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dicastesdiel

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  1. Sure i get the idea, but... When im using a dagger it shows a 1handed on assassin, and when i added 2 it shows as dual wielded. It shows as 1handed regardless of any grf settings on other jobs, thats why i ask
  2. Hello there! Working on a highly customized project and it's going smoothly, managed to edit sprites, source, calculations, skill tree, displays, custom jobs and everything is going according to plan. But i can't for the life of me make dual wield animations show up on other classes. Example im doing: -Making wizards dual wield daggers, im doing this by replacing the wizard sprite with the indicated assassin sprites. -Adding Assassin Sprite to another job on grf, renaming everything accordingly. -Adding the weapon animations to another job on grf, renaming everything accordingly. Everything works as usual, the sprite is replaced, the animations as well and i can use dual weapons (due to skill tree+source editing), HOWEVER, any dual weapon combination results in it showing only the main hand weapon + animation (Female assassin overhead slash, instead of the dual attacks, and only 1 dagger shows up) Any help is appreciated, i spent over 3h on this issue so far and am running out of ideas. Google didn't help either.
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