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SlashGeeGee

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Posts posted by SlashGeeGee

  1. something like this ?

    .@job = select( "Swordman","Mage","Archer","Acolyte","Merchant","Thief" );
    .@eac = eaclass( .@job );
    .@job_1 = roclass( .@eac|EAJL_2_1|EAJL_UPPER );
    .@job_2 = roclass( .@eac|EAJL_2_2|EAJL_UPPER );
    .@i = select( jobname( .@job_1 ),jobname( .@job_2 ) );
    jobchange getd( ".@job_"+@i );
    BaseLevel = 99;
    JobLevel = 70;
    SkillPoint = ( 9 + 49 + 69 );
    mes "Done"; 
    

     

    How can I integrate this to my script ? If the players select's swordsman. he will be asked again to what job change he want it's either Lord Knight or Paladin.

    thanks :D

     

    SlashGeeGee

    BUMP !

  2. Hello rAthena. 

     

    I've got this freebies script which turns the player into 1st class jobs only. what I want to be modified is when he selected "Swordsman Class" he will be asked again to chose between "Lord Knight" and "Paladin". the same goes for other classes like Merchant Class . to "Blacksmith" or "Creator" and so on. lastly it gives base 99 and job 70 lvl. and the normal skills points for this job.

     

    here's my script:

     

     
            mes .@n$;
            mes "Good Luck on your adventure Citizen of Midgard !";
            mes "Which path do you wish to take?";
            switch(select("^76EE00Swordman^000000:^76EE00Archer^000000:^76EE00Magician^000000:^76EE00Acolyte^000000:^76EE00Merchant^000000:^76EE00Thief^000000"))    {
                case 1://Swordsman
                jobchange 4002;
                getitem 12256,1;
                break;
                
                case 2://Archer
                jobchange 4004;
                getitem 12256,1;
                break;
                    
                case 3://Mage
                jobchange 4003;
                getitem 12256,1;
                break;
                
                case 4://Acolyte
                jobchange 4005;
                getitem 12256,1;
                break;
                
                case 5://Merchant
                jobchange 4006;
                getitem 12256,1;
                break;
                
                case 6://Thief
                jobchange 4007;
                getitem 12256,1;
                break;
            }
            getitem 12214,5;          // Convex mirror 5pcs.
            getitem 12210,5;      // Bubble gum 5pcs.
            getitem 12263,5;     // Manual 5pcs.
            set baselevel,99;
            set joblevel,50;
            skill 1,9,0;
            set #New_Player,1;
            next;
            mes .@n$;
            mes "Start your awesome journey today.";
            mes "If you need help. Please search for  GM Team. Thank You.";
            cutin "",255;
            close;
        }
        end;
    


    BUMP !

  3. sir im using 1782 and the packets is already included in this trunk... but there still a unsupported packet

     

    im using AleconRO.exe 2012-04-10 rag

     

    -cash shop icon (okay!)

    -cant walk

    -cant move

     

    unsupported packet 0x08c9

     

     

    From Mstream : Did you do this => just copy the new cash shop packets in the 2012-04-10's packets so it would work.

     

     

    SlashGeeGee

  4. conf / battle / client.conf

     

     
    // Valid range of dyes and styles on the client.
    min_hair_style: 0
    max_hair_style: 46 // <-- change this one
    min_hair_color: 0
    max_hair_color: 263 // <-- change this one 
    min_cloth_color: 0 
    max_cloth_color: 553 // <-- change this one
    
  5. probably the npc range has to be increased, its at 1048 right now i think

     

     

    how to increase it judas ? i thought it was implented already on r17242

    #define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == HIDDEN_WARP_CLASS || ( (id) > 400 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS || ( id > 10000 && id < 10049 ) )
    

     

     

    SlashGeeGee

  6. Hi rAthena.

    I have an issue regard the new npc's id's as soon as I heard that it was implemented the 10000+ id's I tested it out ingame but after using @disguise 10005 my character became a girl novice ? why ? and it's supposed to disguise to this one : 4_TREASURE_BOX.gif

    I'm using 2012-04-10 Client. and npcidentity.lub is quite updated with these npc's

     

    here's a screenshot ingame :

     

     

    v8mxvm.jpg

     

     

    disguise applied. then undisguise :D

     

     

     

    thank's for helping :D

     

     

    SlashGeeGee

     

  7. Hi rAthena,

    I'm using Arcenceil's 300 Monster Challenge Script, and I modified only the prize on OnMyMVPDead Label and the number of players in a party in the config. But when I killed the last monster the boss. I got a error on my map-server.

     

    I'm having this error :

     

    2m64oph.jpg

     

    here's my script :

     

    http://upaste.me/2f7b5618ee75310f

     

     

    thanks for helping /no1

     

     

    EDIT : SOLVED By Read the 300 Monster Challenge Topic again. my bad /sigh . please close :D

     

     

     

    SlashGeeGee

  8. here :

     
    prontera,150,150,5    script    Server Time    100,{
    end;
     
    OnInit:
    while( 1 ){
        delwaitingroom;
        waitingroom " "+gettimestr( "%H:%M:%S %p",21 ),0;
        sleep 1000;
    }
    end;
    }
    
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