Jump to content

mayonese

Members
  • Posts

    23
  • Joined

  • Last visited

Posts posted by mayonese

  1. how to edit a user delay one item to another item, 
    I would like to delay 5 seconds to use one item to the next item

     

    // Item Delay Database
    //
    // Structure of Database:
    // <ItemID>,<Delay>{,<SC_GroupID>}
    //
    // <ItemID>
    //     ID of item that will has reuse delay.
    // <Delay>
    //     Re-use delay in milliseconds.
    // <SC_GroupID>
    //     SC (status change) group for the item.
    //     Example for SC_REUSE_LIMIT_MTF
    //         12658,10000,SC_REUSE_LIMIT_MTF // Transformation Scroll(Deviruchi)
    //         12659,10000,SC_REUSE_LIMIT_MTF // Transformation Scroll(Raydric)
    //     -> 12658 has reuse delay for 10 seconds, and also,
    //        12659 cannot be used when this delay is active.
    //     Since this is optional, default is -1 will ignores the
    //     delay group and the delay will be stored in character's
    //     data that has limit set in src/map/itemdb.h as MAX_ITEMDELAYS.
      
    // Misc
    //12202,5000	//Str_Dish10_
    //12203,5000	//Agi_Dish10_
    //12204,5000	//Int_Dish10_
    //12205,5000	//Dex_Dish10_
    //12206,5000	//Luk_Dish10_
    //12207,5000	//Vit_Dish10_

     

  2. ada yg bisa bantu ga script warper saya error/stuck pas saya delete SPECIAL AREAS dan INSTANCES..

    //===== rAthena Script ======================================= 
    //= Warper
    //===== By: ================================================== 
    //= Euphy
    //===== Current Version: =====================================
    //= 1.4b
    //===== Compatible With: =====================================
    //= rAthena Project
    //===== Description: ========================================= 
    //= A complete - but very condensed - warper script.
    //= Some coordinates written by Tekno-Kanix and ToastOfDoom.
    //===== Additional Comments: =================================
    //= 1.0 Initial script.
    //= 1.1 Added missing duplicates and fixed coordinates.
    //= 1.2 Added new episodes and simplified functions.
    //= 1.3 Added Renewal checks and Instances menu.
    //=     Aligned coordinates with @go.
    //= 1.4 Added new Guild Dungeons.
    //= 1.4a Slight edits.
    //= 1.4b Added Wolfchev's Laboratory warp.
    //============================================================
    
    -	script	Warper	-1,{
    function Go; function Disp; function Pick; function Restrict;
    
    // --------------------------------------------------
    //	Main Menu:
    // --------------------------------------------------
    
    menu	"Last Warp ^777777["+lastwarp$+"]^000000",-,
        	" ~ Towns",Towns,
        	" ~ Fields",Fields,
        	" ~ Dungeons",Dungeons,
        	" ~ Guild Castles",Castles,
        	" ~ Guild Dungeons",Guild_Dungeons,
        	
    
    	if (lastwarp$ == "")
    		message strcharinfo(0),"You haven't warped anywhere yet.";
    	else
    		warp lastwarp$,lastwarpx,lastwarpy;
    	end;
    
    // ------------------- Functions -------------------
    // * Go("<map>",<x>,<y>);
    //	~ Warps directly to a map.
    //
    // * Disp("<Menu Option>",<first option>,<last option>);
    // * Pick("<map_prefix>"{,<index offset>});
    //	~ Dynamic menu and map selection (auto-numbered).
    //
    // * Disp("<Option 1>:<Option 2>:<etc.>");
    // * Pick("","<map1>","<map2>","<etc.>");
    //	~ Manual menu and map selection (listed).
    //
    // * Restrict("<RE | Pre-RE>"{,<menu option numbers>});
    //	~ Only allows map for Renewal or Pre-Renewal modes.
    //     If menu option numbers are given, only those maps
    //     will be restricted (i.e. not for "Go").
    //
    // Other notes:
    //   ~ Array @c[] holds all (x,y) coordinates.
    //   ~ Use @c[2] EXCEPT when maps begin dynamically
    //	  at 0: use @c[0] and Pick() offset 1.
    // --------------------------------------------------
    
