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iamferreirajp

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Posts posted by iamferreirajp

  1. Found the issue, on data/luafiles514/lua files/spreditinfo/2dlayerdir_f.lub 

    Change:

    LayerSizeTypeList = {
        [SPRITE_ROBE_IDs.ROBE_WINGS] = LAYER_BIG,
        [SPRITE_ROBE_IDs.ROBE_BAG_OF_ADVENTURER] = LAYER_SMALL,
        [SPRITE_ROBE_IDs.ROBE_WINGS_OF_FALLEN_ANGEL] = LAYER_BIG,
        [SPRITE_ROBE_IDs.ROBE_AMISTR_BAG] = LAYER_SMALL,
        [SPRITE_ROBE_IDs.ROBE_Love_Dad_Wings_2012] = LAYER_BIG,
        [SPRITE_ROBE_IDs.ROBE_KIRIN_WING] = LAYER_BIG,
        [SPRITE_ROBE_IDs.ROBE_Ribbon_Piamat] = LAYER_SMALL

     

    To:

     

    LayerSizeTypeList = {
        [SPRITE_ROBE_IDs.ROBE_WINGS] = LAYER_BIG,
        [SPRITE_ROBE_IDs.ROBE_BAG_OF_ADVENTURER] = LAYER_BIG,
        [SPRITE_ROBE_IDs.ROBE_WINGS_OF_FALLEN_ANGEL] = LAYER_BIG,
        [SPRITE_ROBE_IDs.ROBE_AMISTR_BAG] = LAYER_BIG,
        [SPRITE_ROBE_IDs.ROBE_Love_Dad_Wings_2012] = LAYER_BIG,
        [SPRITE_ROBE_IDs.ROBE_KIRIN_WING] = LAYER_BIG,
        [SPRITE_ROBE_IDs.ROBE_Ribbon_Piamat] = LAYER_BIG

     

  2. I am trying to migrate from 2016 client to 2017, but every 2017 client that i try gives the same bug. 

    Description:

    When i battle with a mob the damage plates dont appear and the color of the screen changes, When the monster die, the mouse keep stuck in the item, does not matter where i point, every point in the screen is the item.

    I`ve tried change the diff from the hexeds, but i couldnt change the result. Since its not server side problem(i think) im asking here for support. Can anyone help me?

     

    Here some screenshots from the bug.

    screenrAthena000.jpg

    screenrAthena001.jpg

    screenrAthena006.jpg

    screenrAthena002.jpg

    screenrAthena003.jpg

    screenrAthena004.jpg

    screenrAthena005.jpg

     

     

    @edit Solved updating the data folder. (ROenglishRE)

  3. The achievement system has great value and in order to make it more fun to players i would like to suggest is to create a new field for the achievement telling if its for the character only or for the account. The reason for this is to determinate if all the characters of the account need to do the achievement or just one of the account, to prevent exploit, farms etc.

  4. I want some help to create Bound-on-account and bound-on-player achievements. Since all cheevos right now are BOP it`s hard to a player finish all the cheevos and do that again on an alt char. 

    My idea is to create other flag to db to indicates if its boa or bop, after that create the function to update the achievements keeping track of the boa.

  5. Hi Emistry, we tried this using the scripts, but we opted to edit the functions that give exp on source. More especific on mob.c 

     

    Anyway, thanks for your answer.

     

    This request can be closed, i`m current working with lucasavilez

  6. I use the 2015-11-04a client and the last rathena(github updated), but i`m creating a pre-renewal server and i want to know how to disable the creation of doram chars in the source. I`m not willing to change clients, just disable the creation of doram.

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