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hexor9

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Posts posted by hexor9

  1. { bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; }

    Not Working -25% Castrate of GS TRACKING please help

  2. is anyone can reupload

     

    @iraciz...looking forward for it!!!! /no1

     

    THERE YOU GO

     

    I didnt know how to upload this file in a website showing the whole text in the browser but my idnum2itemdesctable  is full updated, well ordered in consecutive numbers, from 1 to the last.

     

    no gaps between numbers, no mixing up like SlashGeeGee link.

     

    sinttulojex.png
     

     

     

    The defense description  of the footgears, armors, shield, garments and all helms  are based in pre renewal data

    DOWNLOAD MY IDNUM2ITEMDESCTABLE in this link

    http://www.mediafire.com/view/?9g5amqg92gmgahv

     

    has everything in complete order, no missing any description

     

     

    sinttuloumi.png
  3. /// Comment to disable the official walk path
    /// The official walkpath disables users from taking non-clear walk paths,
    /// e.g. if they want to get around an obstacle they have to walk around it,
    /// while with OFFICIAL_WALKPATH disabled if they click to walk around a obstacle the server will do it automatically
    //#define OFFICIAL_WALKPATH
     
    i already use this //

    but it will not disable
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