    function Go {
    	set lastwarp$, getarg(0);
    	set lastwarpx, getarg(1,0);
    	set lastwarpy, getarg(2,0);
    	warp getarg(0),getarg(1,0),getarg(2,0);
    	end;
    }
    function Disp {
    	if (getargcount() < 3)
    		set @menu$, getarg(0);
    	else {
    		set @menu$,"";
    		for (set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1)
    			set @menu$, @menu$+getarg(0)+" "+.@i+":";
    	}
    	return;
    }
    function Pick {
    	set .@warp_block,@warp_block;
    	set @warp_block,0;
    	set .@select, select(@menu$);
    	if (getarg(0) == "") {
    		set .@i, .@select;
    		set .@map$, getarg(.@i);
    	} else {
    		set .@i, .@select-getarg(1,0);
    		set .@map$, getarg(0)+((.@i<10)?"0":"")+.@i;
    	}
    	if (.@warp_block & (1<<.@select)) {
    		message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
    		end;
    	}
    	set .@x, @c[.@i*2];
    	set .@y, @c[.@i*2+1];
    	deletearray @c[0],getarraysize(@c);
    	Go(.@map$,.@x,.@y);
    }
    function Restrict {
    	if ((getarg(0) == "RE" && !checkre(0)) || (getarg(0) == "Pre-RE" && checkre(0))) {
    		if (getarg(1,0)) {
    			set @warp_block,0;
    			for (set .@i,1; .@i<getargcount(); set .@i,.@i+1)
    				set @warp_block, @warp_block | (1<<getarg(.@i));
    		} else {
    			message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
    			end;
    		}
    	}
    	return;
    }
    
    // --------------------------------------------------
    	Towns:
    // --------------------------------------------------
    menu	"Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5,
        	"Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10, 
        	"Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Gonryun",T14, "Hugel",T15,
        	"Izlude",T16, "Jawaii",T17, "Lighthalzen",T18, "Louyang",T19, "Lutie",T20,
        	"Malangdo",T21, "Malaya",T22, "Manuk",T23, "Midgarts Expedition Camp",T24,
        	"Mora",T25, "Morroc",T26, "Moscovia",T27, "Nameless Island",T28,
        	"Niflheim",T29, "Payon",T30, "Rachel",T31, "Splendide",T32, "Thor Camp",T33,
        	"Umbala",T34, "Veins",T35, "Yuno",T36;
    
    T1: Go("prontera",155,183);
    T2: Go("alberta",28,234);
    T3: Go("aldebaran",140,131);
    T4: Go("amatsu",198,84);
    T5: Go("ayothaya",208,166);
    T6: Restrict("RE");
    	Go("brasilis",196,217);
    T7: Go("comodo",209,143);
    T8: Restrict("RE");
    	Go("dewata",200,180);
    T9: Restrict("RE");
    	Go("ecl_in01",48,53);
    T10: Go("einbech",63,35);
    T11: Go("einbroch",64,200);
    T12: Restrict("RE");
    	 Go("dicastes01",198,187);
    T13: Go("geffen",119,59);
    T14: Go("gonryun",160,120);
    T15: Go("hugel",96,145);
    T16: Go("izlude",128,(checkre(3)?146:114));
    T17: Go("jawaii",251,132);
    T18: Go("lighthalzen",158,92);
    T19: Go("louyang",217,100);
    T20: Go("xmas",147,134);
    T21: Restrict("RE");
    	 Go("malangdo",140,114);
    T22: Restrict("RE");
    	 Go("malaya",231,200);
    T23: Go("manuk",282,138);
    T24: Go("mid_camp",210,288);
    T25: Restrict("RE");
    	 Go("mora",55,146);
    T26: Go("morocc",156,93);
    T27: Go("moscovia",223,184);
    T28: Go("nameless_n",256,215);
    T29: Go("niflheim",202,174);
    T30: Go("payon",179,100);
    T31: Go("rachel",130,110);
    T32: Go("splendide",201,147);
    T33: Go("thor_camp",246,68);
    T34: Go("umbala",97,153);
    T35: Go("veins",216,123);
    T36: Go("yuno",157,51);
    
