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hisawahiroki

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Posts posted by hisawahiroki

  1. Hi, I have a problem with cleaning robot of EP 17.2 

    on console show this waning:

    [Warning]: buildin_unitwalk: Unit has already been forced to walk and not reached it's destination yet.

    [Debug]: Source (NPC): Cleaning Robot Omega#res_int1 at ba_in01 (22,322)

    everytime when this npc moving on its own. 

     

    thank you for your help! 

     

    	script.cpp
    
    ud = unit_bl2ud(bl);
    
    	// Unit was already forced to walk.
    	if (ud != nullptr && ud->state.force_walk) {
    		script_pushint(st, 0);
    		ShowWarning("buildin_%s: Unit has already been forced to walk and not reached it's destination yet.\n", cmd);
    		return SCRIPT_CMD_FAILURE;

     

  2. need help with this error 

    i have 

    - service_usa

    - service_korea

    from  RoEnglishRE by ||chris||

    in \data \luafiles514\lua files

    both in data folder and GRF 

     

    tried to diff with AlwaysReadKrExtSettings/: still same result 

    and Always load Korea ExternalSettings lua file: still same result 

    and read and not read data folder first: still same result 

     

    or need a newer service file?

    thank you 

  3. Hi, Guys 

     

    I need help about permission to attack monster of admin group id (99) 

    tested that all the others group able to attack monster normally. except admin 

     

    things that tried:

    added these line to group 99 permission

    disable_pvm: false

    disable_pvp: false 

    result: not solve 

     

    change 

    all_permission: true

    to

    /* all_permission: true */

    result: server kick the group 99 out of sever when loging in with reason show on console 'unknow group' 

     

    and when try to change 'all_permission: false' admin group able to attack monster normally (but unable to use command) 

     

    I'm using latest rAthena on git 

     

    any ideas? 

     

    thanks in advance

     

    Quote

    Body:
      - Id: 0
        # group 0 is the default group for every new account
        Name: Player
        Level: 0
        Commands:
          changedress: true
          resurrect: true
        Permissions:
          # without this basic permissions regular players could not trade or party
          can_trade: true
          can_party: true
          attendance: true
      - Id: 1
        Name: Super Player
        # Can do everything Players can and more
        Inherit:
          Player: true
        Level: 0
        Commands:
          # Informational commands
          commands: true
          charcommands: true
          help: true
          rates: true
          uptime: true
          showdelay: true
          exp: true
          mobinfo: true
          iteminfo: true
          whodrops: true
          time: true
          jailtime: true
          hominfo: true
          homstats: true
          showexp: true
          showzeny: true
          whereis: true
          # Feature commands
          refresh: true
          noask: true
          noks: true
          autoloot: true
          alootid: true
          autoloottype: true
          autotrade: true
          request: true
          go: true
          breakguild: true
          channel: true
          langtype: true
        Permissions:
          attendance: true
      - Id: 2
        Name: Support
        Inherit:
          Super Player: true
        Level: 1
        Commands:
          version: true
          where: true
          jumpto: true
          who: true
          who2: true
          who3: true
          whomap: true
          whomap2: true
          whomap3: true
          users: true
          broadcast: true
          localbroadcast: true
        LogCommands: true
        Permissions:
          receive_requests: true
          view_equipment: true
      - Id: 3
        Name: Script Manager
        Inherit:
          Support: true
        Level: 1
        Commands:
          tonpc: true
          hidenpc: true
          shownpc: true
          loadnpc: true
          unloadnpc: true
          npcmove: true
          addwarp: true
        LogCommands: true
        Permissions:
          any_warp: true
      - Id: 4
        Name: Event Manager
        Inherit:
          Support: true
        Level: 1
        Commands:
          monster: true
          monstersmall: true
          monsterbig: true
          killmonster2: true
          cleanarea: true
          cleanmap: true
          item: true
          zeny: true
          disguise: true
          undisguise: true
          size: true
          raise: true
          raisemap: true
          day: true
          night: true
          skillon: true
          skilloff: true
          pvpon: true
          pvpoff: true
          gvgon: true
          gvgoff: true
          allowks: true
          me: true
          marry: true
          divorce: true
          refreshall: true
        CharCommands:
          item: true
          zeny: true
          disguise: true
          undisguise: true
          size: true
        LogCommands: true
        Permissions:
          can_trade: false
          any_warp: true
      - Id: 5
        Name: VIP
        # Can do everything Players can
        Inherit:
          Player: true
        Level: 0
        Commands:
          rates: true
          who: true
      - Id: 10
        Name: Law Enforcement
        Inherit:
          Support: true
        Level: 2
        Commands:
          hide: true
          follow: true
          kick: true
          disguise: true
          fakename: true
          option: true
          speed: true
          warp: true
          kill: true
          recall: true
          ban: true
          block: true
          jail: true
          jailfor: true
          mute: true
          storagelist: true
          cartlist: true
          itemlist: true
          stats: true
        LogCommands: true
        Permissions:
          join_chat: true
          kick_chat: true
          hide_session: true
          who_display_aid: true
          hack_info: true
          any_warp: true
          view_hpmeter: true
      - Id: 99
        Name: Admin
        Level: 99
        Inherit:
          Support: true
          Law Enforcement: true
        LogCommands: true
        Permissions:
          can_trade: true
          can_party: true
          command_enable: true
          all_skill: false
          all_equipment: false
          skill_unconditional: false
          use_check: true
          use_changemaptype: true
          all_commands: true
          channel_admin: true
          can_trade_bounded: true
          item_unconditional: false
          bypass_stat_onclone: true
          bypass_max_stat: true
          all_permission: true

