// Settings :
// - Only required to edit the ShopSetting() Function
// Notes : You may also add / remove Menu ( If any )
// - Shop Currency can be either ItemID or Variable Name, but must write within Quotation Marks ( "" )
// Ex. of Variable. -> Zeny , #CASHPOINTS , #KAFRAPOINTS , CustomVariable , #CustomVariable
// - ERROR Message are used to show Invalid Settings in your NPC.
// Leave this alone...
- shop Emistry_Shop -1,512:100
prontera,155,181,5 script Sample 757,{
function ShopSettings;
function ValidateCost;
function CurrencyInfo;
function ClearData;
function ValueConvert;
function ErrorNotice;
mes "Each Shop from the Menu may purchase using ^FF0000Different Currency^000000.";
mes "^00FF00____________________________^000000";
mes "So,Which shop you would like to look at it";
next;
// Menu Selection
select("Shop 1","Shop 2","Shop 3");
ClearData();
ShopSettings( @menu );
npcshopitem "Emistry_Shop",512,100;
npcshopdelitem "Emistry_Shop",512;
for(set .@i,0; .@i < getarraysize( @ItemLists ); set .@i,.@i+1)
npcshopadditem "Emistry_Shop",@ItemLists[.@i],@ItemCost[.@i];
mes "Okay...wait awhile";
mes "^00FF00____________________________^000000";
CurrencyInfo( @Currency$ );
mes "^00FF00____________________________^000000";
callshop "Emistry_Shop",1;
npcshopattach "Emistry_Shop";
end;
function ShopSettings {
switch( getarg(0) ){
Case 1:
// Currency [ Item ID / Variable Name ]
set @Currency$,"7179";
// Item ID Lists
setarray @ItemLists[0],6153,7227;
// Item Price
setarray @ItemCost[0],100,1;
break;
Case 2:
// Currency [ Item ID / Variable Name ]
set @Currency$,"7227";
// Item ID Lists
setarray @ItemLists[0],2306,2302,2303,2304,2305,2301;
// Item Price
setarray @ItemCost[0],2,2,3,4,5,6;
break;
Case 3:
// Currency [ Item ID / Variable Name ]
set @Currency$,"#CASHPOINTS";
// Item ID Lists
setarray @ItemLists[0],2306,2302,2303,2304,2305,2301;
// Item Price
setarray @ItemCost[0],20,22,34,445,52,641;
break;
// Case 4,5,6.....etc...
default:
ErrorNotice( "Invalid Menu Selection for Menu "+@menu+"." );
close;
}
if( @Currency$ == "" )
ErrorNotice( "Invalid Currency Setting in Menu "+@menu+" ." );
if( getarraysize( @ItemCost ) != getarraysize( @ItemLists ) || getarraysize( @ItemLists ) != getarraysize( @ItemCost ) )
ErrorNotice( "Missing or Extra Value of Item or Cost Settings in Menu "+@menu+" ." );
return;
}
function ErrorNotice {
mes "^FF0000ERROR^000000 - "+getarg(0);
mes "^00FF00____________________________^000000";
mes "Inform this Message to ^0000FFGame Staffs^000000 immediately !";
close;
}
function CurrencyInfo {
if( getitemname( atoi( getarg(0) ) ) != "null" ){
mes "Item Currency : ^FF0000"+getitemname( atoi( getarg(0) ) )+"^000000";
mes "Available Amount : ^0000FF"+ValueConvert( countitem( atoi( getarg(0) ) ) )+"^000000";
}else if( getitemname( atoi( getarg(0) ) ) == "null" ){
mes "Variable Currency : ^FF0000"+getarg(0)+"^000000";
mes "Available Amount : ^0000FF"+ValueConvert( getd( getarg(0) ) )+"^000000";
}
return;
}
function ValidateCost {
if( getitemname( atoi( getarg(0) ) ) != "null" ){
if( countitem( atoi( getarg(0) ) ) < getarg(1) ) return 1;
}else{
if( getd( getarg(0) ) < getarg(1) ) return 1;
}
return 0;
}
function ClearData {
set @Currency$,"";
set @TotalCost,0;
deletearray @bought_nameid[0],getarraysize( @bought_nameid );
deletearray @bought_quantity[0],getarraysize( @bought_quantity );
deletearray @ItemLists[0],getarraysize( @ItemLists );
deletearray @ItemCost[0],getarraysize( @ItemCost );
return;
}
function ValueConvert {
set .@num, atoi(""+getarg(0));
if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);
set .@l, getstrlen(""+.@num);
for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {
set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;
if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;
}
return .@num$;
}
OnBuyItem:
ShopSettings( @menu );
for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1)
for(set @j,0; @j < getarraysize( @ItemLists ); set @j,@j+1)
if( @ItemLists[@j] == @bought_nameid[@i] )
set @TotalCost,@TotalCost + ( @ItemCost[@j] * @bought_quantity[@i] );
mes "^FF0000 BILLING LIST^000000";
mes "^00FF00____________________________^000000";
for( set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1 )
mes "^FF0000"+@bought_quantity[@i]+" x ^0000FF"+getitemname( @bought_nameid[@i] )+"^000000";
mes "^00FF00____________________________^000000";
if( getitemname( atoi( @Currency$ ) ) != "null" )
mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" x "+getitemname( atoi( @Currency$ ) )+"^000000";
else if( getitemname( atoi( @Currency$ ) ) == "null" ){
mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" "+@Currency$+"^000000";
}
mes "^00FF00____________________________^000000";
if( ValidateCost( @Currency$,@TotalCost ) ){
if( getitemname( atoi( @Currency$ ) ) != "null" )
mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+getitemname( atoi( @Currency$ ) )+"^000000";
else{
mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+@Currency$+"^000000";
}
}else{
if( select( "^0000FFPurchase^000000:Cancel" ) == 1 ){
if( getitemname( atoi( @Currency$ ) ) != "null" )
delitem atoi( @Currency$ ),@TotalCost;
else{
set getd( @Currency$ ),getd( @Currency$ ) - @TotalCost;
}
for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1)
getitem @bought_nameid[@i],@bought_quantity[@i];
message strcharinfo(0),"Purchased "+getarraysize( @bought_nameid )+" Items.";
mes "Thank you for shopping.";
}
}
ClearData();
close;
}
This is emistry Multi Currency NPC Script..I want to know how to create submenu like if select Shop 1(KAFRAPOINT) will go another menu will list armor,shield or etc then went select armor the shop will appear..please somebody help me..sorry my bad english