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Alvins182

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Posts posted by Alvins182

  1. Script: <" bonus3 bAutoSpell,"ASC_EDP",1,80; ">

    But when missing its not casting. How can i make it casting even using of skills or missing +attacking

     

    { bonus5 bAutoSpell,"ASC_EDP",1,20,BF_SKILL,1; }

     

    Change the 1 to 0 otherwise the buff is directed at your targets. 

  2. Someone can help me?

    im using 1 WebHost and 1 VPS

     

    1 Webhost for my CP

    1 VPS for my server

     

    i already setup and WebHost can connect SQL to my server, BUT

    when i start my server,

     

    - login

    - char

    - map

     

    cant detect status online server, but still can detect player online, maybe someone can help me how to fix it? so CP in my webhost can detect login,char,map as ONLINE(Green Light), i already setup PORT and hostname in my Flux Config, but still cant detect as Online u,u

     

    you can request an Open Port to your service provider. 

  3. Hi guys,

    Quick update. The shirts have been made and look pretty spectacular. I need to ship them out yet and will get to it this week! Scheduling conflicts as I pretty muck work all the hours the post office is open. I will try to get out a bit early to ship them out so keep an eye on your inbox. I will individually message users with their tracking numbers.

    Thanks,

    ~Azura Skyy

     

     

    Can ship in Philippines. ?

  4. oo if vps lang gamit or TXT server pwd default lang gamitin.. 


     

     

    // Athena InterServer configuration.

    // Options for both versions

    // Log Inter Connections, etc.?
    log_inter: 1

    // Inter Log Filename
    inter_log_filename: log/inter.log

    // Level range for sharing within a party
    party_share_level: 10


    // TXT version options only

    // Storage flatfile database, used for Karfa storage.
    storage_txt: save/storage.txt

    // Party flatfile database, for party names, members and other party info.
    party_txt: save/party.txt

    // Hotkeys flatfile database, where character skill shortcuts are stored.
    hotkeys_txt: save/hotkeys.txt

    // Guild flatfile database, for guild names, members, and other guild info.
    guild_txt: save/guild.txt

    // Pet flatfile database, for pet names, and other pet info.
    pet_txt: save/pet.txt

    // Homunculus flatfile database, for homunculus information.
    homun_txt: save/homun.txt

    // Castle flatfile database, for emperium war castles, etc.
    castle_txt: save/castle.txt

    // Status change flatfile database, for status changes that are saved between sessions.
    scdata_txt: save/scdata.txt

    // Mapserver permanent script variables ($-type)
    mapreg_txt: save/mapreg.txt


    // SQL version options only

    // You can specify the codepage to use in your mySQL tables here.
    // (Note that this feature requires MySQL 4.1+)
    //default_codepage:


    // For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1
    // Under windows, you want to use 127.0.0.1. If you see a message like
    // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
    // and you have localhost, switch it to 127.0.0.1

    // Global SQL settings
    // overriden by local settings when the hostname is defined there
    // (currently only the login-server reads/obeys these settings)
    sql.db_hostname: 127.0.0.1
    sql.db_port: 3306
    sql.db_username: ragnarok
    sql.db_password: ragnarok
    sql.db_database: ragnarok
    sql.codepage:

    // MySQL Character SQL server
    char_server_ip: 127.0.0.1
    char_server_port: 3306
    char_server_id: ragnarok
    char_server_pw: ragnarok
    char_server_db: ragnarok

    // MySQL Map SQL Server
    map_server_ip: 127.0.0.1
    map_server_port: 3306
    map_server_id: ragnarok
    map_server_pw: ragnarok
    map_server_db: ragnarok

    // MySQL Log SQL Database
    log_db_ip: 127.0.0.1
    log_db_port: 3306
    log_db_id: ragnarok
    log_db_pw: ragnarok
    log_db_db: log
    log_codepage:

    // DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL
    // this is meant for people who KNOW their stuff, and for some reason want to change their
    // database layout. [CLOWNISIUS]

