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noob189

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Posts posted by noob189

  1. Hi All,

    is there anyone still using this NPC Emp Breaker Ladder from https://rathena.org/board/topic/65433-emperium-breaker-ladder/?hl=%2Bbreaker%2B%2Bladder

    i've encounter error on my server when i'm implement that script and the script it's seem not working it not showing the top 10 Emp breaker 

    [SQL]: DB error - Table 'ragnarok.global_reg_value' doesn't exist
    [Debug]: at script.c:16510 - SELECT `char`.char_id,`char`.`name`,global_reg_value.`value` FROM global_reg_value LEFT JOIN `char` ON global_reg_value.char_id=`char`.char_id WHERE global_reg_value.str='brokeemp' ORDER BY CAST(`global_reg_value`.`value` AS UNSIGNED) DESC LIMIT 10
    [Debug]: Source (NPC): Breaker Ladder at prontera (146,188)

     

    Please help how to solve this error

  2. Hi all, by default folder npc/custom content npc script such like resetgirl,healer,job changer, etc.. but why it doesn't appear in the map? did i need to do something to make it appear?

     

    please help.

  3. Hi all,

    I tried to connect from wan to my server, After login successful when i select the character "Failed to Connect to Server"

    internal connection(LAN) its working fine. but now i tried for WAN connection

     

    i'm using client 2013-06-18aRagexe

     

    here is my conf files

     

    char_athena.conf

    // Athena Character configuration file.
    
    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.
    
    // Server Communication username and password.
    userid: serverid
    passwd: serverpassword
    
    // Server name, use alternative character such as ASCII 160 for spaces.
    // NOTE: Do not use spaces or any of these characters which are not allowed in
    //       Windows filenames \/:*?"<>|
    //       ... or else guild emblems won't work client-side!
    server_name: servername
    
    // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
    wisp_server_name: servername
    
    // Login Server IP
    // The character server connects to the login server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    login_ip: LAN IP
    
    // The character server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
    
    // Login Server Port
    login_port: 6900
    
    // Character Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    char_ip: NO-IP
    
    // Character Server Port
    char_port: 6121
    
    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]
    
    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no
    
    //Makes server output more silent by ommitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //32: Hide Debug Messages
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0
    
    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off
    
    // Type of server.
    // No functional side effects at the moment.
    // Displayed next to the server name in the client.
    // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
    char_maintenance: 0
    
    // Enable or disable creation of new characters.
    // Now it is actually supported [Kevin]
    char_new: 1
    
    // Display (New) in the server list.
    char_new_display: 0
    
    // Maximum users able to connect to the server.
    // Set to 0 to disable users to log-in. (-1 means unlimited)
    max_connect_user: -1
    
    // Group ID that is allowed to bypass the server limit of users.
    // Or to connect when the char is in maintenance mode (groupid >= allow)
    // Default: -1 = nobody (there are no groups with ID < 0)
    // See: conf/groups.conf
    gm_allow_group: 99
    
    // How often should the server save guild infos? (In seconds)
    // (character save interval is defined on the map config (autosave_time))
    autosave_time: 60
    
    // Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
    save_log: yes
    
    // Starting point for new characters
    // Format: <map_name>,<x>,<y>
    start_point: new_1-1,53,111
    
    // Starting items for new characters
    // Max number of items is MAX_STARTITEM in char.c (default 32)
    // Format: <id>,<amount>,<position>:<id>,<amount>,<position>:...
    // To auto-equip an item, include the position where it will be equipped; otherwise, use zero.
    start_items: 1201,1,2:2301,1,16
    
    // Starting zeny for new characters
    start_zeny: 0
    
    // Size for the fame-lists
    fame_list_alchemist: 10
    fame_list_blacksmith: 10
    fame_list_taekwon: 10
    
    // Guild earned exp modifier.
    // Adjusts taxed exp before adding it to the guild's exp. For example, if set
    // to 200, the guild receives double the player's taxed exp.
    guild_exp_rate: 100
    
    // Name used for unknown characters
    unknown_char_name: Unknown
    
    // To log the character server?
    log_char: 1
    
    // Allow or not identical name for characters but with a different case (upper/lower):
    // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
    name_ignoring_case: no
    
    // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
    // NOTE: Applies to character, party and guild names.
    // 0: no restriction (default)
    // 1: only letters/symbols in 'char_name_letters' option.
    // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
    char_name_option: 1
    
    // Set the letters/symbols that you want use with the 'char_name_option' option.
    // Note: Don't add spaces unless you mean to add 'space' to the list.
    char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
    
    // Restrict character deletion by BaseLevel
    // 0: no restriction (players can delete characters of any level)
    // -X: you can't delete chars with BaseLevel <= X
    // Y: you can't delete chars with BaseLevel >= Y
    // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
    char_del_level: 0
    
    // Amount of time in seconds by which the character deletion is delayed.
    // Default: 86400 (24 hours)
    // NOTE: Requires client 2010-08-03aragexeRE or newer.
    char_del_delay: 86400
    
    // Restrict character deletion by email address or birthdate.
    // This restricts players from changing the langtype and deleting characters.
    // For birthdate, the client must be 20100803 or newer.
    // Defaults based on client date.
    // 1: Email address
    // 2: Birthdate
    // 3: Email address or Birthdate
    char_del_option: 2
    