    // --------------------------------------------------
    	Fields:
    // --------------------------------------------------
    menu	"Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3,
        	"Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6,
        	"Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9,
        	"Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12,
        	"Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15,
        	"Malaya Fields",F16, "Manuk Fields",F17, "Mjolnir Fields",F18,
        	"Moscovia Fields",F19, "Niflheim Fields",F20, "Payon Forests",F21,
        	"Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24,
        	"Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27,
        	"Yuno Fields",F28;
    
    F1: setarray @c[2],190,197;
    	Disp("Amatsu Field",1,1); Pick("ama_fild");
    F2: setarray @c[2],173,134,212,150;
    	Disp("Ayothaya Field",1,2); Pick("ayo_fild");
    F3: Restrict("RE");
    	setarray @c[2],193,220,220,187;
    	Disp("Bifrost Field",1,2); Pick("bif_fild");
    F4: Restrict("RE");
    	setarray @c[2],74,32;
    	Disp("Brasilis Field",1,1); Pick("bra_fild");
    F5: Restrict("Pre-RE",5);
    	setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;
    	Disp("Comodo Field",1,9); Pick("cmd_fild");
    F6: Restrict("RE");
    	setarray @c[2],371,212;
    	Disp("Dewata Field",1,1); Pick("dew_fild");
    F7: Restrict("RE");
    	setarray @c[2],97,314;
    	Disp("Eclage Field",1,1); Pick("ecl_fild");
    F8: Restrict("Pre-RE",2,10);
    	setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;
    	Disp("Einbroch Field",1,10); Pick("ein_fild");
    F9: Restrict("RE");
    	setarray @c[2],143,132,143,217;
    	Disp("El Dicastes Field",1,2); Pick("dic_fild");
    F10: Restrict("Pre-RE",13,15);
    	 setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
    	 Disp("Geffen Field",0,14); Pick("gef_fild",1);
    F11: setarray @c[2],220,227;
    	 Disp("Gonryun Field",1,1); Pick("gon_fild");
    F12: Restrict("Pre-RE",3,7);
    	 setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
    	 Disp("Hugel Field",1,7); Pick("hu_fild");
    F13: setarray @c[2],240,179,185,235,240,226;
    	 Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
    F14: setarray @c[2],229,187;
    	 Disp("Louyang Field",1,1); Pick("lou_fild");
    F15: setarray @c[2],115,145;
    	 Disp("Lutie Field",1,1); Pick("xmas_fild");
    F16: Restrict("RE");
    	 setarray @c[2],40,272,207,180;
    	 Disp("Malaya Field",1,2); Pick("ma_fild");
    F17: setarray @c[2],35,236,35,262,84,365;
    	 Disp("Manuk Field",1,3); Pick("man_fild");
    F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
    	 Disp("Mjolnir Field",1,12); Pick("mjolnir_");
    F19: setarray @c[2],82,104,131,147;
    	 Disp("Moscovia Field",1,2); Pick("mosk_fild");
    F20: setarray @c[2],215,229,167,234;
    	 Disp("Niflheim Field",1,2); Pick("nif_fild");
    F21: Restrict("Pre-RE",5,11);
    	 setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
    	 Disp("Payon Forest",1,11); Pick("pay_fild");
    F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
    	 Disp("Prontera Field",0,11); Pick("prt_fild",1);
    F23: Restrict("Pre-RE",2,7,9,10,11,13);
    	 setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;
    	 Disp("Rachel Field",1,13); Pick("ra_fild");
    F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195;
    	 Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22");
    	 Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22");
    F25: setarray @c[2],175,186,236,184,188,204;
    	 Disp("Splendide Field",1,3); Pick("spl_fild");
    F26: setarray @c[2],217,206,223,221,237,215,202,197;
    	 Disp("Umbala Field",1,4); Pick("um_fild");
    F27: Restrict("Pre-RE",5);
    	 setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;
    	 Disp("Veins Field",1,7); Pick("ve_fild");
    F28: Restrict("Pre-RE",5,10);
    	 setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
    	 Disp("Yuno Field",1,12); Pick("yuno_fild");
    
