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Porink

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Everything posted by Porink

  1. Here's the video showing how it works in iRO Classic server.
  2. Thank you for your clarification, I didn't know this behaviour up until i've seen your post in github.. It appears classic system (iro classic) still has the "old" cast sensor system.. I tested this on renewal and it appears just as you clarified it to be.. I'm sorry for my lack of knowledge..
  3. It appears the fix causes another bug. Now every magic, even the ones that do not have cast time (i.e. Lex Aeterna) will trigger the cast sensor flag.
  4. Yes, it's a freshly spawned Giearth. They're also in idle state. You can see it in the video below: Btw the server is in pre-renewal mode. Also, this is the monster's db code: 1121,GIEARTH,Giearth,Giearth,29,2252,0,495,301,1,154,185,10,50,25,29,46,60,64,105,10,12,0,6,22,0x2000091,200,1848,1296,432,0,0,0,0,0,0,0,997,30,1003,150,1040,5500,2286,1,2227,10,1001,100,0,0,0,0,0,0,4087,1 I don't know much about the source and I wouldn't mess much with them too.
  5. I'm having an issue with monsters that are supposed to be cast sensing but not being aggresive after being casted on. For example, a Clock, Bigfoot, Giearth when being targeted with magic cast, they do not attack the caster. Is there a solution for this? Thank you.
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