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Posts posted by hisawahiroki
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Hi, I have a problem with cleaning robot of EP 17.2
on console show this waning:
[Warning]: buildin_unitwalk: Unit has already been forced to walk and not reached it's destination yet.
[Debug]: Source (NPC): Cleaning Robot Omega#res_int1 at ba_in01 (22,322)
everytime when this npc moving on its own.
thank you for your help!
script.cpp ud = unit_bl2ud(bl); // Unit was already forced to walk. if (ud != nullptr && ud->state.force_walk) { script_pushint(st, 0); ShowWarning("buildin_%s: Unit has already been forced to walk and not reached it's destination yet.\n", cmd); return SCRIPT_CMD_FAILURE;
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I'm facing this problem too. no party register button appear. even web-service installed
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On 6/1/2022 at 11:12 PM, Chaos92 said:
restart server, check the log. must be something happening there such as no curly bracket or anything.
solved thanks!
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need help with this error
i have
- service_usa
- service_korea
in \data \luafiles514\lua files
both in data folder and GRF
tried to diff with AlwaysReadKrExtSettings/: still same result
and Always load Korea ExternalSettings lua file: still same result
and read and not read data folder first: still same result
or need a newer service file?
thank you
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Hi, Guys
I need help about permission to attack monster of admin group id (99)
tested that all the others group able to attack monster normally. except admin
things that tried:
added these line to group 99 permission
disable_pvm: false
disable_pvp: false
result: not solve
change
all_permission: true
to
/* all_permission: true */
result: server kick the group 99 out of sever when loging in with reason show on console 'unknow group'
and when try to change 'all_permission: false' admin group able to attack monster normally (but unable to use command)
I'm using latest rAthena on git
any ideas?
thanks in advance
QuoteBody:
- Id: 0
# group 0 is the default group for every new account
Name: Player
Level: 0
Commands:
changedress: true
resurrect: true
Permissions:
# without this basic permissions regular players could not trade or party
can_trade: true
can_party: true
attendance: true
- Id: 1
Name: Super Player
# Can do everything Players can and more
Inherit:
Player: true
Level: 0
Commands:
# Informational commands
commands: true
charcommands: true
help: true
rates: true
uptime: true
showdelay: true
exp: true
mobinfo: true
iteminfo: true
whodrops: true
time: true
jailtime: true
hominfo: true
homstats: true
showexp: true
showzeny: true
whereis: true
# Feature commands
refresh: true
noask: true
noks: true
autoloot: true
alootid: true
autoloottype: true
autotrade: true
request: true
go: true
breakguild: true
channel: true
langtype: true
Permissions:
attendance: true
- Id: 2
Name: Support
Inherit:
Super Player: true
Level: 1
Commands:
version: true
where: true
jumpto: true
who: true
who2: true
who3: true
whomap: true
whomap2: true
whomap3: true
users: true
broadcast: true
localbroadcast: true
LogCommands: true
Permissions:
receive_requests: true
view_equipment: true
- Id: 3
Name: Script Manager
Inherit:
Support: true
Level: 1
Commands:
tonpc: true
hidenpc: true
shownpc: true
loadnpc: true
unloadnpc: true
npcmove: true
addwarp: true
LogCommands: true
Permissions:
any_warp: true
- Id: 4
Name: Event Manager
Inherit:
Support: true
Level: 1
Commands:
monster: true
monstersmall: true
monsterbig: true
killmonster2: true
cleanarea: true
cleanmap: true
item: true
zeny: true
disguise: true
undisguise: true
size: true
raise: true
raisemap: true
day: true
night: true
skillon: true
skilloff: true
pvpon: true
pvpoff: true
gvgon: true
gvgoff: true
allowks: true
me: true
marry: true
divorce: true
refreshall: true
CharCommands:
item: true
zeny: true
disguise: true
undisguise: true
size: true
LogCommands: true
Permissions:
can_trade: false
any_warp: true
- Id: 5
Name: VIP
# Can do everything Players can
Inherit:
Player: true
Level: 0
Commands:
rates: true
