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rusuh90

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Posts posted by rusuh90

  1. I ready agit_controller setting and woe_setter still spawn emperium every day and every hour, please help..

     

    my agit_controller

    //======================================================================================================
    //= Toasty's WoE Controller (formerly WoE Info Banner)
    //===== By: ============================================================================================
    //= ToastOfDoom (aka: iHeart)
    //===== Current Version: ===============================================================================
    //= 1.22
    //===== Description: ===================================================================================
    //= A WoE Controller function which controls castle based WoE by utilising npc events. 
    //= Includes a NPC that provides information on the next WoE session
    //=
    //= This script is kinda @reloadscript/@loadnpc safe, provided that someone clicks the NPCs afterwards 
    //= to start the OnInit function. That said..it is recommended that you don't use @reloadscript/@loadnpc 
    //= but reset your server.
    //===== Changelog: =====================================================================================
    //= 1.22
    //= - Fixed an issue regarding the controller getting confused when using @reloadscript/loadnpc while
    //=   WoE was still active. (thanks to annie for pointing out)
    //= 1.21
    //= - Fixed a misspelt variable name (thanks to rahuldev345 for pointing out)
    //= 1.20
    //= - Project renamed to 'Toasty's WoE Controller'. The script originally was only used to display WoE 
    //=   times then I 1st wrote it 3yrs ago and I feel it's purpose is more to control WoE these days. So 
    //=   name change to better reflect purpose.
    //= - Added support for novice WoE. Region teleport goes to the Novice Warper NPC (default in prontera)
    //=   Change position in .region_maps, .region_x, .region_y if needed.
    //= - Region warp now only displays regions that have castles used at least once. (eg. If you don't 
    //=   configure any castles for Payon region, payon will not show up)
    //= - Optimised WoE Active/Inactive map notifier. Old method used too many loops for something that
    //=   can happen alot.
    //= - Adjusted menus to be abit more friendly. 'next's will always display before 'menu's
    //= - Fixed bug with WoE autostarting when only configured for 2 sessions in one day
    //= - Added some nifty code that prevents catastrophic failure of the script if you try to run a trunk 
    //=   version on a stable server (ie. if you do, it will show an error message, but script will still 
    //=   run perfectly fine - check out WoEToggler function for those that want to peek at it =P)
    //= 1.11
    //= - Fixed timer glitch when players only configured sessions for one day of the week
    //= - Adjusted timer to show remaining time more accurately
    //= - Modified .num_woes calculation due to bug regarding 0's being counted as unset values in arrays
    //= 1.10
    //= - Expanded script to allow castle based configuration
    //= - Moved away from portal based woe control. Now using donpcevents to OnAgitEnd/2 events. Provided 
    //=   castles are linked to the main agit commands in this manner, they will be controllable using this 
    //=   script.
    //= - Added an onLoadMap WoE available notifier. Can be disabled by setting .notify_woe to 0 in the 
    //=   CONFIG section.
    //= - Did some funky color coding.
    //= - Added Coordinate based warping per region (see .region_x & .region_y in the CONSTANTS section)
    //= 1.02
    //= - Added delwaitingroom to banner npc to prevent memory leaks from bug #2325
    //= - To reduce spamming of waitingroom packets to players banner NPC only now updates when the banner 
    //=   text changes. Thus min time between updates is now 1sec regardless of setting.
    //= - Added setting for rate which banner time is updated (.banner_refresh_rate) in the CONFIG section.
    //= - Added agitstart2/end2 to provide WoE2 support (Hope it works 
    //= 1.01
    //= - Hardcoded in refresh value for banner npc instead of getting it from config from WoEInfoBase. Had 
    //=   issues starting the script after @reloadscript/@loadnpc
    //======================================================================================================
    -	script	WoEInfoBase	-1,{
    
    	OnStartMenu:
    		if(.init == 0)
    			donpcevent strnpcinfo(3)+"::OnInit";
    	
