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Posts posted by insandedid01
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Quote
OnInstanceInit:
set .@i,instance_id();
set .@npc$, instance_npcname(strnpcinfo(0));
enablenpc .@npc$;
end;OnEnable:
set .@npc$, instance_npcname(strnpcinfo(0));
enablenpc .@npc$;
end;
OnDisable:
set .@npc$, instance_npcname(strnpcinfo(0));
disablenpc .@npc$;
end;set .@map$, instance_mapname("1@BOSS_rA", instance_id());
setarray .i7[1],2473,2474,1096,1388,1582,1120; //minibosslist
set .@i7rand,rand(1,6);
areamonster .@map$,103,15,96,8,strmobinfo(1,.i7[.@i7rand]),.i7[.@i7rand],1,strnpcinfo(3)+"::OnMiniDead";OnMiniDead:
sleep2 3000;
set .@i,instance_id();
instance_announce .@i,"PLAYER HASKILL "+ strcharinfo(0) +" KIll !!!",bc_map,0xFFFFFF;
AND SETING ON db/re/instance -
if(quest_done == 1){set #Mission_Shop,#Mission_Shop + .easy_pointsY; dispbottom " Done Mission ";
.easy_pointsY = .normal_points[rand(getarraysize(.normal_points))];
setarray .easy_points = 3,4,5,6,7,8,9,10; -
a sample complete SCRIPT on my country, If you will continue to do it
SCOCKET_ENCHANT
- shop Q_WC -1,13105:-1,1912:-1,1959:-1 - shop Q_WB -1,1808:-1,13166:-1,1538:-1,1955:-1 - shop Q_WA -1,1568:-1,1571:-1,1569:-1,1570:-1,1727:-1,1816:-1,1172:-1,13030:-1,1149:-1,1480:-1,1539:-1,1726:-1,1922:-1,1976:-1,1479:-1,1178:-1,1532:-1,1171:-1,1309:-1 - shop Q_WS -1,13033:-1,13400:-1,1476:-1,1180:-1,1179:-1,13019:-1,1540:-1,1418:-1,13032:-1,13016:-1,13018:-1,13031:-1,1481:-1,1266:-1,1275:-1,1278:-1,1276:-1,1277:-1 - shop Q_WSS -1,13017:-1,13033:-1 //========================================================================================================================================================= - shop Q_AC -1,2118:-1,5270:-1,5348:-1,5168:-1,5349:-1,12120:-1,2120:-1,5347:-1,5351:-1 - shop Q_AB -1,5298:-1,2432:-1,5299:-1,2715:-1 - shop Q_AA -1,2525:-1,2434:-1,5159:-1,2121:-1,5158:-1,5167:-1,2359:-1,5157:-1,5350:-1 - shop Q_AS -1,2349:-1,5162:-1,2671:-1,2351:-1,5163:-1,5165:-1,2373:-1,2345:-1,2372:-1,5160:-1,5375:-1,2371:-1,2360:-1,2128:-1,2347:-1,5297:-1,5166:-1,5161:-1,5164:-1,2523:-1 - shop Q_ASS -1,2204:-1,2202:-1 // =============================================== Item List =============================================== function script QS_Buy { // Weapon C Rank if(@bought_nameid == 13105) { setarray @itemuse[0], 13104, 984, 999; setarray @itemusemany[0], 1, 1, 3; set @broken,40; set @zenyuse, 200000; } else if(@bought_nameid == 1912) { setarray @itemuse[0], 1911, 984, 999; setarray @itemusemany[0], 1, 1, 3; set @broken,40; set @zenyuse, 200000; } else if(@bought_nameid == 1959) { setarray @itemuse[0], 1958, 984, 999; setarray @itemusemany[0], 1, 1, 3; set @broken,40; set @zenyuse, 200000; } // Weapon B Rank else if(@bought_nameid == 1808) { setarray @itemuse[0], 1807, 984, 999; setarray @itemusemany[0], 1, 3, 5; set @broken,30; set @zenyuse, 300000; } else if(@bought_nameid == 13166) { setarray @itemuse[0], 13165, 984, 999; setarray @itemusemany[0], 1, 3, 5; set @broken,30; set @zenyuse, 300000; } else if(@bought_nameid == 1955) { setarray @itemuse[0], 1954, 984, 999; setarray @itemusemany[0], 1, 3, 5; set @broken,30; set @zenyuse, 300000; } else if(@bought_nameid == 1538) { setarray @itemuse[0], 1523, 984, 999; setarray @itemusemany[0], 1, 3, 5; set @broken,30; set @zenyuse, 300000; } // Weapon A Rank else if(@bought_nameid == 1568) { setarray @itemuse[0], 1553, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1571) { setarray @itemuse[0], 1556, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1569) { setarray @itemuse[0], 1554, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1570) { setarray @itemuse[0], 