     

     

     

     

     

     

  4. Hi guys, 

     

    I just try to create new self-testing server. after done compiled the rAthena.sln via Visual Studio and setting new SQL db. and also well config in conf/ such as inter_athena, login_athena, char_athena, map_athena 

    and then running the 'runserver.bat' with no any error but server not even starting or reading conf. it just stuck like that nothing happen or continue. any ideas?

     

    thanks in advance 

    Screenshot_2.png

  5. problem solved
     
     
    I have the problem with WoE system on simple agit_controller.txt
    it will error when using a simple auto start time setting WoE  
    but this problem will not appear when i use @agitstart 
     
     
    console error :
     
    [Debug]: mapindex_name2id: Map "" not found in index list!  <<< i have no idea what is that ghost map in ""
    [Warning]: buildin_setcastledata: guild castle for map '' not found
    [Debug]: Source (NPC): Agit_Event (invisible/not on a map)
    [Debug]: mapindex_name2id: Map "" not found in index list!
     
    and then it will cannot connect with map-server after select character
     
     
     
    notice point : I have been used Euphy's WOE Controller before and forgot to disable == npc\guild\agit_controller.txt as in the instructions said. will it involved? 
    I'm crazy now
     
     
     
    more searching info from src map/script.c
     

     

     

    BUILDIN_FUNC(getcastledata)
    {
    const char *mapname = mapindex_getmapname(script_getstr(st,2),NULL);
    int index = script_getnum(st,3);
    struct guild_castle *gc = guild_mapname2gc(mapname);
     
    if (gc == NULL) {
    script_pushint(st,0);
    ShowWarning("buildin_setcastledata: guild castle for map '%s' not found\n", mapname);
    return 1;
    }

     

  6. Hi, please send me the link to the problematic patch file.

     

    From replies above, it seems large patch files increase the chance crashing patching thread. While I do have suspicion on possible reasons, but it would be hard to track down without data that can reproduce the problem.

    Hopefully it's not another "Oh I fixed in the upcoming major release, but forgot to backport".

    PM sent 

     

    thanks for helping, Aeomin

  7. I ran into the same issue as well while setting up my beta test server.

    I tried to make it as easy as possible for the players, using thor patcher to simply patch the complete client.

     

    While testing it myself, i tried to repack the whole data.grf on windows 10 using an older Thor Patcher version.

    I got stuck with that infinite saving resource issue.

     

    So i tried to split the data.grf into 10 smaller patches (150 up to 270MB)

    It worked just fine for me, yet after releasing the open beta, i've recieved several reports that they get stuck on the saving ressources.

    A few people retried it several times until it worked, others weren't able to get it fixed at all.

     

    All i can say is:

    Either split it up to really really small patches (i would say max 150MB).