    	OnStartMenu2:
    		mes "The " + ((.state)?"^00DD00current":"^DD0000next") + "^000000 WoE session is: ";
    		mes " ";
    		mes "Day: ^0000DD" + .daysOfWeek$[.woe_day[.woe_index]];
    		mes "^000000Start time: ^00DD00" + .woe_0_str$[.woe_index];
    		mes "^000000End time: ^DD0000" + .woe_1_str$[.woe_index];
    		mes "^000000Region:";
    
    		set .@state_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$";
    		for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
    			set .@output$, getd(.@state_strs$ + "[" + .@i + "]");
    			if(.@output$ != "")
    				mes "^000000- ^0000DD" + .@output$;
    		}
    		next;
    		
    		if(getgmlevel() >= .gm_access)
    			select(
    				"Warp to Castle Grounds",
    				"View Castle Owners",
    				"View all WoE times", 
    				((!.state)?"Start next WoE":"End current WoE"),
    				((.state)?"":"Skip next WoE session")
    				);
    		else
    			select(
    				"Warp to Castle Grounds",
    				"View Castle Owners",
    				"View all WoE times");
    			
    		switch(@menu) {
    			case 1:		//warp
    				mes "Which region would you like to warp to?";
    				next;
    				select(.region_warp$[.woe_state[.woe_index]]);
    				if(@menu < 1 || @menu > .num_regions)
    					close;
    								
    				close2;
    				warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1];
    				end;
    			case 2:		//view			
    				set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
    				for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
    					set .@k, 0;
    					set .@castles$, ".castles_" + .regions$[.@i] + "$";
    					set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
    					while(.@castle_check && .@k < .num_castles[.@i]) {
    						if(.@castle_check & (1 << .@k)) {
    							set .@map$, getd(.@castles$+"["+.@k+"]");
    							if (GetCastleData(.@map$,1)) {
    								dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.";
    							} else {
    								dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.";
    							}
    							set .@castle_check, .@castle_check - (1 << .@k);
    						}
    						set .@k, .@k + 1;		
    					}
    				}
    				break;
    			case 3:		//woe times
    				for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {							
    					dispbottom "- " + .daysOfWeek$[.woe_day[.@i]] + " " + .woe_0_str$[.@i] + "-" + .woe_1_str$[.@i];
    					set .@woe_state_str_array$, ".woe_state_str_" + .woe_state[.@i] + "$";
    					for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
    						set .@output$, getd(.@woe_state_str_array$ + "[" + .@k + "]");
    						if(.@output$ != "")
    							dispbottom "        " + .@output$;
    					}
    				}
    				break;
    			case 4:		//start next;
    				if(getgmlevel() <.gm_access) close;
    				
    				mes "^FF0000Are you sure you want to " + ((!.state)?"start the next WoE session?":"end the current WoE session?");
    				next;
    				if(select("Yes:No") == 2) break;
    				
    				set .remainTime, 0;	//might not work sometimes...you have like a 500ms window out of 505ms i guess..
    				sleep2 .timer_refresh_rate;	//wait abit so the menu doesn't screw up (how long it takes for the timer to update)
    				break;
    			case 5:		//skip next;
    				if(getgmlevel() <.gm_access || .state) close;
    				
    				mes "^FF0000Are you sure you want to skip the next WoE session^000000";
    				next;
    				if(select("Yes:No") == 2) break;
    				if(.state) {	//you really can't do this with woe active
    					next;
    					mes "Sorry, in the time you took making your decision, WoE started";
    					mes "Please either manually end it first or wait";
    					break;			
    				}
    				set .woe_index, (.woe_index + 1) % .num_woes;
    				donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
    				sleep2 .timer_refresh_rate;
    				break;
    			default: close;		
    		}
    		goto OnStartMenu2;
    	
    	OnInit:
    
    		//-----------------------------------------------------------------------------------------//
    		//CONFIG START                                                                             //
    		//-----------------------------------------------------------------------------------------//
    		
    		set .gm_access, 60;
    		