    // --------------------------------------------------
    	Dungeons:
    // --------------------------------------------------
    menu	"Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,
        	"Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D41,
        	"Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,
        	"Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13,
        	"Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16,
        	"Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19,
        	"Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23,
        	"Magma Dungeon",D24, "Malangdo Dungeon",D25, "Moscovia Dungeon",D26,
        	"Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29,
        	"Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32,
        	"Scaraba Hole",D33, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36,
        	"Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40;
    
    D1: setarray @c[2],261,272,275,270,116,27;
    	Disp("Abyss Lakes",1,3); Pick("abyss_");
    D2: setarray @c[2],228,11,34,41,119,14;
    	Disp("Amatsu Dungeon",1,3); Pick("ama_dun");
    D3: setarray @c[2],35,262,168,170;
    	Disp("Anthell",1,2); Pick("anthell");
    D4: setarray @c[2],275,19,24,26;
    	Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");
    D5: setarray @c[2],266,67,255,244,23,260;
    	Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");
    D6: Restrict("RE",4);
    	setarray @c[2],150,288,150,18,140,134,244,52;
    	Disp("Bio Lab",1,4); Pick("lhz_dun");
    D7: Restrict("RE");
    	setarray @c[2],87,47,262,262;
    	Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
    D8: Restrict("RE",6);
    	setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
    	Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
    D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
    	Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
    	Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");
    D10: setarray @c[2],52,17,381,343,302,262;
    	 Disp("Coal Mines",1,3); Pick("mjo_dun");
    D11: setarray @c[2],131,247,19,19,180,169,100,92;
    	 Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");
    D12: setarray @c[2],51,14,150,11,120,10;
    	 Disp("Cursed Abbey",1,3); Pick("abbey");
    D13: Restrict("RE");
    	 setarray @c[2],285,160,299,29;
    	 Disp("Dewata Dungeon",1,2); Pick("dew_dun");
    D14: setarray @c[2],22,14,292,290;
    	 Disp("Einbroch Dungeon",1,2); Pick("ein_dun");
    D15: setarray @c[2],40,103,203,34,266,168,130,272;
    	 Disp("Gefenia",1,4); Pick("gefenia",0);
    D16: setarray @c[0],104,99,115,236,106,132,203,200;
    	 Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);
    D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
    	 Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
    	 Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");
    D18: setarray @c[2],153,53,28,113,68,16;
    	 Disp("Gonryun Dungeon",1,3); Pick("gon_dun");
    D19: setarray @c[2],176,7,93,20,23,8;
    	 Disp("Hidden Dungeon",1,3); Pick("prt_maze");
    D20: setarray @c[2],157,14,151,155,149,22,33,158;
    	 Disp("Ice Dungeon",1,4); Pick("ice_dun");
    D21: setarray @c[2],140,51,53,247,37,63,150,285;
    	 Disp("Entrance:Juperos 1:Juperos 2:Core");
    	 Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");
    D22: setarray @c[2],28,226,41,198;
    	 Disp("Kiel Dungeon",1,2); Pick("kh_dun");
    D23: setarray @c[2],218,196,282,20,165,38;
    	 Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");
    D24: setarray @c[2],126,68,47,30;
    	 Disp("Magma Dungeon",1,2); Pick("mag_dun");
    D25: Restrict("RE");
    	 setarray @c[2],33,230;
    	 Disp("Malangdo Dungeon",1,1); Pick("mal_dun");
    D26: setarray @c[2],189,48,165,30,32,135;
    	 Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");
    D27: setarray @c[2],61,239,60,271;
    	 Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun");
    D28: setarray @c[2],298,167,224,149,266,280;
    	 Disp("Odin Temple",1,3); Pick("odin_tem");
    D29: setarray @c[2],32,170,21,185;
    	 Disp("Orc Dungeon",1,2); Pick("orcsdun");
    D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
    	 Disp("Payon Dungeon",1,5); Pick("pay_dun",1);
    D31: Restrict("RE",7,8);
    	 setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8;
    	 Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2:Basement 1 - Nightmare Mode:Basement 2 - Nightmare Mode");
    	 Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06","moc_prydn1","moc_prydn2");
    D32: setarray @c[2],140,11,32,21,8,149,204,218,150,9;
    	 Disp("Rachel Sanctuary",1,5); Pick("ra_san");
    D33: Restrict("RE");
    	 setarray @c[2],364,44,101,141;
    	 Disp("Scaraba Hole",1,2); Pick("dic_dun");
    D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
    	 Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");
    D35: setarray @c[2],69,24,102,27;
    	 Disp("Sunken Ship",1,2); Pick("treasure");
    D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;
    	 Disp("Thanatos Tower",1,12); Pick("tha_t");
    D37: setarray @c[2],21,228,75,205,34,272;
    	 Disp("Thor Volcano",1,3); Pick("thor_v");
    D38: setarray @c[2],205,15,129,133;
    	 Disp("Toy Factory",1,2); Pick("xmas_dun");
    D39: setarray @c[2],154,49,148,261,132,189,100,192;
    	 Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");
    D40: Restrict("Pre-RE",1,2);
    	 setarray @c[2],42,31,48,30,204,78;
    	 Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");
    	 Pick("","um_dun01","um_dun02","yggdrasil01");
    D41: Restrict("RE");
    	 setarray @c[2],57,13,64,88,45,14,26,23;
    	 Disp("Bifrost Tower",1,4); Pick("ecl_tdun");
    
