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Creobnil

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  1. Creobnil's post in HELP! Clone behavior was marked as the answer   
    I cant help that much since I dont have that much know knowledge about c++ or rathena in general.
    But I'm working on something similear that I can't get working the way I want it to.

    I think your problem could be that you only use 1 mode instead of putting them together.
    BUILDIN_FUNC(clone) in script.cpp used mode=static_cast<e_mode>(script_getnum(st,8)); to convert the string into modes.
    So maybe using static_cast<e_mode>(your modes) would do the trick?
    So as a example in your case:
    mob_clone_spawn(pl_sd, sd->bl.m, x, y, "", master, static_cast<e_mode>(0x3885), 2, 20000); This made my clones able to attack and use skills.
    I have no idea what the static_cast thingy is actually there for though, and just copied what I thought was right.
    So you probably still have to try around and see what you actually have to take there.
    If it helps let me know.
     
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