    		//WoE timings needs to be ordered ascendingly unless you want to do weird 
    		//stuff like skip a region every other week or so...
    		//Also times can't overlap. Uses second of day(gettimetick(1)) for timing
    		// eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work)
    		//Note: woe_0 is start times, woe_1 is end times. Ignore how it's called but
    		//		 don't change it either since it's dynamically used
    		//		 Also..woe has to end on the same day it starts (it's easier that way..)
    		setarray .woe_day[0],	0,    1,    2,    3,    4,    5,    6;
    		setarray .woe_0[0],	64800,64800,64800,64800,64800,64800,64800;
    		setarray .woe_1[0],	72000,72000,72000,72000,72000,72000,72000;
    		setarray .woe_state[0],	0,    1,    2,    3,    4,    5,    6;
    		
    		//WoE state settings. Every WoE session can be defined as a particular state of castle configuration.
    		//.woe_state_#[%] = $
    		// # - state number
    		// % - region number
    		// $ - binary representation of castles that are active for that region in that state (
    		//     (ie. 0 is no castles, 5 is castle 0 and 2  (2^0 + 2^2 = 5))
    		setarray .woe_state_0[0],31,0,0,0,0,0,0;
    		setarray .woe_state_1[0],0,31,0,0,0,0,0;
    		setarray .woe_state_2[0],0,0,31,0,0,0,0;
    		setarray .woe_state_3[0],0,0,0,31,0,0,0;
    		setarray .woe_state_4[0],0,0,0,0,31,0,0;
    		setarray .woe_state_5[0],0,0,0,0,0,31,0;
    		setarray .woe_state_6[0],0,0,0,0,0,0,15;
    		
    		//Setting for if script handles WoE controller function. Disable agit_controller.txt if you are using this.
    		//For if you want to use something else to handle your woe stuff but only this script
    		//to show info (1 - on, 0 - off...duh)
    		set .active_woe, 1;
    		
    		
    		//WoE inactive on map notifier. Basically notifies player if the castle they are entering is
    		//WoE active or not
    		set .notify_woe, 1;
    		
    		//-----------------------------------------------------------------------------------------//
    		//CONFIG END                                                                               //
    		//-----------------------------------------------------------------------------------------//
    		
    		
    		//-----------------------------------------------------------------------------------------//
    		//CONSTANTS START - Don't touch this unless you know what you are doing                    //
    		//-----------------------------------------------------------------------------------------//
    		
    		//castle maps by region
    		setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";
    		setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";
    		setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05";
    		setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";
    		setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05";
    		setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
    		setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt";
    		
    		//woe kill functions for each castle
    		setarray .woe_kill_prtg$[0],"Agit#prtg_cas01::OnAgitEnd","Agit#prtg_cas02::OnAgitEnd","Agit#prtg_cas03::OnAgitEnd","Agit#prtg_cas04::OnAgitEnd","Agit#prtg_cas05::OnAgitEnd";
    		setarray .woe_kill_payg$[0],"Agit#payg_cas01::OnAgitEnd","Agit#payg_cas02::OnAgitEnd","Agit#payg_cas03::OnAgitEnd","Agit#payg_cas04::OnAgitEnd","Agit#payg_cas05::OnAgitEnd";
    		setarray .woe_kill_gefg$[0],"Agit#gefg_cas01::OnAgitEnd","Agit#gefg_cas02::OnAgitEnd","Agit#gefg_cas03::OnAgitEnd","Agit#gefg_cas04::OnAgitEnd","Agit#gefg_cas05::OnAgitEnd";
    		setarray .woe_kill_aldeg$[0],"Agit#aldeg_cas01::OnAgitEnd","Agit#aldeg_cas02::OnAgitEnd","Agit#aldeg_cas03::OnAgitEnd","Agit#aldeg_cas04::OnAgitEnd","Agit#aldeg_cas05::OnAgitEnd";
    		setarray .woe_kill_arug$[0],"Manager#aru01_02::OnAgitEnd","Manager#aru02_02::OnAgitEnd","Manager#aru03_02::OnAgitEnd","Manager#aru04_02::OnAgitEnd","Manager#aru05_02::OnAgitEnd";
    		setarray .woe_kill_schg$[0],"Manager#sch01_02::OnAgitEnd","Manager#sch02_02::OnAgitEnd","Manager#sch03_02::OnAgitEnd","Manager#sch04_02::OnAgitEnd","Manager#sch05_02::OnAgitEnd";
    			setarray .woe_kill_novi$[0],"Agit_N01::OnAgitEnd","Agit_N02::OnAgitEnd","Agit_N03::OnAgitEnd","Agit_N04::OnAgitEnd";
    		