    // --------------------------------------------------
    	Castles:
    // --------------------------------------------------
    menu	"Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3,
        	"Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6;
    
    C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90;
    	Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg");
    	Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld");
    C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87;
    	Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz");
    	Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13");
    C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266;
    	Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill");
    	Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld");
    C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240;
    	Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul");
    	Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld");
    C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107;
    	Disp("Mardol:Cyr:Horn:Gefn:Banadis");
    	Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld");
    C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315;
    	Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir");
    	Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld");
    
    // --------------------------------------------------
    	Guild_Dungeons:
    // --------------------------------------------------
    menu	"Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4,
        	"Arunafeltz",G5, "Schwaltzvalt",G6;
    
    G1: Restrict("RE",2,3);
    	setarray @c[2],119,93,119,93,120,130;
    	Disp("Baldur F1:Baldur F2:Hall of Abyss");
    	Pick("","gld_dun01","gld_dun01_2","gld2_pay");
    G2: Restrict("RE",2,3);
    	setarray @c[2],39,161,39,161,147,155;
    	Disp("Luina F1:Luina F2:Hall of Abyss");
    	Pick("","gld_dun02","gld_dun02_2","gld2_ald");
    G3: Restrict("RE",2,3);
    	setarray @c[2],50,44,50,44,140,132;
    	Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss");
    	Pick("","gld_dun03","gld_dun03_2","gld2_prt");
    G4: Restrict("RE",2,3);
    	setarray @c[2],116,45,116,45,152,118;
    	Disp("Britoniah F1:Britoniah F2:Hall of Abyss");
    	Pick("","gld_dun04","gld_dun04_2","gld2_gef");
    G5: Go("arug_dun01",199,195);
    G6: Go("schg_dun01",200,124);
    }
    
