makraiz123
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Posts posted by makraiz123
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I tried changing the cooldown(underlined) but it didn't work. The only the AfterCastDelay is working. Im not sure what I am doing wrong. Please Help me! Thanks!
skill_cast_db:
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down,Fixed Casting Time
//-- WM_POEMOFNETHERWORLD
2419,3000,1000,0,9000:11000:13000:15000:17000,8000:10000:12000:14000:16000,10000,0
bump!
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Im running a full renewal Server but I plan to change the ATK formula to pre-renewal. How can I do it without changing the other Renewal mechanics? I think it has something to do with editing ng source files. Thank You!
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Okay thank you!
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Thank you sir I will transfer this thread right away. But I just have one more question. when I comment on the #define RENEWAL? Will it change all the formulas to pre-renewal? or will it change others renewal mechanics as well?
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Hey guys I just want to know you opinion about the weird renewal atk formulas. Honestly I never played a full renewal server so I really need help. I have this server and it's running on Renewal Mechanics. Because I find the new renewal atk formula kinda weird I plan to change it to the pre-renewal atk formula. So would that make my server more balanced? by the way im running a 254/120 server, 3rd jobs implemented, and a Stat Seller (which means players can max all their stats to 255). Thank You!
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Mga sir pano ko po babaguhin yung Status Points cost pag naglalagay ng stat sa isang attribute?
ito po yung screenshot:
naka encircle po ng pula yung gusto kong baguhin kasi masyadong malaki
Maraming Slamat po...
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I run a 255/120 (255 max stat) server.. but when a character from my server reaches the max lvl it can only bring a SINGLE stat up to 199. I notice that the stat cost is too big (when a stat is in between 190-200 the stat cost is 92) How can I bring the stat cost down? My server is renewal and I dont want to change it to pre-renewal. Can anyone please help me? Thanks in Advance!
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Thanks it's working now Im sorry I'm kinda a noob here, Please bear with me and my future questions Thanks alot!
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breeder:
dicastes01,201,194,4 script Breeder 468,{
mes "[universal Rental Npc]";
mes "Hi, here you can rent Carts, Falcons or Pecopecos.";
next;
switch(select("Cart:Falcon:Peco:Warg:Mado:Gryphon:Dragon")) {
case 1:
if((BaseClass == Job_Merchant || BaseJob == Job_SuperNovice) && checkcart() == 0 && getskilllv("MC_PUSHCART")>0) {
setcart;
close;
} else {
mes "[universal Rental Npc]";
mes "Sorry " + strcharinfo(0) + ", Please make sure you are the required job and have the required skill.";
close;
}
case 2:
if(BaseJob != Job_Archer && BaseClass == Job_Archer && checkfalcon() == 0 && getskilllv("HT_FALCON")>0) {
setfalcon;
close;
} else {
mes "[universal Rental Npc]";
mes "Sorry " + strcharinfo(0) + ", Please make sure you are the required job and have the required skill.";
close;
}
case 3:
if (checkriding() == 0 && getskilllv("KN_RIDING")>0 && Class == 4060 || Class == 4054 || Class == 4066 || Class == 4073) {
atcommand "@mount";
close;
} else {
mes "[universal Rental Npc]";
mes "Sorry " + strcharinfo(0) + ", Please make sure you are the required job and have the required skill.";
close;
}
case 4: //ward
if (BaseJob != Job_Archer && BaseClass == Job_Archer && countitem(6124) == 0) {
getitem 6124,1;
close;
} else {
mes "[universal Rental Npc]";
mes "Sorry " + strcharinfo(0) + ", Please make sure you are the required job and have the required skill.";
close;
}
case 5: // mado
if (BaseJob != Job_Merchant && BaseClass == Job_Merchant && checkriding() == 0 && getskilllv("NC_MADOLICENCE")>0 && Class == 4064 || Class == 4058) {
atcommand "@mount";
close;
}
case 6: // dragon
if (BaseJob != Job_Swordman && BaseClass == Job_Swordman && checkriding() == 0 && getskilllv("RK_DRAGONTRAINING")>0) {
atcommand strcharinfo(0)+":@mount";
close;
}
case7: // gryphon
if (BaseJob != Job_Swordman && BaseClass == Job_Swordman && checkriding() == 0 && getskilllv("KN_RIDING")>0 && Class == 4073 || Class == 4066) {
setriding;
close;
}
else {
mes "[universal Rental Npc]";
mes "Sorry " + strcharinfo(0) + ", Please make sure you are the required job and have the required skill.";
close;
}
}
}
3rd job changer:
dicastes01,199,190,3 script Class Master 588,{
mes "^ff0000[Job Master]^000000";
if(Class >= 4054 && Class <= 4085) goto L_max;
if(SkillPoint != 0) goto L_stats;
if(Upper == 1 && Class >= Job_Lord_Knight && Class <= Job_Paladin2) goto L_Third;
if(JobLevel < 10) goto L_LvError;
switch(Class){
case Job_Novice_High:
case Job_Baby:
case Job_Novice:
skill 142,1,0;
skill 143,1,0;
mes "Welcome, please select the job you wish to change into";
if(lastJob != 0 && Class == Job_Novice_High){
switch(lastJob){
case Job_Knight:
case Job_Crusader:
set @target_job, Job_Swordman_High;
break;
case Job_Monk:
case Job_Priest:
set @target_job, Job_Acolyte_High;
break;
case Job_Alchemist:
case Job_Blacksmith:
set @target_job, Job_Merchant_High;
break;
case Job_Rogue:
case Job_Assassin:
set @target_job, Job_Thief_High;
break;
case Job_Wizard:
case Job_Sage:
set @target_job, Job_Mage_High;
break;
case Job_Hunter:
case Job_Bard:
case Job_Dancer:
set @target_job, Job_Archer_High;
break;
}
} else {
switch(select("Swordsman","Mage","Archer","Acolyte","Merchant","Thief",
"Super Novice","Taekwon","Gunslinger","Ninja")){
case 7:
if(Class == Job_Novice_High) goto L_noReq;
if($@JC_SupNovM > BaseLevel) goto L_BvError;
if(Upper == 2)
set @target_job, Job_Super_Baby;
else
set @target_job, Job_SuperNovice;
break;
case 8:
if(Class == Job_Novice_High) goto L_noReq;
if(Upper == 2) goto L_noReq;
set @target_job, Job_Taekwon;
break;
case 9:
case 10:
if(Class == Job_Novice_High || Upper == 2) goto L_noReq;
set @target_job, @menu + 15;
break;
default:
set @target_job, @menu;
if(Class == Job_Novice_High) set @target_job, @target_job + 4001;
break;
}
}
mes "Are you sure you want to change to " + JobName(@target_job) + "?";
if(select("No","Yes") == 2){
callfunc "Job_Change", @target_job;
if(@target_job == Job_Gunslinger || @target_job == Job_Ninja || @target_job == Job_Taekwon) {
callfunc "F_ClearJobVar";
} else {
if($@JC_Plat) goto L_GivePlat;
}
}
close;
break;
default:
if(JobLevel < $@JC_MinimumJB) goto L_LvError;
deletearray @job_opt, getarraysize(@job_opt);
if(Class < Job_Knight || Class == Job_Taekwon || (Class > Job_Baby && Class < Job_Baby_Knight) || (Class > Job_Novice_High && Class < Job_Lord_Knight)){