    		//region prefixs
    		setarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg","novi";
    		
    		//region info
    		setarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald", "Novice Castles";
    		setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld", "prontera";
    		//coords to warp player to region (0 is random)
    		setarray .region_x[0],0, 0, 0, 0, 0, 0, 148;
    		setarray .region_y[0],0, 0, 0, 0, 0, 0, 163;
    
    		setarray .waitMsg$[0], "WoE Starts: ", "WoE Ends: ";
    		setarray .startMsg$[0], "WoE is Starting", "WoE is Ending";
    	
    		set .ticks_in_day, 86400;	//mmm...magic numbers
    		setarray .daysOfWeek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday";
    
    		set .timer_refresh_rate, 500;	//how many ms per timer refresh...keep less than 1000 (in milliseconds)
    		set .change_state_sleep, 3000;	//how long to show "WoE is Start|End-ing" msg for in ms. (in milliseconds)
    										//Make sure WoE sessions are longer than this xD
    		set .banner_refresh_rate, 10;	//how many seconds per banner refresh...keep 1 or above (in seconds)
    		
    		//-----------------------------------------------------------------------------------------//
    		//CONSTANTS END                                                                            //
    		//-----------------------------------------------------------------------------------------//
    
    		set .num_regions, getarraysize(.regions$);
    		set .num_woes, getarraysize(.woe_1);
    		
    		//force WoE to end if active
    		callfunc "WoEToggler", 0;
    		
    		for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
    			//count num castles per region
    			set .num_castles[.@i], getarraysize(getd(".castles_" + .regions$[.@i] + "$"));
    		}
    		
    		//convert timestamps to readable format
    		for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1)
    		{
    			set .@hrs, .woe_0[.@i] / 3600;
    			set .@mins, .woe_0[.@i] % 3600 / 60;
    			set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");	
    			
    			set .woe_0_str$[.@i], .@output$;		
    			
    			set .@hrs, .woe_1[.@i] / 3600;
    			set .@mins, .woe_1[.@i] % 3600 / 60;
    			set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");	
    			
    			set .woe_1_str$[.@i], .@output$;		
    		}
    		
    		//calc number of woe states and consolidate states to create list of castles used
    		set .num_states, 0;
    		while(getarraysize(getd(".woe_state_" + (.num_states)))) {
    			set .@state$, ".woe_state_" + .num_states;
    			set .@i, 0;
    			while(.@i < getarraysize(getd(.@state$))) {
    				set .castleUsage[.@i], .castleUsage[.@i] | getd(.@state$ + "[" + .@i + "]");
    				set .@i, .@i + 1;
    			}
    			set .num_states, .num_states + 1;			
    		}
    
    		for(set .@i, 0; .@i < .num_states; set .@i, .@i + 1) {							
    			set .@woe_state_array$, ".woe_state_" + .@i;
    			for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
    				if(.castleUsage[.@k] > 0) {
    					set .@castles$, ".castles_" + .regions$[.@k] + "$";
    					set .@castle_check, getd(.@woe_state_array$ + "[" + .@k + "]");
    					if(.@castle_check == 0) { //region not in this state
    						//region warp menu string
    						set .region_warp$[.@i], .region_warp$[.@i] + "^DD0000" + .region_names$[.@k] + "^000000:";
    						continue;
    					} else {
    						if(.@castle_check >= ((1 << .num_castles[.@k]) - 1)) {
    							//includes all castles...just list as region.
    							setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k]);
    							