1555, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1727) { setarray @itemuse[0], 1722, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1816) { setarray @itemuse[0], 1814, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1172) { setarray @itemuse[0], 1163, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 13030) { setarray @itemuse[0], 13001, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1149) { setarray @itemuse[0], 1129, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1480) { setarray @itemuse[0], 1474, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1539) { setarray @itemuse[0], 1524, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1726) { setarray @itemuse[0], 1718, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1922) { setarray @itemuse[0], 1918, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1976) { setarray @itemuse[0], 1970, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1479) { setarray @itemuse[0], 1477, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1178) { setarray @itemuse[0], 1167, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1532) { setarray @itemuse[0], 1522, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1171) { setarray @itemuse[0], 1168, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1309) { setarray @itemuse[0], 1304, 1010, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } // Weapon S Rank else if(@bought_nameid == 13400) { setarray @itemuse[0], 1135, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1476) { setarray @itemuse[0], 1466, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1180) { setarray @itemuse[0], 1166, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1179) { setarray @itemuse[0], 1169, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 13019) { setarray @itemuse[0], 13002, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1540) { setarray @itemuse[0], 1528, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1418) { setarray @itemuse[0], 1413, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 13032) { setarray @itemuse[0], 1225, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 13016) { setarray @itemuse[0], 1239, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 13018) { setarray @itemuse[0], 1236, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 13031) { setarray @itemuse[0], 1224, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1481) { setarray @itemuse[0], 1468, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1275) { setarray @itemuse[0], 1256, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1278) { setarray @itemuse[0], 1259, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1276) { setarray @itemuse[0], 1257, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1277) { setarray @itemuse[0], 1258, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1266) { setarray @itemuse[0], 1261, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } // Weapon SS Rank else if(@bought_nameid == 13017) { setarray @itemuse[0], 1230, 984, 999; setarray @itemusemany[0], 1, 10, 50; set @broken,5; set @zenyuse, 2000000; } else if(@bought_nameid == 13033) { setarray @itemuse[0], 1232, 984, 999; setarray @itemusemany[0], 1, 10, 50; set @broken,5; set @zenyuse, 2000000; } //================================================================================================================================================================================================================================= // Armor C Rank else if(@bought_nameid == 2118) { setarray @itemuse[0], 2118, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,40; set @zenyuse, 300000; } else if(@bought_nameid == 5348) { setarray @itemuse[0], 2244, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,40; set @zenyuse, 300000; } else if(@bought_nameid == 5168) { setarray @itemuse[0], 5046, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,40; set @zenyuse, 300000; } else if(@bought_nameid == 5349) { setarray @itemuse[0], 5016, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,40; set @zenyuse, 300000; } else if(@bought_nameid == 5270) { setarray @itemuse[0], 5189, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,40; set @zenyuse, 300000; } else if(@bought_nameid == 2120) { setarray @itemuse[0], 2120, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,40; set @zenyuse, 300000; } else if(@bought_nameid == 5347) { setarray @itemuse[0], 5012, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,40; set @zenyuse, 300000; } else if(@bought_nameid == 5351) { setarray @itemuse[0], 2253, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,40; set @zenyuse, 300000; } // Armor B Rank else if(@bought_nameid == 2432) { setarray @itemuse[0], 2409, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,30; set @zenyuse, 500000; } else if(@bought_nameid == 2715) { setarray @itemuse[0], 2609, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,30; set @zenyuse, 500000; } else if(@bought_nameid == 5298) { setarray @itemuse[0], 5258, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,30; set @zenyuse, 500000; } else if(@bought_nameid == 5299) { setarray @itemuse[0], 5263, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,30; set @zenyuse, 500000; } // Armor A Rank else if(@bought_nameid == 5167) { setarray @itemuse[0], 2264, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 2434) { setarray @itemuse[0], 2425, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 5350) { setarray @itemuse[0], 2287, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 2525) { setarray @itemuse[0], 2507, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 5159) { setarray @itemuse[0], 2246, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 2121) { setarray @itemuse[0], 2109, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 5158) { setarray @itemuse[0], 2251, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 2359) { setarray @itemuse[0], 2337, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 5157) { setarray @itemuse[0], 2299, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 5271) { setarray @itemuse[0], 5152, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } // Armor S Rank else if(@bought_nameid == 2373) { setarray @itemuse[0], 2327, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2372) { setarray @itemuse[0], 2334, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2371) { setarray @itemuse[0], 2339, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2128) { setarray @itemuse[0], 2111, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2523) { setarray @itemuse[0], 2522, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2671) { setarray @itemuse[0], 2619, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2360) { setarray @itemuse[0], 2343, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 5166) { setarray @itemuse[0], 5053, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2349) { setarray @itemuse[0], 2348, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 5162) { setarray @itemuse[0], 5017, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2351) { setarray @itemuse[0], 2350, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 5163) { setarray @itemuse[0], 5019, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 5165) { setarray @itemuse[0], 2235, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2345) { setarray @itemuse[0], 2344, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 5160) { setarray @itemuse[0], 