Varyss
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Posts posted by Varyss
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actually.. I've edited my post while you were typing. the first one have different use (create a warp while talking or something like that).
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<mapID>,<x>,<y>,0 warp <warpname> <x>,<y>,<mapID>,<x>,<y>
the last three are the destination.
see npc\warps\ for examples.
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for example, I type "@mapsearch <map_id>" and the result will be "<Mob1Name>[<quantity>], <Mob2Name>[<quantity>],etc.".
possible? it'll be very useful.
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you can multiply their stats manually. not that hard to do by changing mob_db.txt to .csv, opening it with excel, and, using formulas, multiply the stats of every monsters that has an MVP EXP or Drops (create list and sort for easier time).
random rant:
this is why I don't even want to try touching hercules.
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1) edit their group id from the sql database login table.
2) you add it in groups.conf https://github.com/rathena/rathena/blob/master/conf/groups.conf
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I think so. btw I just tried changing the shop name to "sss" and it works (included that thing I posted above in the same file). using "Tool Dealer" didn't work.
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getting this error right after accepting a quest.[Error]: buildin_getarg: Index (idx=2) out of range (nargs=2) and no default value foundhow to fix this?solved. actually caused by my modification. forgot I had that, sorry.
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- shop Tool Dealer -1,ID:PRICE
did you have that anywhere in the file?
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I don't know if you can modify a variable by using an item, but the exchange npc is right there at <npc\battleground\kvm\kvm_item_pay.txt> ... just modify it however you like. it's just a simple delitem and set variable.
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search in status.c, something like status_calc_aspd
not the answer I was hoping to get.. but I guess it helped me. so thanks.
I'll just leave this here in case anyone asks the same thing in the future.
/// aspd = baseaspd + floor(sqrt((agi^2/2) + (dex^2/5))/4 + (potskillbonus*agi/200)) amotion -= (int)(sqrt( (pow(status->agi, 2) / 2) + (pow(status->dex, 2) / 5) ) / 4 + (status_calc_aspd(bl, sc, 1) * status->agi / 200)) * 10;
it's unedited.
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topic. wanted to increase the amount of whatever stats needed to increase aspd (slower attack).
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http://herc.ws/board/topic/5748-izlude-map-issue/
https://subversion.assembla.com/svn/weetools/trunk/WeeMapCache/
disclaimer: I never tried that.
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does it say anything when you run the mapserver (after recompiling, of course)? if it doesn't say anything then I dunno what's wrong.
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trunk\conf\battle\monsters.conf
// Display some mob info next to their name? (add as needed) // (does not works on guardian or Emperium) // 1: Display mob HP (Hp/MaxHp format) // 2: Display mob HP (Percent of full life format) // 4: Display mob's level show_mob_info: 1
you'll have to use the /showname command in game to see it. which looks bad unmodified.
edit:
hmm. it actually only show monsters' HP in text. sorry bout that.
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can someone help me? I want to change it so that the skill only give 1% aspd boost per 2 skill level, no perma blindness and works on all job level.
never mind. got it working by deleting few lines and changing the 30 to 5.
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weird... I just tried it and got no error. my groups.conf:
groups: ( { id: 0 /* group 0 is the default group for every new account */ name: "Player" level: 99 inherit: ( /*empty list*/ ) commands: { /* no commands by default */ commands: true charcommands: true help: true rates: true uptime: true showdelay: true exp: true mobinfo: true } permissions: { /* without this basic permissions regular players could not trade or party */ can_trade: true can_party: true command_enable: true } }, { id: 1 name: "Super Player" inherit: ( "Player" ) /* can do everything Players can and more */ level: 0 commands: { /* informational commands */ commands: true charcommands: true help: true rates: true uptime: true showdelay: true exp: true mobinfo: true iteminfo: true whodrops: true time: true jailtime: true hominfo: true homstats: true showexp: true showzeny: true whereis: true /* feature commands */ refresh: true noask: true noks: true autoloot: true alootid: true autoloottype: true autotrade: true request: true go: true breakguild: true channel: true langtype: true } permissions: { } },
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trunk\conf\groups.conf
just add whatever commands you want.
much simpler since you want every player to be able to use em.
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100 = x1.00, 1050 = x10.50... etc.
I don't know if it can go above x100.00 though.
oh. and the exp is actually in exp.conf. but I guess you already know that.
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impossible to get without setting up your own way of getting it. it's probably one of so many items that never got implemented.
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trunk\conf\battle
battle.conf for exp and drops.conf for item drop rates.
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HE battle manuals gives 200% exp boost instead of 100% exp boost. same thing with field manual 300%.
normal battle manuals works correctly.
and the bubble gums also works correctly. don't go and "fix" that.
(sorry if this is the wrong section. I don't know where to post this.)
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https://github.com/rathena/rathena/pull/717#issuecomment-150838917
I think i found the solution but please confirm it.
By changing this
void do_init_cashshop( void ){
"cash_shop_defined = false;"
cashshop_read_db();
}
to
void do_init_cashshop( void ){
"cash_shop_defined = true;"
cashshop_read_db();
}got the same issue and that fixed it for me. don't have a git account and too lazy to make one so I'll just confirm your (that's you, right?) question here.
How to make MVP Hards? Please
in General Support
Posted
o.O I don't think anyone can solo a bapho with 5x stats and 30x HP...
and I just noticed that you have set the delay rate to 4000. doesn't that make them flinch a lot?