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FlosterSB

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Posts posted by FlosterSB

  1.  

    Thanks for the reply, but it dont work, because i'm using knight (Job7).

    This is my skilltreeview:

    SKILL_TREEVIEW_FOR_JOB = {
    	[JOBID.JT_NOVICE] = {
    		[0] = SKID.NV_BASIC,
    
    	},
    	[JOBID.JT_SWORDMAN] = {
    
    	},
    	[JOBID.JT_MAGICIAN] = {
    
    	},
    	[JOBID.JT_ARCHER] = {
    
    	},
    	[JOBID.JT_ACOLYTE] = {
    
    	},
    	[JOBID.JT_MERCHANT] = {
    
    	},
    	[JOBID.JT_THIEF] = {
    
    	},
    	[JOBID.JT_KNIGHT] = {
    
    	},
    	[JOBID.JT_PRIEST] = {
    
    	},
    	[JOBID.JT_WIZARD] = {
    
    	},
    	[JOBID.JT_BLACKSMITH] = {

    I need the player to be able to have all the skills of the game, but only the ones he already has appear.

     

    All skills are by NPC like:

    	if (checkquest(2020,HUNTING) == 2)
    	skill 28,1,0;

     

  2. hi guys!

    First post.

    I'm "copying" a naruto-themed server, where all skills are acquired throungh quests. However, as i have to add the skills in skill_tree, the player has his skills tab full of that he will never use.
     

    Currently the skill tab looks like this:

    image.png.66d1cf163f61db0b853fe0de8c0e22f2.png

    I Would like to put it like this:

     

    image.png.d2e429ae68a6acb7d3b66603ce51b33d.png

    Only show learned skills to the player, and the another skills remain hidden.

     

    Thank you very much in advance!

     

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