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prism

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Posts posted by prism

  1. Does anyone know what causes Eswoo to shrink characters? I want to remove it because the effect doesn't properly remove itself and the character stays small until anyone viewing has their screen refreshed(map change, teleport etc).

  2. Does anyone know what file this skill uses for its animation when casted? I couldn't find a .str file with its name on it like other skills. I want to change the animation to something else. Or even how to make the skill use a different animation without modifying the texture files?


  3. Thanks for the response. I did however find the answer.

     

     It's in status.c. Search for this:

     

    case SC_MAXIMIZEPOWER:
            case SC_CLOAKING:
                if(!status->charge(bl, 0, 1))
                    break; //Not enough SP to continue.
                sc_timer_next(sce->val2+tick, status->change_timer, bl->id, data);
                return 0;

     

    The 1 is the amount of SP drained per tick.

     

    Note: changing this will affect Maximize Power as well so you'll need to separate them into different cases.

  4. I'm trying to add the official wing costume to one of my items but when I try the sprite doesn't show correctly from the the 3 front positions.


     


    Example: http://puu.sh/aBF2Q/04414f2dbd.jpg


     


    Here are the files I'm trying to use:


    https://www.mediafir...rpotqc1q5sfpo4f


     


    They can be found in data.grf at data\sprite\·Îºê\õ»ç³¯°³\


    I'm not really sure which sprite to use because there are so many identical sprites. I've tried about 5 of them and they all have the same result.


  5. My server only has 3 WOE castles active right now because of server population. I'm just using 3 Rachel castles at the moment. The problem is that they can't get to the other guild dungeons because the woe castles are closed. Would it be possible to modify the castle warpers so that each of them grants access to two different guild dungeons?

     

    Example:

    Castle 1:Yuno/Aldeberan - arug_cas01

    Castle 2: Prontera/Geffen - arug_cas02

    Castle 3: Rachel/Payon - arug_cas03

  6. Would it be possible to modify this skill where each plant has a value and you can't exceed 5 points? For example:

     

    Mandragora: 3 Points

    Hydra: 1 Point

    Geographer: 2 Points

    Parasite: 2 Points

    Flora: 2 Points

     

    You can use any combination of plants as long as you don't have more than 5 points worth of plants.

  7. Thanks, that helped Lilith.

    My next question is, if i change the jail map, how do i set where it spawns players? I saw the map in the mapindex.h but didn't see where it tells players to appear when warped.

    Edit: nevermind, i found it in map/atcommand.c

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