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FlosterSB

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  1. Thanks for the reply, but it dont work, because i'm using knight (Job7). This is my skilltreeview: SKILL_TREEVIEW_FOR_JOB = { [JOBID.JT_NOVICE] = { [0] = SKID.NV_BASIC, }, [JOBID.JT_SWORDMAN] = { }, [JOBID.JT_MAGICIAN] = { }, [JOBID.JT_ARCHER] = { }, [JOBID.JT_ACOLYTE] = { }, [JOBID.JT_MERCHANT] = { }, [JOBID.JT_THIEF] = { }, [JOBID.JT_KNIGHT] = { }, [JOBID.JT_PRIEST] = { }, [JOBID.JT_WIZARD] = { }, [JOBID.JT_BLACKSMITH] = { I need the player to be able to have all the skills of the game, but only the ones he already has appear. All skills are by NPC like: if (checkquest(2020,HUNTING) == 2) skill 28,1,0;
  2. hi guys! First post. I'm "copying" a naruto-themed server, where all skills are acquired throungh quests. However, as i have to add the skills in skill_tree, the player has his skills tab full of that he will never use. Currently the skill tab looks like this: I Would like to put it like this: Only show learned skills to the player, and the another skills remain hidden. Thank you very much in advance!
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