    							//region warp menu string
    							set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + "^000000:";
    						} else {
    							set .@j, 0;
    							set .@output$, "";
    							while(.@j < .num_castles[.@k]) {
    								if(.@castle_check & (1 << .@j)) {
    									set .@output$, .@output$ + GetCastleName(getd(.@castles$+"["+.@j+"]"));
    									set .@castle_check, .@castle_check - (1 << .@j);
    									if(.@castle_check) {
    										if(.@output$ != "") 
    										set .@output$, .@output$ + ", ";
    									} else
    										break;
    								}
    								set .@j, .@j + 1;
    							}
    							setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k] + " ("+  .@output$ + ")");
    							
    							//region warp menu string
    							set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + " ("+  .@output$ + ")^000000:";
    						}
    					}
    				} else {
    					set .region_warp$[.@i], .region_warp$[.@i] + ":";
    				}
    			}
    		}
    		
    		donpcevent strnpcinfo(3)+"::OnFindCurIndex";
    		donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
    			
    		if(.active_woe) {
    			if(.notify_woe) {
    				//set mapflag for all castle maps
    				for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
    					set .@region_array$, ".castles_" + .regions$[.@i] + "$";
    					for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
    						setmapflag getd(.@region_array$ + "[" + .@k + "]"), mf_loadevent;
    						setd(".loadmap_region_" + getd(.@region_array$ + "[" + .@k + "]"), .@i + 1);
    						setd(".loadmap_castleIndex_" + getd(.@region_array$ + "[" + .@k + "]"), .@k);
    					}
    				}
    			}
    			//activates WoE if needed
    			donpcevent strnpcinfo(3)+"::OnDoWoE";
    		}
    		//flag that init occured
    		set .init, 1;
    	
    	OnWoETimer:
    		//timer stuff
    		while (1) {
    			set .remainTime, .count_tick - gettimetick(2);
    			set .bannerTimer, .remainTime - (.remainTime % .banner_refresh_rate) + .banner_refresh_rate;
    			set .min, .bannerTimer / 60;
    			set .sec, .bannerTimer - .min * 60;
    			set .hr, .min / 60;
    			set .min, .min - .hr * 60;
    			set .roomMsg$, .waitMsg$[.state] + .hr + ":" + ((.min < 10 )?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec;
    			sleep .timer_refresh_rate;
    			
    			if(.remainTime <= 0) {
    				if(.active_woe) {
    					donpcevent strnpcinfo(3)+"::OnDoWoE";
    					}
    				set .roomMsg$, .startMsg$[.state];
    				
    				set .woe_index, (.woe_index + .state) % .num_woes;	//go to next index if needed
    				set .state, (.state + 1) % 2;						//flip state
    
    				donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
    				sleep .change_state_sleep;
    			}
    		}
    		end;	//obligatory end =D		
    
    	OnUpdateCountTick:
    		set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]");
    		set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) + (.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day;
    
    		if(gettimetick(2) > .count_tick)
    			set .count_tick, .count_tick + 7 * .ticks_in_day;
    		end;
    	
    	OnFindCurIndex:
    	
    		set .@cur_day, gettime(4);		
    		set .@cur_tick, gettimetick(1);
    		
    		set .woe_index, 0;
    		set .state, 0;
    
    		for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {
    			if(.woe_day[.@i] < .@cur_day)
    				continue;
    		
    			if(.woe_day[.@i] == .@cur_day) {
    				if(.woe_0[.@i] >= .@cur_tick) {
    					set .woe_index, .@i;
    					set .state, 0;
    					break;
    				}
    				if(.woe_1[.@i] >= .@cur_tick) {
    					set .woe_index, .@i;
    					set .state, 1;
    					break;
    				}
    			}
    			if(.woe_day[.@i] > .@cur_day) {
    				set .woe_index, .@i;
    				set .state, 0;
    				break;
    			}		
    		}
    		end;
    			
    	//On map notifier
    	//Comment out OnPCLoadMapEvent label if .notify_woe is disabled to prevent unnecessary triggering
    	OnPCLoadMapEvent:
    		if(.state && .notify_woe) {
    			getmapxy(.@map$, .@x, .@y, 0);
    			set .@region, getd(".loadmap_region_" + .@map$) - 1;
    			if(.@region >= 0) {
    				set .@castleIndex, getd(".loadmap_castleIndex_" + .@map$);
    				if(getd(".woe_state_" + .woe_state[.woe_index] + "[" + .@region + "]") & 1 << .@castleIndex)
    					dispbottom "The [" + GetCastleName(.@map$) + "] castle is available for conquering during this WoE session";
    				else
    					dispbottom "The [" + GetCastleName(.@map$) + "] castle is NOT available for conquering during this WoE session";
    			}
    		}
    		end;
    		