2256, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2375) { setarray @itemuse[0], 5094, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2347) { setarray @itemuse[0], 2343, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 5297) { setarray @itemuse[0], 5257, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 5161) { setarray @itemuse[0], 2258, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 5164) { setarray @itemuse[0], 2234, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } // Armor SS Rank else if(@bought_nameid == 2204) { setarray @itemuse[0], 2203, 985, 999; setarray @itemusemany[0], 1, 20, 50; set @broken,5; set @zenyuse, 10000000; } else if(@bought_nameid == 2202) { setarray @itemuse[0], 2201, 985, 999; setarray @itemusemany[0], 1, 20, 50; set @broken,5; set @zenyuse, 10000000; } return; } // =============== Slot Item ==================== - script SlotsChanges -1,{ set $@tr$,"^000080[ Slot Enchant ]^000000"; mes $@tr$; mes "สวัสดี :^FF0000 "+strcharinfo(0)+" ^000000 "; mes "ท่านต้องการเจาะรู Item ประเภทใด ?"; next; switch(select("^FF0000-^000000 Weapons:^FF0000-^000000 Armors")) { case 1: next; mes $@tr$; mes "เชิญเลือกได้เลย "; next; switch(select("^FF0000-^000000 C Rank:^FF0000-^000000 B Rank:^FF0000-^000000 A Rank:^FF0000-^000000 S Rank:^FF0000-^000000 SS Rank")) { case 1: callfunc "Shop_QS","Q_WC",1; case 2: callfunc "Shop_QS","Q_WB",1; case 3: callfunc "Shop_QS","Q_WA",1; case 4: callfunc "Shop_QS","Q_WS",1; case 5: callfunc "Shop_QS","Q_WSS",1; } case 2: next; mes $@tr$; mes "เชิญเลือกได้เลย "; next; switch(select("^FF0000-^000000 C Rank:^FF0000-^000000 B Rank:^FF0000-^000000 A Rank:^FF0000-^000000 S Rank:^FF0000-^000000 SS Rank")) { case 1: callfunc "Shop_QS","Q_AC",1; case 2: callfunc "Shop_QS","Q_AB",1; case 3: callfunc "Shop_QS","Q_AA",1; case 4: callfunc "Shop_QS","Q_AS",1; case 5: callfunc "Shop_QS","Q_ASS",1; } } OnBuyItem: callfunc "QS_ItemBuy"; end; } // ============================================ Function Run Shop =========================================== function script Shop_QS { npcshopattach getarg(0),1; close2; callshop getarg(0),getarg(1); end; } // ============================================ Function Check Item ========================================== function script QS_ItemBuy { for (set .@g,0; .@g < getarraysize(@bought_nameid); set .@g,.@g+1) { sleep2 1; set @bought_nameid,@bought_nameid[.@g]; deletearray @itemuse[0],getarraysize(@itemuse); deletearray @itemusemany[0],getarraysize(@itemusemany); set @broken,0; set @zenyuse, 0; callfunc "QS_Buy"; if(@itemuse[0] <= 0) goto check; set .@r,0; set .@up,0; set @itemgetmany,0; for( set .@r,0; .@r < getarraysize(@itemuse); set .@r,.@r+1 ) { if(.@up >= getarraysize(@itemuse)) break; set .@itemup[.@up], countitem(@itemuse[.@up])/@itemusemany[.@up]; if(.@up == 0) set @itemgetmany,.@itemup[.@up]; if(@itemgetmany > .@itemup[.@up]) set @itemgetmany,.@itemup[.@up]; set .@up,.@up+1; continue; } check: dispbottom "============================================="; if(@itemuse[0] <= 0){ if (0 == getitemslots( @bought_nameid[.@g])){ dispbottom "ในขณะนี้ "+getitemname(@bought_nameid[.@g])+" ไม่มี Quest ให้แลก"; } if (1 <= getitemslots( @bought_nameid[.@g])){ dispbottom "ในขณะนี้ "+getitemname(@bought_nameid[.@g])+" ["+getitemslots( @bought_nameid[.@g])+"] ไม่มี Quest ให้แลก"; } } else if (@itemgetmany == 0){ if (0 == getitemslots( @bought_nameid[.@g])){ dispbottom "Item ที่ต้องการแลกกับ "+getitemname(@bought_nameid[.@g])+" จำนวน 1 ea"; } if (1 <= getitemslots( @bought_nameid[.@g])){ dispbottom "Item ที่ต้องการแลกกับ "+getitemname(@bought_nameid[.@g])+" ["+getitemslots( @bought_nameid[.@g])+"] จำนวน 1 ea"; } set .@d,0; for( set .@i,0; .@i < getarraysize(@itemuse); set .@i,.