    // ALL MySQL Database Table names

    // Login Database Tables
    loginlog_db: loginlog

    // Char Database Tables
    char_db: char
    hotkey_db: hotkey
    scdata_db: sc_data
    cart_db: cart_inventory
    inventory_db: inventory
    charlog_db: charlog
    storage_db: storage
    reg_db: global_reg_value
    skill_db: skill
    interlog_db: interlog
    memo_db: memo
    guild_db: guild
    guild_alliance_db: guild_alliance
    guild_castle_db: guild_castle
    guild_expulsion_db: guild_expulsion
    guild_member_db: guild_member
    guild_skill_db: guild_skill
    guild_position_db: guild_position
    guild_storage_db: guild_storage
    party_db: party
    pet_db: pet
    friend_db: friends
    mail_db: mail
    auction_db: auction
    quest_db: quest

    // Map Database Tables
    item_db_db: item_db
    item_db2_db: item_db2
    mob_db_db: mob_db
    mob_db2_db: mob_db2
    mapreg_db: mapreg

    //Use SQL item_db and mob_db for the map server
    use_sql_db: no

    // Nick for sending mainchat
    // messages like whisper
    main_chat_nick: Main

    import: conf/import/inter_conf.txt

    ung naka bold lang pwd mo e edit dipendi kung saan ung sql mo


     

     

    // ______ __ __
    // /\ _ \/\ \__/\ \
    // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
    // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
    ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
    //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
    // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
    // _ _ _ _ _ _ _ _ _ _ _ _ _
    // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
    //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
    // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
    //
    //--------------------------------------------------------------
    //eAthena Map-Server Configuration File
    //--------------------------------------------------------------

    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.

    //--------------------------------------------------------------
    //            Configuration Info        
    //--------------------------------------------------------------
    // Interserver communication passwords, set in account.txt (or equiv.)
    userid: s1
    passwd: p1

    // Character Server IP
    // The map server connects to the character server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    //char_ip: 127.0.0.1

    // The map server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1

    // Character Server Port
    char_port: 6121

    // Map Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    //map_ip: 127.0.0.1

    // Map Server Port
    map_port: 5121

    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]

    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no

    //Makes server output more silent by ommitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //32: Hide Debug Messages
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0

    //Where should the map data be read from?
    map_cache_file: db/map_cache.dat

    //Where should all database data be read from?
    db_path: db

    // Enable the @guildspy and @partyspy at commands?
    // Note that enabling them decreases packet sending performance.
    enable_spy: no

    // Read map data from GATs and RSWs in GRF files or a data directory
    // as referenced by grf-files.txt rather than from the mapcache?
    use_grf: no

    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off

    // Database autosave time
    // All characters are saved on this time in seconds (example:
    // autosave of 60 secs with 60 characters online -> one char is saved every
    // second)
    autosave_time: 300

    // Min database save intervals (in ms)
    // Prevent saving characters faster than at this rate (prevents char-server
    // save-load getting too high as character-count increases)
    minsave_time: 100

    // Apart from the autosave_time, players will also get saved when involved
    // in the following (add as needed):
    // 1: after every successful trade
    // 2: after every vending transaction
    // 4: after closing storage/guild storage.
    // 8: After hatching/returning to egg a pet.
    // 16: After successfully sending a mail with attachment
    // 32: After successfully submitting an item for auction
    // 64: After successfully get/delete/complete a quest
    // NOTE: These settings decrease the chance of dupes/lost items when there's a
    // server crash at the expense of increasing the map/char server lag. If your
    // server rarely crashes, but experiences interserver lag, you may want to set
    // these off.
    save_settings: 127

    // Message of the day file, when a character logs on, this message is displayed.
    motd_txt: conf/motd.txt

    // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
    help_txt: conf/help.txt
    help2_txt: conf/help2.txt
    charhelp_txt: conf/charhelp.txt

    // Scripts
    import: npc/scripts_main.conf

    // Maps:
    import: conf/maps_athena.conf

    import: conf/import/map_conf.txt

     

     

     

     

    // Athena Character configuration file.

    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.