if(lastJob != 0){
set @target_job, lastJob + 4001;
} else {
switch(Class){
case Job_Swordman_High:
case Job_Baby_Swordman:
case Job_Swordman:
set @job_opt[0], Job_Knight;
set @job_opt[1], Job_Crusader;
break;
case Job_Mage_High:
case Job_Baby_Mage:
case Job_Mage:
set @job_opt[0], Job_Wizard;
set @job_opt[1], Job_Sage;
break;
case Job_Archer_High:
case Job_Baby_Archer:
case Job_Archer:
set @job_opt[0], Job_Hunter;
if(Sex == 0)
set @job_opt[1], Job_Dancer;
else
set @job_opt[1], Job_Bard;
break;
case Job_Acolyte_High:
case Job_Baby_Acolyte:
case Job_Acolyte:
set @job_opt[0], Job_Priest;
set @job_opt[1], Job_Monk;
break;
case Job_Merchant_High:
case Job_Baby_Merchant:
case Job_Merchant:
set @job_opt[0], Job_Blacksmith;
set @job_opt[1], Job_Alchemist;
break;
case Job_Thief_High:
case Job_Baby_Thief:
case Job_Thief:
set @job_opt[0], Job_Assassin;
set @job_opt[1], Job_Rogue;
break;
default:
set @job_opt[0], Job_Star_Gladiator;
set @job_opt[1], Job_Soul_Linker;
break;
}
mes "Welcome, please select the job you wish to change into";
set @target_job, @job_opt[select(JobName(@job_opt[0]), JobName(@job_opt[1]))-1];
if(Class > Job_Novice_High && Class < Job_Lord_Knight) set @target_job, @target_job + 4001;
}
mes "Are you sure you want to change to " + JobName(@target_job) + "?";
if(select("No","Yes")==2){
callfunc "Job_Change", @target_job;
if(@target_job == Job_Star_Gladiator || @target_job == Job_Soul_Linker) {
callfunc "F_ClearJobVar";
} else {
if($@JC_Plat) goto L_GivePlat;
}
}
close;
}
if(checkfalcon() || checkcart() || checkriding()) goto L_remove;
if((Class >=Job_Knight) && (Class <=Job_Crusader2)){
mes "Choose your next step";
if(select("Reborn")==1){
if(BaseLevel < 99 || JobLevel < 50) goto L_cantCh;
set lastJob, Class;
if(Class == Job_Knight2){
set lastJob, Job_Knight;
} else {
if(Class == Job_Crusader2){
set lastJob, Job_Crusader;
}
}
jobchange Job_Novice_High;
resetlvl(1);
skill 142,1,0;
skill 143,1,0;
close;
}
switch(Class){
case Job_Knight:
set @target_job, 4054;
break;
case Job_Priest:
set @target_job, 4057;
break;
case Job_Blacksmith:
set @target_job, 4058;
break;
case Job_Assassin:
set @target_job, 4059;
break;
case Job_Wizard:
set @target_job, 4055;
break;
case Job_Hunter:
set @target_job, 4056;
break;
}
mes "Are you sure you want to change to " + JobName(@target_job) + "?";
if(select("No","Yes")==2){
if(BaseLevel < 99 || JobLevel < 50) goto L_cantCh;
callfunc "Job_Change", @target_job;
}
close;
}
mes "I'm sorry, there are no further classes for your job.";
close;
}
L_Third:
if(checkfalcon() || checkcart() || checkriding()) goto L_remove;
mes "Are you sure you want to change to 3rd Class?";
if(select("Yes","No")==1){
if(BaseLevel < 99 || JobLevel < 70) goto L_cantCh;
switch(Class){
case Job_Lord_Knight:
set @target_job,4060;
break;
case Job_High_Priest:
set @target_job,4063;
break;
case Job_Whitesmith:
set @target_job,4064;
break;
case Job_Assassin_Cross:
set @target_job,4065;
break;
case Job_High_Wizard:
set @target_job,4061;
break;
case Job_Sniper:
set @target_job,4062;
break;
case Job_Paladin:
set @target_job,4073;
break;
case Job_Champion:
set @target_job,4077;
break;
case Job_Creator:
set @target_job,4078;
break;
case Job_Stalker:
set @target_job,4079;
break;
case Job_Professor:
set @target_job,4074;
break;
case Job_Clown:
set @target_job,4075;
break;
case Job_Gypsy:
set @target_job,4076;
break;
}
