Hi all. So we've just set up a new server, and we're coming across a weird problem (or at least weird to us). When we kill monsters on our server, they are dropping anywhere from zero items to... well, more than zero items (sometimes one, sometimes three, etc). Our drop rates are set to 50x, and is set to use Renewal mechanics, so let me give an example:
A Lunatic should drop at 100%: Red Herb, Carrot, Apple, Clover, and Fluff.
I kill a Lunatic. It drops: an Apple, and a Fluff.
I kill another Lunatic. It drops: A Clover and a Fluff.
I kill a third Lunatic. It drops nothing.
Fourth Lunatic. It drops all five.
It is like this for all mobs. We cannot tell if this is causing the lose of rarer items, like cards and equipment, but some mobs that should be dropping equipment at a high chance (ex. Skeleton Soldiers should drop Stilettos at 25%) do not appear to be doing so.
Can anyone explain why this is occurring? Is it just something new in Renewal that we were not aware of? And in any case, is there a way to set it back to where a mob drops everything it should at the correct percentage chance?
Thank you kindly in advance for any assistance.