    // Server Communication username and password.
    userid: s1
    passwd: p1

    // Server name, use alternative character such as ASCII 160 for spaces.
    // NOTE: Do not use spaces in the name, or guild emblems won't work client-side!
    server_name: eAthena

    // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
    wisp_server_name: Server

    // Login Server IP
    // The character server connects to the login server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    //login_ip: 127.0.0.1

    // The character server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1

    // Login Server Port
    login_port: 6900

    // Character Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    //char_ip: 127.0.0.1

    // Character Server Port
    char_port: 6121

    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]

    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no

    //Makes server output more silent by ommitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //32: Hide Debug Messages
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0

    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off

    // Option to force a player to create an e-mail.
    // If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
    // - Create at least 1 character
    // - Select 1 character
    // - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
    // - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
    // - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
    // - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
    // Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
    // the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
    // So, default is 0, because administrator must explain to their players before to activate this option.
    email_creation: 0

    // Type of server.
    // No functional side effects at the moment.
    // Displayed next to the server name in the client.
    // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
    char_maintenance: 0

    // Enable or disable creation of new characters.
    // Now it is actually supported [Kevin]
    char_new: 1

    // Display (New) in the server list.
    char_new_display: 0

    // Maximum users able to connect to the server. Set to 0 for unlimited.
    max_connect_user: 0

    // Minimum GM level that is allowed to bypass the server limit of users.
    gm_allow_level: 99

    // How often should the server save all files? (In seconds)
    // Note: Applies to all data files on TXT servers.
    // On SQL servers, it applies to guilds (character save interval is defined on the map config)
    autosave_time: 60

    // Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
    save_log: yes

    // Character server flatfile database
    char_txt: save/athena.txt

    // Friends list flatfile database
    friends_txt: save/friends.txt

    // Start point, Map name followed by coordinates (x,y)
    start_point: new_1-1,53,111

    // Starting weapon for new characters
    start_weapon: 1201

    // Starting armor for new characters
    start_armor: 2301

    // Starting zeny for new characters
    start_zeny: 0

    // Size for the fame-lists
    fame_list_alchemist: 10
    fame_list_blacksmith: 10
    fame_list_taekwon: 10

    // Guild earned exp modifier.
    // Adjusts taxed exp before adding it to the guild's exp. For example, if set
    // to 200, the guild receives double the player's taxed exp.
    guild_exp_rate: 100

    // Name used for unknown characters
    unknown_char_name: Unknown

    // To log the character server?
    log_char: 1

    // Log Filename
    char_log_filename: log/char.log

    // Allow or not identical name for characters but with a different case (upper/lower):
    // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
    name_ignoring_case: no

    // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
    // NOTE: Applies to character, party and guild names.
    // 0: no restriction (default)
    // 1: only letters/symbols in 'char_name_letters' option.
    // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
    char_name_option: 1

    // Set the letters/symbols that you want use with the 'char_name_option' option.
    // Note: Don't add spaces unless you mean to add 'space' to the list.
    char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890

    // How many Characters are allowed per Account ? (0 = disabled)
    chars_per_account: 0

    // Restrict character deletion by BaseLevel
    // 0: no restriction (players can delete characters of any level)
    // -X: you can't delete chars with BaseLevel <= X
    // Y: you can't delete chars with BaseLevel >= Y
    // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
    char_del_level: 0

    // Amount of time in seconds by which the character deletion is delayed.
    // Default: 86400 (24 hours)
    // NOTE: Requires client 2010-08-03aragexeRE or newer.
    char_del_delay: 86400

    // What folder the DB files are in (item_db.txt, etc.)
    db_path: db

    //NOTE: The following online listing options are only for TXT servers.

    // Filename of the file which receives the online players list in text
    online_txt_filename: online.txt

    // Filename of the file which receives the online players list, but in html version
    online_html_filename: online.html

    // Choose how to display online players.
    // (sorting operation with a lot of online players can take time on a slow computer)
    // 0: no sorting (default)
    // 1: by alphabetical order of their name
    // 2: by number of their zenys
    // 3: by their base level
    // 4: by their job (and job level inside the same job)
    // 5: by alphabetical order of their actual map location
    online_sorting_option: 0

    // Choose which columns that you want display in the online files. Do the addition of these values:
    // (if value is 0, no file is done)
    // 1: name (just the name, no function like 'GM')
    // 2: job
    // 4: levels
    // 8: map name
    // 16: mapname and coordonates
    // 32: zenys
    // 64: name (with 'GM' if the player is a GM)
    // default value: 1 (only name)
    online_display_option: 1