mes "Are you sure you want to change to " + JobName(@target_job) + "?";
if(select("No","Yes") == 2){
atcommand strcharinfo(0)+":@job "+@target_job;
specialeffect2 381;
close;
}
}
close;
L_GivePlat:
if (BaseClass==Job_SuperNovice) goto L_sSuperN;
if (BaseClass==Job_Swordman) goto L_sSword;
if (BaseClass==Job_Mage) goto L_sMage;
if (BaseClass==Job_Archer) goto L_sArcher;
if (BaseClass==Job_Acolyte) goto L_sAcolyte;
if (BaseClass==Job_Merchant) goto L_sMerchant;
if (BaseClass==Job_Thief) goto L_sThief;
if (BaseClass==Job_Knight) goto L_sKnigh;
if (BaseClass==Job_Crusader) goto L_sCrusader;
if (BaseClass==Job_Assassin) goto L_sAssassin;
if (BaseClass==Job_Rogue) goto L_sRogue;
if (BaseClass==Job_Wizard) goto L_sWizard;
if (BaseClass==Job_Sage) goto L_sSage;
if (BaseClass==Job_Hunter) goto L_sHunter;
if (BaseClass==Job_Bard) goto L_sBard;
if (BaseClass==Job_Dancer) goto L_sDancer;
if (BaseClass==Job_BlackSmith) goto L_sBlackSmith;
if (BaseClass==Job_Priest) goto L_sPriest;
if (BaseClass==Job_Monk) goto L_sMonk;
close;
L_sSuperN:
skill 142,1,0;
close;
L_sSword:
skill 142,1,0;
skill 144,1,0;
skill 145,1,0;
skill 146,1,0;
close;
L_sMage:
skill 142,1,0;
skill 157,1,0;
close;
L_sArcher:
skill 142,1,0;
skill 147,1,0;
skill 148,1,0;
close;
L_sAcolyte:
skill 142,1,0;
skill 156,1,0;
close;
L_sMerchant:
skill 142,1,0;
skill 153,1,0;
skill 154,1,0;
skill 155,1,0;
close;
L_sThief:
skill 142,1,0;
skill 149,1,0;
skill 150,1,0;
skill 151,1,0;
skill 152,1,0;
close;
L_sKnight:
skill 1001,1,0;
close;
L_sCrusader:
skill 1002,1,0;
close;
L_sAssassin:
skill 1003,1,0;
skill 1004,1,0;
close;
L_sRogue:
skill 1005,1,0;
close;
L_sWizard:
skill 1006,1,0;
close;
L_sSage:
skill 1007,1,0;
close;
L_sHunter:
skill 1009,1,0;
close;
L_sBard:
skill 1010,1,0;
close;
L_sDancer:
skill 1011,1,0;
close;
L_sBlackSmith:
skill 1012,1,0;
skill 1013,1,0;
close;
L_sPriest:
skill 1014,1,0;
close;
L_sMonk:
skill 1015,1,0;
skill 1016,1,0;
close;
L_cantCh:
mes "I'm sorry, you do not meet the requirements to change";
mes "Please come again soon!";
close;
L_LvError:
mes "I'm sorry, you do not seem to have enough Job Levels";
mes "Please come again soon!";
close;
L_BvError:
mes "I'm sorry, you do not seem to have enough Base Levels";
mes "Please come again soon!";
close;
L_noReq:
mes "I'm sorry, you do not meet the requirements to change";
mes "Please come again soon!";
close;
L_max:
mes "I'm sorry, there are no further classes for your job.";
close;
L_stats:
mes "I'm sorry, please use up all your skill points before changing jobs";
mes "Please come again soon!";
close;
L_remove:
mes "Please remove your cart,falcon or peco";
mes "Please come again soon!";
close;
OnInit:
// Variable Setup
set $@JC_MinimumJB, 40; //Minimum job level for changing between 2nd and advance Class (Default : 40)
set $@JC_Plat, 1; //Give Platinum skills on Jobchange (Default : 1-yes)
set $@JC_SupNovM, 45; //Base Level to change into Super Novice (Default : 45)
end;
}
Thank you for your reply
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Please Help me, everytime I use the 3rd job changer and everytime I try to ride a mount in the rental NPC I get a "script: buildin_atcommand: failed to execute command" error. Here is the picture:
Please Help me fix this. Thanks in advance!
help Skill Cooldown
in Database Support
Posted
no im not using the latest revision, I forgot what revision im using but i think it's 16300+. Do I need to update to the latest to fix this problem?!