@i+1 ) { if(.@d >= getarraysize(@itemuse)) break; if (0 == getitemslots( @itemuse[.@d])){ dispbottom " "+(.@d+1)+"> "+getitemname(@itemuse[.@d])+" จำนวน "+@itemusemany[.@d]+" ea"; } if (1 <= getitemslots( @itemuse[.@d])){ dispbottom " "+(.@d+1)+"> "+getitemname(@itemuse[.@d])+" ["+getitemslots( @itemuse[.@d])+"] จำนวน "+@itemusemany[.@d]+" ea"; } set .@d,.@d+1; continue; } if(@broken != 0) { set .@failmake,100-@broken; dispbottom " --> มีโอกาสเสียหาย "+.@failmake+" % "; } if(@zenyuse != 0) { dispbottom "และใช้เงินจำนวน "+ @zenyuse +" Zeny"; } } else if (@bought_quantity[.@g] > @itemgetmany){ dispbottom "จาก Item ที่ท่านมี ท่านสามารถแลก "+getitemname(@bought_nameid[.@g])+" ได้ไม่เกิน "+@itemgetmany+" ea "; } else if (Zeny < (@zenyuse*@bought_quantity[.@g])){ if (@bought_quantity[.@g] == 1) dispbottom "เงินที่ท่านเตรียมมามีไม่พอ ต้องใช้เงินจำนวน "+@zenyuse+" Zeny ในการแลก "+getitemname(@bought_nameid[.@g])+""; else if (@bought_quantity[.@g] >= 2) dispbottom "เงินที่ท่านเตรียมมามีไม่พอ ต้องใช้เงินจำนวน "+(@zenyuse*@bought_quantity[.@g])+" Zeny ในการแลก "+getitemname(@bought_nameid[.@g])+" จำนวน "+@bought_quantity[.@g]+" ea"; } else if ((@bought_quantity[.@g] <= @itemgetmany) && (Zeny >= (@zenyuse*@bought_quantity[.@g]))){ set .@r,0; set .@up,0; for( set .@r,0; .@r < getarraysize(@itemuse); set .@r,.@r+1 ) { if(.@up >= getarraysize(@itemuse)) break; delitem @itemuse[.@up],@itemusemany[.@up]*@bought_quantity[.@g]; dispbottom "-> "+getitemname(@itemuse[.@up])+" ได้ถูกนำไปใช้จำนวน "+(@itemusemany[.@up]*@bought_quantity[.@g])+" ea"; set .@up,.@up+1; continue; } if(@zenyuse != 0) { set Zeny,(Zeny-@zenyuse*@bought_quantity[.@g]); dispbottom "-> เงินได้ถูกนำไปใช้จำนวน "+(@zenyuse*@bought_quantity[.@g])+" zeny"; } if(@broken != 0) { set .@RTget,rand(1,100); if(@broken < .@RTget) { emotion 23; specialeffect2 155; dispbottom "ก๊อง ก๊อง ก๊อง ... !!"; dispbottom "การเจาะรู "+getitemname(@bought_nameid[.@g])+" ["+getitemslots( @bought_nameid[.@g])+"] ล้มเหลว เสียใจด้วย ... !!"; set @bought_quantity[.@g],0; } if(@broken >= .@RTget) { emotion 21; specialeffect2 154; dispbottom "ก๊อง ก๊อง ก๊อง ... !!"; dispbottom "การเจาะรู "+getitemname(@bought_nameid[.@g])+" ["+getitemslots( @bought_nameid[.@g])+"] เสร็จสมบูรณ์ ... !!"; } } if(@broken == 0) { emotion 33; specialeffect2 488; } getitem @bought_nameid[.@g],@bought_quantity[.@g]; } } dispbottom "============================================="; deletearray @bought_nameid[0],getarraysize(@bought_nameid); deletearray @bought_quantity[0],getarraysize(@bought_quantity); deletearray @itemuse[0],getarraysize(@itemuse); deletearray @itemusemany[0],getarraysize(@itemusemany); set @broken,0; set @zenyuse, 0; end; } morocc,191,144,6 duplicate(SlotsChanges) Slot Enchant#moc 475
QUEST ITEM SHOP
Quote- script Wing Craft::wingcraft 2004,{
callfunc "Shop_QA","QA_Wing_A",1;
end;OnBuyItem:
callfunc "QA_ItemBuy";OnSellItem:
callfunc "QA_ItemSell";}
- shop QA_Wing_A -1,7079:10,20500:10,20764:10,20746:10
function script QA_Buy {
if(@bought_nameid == 7079) { setarray @itemuse[0], 7063, 7510, 7083; setarray @itemusemany[0], 100, 1, 1; }
else if(@bought_nameid == 20500) { setarray @itemuse[0], 7845, 61004, 7079; setarray @itemusemany[0], 1, 5, 20; }
else if(@bought_nameid == 20764) { setarray @itemuse[0], 7846, 61004, 7079; setarray @itemusemany[0], 1, 5, 20; }
else if(@bought_nameid == 20746) { setarray @itemuse[0], 7847, 61004, 7079; setarray @itemusemany[0], 1, 5, 20; }
return;
}//========================[NPC-POSITION]============================
morocc,139,140,8 duplicate(wingcraft) #mor 844
//==========================[FUNCTION]==============================function script Shop_QA_2 {
npcshopattach getarg(0),1;
callshop getarg(0),getarg(1);
end;