    // What folder the DB files are in (item_db.txt, etc.)
    db_path: db
    
    //===================================
    // Pincode system
    //===================================
    // NOTE: Requires client 2011-03-09aragexeRE or newer.
    // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse.
    // Default: yes
    pincode_enabled: no
    
    // How often does a user have to change his pincode?
    // 0: never (default)
    // X: every X days
    pincode_changetime: 0
    
    // How often can a user enter the wrong pincode?
    // Default: 3 (client maximum)
    pincode_maxtry: 3
    
    // Are users forced to use a pincode when the system is enabled?
    // Default: yes
    pincode_force: yes
    
    //===================================
    // Addon system
    //===================================
    // Character moving
    // NOTE: Requires client 2011-09-28aragexeRE or newer.
    // Allows users to move their characters between slots.
    // Default: yes
    char_move_enabled: yes
    
    // Allow users to move a character to a used slot?
    // If enabled the characters are exchanged.
    // Default: yes
    char_movetoused: yes
    
    // Allow users to move characters as often as they like?
    char_moves_unlimited: no
    
    // Should we check if sql-tables are correct on server startup ?
    char_checkdb: yes
    
    // Default map if character is in not-existing map when loaded.
    default_map: prontera
    default_map_x: 156
    default_map_y: 191
    
    import: conf/import/char_conf.txt
    
    

    map_athena.conf

    //--------------------------------------------------------------
    //rAthena Map-Server Configuration File
    //--------------------------------------------------------------
    
    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.
    
    //--------------------------------------------------------------
    //                     Configuration Info
    //--------------------------------------------------------------
    // Interserver communication passwords, set in account.txt (or equiv.)
    userid: serverid
    passwd: serverpassword
    
    // Character Server IP
    // The map server connects to the character server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    char_ip: LAN IP
    
    // The map server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
    
    // Character Server Port
    char_port: 6121
    
    // Map Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    map_ip: NO-IP
    
    // Map Server Port
    map_port: 5121
    
    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]
    
    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no
    
    //Makes server log selected message types to a file in the /log/ folder
    //1: Log Warning Messages
    //2: Log Error and SQL Error messages.
    //4: Log Debug Messages
    //Example: "console_msg_log: 7" logs all 3 kinds
    //Messages logged by this overrides console_silent setting
    console_msg_log: 0
    
    //Makes server output more silent by omitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //32: Hide Debug Messages
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0
    
    //Where should all database data be read from?
    db_path: db
    
    // Enable the @guildspy and @partyspy at commands?
    // Note that enabling them decreases packet sending performance.
    enable_spy: no
    
    // Read map data from GATs and RSWs in GRF files or a data directory
    // as referenced by grf-files.txt rather than from the mapcache?
    use_grf: no
    
    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off
    
    // Database autosave time
    // All characters are saved on this time in seconds (example:
    // autosave of 60 secs with 60 characters online -> one char is saved every 
    // second)
    autosave_time: 300
    
    // Min database save intervals (in ms)
    // Prevent saving characters faster than at this rate (prevents char-server 
    // save-load getting too high as character-count increases)
    minsave_time: 100
    
    // Apart from the autosave_time, players will also get saved when involved
    // in the following (add as needed):
    // 1: after every successful trade
    // 2: after opening vending/every vending transaction
    // 4: after closing storage/guild storage.
    // 8: After hatching/returning to egg a pet.
    // 16: After successfully sending a mail with attachment
    // 32: After successfully submitting an item for auction
    // 64: After successfully get/delete/complete a quest
    // 128: After every bank transaction (deposit/withdraw)
    // NOTE: These settings decrease the chance of dupes/lost items when there's a
    // server crash at the expense of increasing the map/char server lag. If your 
    // server rarely crashes, but experiences interserver lag, you may want to set
    // these off.
    save_settings: 255
    
    // Message of the day file, when a character logs on, this message is displayed.
    motd_txt: conf/motd.txt
    
    // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
    help_txt: conf/help.txt
    help2_txt: conf/help2.txt
    charhelp_txt: conf/charhelp.txt
    
    // Maps:
    import: conf/maps_athena.conf
    
    import: conf/import/map_conf.txt
    
    

    subnet_athena.conf

    // Subnet support file
    // Format is:
    // subnet: net-submask:char_ip:map_ip
    // you can add more than one subnet (max 16)
    // check is if((net-submask & char_ip ) == (net-submask & servip)) => ok
    
    subnet: 255.255.0.0:NO-IP:NO-IP
    
    

    clientinfo.xml

    <?xml version="1.0"
    encoding="euc-kr" ?>
    <clientinfo>
    <servicetype>korea</servicetype>
    <servertype>primary</servertype>
    <connection>
    <display>Ragnarok</display> 
    <balloon>Ragnarok</balloon>    
    <desc>Ragnarok</desc>     
    <address>NO-IP</address>     
    <port>6900</port>     
    <version>40</version>     
    <langtype>0</langtype>     
    <registrationweb></registrationweb>     
    <aid>
                  <admin>2000000</admin>        
    </aid>  
    </connection>
    </clientinfo>

    Server log

    Capture2.jpg

  4. Hi All,

     

    i've facing a problem when started char-server with return error : -

     

    : DB error - Incorrect table name ''
    [Fatal Error]: char : A tables is missing in sql-server, please fix it, see (sql-files main.sql for structure)
     

    i'm using Centos 6.6 rAthena SVN 17726. i do searching in this forum for the error above but found.

     

    Someone please help me :(

     

    Edit: this is new server setup

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