M1LL3N1UM
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Added a custom item (a set of wings to be exact) all i did was add all the data(files, etc..) into the corresponding databases (item_db2, sprite/texture folder, itemnum..., etc) and I loaded my server then went to start the client and the client just...don't work..I tried everything, i just don't understand..
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No, actually I didn't add the item in the idnum or the idresname table. Actually, since the unknown item is in my inventory I can't log into my server without getting an error and the server crashing, so I tried to disable that line, but it didn't change anything. I attempted to add the wings into the files you told me about, now the RAthena.exe won't open at all. Not quite sure what's going on.
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Steps I did; 1st, downloaded the wing sprites.(fire_elemental_wings) 2nd, I tried following the guide; http://rathena.org/w...em_Without_Xray wasn't exactly sure which one of the .spr and .acts was the drop and where to put where, but I attempted.. // Wings //================================================================== //25000,fire_elemental_wings,Fire Wings,5,,,10,,,,4,0xFFFFFFFF,15,2,512,,,,874,{ bonus bAllStats,30; },{},{} 3rd; I added that code into my item_db2.txt at the very bottom(of the text file) ACCESSORY_FIRE_ELEMENTAL_WINGS = 874 [ACCESSORY_IDs.ACCESSORY_FIRE_ELEMENTAL_WINGS] = " _fire_elemental_wings" 4th; I added that to the accessoryid.lua(1st line of above code) and accname.lua(2nd line of above code) 5th; I basically tried following the guide, but it led me to this problem.. I also downloaded luac5.0.2.exe then create the shortcut twice, then changed the target of each shortcut. Those were basically the steps I took.. I tried following the guide thoroughly, but I got confused a bit and wasn't sure what to do.
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Did all the steps to implement a set of wings, put all the files where they are supposed to go and when I got the item in game I got an error saying it couldn't find any of the .act or .spr files? Also the item in my inventory was an unknown item (apple)
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This may be the wrong forum, and if so I apologize. Also, may be simple solution to my problem, but I'm not exactly sure. How would I see the custom item effects when I view the description in game? Ex. Add effects to a headgear(10 str), then in game when I view the description it won't show the +10 strength? Do I have to make my own sprite or something? Wasn't really sure. ~ Thank you!!
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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _MAP_H_ #define _MAP_H_ #include "../common/cbasetypes.h" #include "../common/core.h" // CORE_ST_LAST #include "../common/mmo.h" #include "../common/mapindex.h" #include "../common/db.h" /** * [rAthena.org] **/ #include "./config/core.h" #include <stdarg.h> struct npc_data; struct item_data; enum E_MAPSERVER_ST { MAPSERVER_ST_RUNNING = CORE_ST_LAST, MAPSERVER_ST_SHUTDOWN, MAPSERVER_ST_LAST }; #define MAX_NPC_PER_MAP 512 #define AREA_SIZE battle_config.area_size #define DAMAGELOG_SIZE 30 #define LOOTITEM_SIZE 10 #define MAX_MOBSKILL 50 #define MAX_MOB_LIST_PER_MAP 128 #define MAX_EVENTQUEUE 2 #define MAX_EVENTTIMER 32 #define NATURAL_HEAL_INTERVAL 500 #define MIN_FLOORITEM 2 #define MAX_FLOORITEM START_ACCOUNT_NUM #define MAX_LEVEL 255 #define MAX_DROP_PER_MAP 48 #define MAX_IGNORE_LIST 20 // official is 14 #define MAX_VENDING 12 #define MAX_MAP_SIZE 512*512 // Wasn't there something like this already? Can't find it.. [shinryo] #define MOBID_EMPERIUM 1288 // Added definitions for WoESE objects. [L0ne_W0lf] #define MOBID_BARRICADE1 1905 #define MOBID_BARRICADE2 1906 #define MOBID_GUARIDAN_STONE1 1907 #define MOBID_GUARIDAN_STONE2 1908 I already did that, also did the battle.c & the exp.txt in both pre and re folders? Fixed -- Had to get the lastest ragrexre.exe, then compile the server. http://supportmii.com/ro1/Clients/
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I'm trying to change my max level to 255, but in game it will only reach 150 and It won't go any higher. One of the warnings I get mentions something about 255 reaches max, then it defaults to 99? Not really sure what's going on..