}function script Shop_QA {
npcshopattach getarg(0),1;
cutin "",255;
callshop getarg(0),getarg(1);
end;
}function script QA_ItemBuy {
for (set .@g,0; .@g < getarraysize(@bought_nameid); set .@g,.@g+1) {
sleep2 1;
set @bought_nameid,@bought_nameid[.@g];
deletearray @itemuse[0],getarraysize(@itemuse);
deletearray @itemusemany[0],getarraysize(@itemusemany);
set @broken,0; set @zenyuse, 0;
callfunc "QA_Buy";
if(@itemuse[0] <= 0) goto check;
set .@r,0; set .@up,0; set @itemgetmany,0;
for( set .@r,0; .@r < getarraysize(@itemuse); set .@r,.@r+1 ) {
if(.@up >= getarraysize(@itemuse)) break;
set .@itemup[.@up], countitem(@itemuse[.@up])/@itemusemany[.@up];
if(.@up == 0) set @itemgetmany,.@itemup[.@up];
if(@itemgetmany > .@itemup[.@up]) set @itemgetmany,.@itemup[.@up];
set .@up,.@up+1;
continue;
}
check:
dispbottom "=============================================";
if(@itemuse[0] <= 0){
if (0 == getitemslots( @bought_nameid[.@g])){ dispbottom "ในขณะนี้ "+getitemname(@bought_nameid[.@g])+" ไม่มี Quest ให้แลก"; }
if (1 <= getitemslots( @bought_nameid[.@g])){ dispbottom "ในขณะนี้ "+getitemname(@bought_nameid[.@g])+" ["+getitemslots( @bought_nameid[.@g])+"] ไม่มี Quest ให้แลก"; }
}
else if (@itemgetmany == 0){
if (0 == getitemslots( @bought_nameid[.@g])){ dispbottom "Item ที่ต้องการแลกกับ "+getitemname(@bought_nameid[.@g])+" จำนวน 1 ea"; }
if (1 <= getitemslots( @bought_nameid[.@g])){ dispbottom "Item ที่ต้องการแลกกับ "+getitemname(@bought_nameid[.@g])+" ["+getitemslots( @bought_nameid[.@g])+"] จำนวน 1 ea"; }
set .@d,0;
for( set .@i,0; .@i < getarraysize(@itemuse); set .@i,.@i+1 ) {
if(.@d >= getarraysize(@itemuse)) break;
if (0 == getitemslots( @itemuse[.@d])){ dispbottom " "+(.@d+1)+"> "+getitemname(@itemuse[.@d])+" จำนวน "+@itemusemany[.@d]+" ea"; }
if (1 <= getitemslots( @itemuse[.@d])){ dispbottom " "+(.@d+1)+"> "+getitemname(@itemuse[.@d])+" ["+getitemslots( @itemuse[.@d])+"] จำนวน "+@itemusemany[.@d]+" ea"; }
set .@d,.@d+1;
continue;
}
if(@broken != 0) { set .@failmake,100-@broken; dispbottom " --> มีโอกาสเสียหาย "+.@failmake+" % "; }
if(@zenyuse != 0) { dispbottom "และใช้เงินจำนวน "+ @zenyuse +" Zeny"; }
}
else if (@bought_quantity[.@g] > @itemgetmany){
dispbottom "จาก Item ที่ท่านมี ท่านสามารถแลก "+getitemname(@bought_nameid[.@g])+" ได้ไม่เกิน "+@itemgetmany+" ea ";
}
else if (Zeny < (@zenyuse*@bought_quantity[.@g])){
if (@bought_quantity[.@g] == 1) dispbottom "เงินที่ท่านเตรียมมามีไม่พอ ต้องใช้เงินจำนวน "+@zenyuse+" Zeny ในการแลก "+getitemname(@bought_nameid[.@g])+"";
else if (@bought_quantity[.@g] >= 2) dispbottom "เงินที่ท่านเตรียมมามีไม่พอ ต้องใช้เงินจำนวน "+(@zenyuse*@bought_quantity[.@g])+" Zeny ในการแลก "+getitemname(@bought_nameid[.@g])+" จำนวน "+@bought_quantity[.@g]+" ea";
}
else if ((@bought_quantity[.@g] <= @itemgetmany) && (Zeny >= (@zenyuse*@bought_quantity[.@g]))){
set .@r,0; set .@up,0;
for( set .@r,0; .@r < getarraysize(@itemuse); set .@r,.@r+1 ) {
if(.@up >= getarraysize(@itemuse)) break;
delitem @itemuse[.@up],@itemusemany[.@up]*@bought_quantity[.@g];
dispbottom "-> "+getitemname(@itemuse[.@up])+" ได้ถูกนำไปใช้จำนวน "+(@itemusemany[.@up]*@bought_quantity[.@g])+" ea";
set .@up,.@up+1;
continue;
}
if(@zenyuse != 0) {
set Zeny,(Zeny-@zenyuse*@bought_quantity[.@g]);
dispbottom "-> เงินได้ถูกนำไปใช้จำนวน "+(@zenyuse*@bought_quantity[.@g])+" zeny";
}
if(@broken != 0) {
set .@RTget,rand(1,100);
if(@broken < .@RTget) {
emotion 23;
specialeffect2 155;
dispbottom "Gang Gang Gang Boommmm !!";
dispbottom "การเจาะรู "+getitemname(@bought_nameid[.@g])+" ["+getitemslots( @bought_nameid[.@g])+"] ล้มเหลว เสียใจด้วย !!";
set @bought_quantity[.@g],0;
}
if(@broken >= .@RTget) {
emotion 21;
specialeffect2 154;
dispbottom "Gang Gang Gang Gang !!";