    Or let the players download it manually.

     

     

    I was talking with the developer of Thor Patcher about this, he actually made quite a few updates to the patcher within the past months.

    He was able to fix another bug i've encountered in his latest release, so you could also try testing the latest one.

    I haven't tested the saving resources issue as of yet, but it may be fixed already.

    many thanks for this useful information sir. 

    but which version is the latest for now? i've tried 2.6.4.10 but no luck.

  8. I think there are some limitation about thor patcher maybe. Even a files with 40MB it will forever stucked during repack/saving, experienced the same issues last year when I try to patch the prontera texture.

     

    Your best way would be just reupload the complete GRF and have the players redownload it, I believe it's way faster than download/patch using the thor patcher.

    Yeah, I have to doing like this for now, but next  time if i have a new patch, anyone who was facing this issue before they will getting stuck again /panic

  9.  

     

    Omfgod, never saw that's kind of bug ! °°

     

    This is probably a problem with your graphic card (too recent for ro?)

    it only happened with prt_fild08, i have a few of custom maps it working well.

    looks like prt_fild08 cannot touch with it even a little it will end like this for now i really have no idea why  /panic

     

    Nah. I'm gonna try making the map again from scratch. Give me a day. We'll figure this out...

    Regards,

    ~Azura Skyy

     

    thanks a million sir. 

  10. Hi, some of players on my server are getting issue with patching stuck at "saving resource" 

     

    1. i used to patching with "grf" file to replace the old grf file (in reason for secured my data)

    2. size of thor file is 185mb

    3. It's not about Firewall or Antivirus Software because we tried to turn them off and still same.

    4. It's not about "run as admin" 

    5. most of this issue 95% happened on Windows 7 and only 1 player happened on Windows 8.1

    6. using newest ThorGenerator and tried many of versions

    7. it will stuck at around 70-75% of download progess and left the 124mb of "temp" file that's mean it not finish download yet and start to "saving resources" and then stuck.

     

    P.S. I'm using Windows 10 and it working well no patching problem like this.

     

    anyone idea please?  /panic  /panic

     

    thanks a lot

  11.  

    yesterday, i just realized while posting this topic and tried to save in rev 586 (done everything in 620)

    but too bad it still not solve :(

     

     

    There are other options. Probably has to do with water height then?

    Try adjusting 'window'>'water'>'height'>'-20'

    Once water height is -20, you will have to go to object menu>f2>select entire map>page up until water height looks normal.

    Now all of your models will be underground. Select Object Group Edit, select entire map, page up until models are level with the ground again. I could be wrong, but I know -20 is necessary height for custom maps... Didn't think that applied when editing existing official maps.

    If this doesn't solve your issue, please PM your map or a screenshots of what you did and I will edit it and send you a copy myself once I get it working.

    Hope this helps,

    ~Azura Skyy

     

    sir, how to "select entire map" ? . anyway, i've sent you the map in PM.

     

    thanks 

  12. You need BrowEdit r586. Do everything in r620 except saving. Save in r586 (Chemical Crush uses 586 for everything- so you could just do that; I find that it crashes more (especially on walls)).

     

    Hope this helps,

    ~Azura Skyy

    thanks for responding.

     

    yesterday, i just realized while posting this topic and tried to save in rev 586 (done everything in 620)

    but too bad, texture is still not solve :(

     

    whis is what i've done : 

     

    1.do everything in r620 and saved.

    2. re-open it in r586 and save it again.

  13. Hi, I'm new with maping using Browedit rev 620 and this is my problem.


     


     


    These bad texture are appear at around of this area of prt_fild08.


     


    10337761_1040787692633980_39732636640467


    12717198_1040795085966574_92052290213213


    12688234_1040795079299908_12472169950958


     


     


    but when i just turn around (rotate) the screen or change the height of zoom level (by mouse scrolling wheel) it will turn back to normal.


     


    the bad texture is only appear in some "height of zoom level" only around these area. it's very annoying.


     


    12743508_1040787705967312_41133650756796


     


     


    tried to save with rev 586 but still same


     


    I just only put the sakura tree and didn't touch anything about texture.


     


    anyone can guess the problem please?


    thanks a million


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