    	//------------------------------------------------------------------------------
    	// WoE Controller Stuff Here
    	//------------------------------------------------------------------------------
    		
    	OnDoWoE:	
    		if((.state == 0 && .init) || (.state == 1 && !agitcheck())) {	//starting
    			callfunc "WoEToggler", 1;	
    			
    			//kills WoE in all castles that shouldn't have WoE
    			set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
    			for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
    				set .@castles$, ".castles_" + .regions$[.@i] + "$";
    				set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
    				
    				for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
    					set .@map$, getd(.@castles$+"["+.@k+"]");
    					if((.@castle_check & (1 << .@k)) == 0) {
    						donpcevent getd(".woe_kill_" + .regions$[.@i] + "$[" + .@k + "]");
    					}
    				}
    			}
    
    			announce "The War Of Emperium has begun!",bc_all;
    			donpcevent strnpcinfo(3)+"::OnDisplayOwners";
    		} else {			//ending
    			if(agitcheck()) {
    				callfunc "WoEToggler", 0;
    				announce "The War Of Emperium is over!",bc_all;
    				donpcevent strnpcinfo(3)+"::OnDisplayOwners";
    			}
    		}
    		end;
    		
    	OnDisplayOwners:	//displays based on current region
    		set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
    		for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
    			set .@k, 0;
    			
    			set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
    			set .@castles$, ".castles_" + .regions$[.@i] + "$";
    			
    			while(.@castle_check && .@k < .num_castles[.@i]) {
    				if(.@castle_check & (1 << .@k)) {
    					set .@map$, getd(.@castles$+"["+.@k+"]");
    					if (GetCastleData(.@map$,1)) {
    						announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.",bc_all;
    					} else {
    						announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.",bc_all;
    					}
    					set .@castle_check, .@castle_check - (1 << .@k);
    				}				
    				set .@k, .@k + 1;		
    			}
    		}
    		end;
    }
    prontera,163,194,4	script	WoE Info	837,{
    	if(getwaitingroomstate(3, strnpcinfo(3)) == -1)
    		donpcevent strnpcinfo(3)+"::OnInit";
    
    	doevent "WoEInfoBase::OnStartMenu";
    	end;
    	
    	OnInit:
    		while (1) {
    			//only updates if msg is different
    			set .banner$, getwaitingroomstate(4, strnpcinfo(3));
    			if(getvariableofnpc(.roomMsg$, "WoEInfoBase") != .banner$) {
    				delwaitingroom;
    				waitingroom getvariableofnpc(.roomMsg$, "WoEInfoBase"), 0;
    			}
    			sleep 500;
    		}
    		end;
    }
    
    //zomg! it duplicates!!
    prontera,156,196,6	duplicate(WoE Info)	WoE Info#2winfo	837
    
    //---------------------------------------------------------------------------------------------------------------------
    
    
    function	script	WoEToggler	{ //<state> = 0|1
    	if(getarg(0)) {
    		AgitStart;
    		AgitStart2;		
    	} else {
    		AgitEnd;
    		AgitEnd2;	
    	}
    	return;
    }
    