    // --------------------------------------------------
    //	Duplicates:
    // --------------------------------------------------
    alb2trea,57,70,6	duplicate(Warper)	Warper#tre	10007
    alberta,28,240,4	duplicate(Warper)	Warper#alb	10007
    aldebaran,145,118,4	duplicate(Warper)	Warper#alde	10007
    amatsu,203,87,4	duplicate(Warper)	Warper#ama	10007
    ayothaya,209,169,6	duplicate(Warper)	Warper#ayo	10007
    comodo,194,158,4	duplicate(Warper)	Warper#com	10007
    einbech,59,38,6	duplicate(Warper)	Warper#einbe	10007
    einbroch,69,202,4	duplicate(Warper)	Warper#einbr	10007
    gef_fild10,71,339,4	duplicate(Warper)	Warper#orc	10007
    geffen,124,72,4	duplicate(Warper)	Warper#gef	10007
    glast_01,372,308,4	duplicate(Warper)	Warper#glh	10007
    gonryun,162,122,4	duplicate(Warper)	Warper#gon	10007
    hugel,101,151,4	duplicate(Warper)	Warper#hug	10007
    izlu2dun,110,92,4	duplicate(Warper)	Warper#izd	10007
    izlude,134,150,4	duplicate(Warper)	Warper#izl	10007	//Pre-RE: (132,120)
    jawaii,253,138,4	duplicate(Warper)	Warper#jaw	10007
    lighthalzen,162,102,4	duplicate(Warper)	Warper#lhz	10007
    louyang,208,103,6	duplicate(Warper)	Warper#lou	10007
    manuk,274,146,6	duplicate(Warper)	Warper#man	10007
    mid_camp,216,288,4	duplicate(Warper)	Warper#mid	10007
    mjolnir_02,85,364,4	duplicate(Warper)	Warper#mjo	10007
    moc_ruins,64,164,4	duplicate(Warper)	Warper#moc	10007
    morocc,159,97,4	duplicate(Warper)	Warper#mor	10007
    moscovia,229,191,4	duplicate(Warper)	Warper#mos	10007
    nameless_n,259,213,4	duplicate(Warper)	Warper#nam	10007
    niflheim,205,179,4	duplicate(Warper)	Warper#nif	10007
    pay_arche,42,134,4	duplicate(Warper)	Warper#arc	10007
    payon,182,108,4	duplicate(Warper)	Warper#pay	10007
    prontera,164,195,4	duplicate(Warper)	Warper#prt	10007
    prt_fild05,279,223,6	duplicate(Warper)	Warper#cul	10007
    rachel,135,116,4	duplicate(Warper)	Warper#rac	10007
    splendide,205,153,4	duplicate(Warper)	Warper#spl	10007
    thor_camp,249,76,4	duplicate(Warper)	Warper#thor	10007
    umbala,106,150,3	duplicate(Warper)	Warper#umb	10007
    veins,214,123,4	duplicate(Warper)	Warper#ve	10007
    xmas,150,136,6	duplicate(Warper)	Warper#xmas	10007
    yuno,162,47,4	duplicate(Warper)	Warper#yuno	10007
    
    // --------------------------------------------------
    //	Duplicates (Renewal):
    // --------------------------------------------------
    brasilis,201,222,4	duplicate(Warper)	Warper#bra	10007
    dewata,204,186,6	duplicate(Warper)	Warper#dew	10007
    dicastes01,194,194,6	duplicate(Warper)	Warper#dic	10007
    ecl_in01,51,60,4	duplicate(Warper)	Warper#ecl	10007
    malangdo,134,117,6	duplicate(Warper)	Warper#mal	10007
    malaya,231,204,4	duplicate(Warper)	Warper#ma	10007
    mora,57,152,4	duplicate(Warper)	Warper#mora	10007

     

  3. how to disable @ load / @ return in pvp warper this script?

    // UVP 2
    prontera.gat,143,173,6	script	PVP Room	723,{
    	if (.pvp_square$=="") donpcevent "PVP Warper::OnClock0000";
     
    	mes "[PvP Warper]";
    	mes "Pilih Arena Yang Kamu Mau";
    	switch(select("Izlude ^FF0000["+getmapusers("pvp_y_8-2")+"]^000000:Arena Matador ^FF0000["+getmapusers("guild_vs3")+"]^000000:Prontera ^FF0000["+getmapusers("guild_vs1")+"]^000000:Payon ^FF0000["+getmapusers("pvp_y_8-3")+"]^000000:Morroc ^FF0000["+getmapusers("pvp_y_8-5")+"]^000000:")) {
    	case 1:	// Izlude
    		if (getmapusers("pvp_y_8-2") > 99) callsub S_full;
    		callsub S_payment;
    		warp "pvp_y_8-2",0,0;
    		announce ""+strcharinfo(0)+" Telah Memasuki PVP Room ",bc_all,0x0FFFF;
    		end;
     
