On Battle.c
Find and remove:
if(mflag > 1) //Autocasted Blitz
nk |= NK_SPLASHSPLIT;
This will remove the splash damage part.
On Skill.c
Find:
if(sd) {
// Automatic trigger of Blitz Beat
if (pc_isfalcon(sd) && sd->status.weapon == W_BOW && (skill=pc_checkskill(sd,HT_BLITZBEAT))>0 &&
rnd()%1000 <= sstatus->luk*10/3+1 ) {
rate=(sd->status.job_level+9)/10;
skill_castend_damage_id(src,bl,HT_BLITZBEAT,(skill<rate)?skill:rate,tick,SD_LEVEL);
}
If you want to enable auto blitz beat with every weapon type, remove this:
&& sd->status.weapon == W_BOW
If you want to enable auto blitz beat on every attack, remove this:
&& rnd()%1000 <= sstatus->luk*10/3+1
Hope it helps =)