you very much Euphy, I appreciate the help, your always on top of it around here it seems.
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Well could we pull the item ID's and post in a message window and allow selection of the items through menu instead of using a window.Anything requiring windows to function differently than they're supposed to will require extensive source edits.
[NPC NAME]
"You have these items;"
"Item Name""Item Name"
"Item Name""Item Name"
"Item Name""Item Name"
Next
[NPC NAME]
"Item Name""Item Name"
"Item Name""Item Name"
"Item Name""Item Name"
Then a menu with selection of those items
Or is this still not practical?
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I am requesting a item deletion script that hopefully is possible without any extensive src edits etc. I would like the script to behave as such; Talk to NPC click "I have Items to delete" and I would like a window to appear with all the items in the inventory (Similar to Identify Item Window or Card Slot Window) then after selecting the item a second confirmation before the item is disposed of. SQL Logs will not be required. Any help would be greatly appreciated, thank you in advance.
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Did you explore the folder directories? It is not too hard to locate.
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Hello ragwonder, If you are new here then you should try searching around the forums a
bit, skimming through our rAthena Wiki is a must as well. Finish filling in your profile, and
learn which sections have information for the topics you may need information on. Do all
of these things and you will be well on your way to obtaining all the information you
could ever need. Also lastly and most important! Always even if there is very little info
to provide be as detailed as possible when starting a thread anywhere on the forum.
I hope these tips will help you on your way.
http://rathena.org/wiki/Main_Page
Also to help you a bit more, the more accurate place to find support on this topic
would be under Graphics Support as the main files you need for customs are the
Spr, Act, Collection & Item files themselves, The naming and customization of those
items is up to you and the stipulations of those who designed the sprites. If they
say no using them for donation, then you cant customize them for donation item etc.
There are many more things you will need to learn if you do not already know about
adding custom items to RE clients which is scattered in many locations but is here
and on the Wiki.
If you are looking for custom hair sprites and other custom items drop by the downloads
section here on the forum and you can search many great paid and even free works
from members of this community.
Good luck and I hope you find everything you are looking for.
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Looks great, I have still yet to try this, but I will be sure to test and let you know if I come across any bugs! Thanks for the Share Myzter.
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mob id above 3000 are reserved for other purpose...you cant use it as custom mob id....i think you should use below 3000 .....
Oh snap, changed the ID to (2390) and it fixed everything haha so thank you very much and many thanks to everyone else who helped me with this, I appreciate everyone taking time to help out! I could never seem to get the help I needed in eA, that is much different here, and I am very grateful for that!
I just have one last question, what is the cap on ID's that can be used for Mobs?
Map weather effect client plugin
in Client Releases
Posted
Very cool! So lets get this to work on all clients!!