    	case 2:	// Arena Matador
    		if (getmapusers("guild_vs3") > 99) callsub S_full;
    		callsub S_payment;
    		warp "guild_vs3",0,0;
    		announce ""+strcharinfo(0)+" Telah Memasuki PVP Room ",bc_all,0x0FFFF;
    		end;
     
    	case 3:	// Prontera
    		if (getmapusers("guild_vs1") > 99) callsub S_full;
    		callsub S_payment;
    		warp "pvp_y_8-1",0,0;
    		announce ""+strcharinfo(0)+" Telah Memasuki PVP Room ",bc_all,0x0FFFF;
    		end;
     
    	case 4:	// Payon
    		if (getmapusers("pvp_y_8-3") > 99) callsub S_full;
    		callsub S_payment;
    		warp "pvp_y_8-3",0,0;
    		announce ""+strcharinfo(0)+" Telah Memasuki PVP Room ",bc_all,0x0FFFF;
    		end;
     
    	case 5:	// Morroc
    		if (getmapusers("1@orcs") > 99) callsub S_full;
    		callsub S_payment;
    		warp "pvp_y_8-5",0,0;
    		announce ""+strcharinfo(0)+" Telah Memasuki PVP Room ",bc_all,0x0FFFF;
    		end;
    	
    L_NotBaby:
    		mes "Only baby can enter this room";
    		close;	
     
    	}
     
    S_full:
    	mes " ";
    	mes "I'm sorry, this arena is full.  Please try again later...";
    	close;
    S_payment:
    	if (Zeny < (0)) {
    		mes "You don't have enough zeny.";
    		mes "It costs "+(0)+" zeny for you to enter.";
    		close;
    	}
    	set Zeny, Zeny - (0);
    	return;
    
    OnInit:
    	OnTimer5000:
    	delwaitingroom;
    	switch(rand(1,5)) {
    Case 1:
    	waitingroom getmapusers("pvp_y_8-2")+" "+( getmapusers("pvp_y_8-2") > 1 ? "s":"") +" PVP Room", 0;
    	goto Timer;
    	end;
    	break;
    Case 2:
    	waitingroom getmapusers("guild_vs3")+" "+( getmapusers("guild_vs3") > 1 ? "s":"") +" PVP Room", 0;
    	goto Timer;
    	end;
    	break;
    Case 3:
    	waitingroom getmapusers("pvp_y_8-1")+" "+( getmapusers("pvp_y_8-1") > 1 ? "s":"") +" PVP Room", 0;
    	goto Timer;
    	end;
    	break;
    Case 4:
    	waitingroom getmapusers("pvp_y_8-3")+" "+( getmapusers("pvp_y_8-3") > 1 ? "s":"") +" PVP Room", 0;
    	goto Timer;
    	end;
    	break;
    Case 5:
    	waitingroom getmapusers("pvp_y_8-5")+" "+( getmapusers("pvp_y_8-5") > 1 ? "s":"") +" PVP Room", 0;
    	goto Timer;
    	end;
    	break;
    
    Timer:
    	initnpctimer;
    }
    OnClock0000:
    	// set the "PVP Room" map, based on day of the weeek
    	switch(gettime(4)) {
    	case 0:	// Sunday
    	case 1:	// Monday
    		set .pvp_square$, "guild_vs2";
    		break;
    	case 2:	// Tuesday
    	case 3:	// Wednesday
    		set .pvp_square$, "pvp_y_8-3";
    		break;
    	case 4:	// Thursday
    	case 5:	// Friday
    		set .pvp_square$, "guild_vs4";
    		break;
    	case 6:	// Saturday
    		set .pvp_square$, "guild_vs1-2";
    		break;
    	}
     