    // minimum GM level to display 'GM' when we want to display it (default: 1)
    online_gm_display_min_level: 20

    // refresh time (in sec) of the html file in the explorer (default 20)
    online_refresh_html: 20

    import: conf/import/char_conf.txt
  5. [spoiler=Try this one. Made by RIkimaru]

    // = Script made by RIKIMARU on rathena.org
    // = Profile Link :
    // = http://rathena.org/board/user/434-rikimaru/
    // = ENJOY THIS SCRIPT!
    //===================================================================================
    // //=====// /==/ /==/ /==/
    // // // /==/ /==/ /=/ /==/
    // //=====// /==/ /=/ /==============/ /========/ /==//===/ /==/ /==/
    // //=////// /==/ /==//=/ /==/ /==/==/==/==/==/ / / / /==/ /==/ /==/
    // // == /==/ /==//=/ /==/ /==/ /==/ /==/ ======/ / /==/ /==/ /==/
    // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/ /==/
    // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/=====/==/
    // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ /========/ /==/ /==///////==/
    // ================ eAthena Script ==================================================
    // ============== Information =======================================================
    // = MVP Arena + MVP Arena Warper
    // = Made by :
    // = Rikimaru
    //===== Current Version: ===================================================
    //= 1.3
    //===== Compatible With: ===================================================
    //= eAthena Revision
    //===== Description: =======================================================
    //= MVP Arena + Warper with the newest MVP's added to the Script
    //= LHZ MVP's have a higher cost than normal MVP's,remember that.
    //===== Additional Comments: ===============================================
    //= 1.0 Finished the Script [Rikimaru]
    //= 1.1 Shorted by llchrisll
    //= 1.2 Added new MVP'S like Boitata and the new LHZ MVP's [Rikimaru]
    //= 1.3 fixed a little Bug in the arrays,which was caused by me. [Rikimaru]
    //=========================================================================
    //= DO NOT REMOVE MY AND CHRIS CREDITS AND CLAIM OUR WORK AS YOURS
    //=========================================================================
    prontera,141,181,5 script MVP Warper 100,{
    // ================== Settings ============================================
    set .@n$,"^0000FF[ MVP Warper ]^000000";
    // ============= End of Settings ==========================================
    mes .@n$;
    mes "I can warp you to the MVP Room,do you want to go there?";
    next;
    switch(select("Yes!:No!")) {
    case 1:
    mes .@n$;
    mes "Okay I'm going to warp you.";
    warp "guild_vs1",50,50;
    close;
    case 2:
    mes .@n$;
    mes "Okay bye!";
    close;
    }
    }
    //========================= First Script End =============//
    //================== MVP Summoner ========================//
    guild_vs1,50,57,5 script MVP Summoner 790,{
    set .@nsummon$,"^0000FF[ MVP Summoner ]^000000";
    mes .@nsummon$;
    mes "Hello,I'm able to spawn MVP's.";
    mes "Which MVP do you want me to spawn?";
    mes "1 MVP costs "+.zeny[1]+" Zeny";
    mes "LHZ MVPs and Thanatos have a";
    mes "cost of "+.zeny[2]+" Zeny.";
    next;
    set .@m,select(.smenu$) - 1;
    mes .@nsummon$;
    mes "Okay let me check if you have enough Zeny.";
    if( Zeny < .zeny[.mobze[.@m]] ) {
    mes "You don't have enough money";
    close;
    } else {
    close2;
    set Zeny, Zeny - .zeny[.mobze[.@m]];
    atcommand "@spawn "+.mobid[.@m] + " "+.mobam[.@m];
    npctalk "[ MVP Summoner]: "+getmonsterinfo(.mobid[.@m],0) +" Spawned!";
    end;
    }
    OnInit:
    setarray .zeny[1],50000000,250000000; // 50m,250m Zeny
    // Mob IDs
    setarray .mobid[0],1511,1647,1785,1630,1039,1874,2068,1272,1719,1046,1389,1112,1115,1418,1871,1252,1768,1086,1885,1649,1651,1832,1492,1734,1251,1779,1688,1646,1373,1147,1059,1150,1087,1190,1038,1157,1159,1623,1650,1583,1708,1312,1751,1648,1658;
    // Mob Spawn Amount
    setarray .mobam[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1;
    // Price: Entry as Index from .zeny
    // 1 = .zeny[1] - 2 = .zeny[2]
    setarray .mobze[0],1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,2,1,2,1,1,1,2,2;
    set .smenu$,"";
    for( set .@s,0; .@s < getarraysize(.mobid); set .@s,.@s + 1) {
    // Skips an Monster if it does not exist in the db
    if(getmonsterinfo(.mobid[.@s],0) == "" || getmonsterinfo(.mobid[.@s],0) == "null") continue;
    // else adding it to the menu
    set .smenu$,.smenu$ + "- "+getmonsterinfo(.mobid[.@s],0) + ( (.mobid[.@s+1] == 0)?"":":");
    }
    end;
    }
    guild_vs1,31,68,5 duplicate(MVP Summoner) MVP Summoner#1 790
    guild_vs1,31,31,5 duplicate(MVP Summoner) MVP Summoner#2 790
    guild_vs1,68,31,5 duplicate(MVP Summoner) MVP Summoner#3 790
    guild_vs1,68,68,5 duplicate(MVP Summoner) MVP Summoner#4 790
    