who: true
- Id: 10
Name: Law Enforcement
Inherit:
Support: true
Level: 2
Commands:
hide: true
follow: true
kick: true
disguise: true
fakename: true
option: true
speed: true
warp: true
kill: true
recall: true
ban: true
block: true
jail: true
jailfor: true
mute: true
storagelist: true
cartlist: true
itemlist: true
stats: true
LogCommands: true
Permissions:
join_chat: true
kick_chat: true
hide_session: true
who_display_aid: true
hack_info: true
any_warp: true
view_hpmeter: true
- Id: 99
Name: Admin
Level: 99
Inherit:
Support: true
Law Enforcement: true
LogCommands: true
Permissions:
can_trade: true
can_party: true
command_enable: true
all_skill: false
all_equipment: false
skill_unconditional: false
use_check: true
use_changemaptype: true
all_commands: true
channel_admin: true
can_trade_bounded: true
item_unconditional: false
bypass_stat_onclone: true
bypass_max_stat: true
all_permission: true -
2 hours ago, Start_ said:
It's doesn't had logs because hide logging was enabled on 3 servers.
Check it on .conf files.
solved! thanks man
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Hi guys,
I just try to create new self-testing server. after done compiled the rAthena.sln via Visual Studio and setting new SQL db. and also well config in conf/ such as inter_athena, login_athena, char_athena, map_athena
and then running the 'runserver.bat' with no any error but server not even starting or reading conf. it just stuck like that nothing happen or continue. any ideas?
thanks in advance
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problem solvedI have the problem with WoE system on simple agit_controller.txtit will error when using a simple auto start time setting WoEbut this problem will not appear when i use @agitstartconsole error :[Debug]: mapindex_name2id: Map "" not found in index list! <<< i have no idea what is that ghost map in ""[Warning]: buildin_setcastledata: guild castle for map '' not found[Debug]: Source (NPC): Agit_Event (invisible/not on a map)[Debug]: mapindex_name2id: Map "" not found in index list!and then it will cannot connect with map-server after select characternotice point : I have been used Euphy's WOE Controller before and forgot to disable == npc\guild\agit_controller.txt as in the instructions said. will it involved?I'm crazy nowmore searching info from src map/script.cBUILDIN_FUNC(getcastledata){const char *mapname = mapindex_getmapname(script_getstr(st,2),NULL);int index = script_getnum(st,3);struct guild_castle *gc = guild_mapname2gc(mapname);if (gc == NULL) {script_pushint(st,0);ShowWarning("buildin_setcastledata: guild castle for map '%s' not found\n", mapname);return 1;}
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Hi, please send me the link to the problematic patch file.
From replies above, it seems large patch files increase the chance crashing patching thread. While I do have suspicion on possible reasons, but it would be hard to track down without data that can reproduce the problem.
Hopefully it's not another "Oh I fixed in the upcoming major release, but forgot to backport".
PM sent
thanks for helping, Aeomin
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I ran into the same issue as well while setting up my beta test server.
I tried to make it as easy as possible for the players, using thor patcher to simply patch the complete client.
While testing it myself, i tried to repack the whole data.grf on windows 10 using an older Thor Patcher version.
I got stuck with that infinite saving resource issue.
So i tried to split the data.grf into 10 smaller patches (150 up to 270MB)
It worked just fine for me, yet after releasing the open beta, i've recieved several reports that they get stuck on the saving ressources.
A few people retried it several times until it worked, others weren't able to get it fixed at all.
All i can say is:
Either split it up to really really small patches (i would say max 150MB).
Or let the players download it manually.
I was talking with the developer of Thor Patcher about this, he actually made quite a few updates to the patcher within the past months.
He was able to fix another bug i've encountered in his latest release, so you could also try testing the latest one.