    My WoE_Setter.txt

    //===== eAthena Script ======================================= 
    //= War of Emperium - Time Setter
    //===== By: ================================================== 
    //= Fredzilla
    //===== Current Version: ===================================== 
    //= 1.5a
    //===== Compatible With: ===================================== 
    //= eAthena 1.0 Final TXT
    //===== Description: ========================================= 
    //= Lets a GM set WoE times from inside the game
    //===== Additional Comments: ================================= 
    //= Loops used = 4 (I like loops )
    //= Only GM's of lvl 99 can use it
    //= If anyone else tries to use it they will just get a list of WoE times
    //= It give you the option, as a GM, to Add a new time, Reset all times, 
    //= or just view the current set times
    //= If a WoE is in Progress no time reset is possible
    //= A maximum of 200 WoE times can be set, if that is even possible 
    //= Added in v1.5
    //= Change day setting to a menu call, more GUI this way
    //= You can choose for the WoE to last between days
    //= IE, Sat 23 till Sun 01, is now possible
    //= Not even the normal WoE script can do this (by dafault)
    //= Removed the need for disabling the normal agit_event
    //= 1.5a Applied Playtester's fix. [Vicious]
    //============================================================ 
    prontera,162,194,5	script	WoE Setter	806,{
    	mes "[Woe Setter]";
    	if(getgmlevel()<99) goto L_NotGM;
    	mes "Welcome, I can set WoE times for you";
    	mes "Simply follow the intruction given in each section after this, and it should be set and ready to use";
    	next;
    	mes "[Woe Setter]";
    	mes "Now the fun starts";
    	mes "Please select what you want to do";
    	next;
    	menu "Add a WoE time",L_Add,"Reset All WoE times",L_Reset,"View Current WoE times",-;
    	mes "[Woe Setter]";
    	mes "Ok currently you have WoE times set for:-";
    	set @num,0;
    L_LoopList:
    	if($sday[@num] == 0 && $eday[@num] == 0 && $woetime[@num] == 0 && $woetime2[@num] == 0) goto L_LoopListEnd;
    	if($sday[@num]==0) set $@tempday$,"Sunday";
    	if($sday[@num]==1) set $@tempday$,"Monday";
    	if($sday[@num]==2) set $@tempday$,"Tuesday";
    	if($sday[@num]==3) set $@tempday$,"Wednesday";
    	if($sday[@num]==4) set $@tempday$,"Thursday";
    	if($sday[@num]==5) set $@tempday$,"Friday";
    	if($sday[@num]==6) set $@tempday$,"Saturday";
    	if($eday[@num]==0) set $@tempday2$,"Sunday";
    	if($eday[@num]==1) set $@tempday2$,"Monday";
    	if($eday[@num]==2) set $@tempday2$,"Tuesday";
    	if($eday[@num]==3) set $@tempday2$,"Wednesday";
    	if($eday[@num]==4) set $@tempday2$,"Thursday";
    	if($eday[@num]==5) set $@tempday2$,"Friday";
    	if($eday[@num]==6) set $@tempday2$,"Saturday";
    	if($eday[@num]==$sday[@num]) mes $@tempday$+" from "+$woetime[@num]+":00 till "+$woetime2[@num]+":00";
    	if($eday[@num]!=$sday[@num]) mes "From "+$@tempday$+" "+$woetime[@num]+":00 till "+$@tempday2$+" "+$woetime2[@num]+":00";
    	set @num,@num+1;
    	goto L_LoopList;
    L_LoopListEnd:
    	close;
    L_Add:
    	set @num,0;
    L_AddLoop:
    	if($sday[@num] == 0 && $eday[@num] == 0 && $woetime[@num] == 0 && $woetime2[@num] == 0) goto L_AddLoopEnd;
    	set @num,@num+1;
    	goto L_AddLoop;
    L_AddLoopEnd: 
    	mes "[Woe Setter]";
    	mes "What day do you want the WoE to start ^FF0000start^000000 in?";
    	next;
    	menu "Sunday",-,"Monday",-,"Tuesday",-,"Wednesday",-,"Thursday",-,"Friday",-,"Saturday",-;
    	if(@menu==1) set $sday[@num],0;
    	if(@menu==2) set $sday[@num],1;
    	if(@menu==3) set $sday[@num],2;
    	if(@menu==4) set $sday[@num],3;
    	if(@menu==5) set $sday[@num],4;
    	if(@menu==6) set $sday[@num],5;
    	if(@menu==7) set $sday[@num],6;
    	mes "[Woe Setter]";
    	mes "Ok, now please enter the hour you wish the WoE to ^FF0000start^000000 at";
    	mes "This is using a 24 hour clock";
    	mes "00 = Midnight";
    	mes "12 = Mid-day";
    	mes "23 = 11pm";
    	next;
    	input @input;
    	if (@input < 0 || @input > 24) goto L_BadNumber;
    	set $woetime[@num],@input;
    	mes "[Woe Setter]";
    	mes "What day do you want the WoE to start ^FF0000finish^000000 in?";
    	next;
    	menu "Same as start",-,"Sunday",-,"Monday",-,"Tuesday",-,"Wednesday",-,"Thursday",-,"Friday",-,"Saturday",-;
    	if(@menu==1) set $eday[@num],$sday[@num];
    	if(@menu==2) set $eday[@num],0;
    	if(@menu==3) set $eday[@num],1;
    	if(@menu==4) set $eday[@num],2;
    	if(@menu==5) set $eday[@num],3;
    	if(@menu==6) set $eday[@num],4;
    	if(@menu==7) set $eday[@num],5;
    	if(@menu==8) set $eday[@num],6;
    	mes "[Woe Setter]";
    	mes "Ok, now please enter the hour you wish the WoE to ^FF0000finish^000000 at";
    	mes "This also uses the 24 hour clock";
    	mes "00 = Midnight";
    	mes "12 = Mid-day";
    	mes "23 = 11pm";
    	next;
    	input @input;
    	if (@input < 0 || @input > 24) goto L_BadNumber;
    	set $woetime2[@num],@input;
    	mes "[Woe Setter]";
    	mes "You WoE time has now been set";
    	mes "To confirm this, ask me to show you the ^FF0000'View Current WoE times'^000000";
    	close;
    L_Reset:
    	mes "[Woe Setter]";
    	mes "You are about to reset all the set WoE times you have created";
    	mes "Are you sure?";
    	next;
    	menu "No, what was I thinking",L_No,"Yes I really want to do it",-;
    	if(agitcheck()) goto L_WoEOn;
    	deletearray $sday[0],200;
    	deletearray $eday[0],200;
    	deletearray $woetime[0],200;
    	deletearray $woetime2[0],200;	
    	mes "[Woe Setter]";
    	mes "They are all gone now, please remember to set new ones";
    	close;
    L_WoEOn:
    	mes "[Woe Setter]";
    	mes "Sorry since there is a WoE in progress you cannot reset the WoE times";
    	close;
    L_No:
    	mes "[Woe Setter]";
    	mes "Oh, good, come back whenever";
    	close;
    L_NotGM:
    	mes "The current WoE times are :-";
    	set @num,0;
    	goto L_LoopList;
    	end;
    L_BadNumber:
    	mes "[Woe Setter]";
    	mes "Sorry that was an invalid number, please try again";
    	close;
    }
    -	script	Agit_Event2	-1,{
    	end;
    OnInit:
    
