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Posts posted by lionellex
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Hey everyone, a quick question. I'm planning to use Lupus's Floating Rate script (http://pastebin.com/fUWYjccS). But I have 1 quick question that I need to make sure.
1."+($@brate-100)+"x 1."+($@jrate-100)+"x 1."+($@drate-100)+
on line 41, this part. cos in my case its 5/5/3 ~ 7.5/7.5/3. So do I need to change ANYTHING at this part above ^ ?
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setarray .Shop[0], // Card Shop items: <ID>,<point cost> 4001,1,4004,1,4033,1,4196,1,4197,25,4054,50,4174,75,4047,100;
that one sorry i didnt read your question correctly
Nono, but do u know what these lines do?
npcshopdelitem "card_shop",909; for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2) npcshopadditem "card_shop",.Shop[.@i],.Shop[.@i+1]; end; } - shop card_shop -1,909:-1
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Hey guys, recently I made this simple npc (http://pastebin.com/CbzkAiTq)
But this error popped up... Can I know how do I fix this error from this script? Please & thank you.
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You don't need to, since the 0 shows to the server that the skill given it's permanent (Check the line 5389 in doc/script_command.txt)
Thank you for replying! Everything is done now. Thanks again.
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Hi buddy!
If you see this line:
if (gympassmemory < 10) { set .@add_carry,gympassmemory + 1; set .@remain_carry,10 - .@add_carry;
And this one:
skill "ALL_INCCARRY",.@add_carry,0;
You can see that the limit of the level of the Passive Skill ALL INCCARRY it's in the line 35, so you just change that number 10 in the line like this:
if (gympassmemory < 5) { set .@add_carry,gympassmemory + 1; set .@remain_carry,5 - .@add_carry; if (countitem(7776) > 0) {
The variable .@remain_carry it's warning the player how much he can still use the service.
Good luck
Thank you for replying, but i just wanna make sure, on line 63 "skill "ALL_INCCARRY",.@add_carry,SKILL_PERM_GRANT;" I have to change it to "skill "ALL_INCCARRY",.@add_carry,0;" ?
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Hey guys, I would like to alter this script a little? Instead of giving players Enlarge Weight Limit LEVEL 10, how do I change it to LEVEL 5 instead?
https://github.com/flaviojs/rathena-commits/blob/master/npc/other/gympass.txt
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OnInit: set .Level,0; // Minimum monster level to trade corresponding cards. set .Points$,"#Card_Points"; // Variable to store points. setarray .Shop[0], // Card Shop items: <ID>,<point cost> 4001,1,4004,1,4033,1,4196,1,4197,25,4054,50,4174,75,4047,100; setarray .Points[0],1,10; // Points per <normal card>,<MVP card> set .MVP$, // List of MVP cards. "4121,4123,4128,4131,4132,4134,4135,4137,4142,4143,4144,4145,4146,4147,4148,4168,4236,"+ "4241,4263,4276,4302,4305,4318,4324,4330,4342,4357,4359,4361,4363,4365,4399,4403,4407";
edit this one
setarray .Points[0],1,10; // Points per <normal card>,<MVP card>
I think that's for how much per card will cost right? Not how much Jellopy is cost? (which is in my case, Gold Coin costs?)
EDIT: It's alright, I've figured it out. But...
npcshopdelitem "card_shop",909; for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2) npcshopadditem "card_shop",.Shop[.@i],.Shop[.@i+1]; end; } - shop card_shop -1,909:-1
What does these lines above do? Do I need to edit the Jellopy?
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Hi, I'm currently trying to use Euphy's Card Trader as default it'll trade Jellopy for 6 POINTS.
http://pastebin.com/WGmhsmGn I managed to change from Jellopy to Gold Coins, but how do I change the item's costs?
Please and Thank you.
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Would be more easier if you can post what the error was.
Its not like an error, just that the players can always redeem countless of times.
change to different variables ..... or change the condition checking.
I'm not really sure how to set this variables or condition.. Can you give me some tips?
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Hi I need some help here.. I tried cloning a Freebie NPC's script to another NPC. But players can multi claim prizes from both NPCs after and another. How can I prevent this?
Freebie NPC - http://pastebin.com/wxQsenpT
Another NPC - http://pastebin.com/FwSrLBWg
Please & thank you.
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@lionellex
What @Secrets trying to said ...
There are no such system exist in RO since the begining !
If you know how to deal with source code, then you can try your luck here
Hmm.. I see, thanks guys for replying.
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- script #whatever -1,{ OnPCLoginEvent: if(!#firstCharJLv && BaseLevel == 1 && JobLevel == 1){ JobLevel = 10; #firstCharJLv = 1; } }
Correct me if i'm wrong. Is this "1st account, 1st character, job level 10" feature is suppose to be in the game? I mean, if it is legit at PRE-RE servers then I don't mind.
I played RO since I was in primary school and I have never heard of this feature.
Same here, thats why I'm curious why is it like this? Except from applying a script, maybe settings on the conf or something?
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- script #whatever -1,{ OnPCLoginEvent: if(!#firstCharJLv && BaseLevel == 1 && JobLevel == 1){ JobLevel = 10; #firstCharJLv = 1; } }
Correct me if i'm wrong. Is this "1st account, 1st character, job level 10" feature is suppose to be in the game? I mean, if it is legit at PRE-RE servers then I don't mind.
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Hey guys, I need some help here.. I'm sorry if I post at the wrong section but whenever a player register a new account and made their 1st character, their character will be instantly base level 1 and job level 10. Anyone knows how to fix this?
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Do you have PCRE installed in your Linux OS?
Thanks sir for replying, but it's solved. Thanks!
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Hey everyone, I seem to have a little problem with the Disguise NPC that by GmOcean.
Problem: Disguise NPC won't disguise.
Guys please check it out.
Please & thank you.
I tried https://rathena.org/board/topic/98491-disguise-event-npc-fix/. Didn't disguise as well.
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beautiful! Hopefully theres a way to implement this now.
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Im getting this error with the loading screens.
the loading screens will work like 6 times then this.
Resource File Loading fail
À¯ÀúÀÎÅÍÆäÀ̽º\loaderx.jpg
texture\À¯ÀúÀÎÅÍÆäÀ̽º\loaderx.jpg
(x goes from 1 to 20 then it wont appera on the chat window) (loading screens wont show)
my sclientinfo has its default config.
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Just put
#CASHPOINTS += (.@amount*10);
Alright, confirmed working. thanks guys.
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set command is deprecated. Use direct assignment instead.
For example: #CASHPOINTS += (.@amount*10);
Okay so I change
set #CASHPOINTS,#CASHPOINTS+(.@amount*10);
to
set #CASHPOINTS += (.@amount*10);
like this?
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Change this...
set #CASHPOINTS,#CASHPOINTS+10;
to this...
set #CASHPOINTS,#CASHPOINTS+(.@amount*10);
Thanks sir, its working now. Thanks a lot.
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@stolao, yup i forgot to ; on buffinfo..its okay now thanks for replying.
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@stolao sir, I'm having this error.
How do I fix this?
Script_rid2sd error.
in Scripting Support
Posted
Thank you, now I see where I did wrong.