I haven't tested the saving resources issue as of yet, but it may be fixed already.
many thanks for this useful information sir.
but which version is the latest for now? i've tried 2.6.4.10 but no luck.
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I think there are some limitation about thor patcher maybe. Even a files with 40MB it will forever stucked during repack/saving, experienced the same issues last year when I try to patch the prontera texture.
Your best way would be just reupload the complete GRF and have the players redownload it, I believe it's way faster than download/patch using the thor patcher.
Yeah, I have to doing like this for now, but next time if i have a new patch, anyone who was facing this issue before they will getting stuck again
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Omfgod, never saw that's kind of bug ! °°
This is probably a problem with your graphic card (too recent for ro?)
it only happened with prt_fild08, i have a few of custom maps it working well.
looks like prt_fild08 cannot touch with it even a little it will end like this for now i really have no idea why
Nah. I'm gonna try making the map again from scratch. Give me a day. We'll figure this out...
Regards,
~Azura Skyy
thanks a million sir.
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Hi, some of players on my server are getting issue with patching stuck at "saving resource"
1. i used to patching with "grf" file to replace the old grf file (in reason for secured my data)
2. size of thor file is 185mb
3. It's not about Firewall or Antivirus Software because we tried to turn them off and still same.
4. It's not about "run as admin"
5. most of this issue 95% happened on Windows 7 and only 1 player happened on Windows 8.1
6. using newest ThorGenerator and tried many of versions
7. it will stuck at around 70-75% of download progess and left the 124mb of "temp" file that's mean it not finish download yet and start to "saving resources" and then stuck.
P.S. I'm using Windows 10 and it working well no patching problem like this.
anyone idea please?
thanks a lot
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Omfgod, never saw that's kind of bug ! °°
This is probably a problem with your graphic card (too recent for ro?)
it only happened with prt_fild08, i have a few of custom maps it working well.
looks like prt_fild08 cannot touch with it even a little it will end like this for now i really have no idea why
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I'm unable to test it right now- recently reinstalled Windows and haven't gotten around to starting up my server. Try this.
If issues persist, please post images of them and I'll do a fresh edit of the map myself.
Regards,
~Azura Skyy
tried and same result sir.
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yesterday, i just realized while posting this topic and tried to save in rev 586 (done everything in 620)
but too bad it still not solve
There are other options. Probably has to do with water height then?
Try adjusting 'window'>'water'>'height'>'-20'
Once water height is -20, you will have to go to object menu>f2>select entire map>page up until water height looks normal.
Now all of your models will be underground. Select Object Group Edit, select entire map, page up until models are level with the ground again. I could be wrong, but I know -20 is necessary height for custom maps... Didn't think that applied when editing existing official maps.
If this doesn't solve your issue, please PM your map or a screenshots of what you did and I will edit it and send you a copy myself once I get it working.
Hope this helps,
~Azura Skyy
sir, how to "select entire map" ? . anyway, i've sent you the map in PM.
thanks
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You need BrowEdit r586. Do everything in r620 except saving. Save in r586 (Chemical Crush uses 586 for everything- so you could just do that; I find that it crashes more (especially on walls)).
Hope this helps,
~Azura Skyy
thanks for responding.
yesterday, i just realized while posting this topic and tried to save in rev 586 (done everything in 620)
but too bad, texture is still not solve
whis is what i've done :
1.do everything in r620 and saved.
2. re-open it in r586 and save it again.
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Hi, I'm new with maping using Browedit rev 620 and this is my problem.
These bad texture are appear at around of this area of prt_fild08.
but when i just turn around (rotate) the screen or change the height of zoom level (by mouse scrolling wheel) it will turn back to normal.
the bad texture is only appear in some "height of zoom level" only around these area. it's very annoying.
tried to save with rev 586 but still same
I just only put the sakura tree and didn't touch anything about texture.
anyone can guess the problem please?
thanks a million
Need Help: wrong position display of robe costume only for 4th class & expan
in Client-side Support
Posted
solved