    	// items not allowed in PVP NoPotion
    	setarray .NoPotion_ids[0], 607, 608;
     
    	// items not allowed in Non Donator PVP
    	setarray .NoDonator_ids[0], 2410, 1530;
    	end;
    }
     
    moscovia.gat,226,198,4	duplicate(PVP Warper)	PVP Warper#1	871
    alberta.gat,110,140,3	duplicate(PVP Warper)	PVP Warper#3	871 // Kliwa
    aldebaran.gat,147,115,1	duplicate(PVP Warper)	PVP Warper#4	871 // Kliwa
    amatsu.gat,207,86,3	duplicate(PVP Warper)	PVP Warper#5	871 // Kliwa
    ayothaya.gat,155,117,2	duplicate(PVP Warper)	PVP Warper#6	871 // Kliwa
    comodo.gat,206,80,4	duplicate(PVP Warper)	PVP Warper#7	871 // Kliwa
    einbech.gat,198,83,4	duplicate(PVP Warper)	PVP Warper#8	871 // Taas Kaliwa
    einbroch.gat,174,172,5	duplicate(PVP Warper)	PVP Warper#9	871 // Taas Kaliwa
    geffen.gat,125,71,4	duplicate(PVP Warper)	PVP Warper#10	871
    gonryun.gat,162,120,4	duplicate(PVP Warper)	PVP Warper#11	871
    hugel.gat,89,151,5	duplicate(PVP Warper)	PVP Warper#12	871
    izlude.gat,134,90,4	duplicate(PVP Warper)	PVP Warper#13	871
    lighthalzen.gat,166,101,4	duplicate(PVP Warper)	PVP Warper#14	871
    louyang.gat,214,120,5	duplicate(PVP Warper)	PVP Warper#15	871
    xmas.gat,154,136,4	duplicate(PVP Warper)	PVP Warper#16	871
    morocc.gat,160,97,4	duplicate(PVP Warper)	PVP Warper#17	871
    payon.gat,148,226,4	duplicate(PVP Warper)	PVP Warper#18	871
    rachel.gat,135,115,4	duplicate(PVP Warper)	PVP Warper#19 	871
    veins.gat,219,127,4	duplicate(PVP Warper)	PVP Warper#20	871
    yuno.gat,163,170,4	duplicate(PVP Warper)	PVP Warper#21	871
    umbala.gat,106,159,3	duplicate(PVP Warper)	PVP Warper#22	871
    poring_c02,139,81,4	duplicate(PVP Warper)	PVP Warper#23	871
    dewata,88,210,4	duplicate(PVP Warper)	PVP Warper#24	871
     
    // Mapflags
    guild_vs2	mapflag	noreturn
    guild_vs2	mapflag	nowarp
    guild_vs5	mapflag	noreturn
    guild_vs5	mapflag	nowarp
    guild_vs4	mapflag	noreturn
    guild_vs4	mapflag	nowarp
    guild_vs1-2	mapflag	noreturn
    guild_vs1-2	mapflag	nowarp
    guild_vs3	mapflag	noreturn
    guild_vs3	mapflag	noreturn
    guild_vs3	mapflag	noreturn
    guild_vs1	mapflag	noreturn
    guild_vs1	mapflag	nowarp
    pvp_y_8-2	mapflag	noreturn
    1@orcs	mapflag	pvp
    pvp_y_8-3	mapflag	noreturn
    guild_vs3	mapflag	noreturn

     

  4. 3 hours ago, Technoken said:

    try to replace this line on db/pre-re/skill_db.txt and db/re/skill_db.txt

    from

    
    289,9,6,1,0,0x1,0:0:0:0:0:-1,5,1,yes,0,0xE00,0,magic,0,0x10020,

    to

    
    289,9,6,1,0,0x1,0:0:0:0:0:-1,5,1,yes,0,0xE00,0,magic,0,0x20,

     

    is not work sir..

  5. how to change dispell skills of video number 1 to number 2

    1. my problem is the same on this video

     

    2. how to change of it on this video ??

     

    please help to be like video number 2
×
×
  • Create New...