    OnMinute00:
    OnAgitInit:
    
    // starting time check
    	set $@num,0;
    L_StartLoop:
    	if($sday[$@num] == 0 && $eday[$@num] == 0 && $woetime[$@num] == 0 && $woetime2[$@num] == 0) goto L_StartLoopEnd;
    	if(gettime(4)==$sday[$@num] && gettime(3)>=$woetime[$@num] && (gettime(3)<$woetime2[$@num] || $sday[$@num]!=$eday[$@num])) goto L_Start;
    	set $@num,$@num+1;
    	goto L_StartLoop;
    
    // end time checks
    	L_StartLoopEnd:
    	set $@num,0;
    	L_EndLoop:
    	if($eday[$@num] == 0 && $woetime[$@num] == 0 && $woetime2[$@num] == 0) end;
    	if((gettime(4)==$eday[$@num]) && (gettime(3)==$woetime2[$@num])) goto L_End;
    	set $@num,$@num+1;
    	goto L_EndLoop;
    	end;
    
    // Stop WoE
    L_End:
    	if(!agitcheck()) end;
    	Announce "The War Of Emperium is over!",8;
    	AgitEnd;
    	end;
    
    // Start WoE
    L_Start:
    	if(agitcheck()) end;
    	Announce "The War Of Emperium has begun!",8;
    	AgitStart;
    	end;
    }
    
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