dispbottom "การเจาะรู "+getitemname(@bought_nameid[.@g])+" ["+getitemslots( @bought_nameid[.@g])+"] เสร็จสมบูรณ์ !!";
}
}
if(@broken == 0) {
emotion 33;
specialeffect2 488;
}
getitem @bought_nameid[.@g],@bought_quantity[.@g];
}
}
dispbottom "=============================================";
deletearray @bought_nameid[0],getarraysize(@bought_nameid);
deletearray @bought_quantity[0],getarraysize(@bought_quantity);
deletearray @itemuse[0],getarraysize(@itemuse);
deletearray @itemusemany[0],getarraysize(@itemusemany);
set @broken,0; set @zenyuse, 0;
end;
}function script QA_ItemSell {
set Zeny, @zenyold;
for (set .@g,0; .@g < getarraysize(@sold_nameid); set .@g,.@g+1) {
sleep2 1;
set @sold_nameid,@sold_nameid[.@g];
set @itemuse,0; set @itemget,0; set @zenyuse, 0;
callfunc "QA_Sell";
if(@itemuse <= 0) goto check;
set @itemgetmany, @sold_quantity[.@g]/@itemuse;
check:
dispbottom "=============================================";
if(@itemuse <= 0){
getitem @sold_nameid[.@g],@sold_quantity[.@g];
dispbottom "สามารถรวม Elunium กับ Oridecon และทำ Quiver Milk กับ 17 Caratได้เท่านั้น";
}
else if (@itemgetmany == 0){
getitem @sold_nameid[.@g],@sold_quantity[.@g];
dispbottom "ต้องใช้ "+getitemname(@sold_nameid[.@g])+" อย่างน้อย "+@itemuse+" ea ในการแลก "+getitemname(@itemget)+"";
if(@zenyuse != 0) { dispbottom "และใช้เงินจำนวน "+ @zenyuse +" Zeny"; }
}
else if (Zeny < (@zenyuse*@itemgetmany)){
getitem @sold_nameid[.@g],@sold_quantity[.@g];
dispbottom "เงินที่ท่านเตรียมมามีไม่พอ ต้องใช้เงินจำนวน "+(@zenyuse*@itemgetmany)+" Zeny ในการแลก "+getitemname(@itemget)+" จำนวน "+@itemgetmany+" ea";
}
else if ((1 <= @itemgetmany) && (Zeny >= (@zenyuse*@itemgetmany))){
delitem @sold_nameid[.@g],@itemuse*@itemgetmany;
dispbottom "-> "+getitemname(@sold_nameid[.@g])+" ได้ถูกนำไปใช้จำนวน "+(@itemuse*@itemgetmany)+" ea";
if(@zenyuse != 0){
set Zeny,(Zeny-@zenyuse*@itemgetmany);
dispbottom "-> เงินได้ถูกนำไปใช้จำนวน "+(@zenyuse*@itemgetmany)+" zeny";
}
getitem @sold_nameid[.@g],@sold_quantity[.@g]-@itemuse*@itemgetmany;
getitem @itemget,@itemgetmany;
}
}
dispbottom "=============================================";
deletearray @sold_nameid[0],getarraysize(@sold_nameid);
deletearray @sold_quantity[0],getarraysize(@sold_quantity);
set @itemuse,0; set @itemget,0; set @zenyuse, 0;
end;
} -
52 minutes ago, melv0 said:
i think you missing file transparentitem.lub
Oh. Amazing thank for knowlage this working. thank you very much.
-
Oh. Amazing thank for knowlage this working. thank you very much.
-
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15 minutes ago, sader1992 said:
well if there is a bug you can report it in rathena's github
also you can use npc shop to use cash shop and disable the cash shop
check it out
Thank you very much for this link script command ,this so help me for write new script, thank you very much.
-
22 hours ago, sader1992 said:
without src edit , i don't think you can
Moved to the Source Requests section
in-case you really want it
That would be difficult and a new Script in game for creating this script T ^ T
Initially, I think that will callfunc like UI Refine NPC.
but it source of src. section
For my country, it is not possible to use npc Cash shop as usual due to being hacked by players.
-
Hello there !!! i can create script open cash shop window with npc ? ,Script.
Hello Everyone i can reduce damage from Ice Pick ?
in Script Requests
Posted · Edited by insandedid01
Hello Everyone i can reduce damage from Ice Pick ?
example
Request.
- Reduce damage from Weapon Ice Pick by item script " bonus2 bSubSkill,"MO_INVESTIGATE",75; " or every way for reduce Ice Pick received damage
- I can have git pull or any idea for write this way script Reduce damage by equiments from Ice Pick on item_db ?