     

     

  6. Try This script. with sound.

    - script DOTAPVP -1,{
    OnPCKillEvent:
    set @PlayersKilledStreak,@PlayersKilledStreak + 1;
    set PlayersKilled,PlayersKilled + 1;
    getmapxy .map$,.@x,.@y,0;
    if (!attachrid(killedrid)) end;
     message strcharinfo(0),"You have been killed by "+ rid2name(killerrid);
     if (@PlayersKilledStreak >= 10) callsub L_endStreak,"Beyond Godlike";
     if (@PlayersKilledStreak >= 9) callsub L_endStreak,"Godlike";
     if (@PlayersKilledStreak >= 8) callsub L_endStreak,"Monster Kill";
     if (@PlayersKilledStreak >= 7) callsub L_endStreak,"Wicked Sick";
     if (@PlayersKilledStreak >= 6) callsub L_endStreak,"Unstoppable";
     if (@PlayersKilledStreak >= 5) callsub L_endStreak,"Mega-kill";
     if (@PlayersKilledStreak >= 4) callsub L_endStreak,"Dominating";
     if (@PlayersKilledStreak >= 3) callsub L_endStreak,"Killing Spree";
     else goto L_endStreak2;
    L_endStreak:
    announce rid2name(killerrid) +" has ended "+ strcharinfo(0) +"'s "+ getarg(0) +" streak at "+ .map$,0;
    L_endStreak2:
    set @PlayersKilledStreak,0;
    if (!attachrid(killerrid)) end;
     if (@PlayersKilledStreak == 3) callsub L_Streak,"killingspree.wav","on a KILLING SPREE","";
     if (@PlayersKilledStreak == 4) callsub L_Streak,"dominating.wav","DOMINATING!","";
     if (@PlayersKilledStreak == 5) callsub L_Streak,"megakill.wav","on a MEGA Spree!","";
     if (@PlayersKilledStreak == 6) callsub L_Streak,"unstoppable.wav","UNSTOPPABLE!","";
     if (@PlayersKilledStreak == 7) callsub L_Streak,"wickedsick.wav","WICKED SICK!","";
     if (@PlayersKilledStreak == 8) callsub L_Streak,"monsterkill.wav","on a MONSTER Spree!","";
     if (@PlayersKilledStreak == 9) callsub L_Streak,"godlike.wav","GODLIKE!",". Will someone ever stop him/her?";
     if (@PlayersKilledStreak >= 10 && !(@PlayersKilledStreak % 2)) callsub L_Streak,"holyshit.wav","BEYOND GODLIKE!",". Someone kill him/her!";
    goto OnWhisperGlobal;
    L_Streak:
    announce strcharinfo(0) +" is "+ getarg(1) +" with "+ @PlayersKilledStreak +" kills at "+ .map$ + getarg(2),0;
    soundeffectall getarg(0),0,.map$;
    return;
    OnWhisperGlobal:
    dispbottom "Your current Streak : "+ @PlayersKilledStreak;
    dispbottom "Your total Kills		  : "+ PlayersKilled;
    end;
    }
    

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